No edit summary |
|||
Line 30: | Line 30: | ||
!colspan="3"| Hitbox | !colspan="3"| Hitbox | ||
! Notes | ! Notes | ||
|- | |||
|colspan="9" align="center"| '''Normal Throws''' | |||
|- | |||
! b/f+[[image:snkc.gif]] | |||
|align="center"| | |||
|align="center"| | |||
|align="center"| | |||
|align="center"| Grab | |||
|rowspan="2" colspan="3" | [[image:Robert98_grab.png|center]] | |||
| Breakable, forward knockdown, face forward, rollable.<br>Preferred, since it doesn't have the blue grab 'effect' when it connects, which makes it harder to break on reaction. | |||
|- | |||
! b/f+[[image:snkd.gif]] | |||
|align="center"| | |||
|align="center"| | |||
|align="center"| | |||
|align="center"| Grab | |||
| Breakable, reverse knockdown, back turned, un-rollable. | |||
|- | |- | ||
|colspan="9" align="center"| '''Standing Close''' | |colspan="9" align="center"| '''Standing Close''' | ||
Line 384: | Line 401: | ||
|colspan="3"| [[image:Robert98_qcfx2K_SDM.png|center]] | |colspan="3"| [[image:Robert98_qcfx2K_SDM.png|center]] | ||
|} | |} | ||
==Combos== | ==Combos== | ||
Revision as of 02:27, 1 June 2014
Introduction
Robert Garcia, aka Steven Seagal, is an Italian actor/gigolo. He's starred in many action/martial arts films such as Under Siege and Under Siege 2: Dark Territory.
Colors
![]() |
![]() |
![]() |
![]() |
---|---|---|---|
![]() |
![]() |
![]() |
![]() |
Gameplay Overview
Robert is a pressure/mixup/rushdown with long limbs and great control of the air as well. He has a couple key moves like his overhead and rapid kicks that allow him to pressure constantly in the corner. He is one of the better characters in KOF98 at guard breaks and accumulating stun (dizzy) damage quickly. His air and ground pokes have great reach as well, making Robert a very well-rounded and beastly character who falls just below the top tier. He's a great character for a beginner and doesn't require much more than average execution skill.
In-depth Analysis
Movelist
Combos
Robert has lots of combos, so let's get to work.
- cr.Bx2 xx B Rapid Kicks (hcb+B)
- cr.B,cl.B xx B Rapid Kicks (hcb+B)
- cl.C/cr.C,f+B xx B Rapid Kicks (hcb+B)/A Ryuuko Ranbu (qcf,hcb+A)/A Fireball (qcf+A) (off cr.C or corner only)
- cr.B/cl.B/cl.C/cr.C xx Kicky Throw (hcf+K), forward hh.D/f+B xx C Dragon Punch
- corner cl.C/cr.C,f+A xx Dive Kick (qcf+K in air)
- meaty f+A, st.C/A Dragon Punch (dp+A)
- meaty, corner f+A, cr.B xx B Rapid Kicks (hcb+B)
- meaty, corner f+A, cr.C/cl.C,f+B xx B Rapid Kicks (hcb+B)/A Ryuuko Ranbu (qcf,hcb+A)
- meaty, corner f+A, cr.C/cl.C,f+A xx Dive Kick (qcb+K in air)
- pseudo combo f+A (preferably meaty), Kicky Throw (hcf+K), forward hh.D/f+B xx C Dragon Punch
As you can see, he has a lot of combo options from a meaty overhead. From his kicks throw, f+B xx dp+C does the most damage, just make sure to get all both hits from the dp+C. To do this in the corner, try imaging f+B as a charge b,f+B move, and perform it right after the throw so that you move back a tiny bit. The hyper hop D can be replaced by other attacks, but hh.D sets up for a cross-under by running forward as soon as you touch the ground mid-screen.