The King of Fighters '98/Heavy D!: Difference between revisions

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Revision as of 10:08, 30 March 2013

The King of Fighters '98: The SlugfestKOF98Logo.png



Heavy D!

KOF98 heavyd small.png

Heavy D! is a black boxer/actor/rap artist from the U.S.A. The D in his name is a mystery.

In a nutshell

Heavy D! is a combo/poking/mixup-based character with some decent mid-range pokes and the fastest backdash in the game. He is a low-mid tier character, but he still has all the tools to win and is only really lacking a good reversal. He is not such a good character for beginners, since nothing he has is really abusable; playing Heavy D requires fast execution and good knowledge of matchups and his normal's properties to make him shine.


Moves

Normals

Name
Command
Special Properties
Standing Light Punch
{{#motion: kof.lp }}
{{#motion: }}
Standing Light Kick
{{#motion: kof.lk }}
{{#motion: }}
Standing Heavy Punch
{{#motion: kof.sp }}
{{#motion: }}
Standing Heavy Kick
{{#motion: kof.sk }}
{{#motion: }}
Standing Blowback
{{#motion: kof.sp + kof.sk }}
{{#motion: }}
Close Light Punch
{{#motion: Close kof.lp }}
{{#motion: }}
Close Light Kick
{{#motion: Close kof.lk }}
{{#motion: }}
Close Heavy Punch
{{#motion: Close kof.sp }}
{{#motion: }}
Close Heavy Kick
{{#motion: Close kof.sk }}
{{#motion: }}
Crouching Light Punch
{{#motion: d kof.lp }}
{{#motion: }}
Crouching Light Kick
{{#motion: d kof.lk }}
{{#motion: }}
Crouching Heavy Punch
{{#motion: d kof.sp }}
{{#motion: }}
Crouching Heavy Kick
{{#motion: d kof.sk }}
{{#motion: }}
Jumping Light Punch
{{#motion: u kof.lp }}
{{#motion: }}
Jumping Light Kick
{{#motion: u kof.lk }}
{{#motion: }}
Jumping Heavy Punch
{{#motion: u kof.sp }}
{{#motion: }}
Jumping Heavy Kick
{{#motion: u kof.sk }}
{{#motion: }}
Jumping Blowback
{{#motion: u kof.sp + kof.sk }}
{{#motion: }}

Command Normals

Name
Command
Special Properties
{{#motion: f + kof.lp }}
{{#motion: cancel }}

Throws

Name
Command
Special Properties
{{#motion: b or f + kof.sp }}
{{#motion: throw }}
{{#motion: b or f + kof.sk }}
{{#motion: throw }}

Special Moves

Name
Command
Special Properties
Rolling Soul Diver
{{#motion: qcf + p }}
{{#motion: }}
Blast Upper
{{#motion: qcf + k }}
{{#motion: }}
Ducking Combination
{{#motion: qcb + p , qcb + p }}
{{#motion: }}
Soul Flower
{{#motion: qcb + k }}
{{#motion: }}
Dancing Beat
{{#motion: dp + k }}
{{#motion: unblockable }}
Shadow
{{#motion: d d + p }}
{{#motion: }}

Desperation Moves

Name
Command
Special Properties
D. Crazy
{{#motion: qcb hcf + p }}
{{#motion: }}
D. Magnum
{{#motion: qcf qcf + p }}
{{#motion: }}

Move Analysis

Normals

  • Standing Light Punch (Snka.gif)-
  • Standing Light Kick (Snkb.gif)-
  • Standing Heavy Punch (Snkc.gif)-
  • Standing Heavy Kick (Snkd.gif)-
  • Standing Blowback (Snkc.gif + Snkd.gif)-
  • Close Light Punch (Close Snka.gif)-
  • Close Light Kick (Close Snkb.gif)-
  • Close Heavy Punch (Close Snkc.gif)-
  • Close Heavy Kick (Close Snkd.gif)-
  • Crouching Light Punch (Down.gif + Snka.gif)-
  • Crouching Light Kick (Down.gif + Snkb.gif)-
  • Crouching Heavy Punch (Down.gif + Snkc.gif)-
  • Crouching Heavy Kick (Down.gif + Snkd.gif)-
  • Jumping Light Punch (Up.gif + Snka.gif)-
  • Jumping Light Kick (Up.gif + Snkb.gif)-
  • Jumping Heavy Punch (Up.gif + Snkc.gif)-
  • Jumping Heavy Kick (Up.gif + Snkd.gif)-
  • Jumping Blowback (Up.gif + Snkc.gif Snkd.gif)-


Command Normals

  • f+A - Fast overhead when done alone, faster cancelable non-overhead when chained. Good for late-canceling from cr.A/C (ie chaining the f+A a little late to have it retain it's non-chained properties).

Throws

  • Left.gif OR Right.gif + Snkc.gif - Unbreakable (mashable), forward knockdown, face forward, rollable.
  • Left.gif OR Right.gif + Snkd.gif - Unbreakable (mashable), reverse knockdown, back turned, un-rollable.

D version preferred, but they are both good for being unbreakable throws.

Special Moves

Desperation Moves

Combos

Most important combos listed at the top. He has a lot of different variations on things so experiment!

  • cr.B(xN),cr.A,f+A xx RSD (qcf+P)
  • cr.B(xN),cr.A xx D. Crazy (qcb,hcf+P)
  • cr.C/cl.C,f+A xx RSD (qcf+P)/Blast Upper (qcf+D)
  • cl.D (2 hits) xx RSD (qcf+P)/Blast Upper (qcf+D)/D. Crazy (qcb,hcf+P)
  • cr.B, cr.C xx D Blast Upper (qcf+D)
  • powered up, MAX only dp+P, D. Magnum (qcf,qcf+P)