The King of Fighters '98/Yashiro: Difference between revisions

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=Introduction=


=Gameplay Overview=


=Combos=
{{KOF98Header}}


=In-depth Analysis=
== ? ==
==Normal Throws==
{{KOF98CharacterBox| KOF98_?_small.png}}


'''b or f+C''' - Breakable, forward knockdown, face forward, rollable.
N/A


'''b or f+D''' - Breakable, reverse knockdown, back turned, un-rollable.
{{Nutshell|


==Normal Moves==
}}


'''Standing A''' - Good long range poke. Generally Standing B is better, but this one is cancelable, so you can cancel into f+A to bait someone mashing or maybe cancel into hcf+D (very risky).


'''Standing B''' - One of the godliest pokes in the game. Fast, long range, stops short hop...stops a lot of other shit too!
== Moves ==


'''Standing C''' - Slow recovery, but it is whiff cancelable (f+B preferred) and connects against crouchers. Still, crouching C has all this move's got and more.
=== Normals ===


'''Standing D''' - Uncancelable and super slow recovery, but it is notable that it beats some things. I see Chinese players use it sometimes in specific situations. Mess around with it if you're feeling experimental.
{{KOF98MoveListHeader}}
{{MoveListRow-1 | Standing Light Punch | kof.lp |  }}
{{MoveListRow-1 | Standing Light Kick | kof.lk |  }}
{{MoveListRow-1 | Standing Heavy Punch | kof.sp |  }}
{{MoveListRow-1 | Standing Heavy Kick | kof.sk |  }}
{{MoveListRow-1 | Standing Blowback |  kof.sp + kof.sk |  }}
{{MoveListRow-1 | Close Light Punch | Close kof.lp |  }}
{{MoveListRow-1 | Close Light Kick | Close kof.lk |  }}
{{MoveListRow-1 | Close Heavy Punch | Close kof.sp |  }}
{{MoveListRow-1 | Close Heavy Kick | Close kof.sk |  }}
{{MoveListRow-1 | Crouching Light Punch | d kof.lp |  }}
{{MoveListRow-1 | Crouching Light Kick | d kof.lk |  }}
{{MoveListRow-1 | Crouching Heavy Punch | d kof.sp |  }}
{{MoveListRow-1 | Crouching Heavy Kick | d kof.sk |  }}
{{MoveListRow-1 | Jumping Light Punch | u kof.lp |  }}
{{MoveListRow-1 | Jumping Light Kick | u kof.lk |  }}
{{MoveListRow-1 | Jumping Heavy Punch | u kof.sp |  }}
{{MoveListRow-1 | Jumping Heavy Kick | u kof.sk |  }}
{{MoveListRow-1 | Jumping Blowback | u kof.sp + kof.sk |  }}
{{MoveListFooter}}


'''Standing CD''' - Great long range poke with nice priority, cancelable of course.
=== Command Normals ===


'''Close B''' - Good move to use if you want to combo into hcf+P. Not bad as a meaty, either (ie good for CD counter baits with hcf+P).
{{KOF98MoveListHeader}}
{{MoveListRow-1 |  |  |  }}
{{MoveListRow-1 |  |  |  }}
{{MoveListFooter}}


'''Close C''' - Fast, cancelable.
=== Throws ===


'''Close D''' - Same as above except does more damage but pushes back further.
{{KOF98MoveListHeader}}
{{MoveListRow-1 |  | b or f + kof.sp | throw }}
{{MoveListRow-1 |  | b or f + kof.sk | throw }}
{{MoveListFooter}}


'''Crouching A''' - Nice and long range for a cr.A. Cancelable into f+A as an anti-mash setup (mix up with cr.A, hcf+P tick).
=== Special Moves ===
{{KOF98MoveListHeader}}
{{MoveListRow-1 |  |  |  }}
{{MoveListRow-1 |  |  |  }}
{{MoveListRow-1 |  |  |  }}
{{MoveListRow-1 |  |  |  }}
{{MoveListFooter}}


