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|align="center"| HL | |align="center"| HL | ||
|colspan="2" | [[image:Heidern98_stA.png|center]] | |colspan="2" | [[image:Heidern98_stA.png|center]] | ||
| | |Identical to st.A | ||
|- | |- | ||
! [[image:snkb.gif]] | ! [[image:snkb.gif]] | ||
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|align="center"| HL | |align="center"| HL | ||
|colspan="2" | [[image:Heidern98_clB.png|center|*poot*]] | |colspan="2" | [[image:Heidern98_clB.png|center|*poot*]] | ||
| | |Used to links into Storm Bringer (hcb + P). | ||
|- | |- | ||
! [[image:snkc.gif]] | ! [[image:snkc.gif]] | ||
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|valign="bottom" style="border-right:0px;"| [[image:Heidern98_clC1.png|center]] | |valign="bottom" style="border-right:0px;"| [[image:Heidern98_clC1.png|center]] | ||
|valign="bottom" style="border-left:0px;"| [[image:Heidern98_clC2.png|center]] | |valign="bottom" style="border-left:0px;"| [[image:Heidern98_clC2.png|center]] | ||
| | |Main combo starter with cr.A | ||
|- | |- | ||
! [[image:snkd.gif]] | ! [[image:snkd.gif]] | ||
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|align="center"| HL | |align="center"| HL | ||
|colspan="2" | [[image:Heidern98_stA.png|center]] | |colspan="2" | [[image:Heidern98_stA.png|center]] | ||
| | |good vs short-hop | ||
|- | |- | ||
! [[image:snkb.gif]] | ! [[image:snkb.gif]] | ||
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|align="center"| HL | |align="center"| HL | ||
|colspan="2" | [[image:Heidern98_stB.png|center]] | |colspan="2" | [[image:Heidern98_stB.png|center]] | ||
| | |Heidern's best long range poke (fast, wider hitbox and best recovery). | ||
|- | |- | ||
! [[image:snkc.gif]] | ! [[image:snkc.gif]] | ||
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|align="center"| HL | |align="center"| HL | ||
|colspan="2" | [[image:Heidern98_stC.png|center]] | |colspan="2" | [[image:Heidern98_stC.png|center]] | ||
| | |Outclassed by Heidern's st.B. | ||
|- | |- | ||
! [[image:snkd.gif]] | ! [[image:snkd.gif]] | ||
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|align="center"| HL | |align="center"| HL | ||
|colspan="2"| [[image:Heidern98_stCD.png|center]] | |colspan="2"| [[image:Heidern98_stCD.png|center]] | ||
| | |Good move to cd counter. Can be used as a meaty. | ||
|- | |- | ||
|colspan="8" align="center"| '''Crouching''' | |colspan="8" align="center"| '''Crouching''' | ||
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|align="center"| HL | |align="center"| HL | ||
|colspan="2" | [[image:Heidern98_crA.png|center]] | |colspan="2" | [[image:Heidern98_crA.png|center]] | ||
| | |combo starter and footsie move. | ||
|- | |- | ||
! [[image:snkb.gif]] | ! [[image:snkb.gif]] | ||
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|align="center"| L | |align="center"| L | ||
|colspan="2" | [[image:Heidern98_crB.png|center]] | |colspan="2" | [[image:Heidern98_crB.png|center]] | ||
| | |footsie move. | ||
|- | |- | ||
! [[image:snkc.gif]] | ! [[image:snkc.gif]] | ||
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|align="center"| L | |align="center"| L | ||
|colspan="2" | [[image:Heidern98_crD.png|center]] | |colspan="2" | [[image:Heidern98_crD.png|center]] | ||
| | |Cancelable sweep. | ||
|- | |- | ||
|colspan="8" align="center"| '''Jump''' | |colspan="8" align="center"| '''Jump''' | ||
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|align="center"| H | |align="center"| H | ||
|colspan="2" | [[image:Heidern98_jB.png|center]] | |colspan="2" | [[image:Heidern98_jB.png|center]] | ||
| | |Very good vs air-to-air cause great priority. | ||
|- | |- | ||
! [[image:snkc.gif]] | ! [[image:snkc.gif]] | ||
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|align="center"| H | |align="center"| H | ||
|colspan="2" | [[image:Heidern98_jC.png|center]] | |colspan="2" | [[image:Heidern98_jC.png|center]] | ||
| | |Cross-up. Instant overhead. | ||
|- | |- | ||
! [[image:snkd.gif]] | ! [[image:snkd.gif]] | ||
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|align="center"| H | |align="center"| H | ||
|colspan="2"| [[image:Heidern98_jD.png|center]] | |colspan="2"| [[image:Heidern98_jD.png|center]] | ||
| | |Good jump-in.Instant overhead move like j.C . | ||
|- | |- | ||
! [[image:snkc.gif]]+[[image:snkd.gif]] | ! [[image:snkc.gif]]+[[image:snkd.gif]] | ||
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|align="center"| HL | |align="center"| HL | ||
|colspan="2"| [[image:Heidern98_jCD.png|center]] | |colspan="2"| [[image:Heidern98_jCD.png|center]] | ||
| | |Great priority. Useful on air-to-air. | ||
|- | |- | ||
|colspan="8" align="center"| '''Neutral Jump''' | |colspan="8" align="center"| '''Neutral Jump''' |
Revision as of 20:17, 8 May 2018
Introduction
Heidern is on Dadteam because he's a dad.
Colors
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Gameplay Overview
In-depth Analysis
Movelist
Normal Throws
b or f+C -
b or f+D -
In air, b / d / f + C / D -
Special Moves
Cross Cutter (Charge b,f + P) - Its a charge projectile that is very useful to keep your opponent at middle distance, but had a slow startup.
Moon Slasher (Charge d,u + P) - A fast startup anti air for jump in attacks, use it for punish and low combo enders.
Neck Rolling (Charge d,u + K) - A overhead grab that its a good anti air for far distance, use it after a Cross Cutter but beware if opponent high block because its unsafe.
Storm Bringer (hcb + P) - A great Command Grab to drain your opponent's health, its a good combo ender for standing opponents.
Killing Bringer (hcb + K) - A Counter Move, use B for DMs,Specials and Jump In attacks, and D version for low ones.
Desperation Moves
Final Bringer (qcf x 2 + P) - An upgraded version of his Storm Bringer that drains opponent's health that its more unsafe on block, use it as a surprise move for combo enders and rolling opponents.
Heidern End (qcb,hcf + K) - Its his main Super combo Ender, more safe than Final Bringer but with a slow animation.
Combos
1. Cross up with D, Crouching A, Storm Bringer (2 hits)!
2. Jumping C/D, Crouching C, Moon Slasher (3 hits)
3. Jumping C/D, Standing C, Cross Cutter (4 hits)
4. Cross Cutter with A, Neck Rolling (2 hits)@
5. (Corner) Jumping C/D, Standing C, Final Bringer (4 hits)
6. Cross Cutter with A, Final Bringer (2 hits)#
7. Jumping C/D, Standing C, Shooter Narnagel, Heidern End (5 hits)$
8. (Corner) Cross Cutter with A, Jumping CD (2 hits)%
9. (Corner) Cross Cutter with A, Standing C, Shooter Narnagel, Heidern End (5 hits)^
10.(Corner) Cross Cutter with A, Jumping C/D, Standing C, Shooter Narnagel,Heidern End (6 hits)&
11.(Corner) Cross Cutter with A, Jumping C/D, Standing C, Final Bringer (5 hits)*
12.(Corner) Cross Cutter with A, Heidern End (2 hits)+