m (moved Heavy D! (KoF '98) to The King of Fighters '98/Heavy D!) |
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= | {{KOF98Header}} | ||
== ? == | |||
{{KOF98CharacterBox| KOF98_?_small.png}} | |||
Heavy D! is a black boxer/actor/rap artist from the U.S.A. The D in his name is a mystery. | Heavy D! is a black boxer/actor/rap artist from the U.S.A. The D in his name is a mystery. | ||
{{Nutshell| | |||
Heavy D! is a combo/poking/mixup-based character with some decent mid-range pokes and the fastest backdash in the game. He is a low-mid tier character, but he still has all the tools to win and is only really lacking a good reversal. He is not such a good character for beginners, since nothing he has is really abusable; playing Heavy D requires fast execution and good knowledge of matchups and his normal's properties to make him shine. | Heavy D! is a combo/poking/mixup-based character with some decent mid-range pokes and the fastest backdash in the game. He is a low-mid tier character, but he still has all the tools to win and is only really lacking a good reversal. He is not such a good character for beginners, since nothing he has is really abusable; playing Heavy D requires fast execution and good knowledge of matchups and his normal's properties to make him shine. | ||
}} | |||
= | == Moves == | ||
=== Normals === | |||
{{KOF98MoveListHeader}} | |||
{{MoveListRow-1 | Standing Light Punch | kof.lp | }} | |||
{{MoveListRow-1 | Standing Light Kick | kof.lk | }} | |||
{{MoveListRow-1 | Standing Heavy Punch | kof.sp | }} | |||
{{MoveListRow-1 | Standing Heavy Kick | kof.sk | }} | |||
{{MoveListRow-1 | Standing Blowback | kof.sp + kof.sk | }} | |||
{{MoveListRow-1 | Close Light Punch | Close kof.lp | }} | |||
{{MoveListRow-1 | Close Light Kick | Close kof.lk | }} | |||
{{MoveListRow-1 | Close Heavy Punch | Close kof.sp | }} | |||
{{MoveListRow-1 | Close Heavy Kick | Close kof.sk | }} | |||
{{MoveListRow-1 | Crouching Light Punch | d kof.lp | }} | |||
{{MoveListRow-1 | Crouching Light Kick | d kof.lk | }} | |||
{{MoveListRow-1 | Crouching Heavy Punch | d kof.sp | }} | |||
{{MoveListRow-1 | Crouching Heavy Kick | d kof.sk | }} | |||
{{MoveListRow-1 | Jumping Light Punch | u kof.lp | }} | |||
{{MoveListRow-1 | Jumping Light Kick | u kof.lk | }} | |||
{{MoveListRow-1 | Jumping Heavy Punch | u kof.sp | }} | |||
{{MoveListRow-1 | Jumping Heavy Kick | u kof.sk | }} | |||
{{MoveListRow-1 | Jumping Blowback | u kof.sp + kof.sk | }} | |||
{{MoveListFooter}} | |||
=== Command Normals === | |||
{{KOF98MoveListHeader}} | |||
{{MoveListRow-1 | ? | f + kof.lp | }} | |||
{{MoveListFooter}} | |||
=== Throws === | |||
{{KOF98MoveListHeader}} | |||
{{MoveListRow-1 | | b or f + kof.sp | throw }} | |||
{{MoveListRow-1 | | b or f + kof.sk | throw }} | |||
{{MoveListFooter}} | |||
=== Special Moves === | |||
{{KOF98MoveListHeader}} | |||
{{MoveListRow-1 | | | }} | |||
{{MoveListRow-1 | | | }} | |||
{{MoveListRow-1 | | | }} | |||
{{MoveListRow-1 | | | }} | |||
{{MoveListFooter}} | |||
=== Desperation Moves === | |||
{{KOF98MoveListHeader}} | |||
{{MoveListRow-1 | | | }} | |||
{{MoveListRow-1 | | | }} | |||
{{MoveListFooter}} | |||
== Move Analysis == | |||
=== Normals === | |||
* | *Standing Light Punch ([[File:snka.gif]])- | ||
* | * Standing Light Kick ([[File:snkb.gif]])- | ||
* | * Standing Heavy Punch ([[File:snkc.gif]])- | ||
* | * Standing Heavy Kick ([[File:snkd.gif]])- | ||
* Standing Blowback ([[File:snkc.gif]] + [[File:snkd.gif]])- | |||
* Close Light Punch (Close [[File:snka.gif]])- | |||
* Close Light Kick (Close [[File:snkb.gif]])- | |||
* Close Heavy Punch (Close [[File:snkc.gif]])- | |||
* Close Heavy Kick (Close [[File:snkd.gif]])- | |||
* Crouching Light Punch ([[File:down.gif]] + [[File:snka.gif]])- | |||
* Crouching Light Kick ([[File:down.gif]] + [[File:snkb.gif]])- | |||
* Crouching Heavy Punch ([[File:down.gif]] + [[File:snkc.gif]])- | |||
*Crouching Heavy Kick ([[File:down.gif]] + [[File:snkd.gif]])- | |||
* Jumping Light Punch ([[File:up.gif]] + [[File:snka.gif]])- | |||
* Jumping Light Kick ([[File:up.gif]] + [[File:snkb.gif]])- | |||
* Jumping Heavy Punch ([[File:up.gif]] + [[File:snkc.gif]])- | |||
* Jumping Heavy Kick ([[File:up.gif]] + [[File:snkd.gif]])- | |||
* Jumping Blowback ([[File:up.gif]] + [[File:snkc.gif]] [[File:snkd.gif]])- | |||