'''Crouching B''' - It's a fast low! And it's chainable into other lights other than itself as you'd expect (timing is a little slower than other characters).
=== Desperation Moves ===
{{KOF98MoveListHeader}}
{{MoveListRow-1 |  |  |  }}
{{MoveListRow-1 |  |  |  }}
{{MoveListFooter}}


'''Crouching C''' - One of the best ground pokes and a fantastic anti-air. The first part when his arm isn't fully extended is cancelable. As I noted above, you can use this to hit limbs and cancel into hcf+B (ie at a range where the cr.C will whiff and the hcf+B won't execute if they don't do anything).
== Move Analysis ==


'''Crouching D''' - Very long range sweep, cancelable and easily cancelable on whiff for safety.
=== Normals ===


'''Jumping A''' - Awesome jump-in. Similar to Kyo's j.B. Can be used as an instant overhead on large characters (short hop only).
*Standing Light Punch ([[File:snka.gif]])-


'''Jumping B''' - Okay air-to-air or as a jump-in I guess. There are better jump attacks for those specific uses, though.
* Standing Light Kick ([[File:snkb.gif]])-


'''Jumping C''' - Good jump-in, excellent crossup to be used with O.Yashiro's many setups. Experiment to find the crossup hitbox, it's a little weird.
* Standing Heavy Punch ([[File:snkc.gif]])-


'''Jumping D''' - Awesome air-to-air and air-to-ground from long range. Short hop up/back with this is a great poke.
* Standing Heavy Kick ([[File:snkd.gif]])-


'''Jumping CD''' - Great air-to-air when they are slightly above you obviously. Good anti-air vs Choi.
* Standing Blowback ([[File:snkc.gif]] + [[File:snkd.gif]])-


==Command Normals==
* Close Light Punch (Close [[File:snka.gif]])-


'''f+A''' - Overhead and knocks down when done alone. Fast, cancelable, and non-overhead when chained.
* Close Light Kick (Close [[File:snkb.gif]])-


'''f+B''' - Always fast and cancelable, does more damage than f+A but doesn't travel as far. This is the move of choice to cancel into on your opponent's wakeup, since if they reversal roll backwards, you can still whiff cancel into f+B with the same timing (close C/D~f+B) and catch their roll anyway.
* Close Heavy Punch (Close [[File:snkc.gif]])-


==Special Moves==
* Close Heavy Kick (Close [[File:snkd.gif]])-


==Desperation Moves==
* Crouching Light Punch ([[File:down.gif]] + [[File:snka.gif]])-
 
* Crouching Light Kick ([[File:down.gif]] + [[File:snkb.gif]])-
 
* Crouching Heavy Punch ([[File:down.gif]] + [[File:snkc.gif]])-
 
*Crouching Heavy Kick ([[File:down.gif]] + [[File:snkd.gif]])-
 
* Jumping Light Punch ([[File:up.gif]] + [[File:snka.gif]])-
 
* Jumping Light Kick  ([[File:up.gif]] + [[File:snkb.gif]])-
 
* Jumping Heavy Punch ([[File:up.gif]] + [[File:snkc.gif]])-
 
* Jumping Heavy Kick ([[File:up.gif]] + [[File:snkd.gif]])-
 
* Jumping Blowback ([[File:up.gif]] + [[File:snkc.gif]] [[File:snkd.gif]])-
 
 
=== Command Normals ===
 
=== Throws ===
*'''[[File:left.gif]] OR [[File:right.gif]] + [[File:snkc.gif]]''' -
 
*'''[[File:left.gif]] OR [[File:right.gif]] + [[File:snkd.gif]]''' -
 
=== Special Moves ===
 
=== Desperation Moves ===
 
== Combos ==


{{Template:The King of Fighters '98: The Slugfest}}
{{Template:The King of Fighters '98: The Slugfest}}
[[Category:The King of Fighters '98: The Slugfest]]
[[Category:The King of Fighters '98: The Slugfest]]

Revision as of 10:37, 30 March 2013


The King of Fighters '98: The SlugfestKOF98Logo.png



?

