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* MAX: cl.D > f + A > hcf + A > qcf + | * MAX: cl.D > f + A > hcf + A > qcf + C | ||
deals | deals just a tiny less damage (~ 3/4 cl.A) than | ||
* cl.D > f + B > qcf qcf + P | * cl.D > f + B > qcf qcf + P |
Revision as of 09:11, 1 December 2018
Yashiro Nanakase
N/A
In a nutshell
He is a rushdown and poking medium weight with a lot of cheap damage options, and the CYS band leader, its a mid tier compared to his real counterpart
Colors
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Gameplay Overview
Combos
- cl.D / cr.D / cl.C > f + A
- (S)DM qcb hcf + P (Very close.)
- (S)DM qcf qcf + P (Can always use f + B before instead of f + A for more damage)
- hcf + A > qcf + P
- hcb + C (Very close.)
- dp + C (Very close.)
- cr.B / cr.A, cr.A, cr.A / st.A > (S)DM qcf qcf + P
- cr.B / cr.A, cr.A, cr.A / st.A, st.B
- cr.B, cr.A >
- (S)DM qcf qcf + P
- dp+A
Strategy Corner
- MAX: cl.D > f + A > hcf + A > qcf + C
deals just a tiny less damage (~ 3/4 cl.A) than
- cl.D > f + B > qcf qcf + P
Keep this in mind, when you need to decide whether to trigger MAX or keep meter for a DM.
In-depth Analysis
Movelist
Normal Throws
b or f+C - Breakable, forward knockdown, face forward, rollable.
b or f+D - Breakable, reverse knockdown, back turned, un-rollable.
Special Moves
- Upper Duel (dp+P) - Yashiro does an uppercut with a jumping one follow up if hits,use it to counter your opponent who's trying to punish your mistake on bad timing, you might get lucky on the autoguard.
- Missile Might Bash (hcb+P) - A wild series of punches in the mid section. The move is a lot safer than the same move in KOF97 (which was absolutely easy to be punished if blocked), mash C version for more hits.
- Sledgehammer (qcb+K) - Yashiro does a fast forward leaping downward swing, use if after a blocked attack, a decent overhead move for suprise tactics.
- Jet Counter (hcf+P) - A very quick rush punch to the mid section of the enemy, Yashiro dashes and does a uppercut to the opoponent's jaw in A version, C version its a downward swing, and with a bit frames of invicibility, safe on block
- Jet Counter: Still (hcf+P~qcf+P) -A version is a straight punch aimed at the opponent's face, C version its a follow up that doesn't knock down, sends opponent on air and can be followed up with a Upper Duel or Standing D
Desperation Moves
- Million Bash Stream (qcb,hcf+P) - Can mash P to deal more hits, a nice combo ender and cheap damage maker.
- Final Impact (qcf,qcf+P) - Can hold P to charge and deal a lot more of damage, though impractical in matches, use it at your own risk for far combat.