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==Combos== | ==Combos== | ||
Jump C/D, stand C, qcb + A/C | |||
Jumping punch/kick, standing double punch followed by Hishou Ken. | |||
Jump C/D, stand C, f,d,df + A/C | |||
Jumping punch/kick, standing double punch followed by Shouryuu Dan. | |||
Problem : If the Shouryuu Dan is blocked, Andy is very open for combos. | |||
Jump C/D, stand C, db,f + A/C, qcf + A/C | |||
Jumping punch/kick, standing double punch followed by Zan-ei Ken with the | |||
Zan-ei Ken finisher. | |||
Jump C/D, stand C, hcf + B/D | |||
Jumping punch/kick, standing double punch followed by Kuuha Dan. Note that | |||
if Kuuha Dan is blocked, you're open for attacks. | |||
Jump C/D, d + C, hcf + C, f,d,df + A/C | |||
Jumping punch/kick, crouching punch, Gekiheki Haisui Shou followed by | |||
Shouryuu Dan. If the Gekiheki Haisui Shou doesn't connect, don't risk | |||
doing the Shouryuu Dan. | |||
Jump C/D, d + C, hcf + C, hcf + B/D | |||
Jumping punch/kick, crouching punch, Gekiheki Haisui Shou followed by | |||
Kuuha Dan when the opponent is falling. (Timing!) | |||
Jump C/D, df + A, db,f + A/C, qcf + A/C | |||
Jumping punch/kick, Age Omote, followed by Zan-ei Ken (just as the second | |||
punch strikes) and finish with Zan-ei Ken finisher. My favorite! | |||
Jump C/D, df + A, f,d,df + A/C | |||
Jumping punch/kick, Age Omote followed by Shouryuu Dan. | |||
Jump C/D, d + C, hcf + C, qcb + A/C | |||
Jumping punch/kick, crouching punch, Gekiheki Haisui Shou and as opponent | |||
is falling, Hishou Ken | |||
Jump C/D, d + C, hcf + C, qcb,hcf + B/D | |||
Jumping punch/kick, crouching punch, Gekiheki Haisui Shou followed by | |||
Chou Reppa Dan. The SDM version is actually much better than the DM | |||
version, so never do the DM version. Also : timing! | |||
Jump C/D, d + C, qcfx2 + A/C | |||
Jumping punch/kick, crouching punch followed by Hishou Ryuusei Ken. | |||
{{Template:The King of Fighters '98: The Slugfest}} | {{Template:The King of Fighters '98: The Slugfest}} | ||
[[Category:The King of Fighters '98: The Slugfest]] | [[Category:The King of Fighters '98: The Slugfest]] |
Revision as of 10:40, 15 December 2015
Introduction
andy sucks don't play him
Colors
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Gameplay Overview
In-depth Analysis
Movelist
Special Moves
Hishou Ken (qcb + P) -
Zan'ei Ken (db,f + P, can follow up with qcf + P) -
Shouryuu Dan (dp + P) -
Kuuha Dan (hcf + K) -
Gekiheki Haisui Shou (When close, hcf + P) -
Gen'ei Shiranui (In air, qcf + K, can follow up with P or K) -
Desperation Moves
Chou Reppa Dan (qcb,db,f + K) -
Hishou Ryuusei Ken (qcf x 2 + P) -
Attack Info and Frame Data
Hitboxes
Combos
Jump C/D, stand C, qcb + A/C Jumping punch/kick, standing double punch followed by Hishou Ken.
Jump C/D, stand C, f,d,df + A/C Jumping punch/kick, standing double punch followed by Shouryuu Dan. Problem : If the Shouryuu Dan is blocked, Andy is very open for combos.
Jump C/D, stand C, db,f + A/C, qcf + A/C Jumping punch/kick, standing double punch followed by Zan-ei Ken with the Zan-ei Ken finisher.
Jump C/D, stand C, hcf + B/D Jumping punch/kick, standing double punch followed by Kuuha Dan. Note that if Kuuha Dan is blocked, you're open for attacks.
Jump C/D, d + C, hcf + C, f,d,df + A/C Jumping punch/kick, crouching punch, Gekiheki Haisui Shou followed by Shouryuu Dan. If the Gekiheki Haisui Shou doesn't connect, don't risk doing the Shouryuu Dan.
Jump C/D, d + C, hcf + C, hcf + B/D Jumping punch/kick, crouching punch, Gekiheki Haisui Shou followed by Kuuha Dan when the opponent is falling. (Timing!)
Jump C/D, df + A, db,f + A/C, qcf + A/C Jumping punch/kick, Age Omote, followed by Zan-ei Ken (just as the second punch strikes) and finish with Zan-ei Ken finisher. My favorite!
Jump C/D, df + A, f,d,df + A/C Jumping punch/kick, Age Omote followed by Shouryuu Dan.
Jump C/D, d + C, hcf + C, qcb + A/C Jumping punch/kick, crouching punch, Gekiheki Haisui Shou and as opponent is falling, Hishou Ken
Jump C/D, d + C, hcf + C, qcb,hcf + B/D Jumping punch/kick, crouching punch, Gekiheki Haisui Shou followed by Chou Reppa Dan. The SDM version is actually much better than the DM version, so never do the DM version. Also : timing!
Jump C/D, d + C, qcfx2 + A/C Jumping punch/kick, crouching punch followed by Hishou Ryuusei Ken.