N/A

In a nutshell



Moves

Normals

Name
Command
Special Properties
Standing Light Punch
{{#motion: kof.lp }}
{{#motion: }}
Standing Light Kick
{{#motion: kof.lk }}
{{#motion: }}
Standing Heavy Punch
{{#motion: kof.sp }}
{{#motion: }}
Standing Heavy Kick
{{#motion: kof.sk }}
{{#motion: }}
Standing Blowback
{{#motion: kof.sp + kof.sk }}
{{#motion: }}
Close Light Punch
{{#motion: Close kof.lp }}
{{#motion: }}
Close Light Kick
{{#motion: Close kof.lk }}
{{#motion: }}
Close Heavy Punch
{{#motion: Close kof.sp }}
{{#motion: }}
Close Heavy Kick
{{#motion: Close kof.sk }}
{{#motion: }}
Crouching Light Punch
{{#motion: d kof.lp }}
{{#motion: }}
Crouching Light Kick
{{#motion: d kof.lk }}
{{#motion: }}
Crouching Heavy Punch
{{#motion: d kof.sp }}
{{#motion: }}
Crouching Heavy Kick
{{#motion: d kof.sk }}
{{#motion: }}
Jumping Light Punch
{{#motion: u kof.lp }}
{{#motion: }}
Jumping Light Kick
{{#motion: u kof.lk }}
{{#motion: }}
Jumping Heavy Punch
{{#motion: u kof.sp }}
{{#motion: }}
Jumping Heavy Kick
{{#motion: u kof.sk }}
{{#motion: }}
Jumping Blowback
{{#motion: u kof.sp + kof.sk }}
{{#motion: }}

Command Normals

Name
Command
Special Properties
{{#motion: }}
{{#motion: }}
{{#motion: }}
{{#motion: }}

Throws

Name
Command
Special Properties
{{#motion: b or f + kof.sp }}
{{#motion: throw }}
{{#motion: b or f + kof.sk }}
{{#motion: throw }}

Special Moves

Name
Command
Special Properties
{{#motion: }}
{{#motion: }}
{{#motion: }}
{{#motion: }}
{{#motion: }}
{{#motion: }}
{{#motion: }}
{{#motion: }}

Desperation Moves

Name
Command
Special Properties
{{#motion: }}
{{#motion: }}
{{#motion: }}
{{#motion: }}

Move Analysis

Normals

  • Standing Light Punch (Snka.gif)-
  • Standing Light Kick (Snkb.gif)-
  • Standing Heavy Punch (Snkc.gif)-
  • Standing Heavy Kick (Snkd.gif)-
  • Standing Blowback (Snkc.gif + Snkd.gif)-
  • Close Light Punch (Close Snka.gif)-
  • Close Light Kick (Close Snkb.gif)-
  • Close Heavy Punch (Close Snkc.gif)-
  • Close Heavy Kick (Close Snkd.gif)-
  • Crouching Light Punch (Down.gif + Snka.gif)-
  • Crouching Light Kick (Down.gif + Snkb.gif)-
  • Crouching Heavy Punch (Down.gif + Snkc.gif)-
  • Crouching Heavy Kick (Down.gif + Snkd.gif)-
  • Jumping Light Punch (Up.gif + Snka.gif)-
  • Jumping Light Kick (Up.gif + Snkb.gif)-
  • Jumping Heavy Punch (Up.gif + Snkc.gif)-
  • Jumping Heavy Kick (Up.gif + Snkd.gif)-
  • Jumping Blowback (Up.gif + Snkc.gif Snkd.gif)-


Command Normals

Throws

  • Left.gif OR Right.gif + Snkc.gif -
  • Left.gif OR Right.gif + Snkd.gif -

Special Moves

Desperation Moves

Combos