''' | === Command Normals === | ||
*'''f+A''' - Fast overhead when done alone, faster cancelable non-overhead when chained. Good for late-canceling from cr.A/C (ie chaining the f+A a little late to have it retain it's non-chained properties). | |||
''' | === Throws === | ||
*'''[[File:left.gif]] OR [[File:right.gif]] + [[File:snkc.gif]]''' - Unbreakable (mashable), forward knockdown, face forward, rollable. | |||
*'''[[File:left.gif]] OR [[File:right.gif]] + [[File:snkd.gif]]''' - Unbreakable (mashable), reverse knockdown, back turned, un-rollable. | |||
D version preferred, but they are both good for being unbreakable throws. | |||
==Special Moves== | === Special Moves === | ||
=== Desperation Moves === | |||
== Combos == | |||
Most important combos listed at the top. He has a lot of different variations on things so experiment! | |||
*cr.B(xN),cr.A,f+A xx RSD (qcf+P) | |||
*cr.B(xN),cr.A xx D. Crazy (qcb,hcf+P) | |||
*cr.C/cl.C,f+A xx RSD (qcf+P)/Blast Upper (qcf+D) | |||
*cl.D (2 hits) xx RSD (qcf+P)/Blast Upper (qcf+D)/D. Crazy (qcb,hcf+P) | |||
*cr.B, cr.C xx D Blast Upper (qcf+D) | |||
'''D. | *''powered up, MAX only'' dp+P, D. Magnum (qcf,qcf+P) | ||
{{Template:The King of Fighters '98: The Slugfest}} | {{Template:The King of Fighters '98: The Slugfest}} | ||
[[Category:The King of Fighters '98: The Slugfest]] | [[Category:The King of Fighters '98: The Slugfest]] |
Revision as of 10:02, 30 March 2013

?
Heavy D! is a black boxer/actor/rap artist from the U.S.A. The D in his name is a mystery.
In a nutshell
Heavy D! is a combo/poking/mixup-based character with some decent mid-range pokes and the fastest backdash in the game. He is a low-mid tier character, but he still has all the tools to win and is only really lacking a good reversal. He is not such a good character for beginners, since nothing he has is really abusable; playing Heavy D requires fast execution and good knowledge of matchups and his normal's properties to make him shine.
Moves
Normals
Name
Command
Special Properties
Standing Light Punch
{{#motion: kof.lp }}
{{#motion: }}
Standing Light Kick
{{#motion: kof.lk }}
{{#motion: }}
Standing Heavy Punch
{{#motion: kof.sp }}
{{#motion: }}
Standing Heavy Kick
{{#motion: kof.sk }}
{{#motion: }}
Standing Blowback
{{#motion: kof.sp + kof.sk }}
{{#motion: }}
Close Light Punch
{{#motion: Close kof.lp }}
{{#motion: }}
Close Light Kick
{{#motion: Close kof.lk }}
{{#motion: }}
Close Heavy Punch
{{#motion: Close kof.sp }}
{{#motion: }}
Close Heavy Kick
{{#motion: Close kof.sk }}
{{#motion: }}
Crouching Light Punch
{{#motion: d kof.lp }}
{{#motion: }}
Crouching Light Kick
{{#motion: d kof.lk }}
{{#motion: }}
Crouching Heavy Punch
{{#motion: d kof.sp }}
{{#motion: }}
Crouching Heavy Kick
{{#motion: d kof.sk }}
{{#motion: }}
Jumping Light Punch
{{#motion: u kof.lp }}
{{#motion: }}
Jumping Light Kick
{{#motion: u kof.lk }}
{{#motion: }}
Jumping Heavy Punch
{{#motion: u kof.sp }}
{{#motion: }}
Jumping Heavy Kick
{{#motion: u kof.sk }}
{{#motion: }}
Jumping Blowback
{{#motion: u kof.sp + kof.sk }}
{{#motion: }}
Command Normals
Name
Command
Special Properties
?
{{#motion: f + kof.lp }}
{{#motion: }}
Throws
Name
Command
Special Properties
{{#motion: b or f + kof.sp }}
{{#motion: throw }}
{{#motion: b or f + kof.sk }}
{{#motion: throw }}
Special Moves
Name
Command
Special Properties
{{#motion: }}
{{#motion: }}
{{#motion: }}
{{#motion: }}
{{#motion: }}
{{#motion: }}
{{#motion: }}
{{#motion: }}
Desperation Moves
Name
Command
Special Properties
{{#motion: }}
{{#motion: }}
{{#motion: }}
{{#motion: }}
Move Analysis
Normals
Command Normals
- f+A - Fast overhead when done alone, faster cancelable non-overhead when chained. Good for late-canceling from cr.A/C (ie chaining the f+A a little late to have it retain it's non-chained properties).
Throws
D version preferred, but they are both good for being unbreakable throws.
Special Moves
Desperation Moves
Combos
Most important combos listed at the top. He has a lot of different variations on things so experiment!
- cr.B(xN),cr.A,f+A xx RSD (qcf+P)
- cr.B(xN),cr.A xx D. Crazy (qcb,hcf+P)
- cr.C/cl.C,f+A xx RSD (qcf+P)/Blast Upper (qcf+D)
- cl.D (2 hits) xx RSD (qcf+P)/Blast Upper (qcf+D)/D. Crazy (qcb,hcf+P)
- cr.B, cr.C xx D Blast Upper (qcf+D)
- powered up, MAX only dp+P, D. Magnum (qcf,qcf+P)