The King of Fighters '98/Andy: Difference between revisions

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==Combos==
==Combos==
Jump C/D, stand C, qcb + A/C
Jump C/D, stand C, qcb + A/C
Jumping punch/kick, standing double punch followed by Hishou Ken.
 


Jump C/D, stand C, f,d,df + A/C
Jump C/D, stand C, f,d,df + A/C
Jumping punch/kick, standing double punch followed by Shouryuu Dan.
 
Problem : If the Shouryuu Dan is blocked, Andy is very open for combos.


Jump C/D, stand C, db,f + A/C, qcf + A/C
Jump C/D, stand C, db,f + A/C, qcf + A/C
Jumping punch/kick, standing double punch followed by Zan-ei Ken with the
 
Zan-ei Ken finisher.


Jump C/D, stand C, hcf + B/D
Jump C/D, stand C, hcf + B/D
Jumping punch/kick, standing double punch followed by Kuuha Dan. Note that
 
if Kuuha Dan is blocked, you're open for attacks.


Jump C/D, d + C, hcf + C, f,d,df + A/C
Jump C/D, d + C, hcf + C, f,d,df + A/C
Jumping punch/kick, crouching punch, Gekiheki Haisui Shou followed by
Shouryuu Dan. If the Gekiheki Haisui Shou doesn't connect, don't risk
doing the Shouryuu Dan.


Jump C/D, d + C, hcf + C, hcf + B/D
Jump C/D, d + C, hcf + C, hcf + B/D
Jumping punch/kick, crouching punch, Gekiheki Haisui Shou followed by
 
Kuuha Dan when the opponent is falling. (Timing!)


Jump C/D, df + A, db,f + A/C, qcf + A/C
Jump C/D, df + A, db,f + A/C, qcf + A/C
Jumping punch/kick, Age Omote, followed by Zan-ei Ken (just as the second
 
punch strikes) and finish with Zan-ei Ken finisher. My favorite!


Jump C/D, df + A, f,d,df + A/C
Jump C/D, df + A, f,d,df + A/C
Jumping punch/kick, Age Omote followed by Shouryuu Dan.
 


Jump C/D, d + C, hcf + C, qcb + A/C
Jump C/D, d + C, hcf + C, qcb + A/C
Jumping punch/kick, crouching punch, Gekiheki Haisui Shou and as opponent
 
is falling, Hishou Ken


Jump C/D, d + C, hcf + C, qcb,hcf + B/D
Jump C/D, d + C, hcf + C, qcb,hcf + B/D
Jumping punch/kick, crouching punch, Gekiheki Haisui Shou followed by
 
Chou Reppa Dan. The SDM version is actually much better than the DM
version, so never do the DM version. Also : timing!


Jump C/D, d + C, qcfx2 + A/C
Jump C/D, d + C, qcfx2 + A/C
Jumping punch/kick, crouching punch followed by Hishou Ryuusei Ken.
 




{{Template:The King of Fighters '98: The Slugfest}}
{{Template:The King of Fighters '98: The Slugfest}}
[[Category:The King of Fighters '98: The Slugfest]]
[[Category:The King of Fighters '98: The Slugfest]]

Revision as of 10:45, 15 December 2015

Andy98 stance.gif

Introduction

andy sucks don't play him

Colors

Snka.gif Snkb.gif Snkc.gif Snkd.gif
Andy98 colorA.png Andy98 colorB.png Andy98 colorC.png Andy98 colorD.png

Gameplay Overview

In-depth Analysis

Movelist

Frames Advantage Cancel Block Hitbox Notes
Standing Close
Snka.gif 3/4/7 +1/-1 HL
Andy98 clA.png
Snkb.gif 3/5/5 +2/0 HL
Andy98 clB.png
Snkc.gif 2/4*4/20 -4/-6 HL
Andy98 clC1.png
Andy98 clC2.png
Snkd.gif 8/5/24 -9/-11 HL
Andy98 clD.png
Standing Far
Snka.gif 5/5/10 -3/-5 HL
Andy98 stA.png
Snkb.gif 5/5/11 -4/-6 HL
Andy98 stB.png
Snkc.gif 7/8/17 -5/-7 HL
Andy98 stC.png
Snkd.gif 14/3+9/18 0/-2 HL
Andy98 stD1.png
Andy98 stD2.png
Snkc.gif+Snkd.gif 16/5/33 KD/-16 S,Su HL
Andy98 stCD.png
Crouching
Snka.gif 3/5/5 +2/0 HL
Andy98 crA.png
Snkb.gif 4/5/6 +1/-1 L
Andy98 crB.png
Snkc.gif 5/7/18 -5/-7 HL
Andy98 crC.png
Snkd.gif 9/4/24 KD/-10 L
Andy98 crD.png
Jump
Snka.gif 4/8 -/- H
Andy98 jA.png
Snkb.gif 6/11 -/- H
Andy98 jB.png
Snkc.gif 6/5 -/- H
Andy98 jC.png
Snkd.gif 5/9 -/- H
Andy98 jD.png
Snkc.gif+Snkd.gif 10/4 KD/- HL
Andy98 jCD.png
Neutral Jump
Snkb.gif 5/11 -/- H
Andy98 njB.png
Snkd.gif 5/9 -/- H
Andy98 njD.png
Command Normals

f+Snkb.gif

16/4+4/21 -9/-11 H
Andy98 fB1.png
Andy98 fB2.png

df+Snka.gif

7/2*5/22 -7/-9 S,Su L,HL
Andy98 dfA1.png
Andy98 dfA2.png

Special Moves

Hishou Ken (qcb + P) -

Zan'ei Ken (db,f + P, can follow up with qcf + P) -

Shouryuu Dan (dp + P) -

Kuuha Dan (hcf + K) -

Gekiheki Haisui Shou (When close, hcf + P) -

Gen'ei Shiranui (In air, qcf + K, can follow up with P or K) -

Desperation Moves

Chou Reppa Dan (qcb,db,f + K) -

Hishou Ryuusei Ken (qcf x 2 + P) -

Attack Info and Frame Data

Hitboxes



Combos

Jump C/D, stand C, qcb + A/C


Jump C/D, stand C, f,d,df + A/C


Jump C/D, stand C, db,f + A/C, qcf + A/C


Jump C/D, stand C, hcf + B/D


Jump C/D, d + C, hcf + C, f,d,df + A/C

Jump C/D, d + C, hcf + C, hcf + B/D


Jump C/D, df + A, db,f + A/C, qcf + A/C


Jump C/D, df + A, f,d,df + A/C


Jump C/D, d + C, hcf + C, qcb + A/C


Jump C/D, d + C, hcf + C, qcb,hcf + B/D


Jump C/D, d + C, qcfx2 + A/C