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==Special Moves== | ==Special Moves== | ||
*'''Upper Duel (dp+P)''' - | *'''Upper Duel (dp+P)''' - Use it to counter your opponent who's trying to punish your mistake on bad | ||
*'''Missile Might Bash (hcb+P)''' - | timing, you might get lucky on the autoguard. | ||
*'''Sledgehammer (qcb+K)''' - | *'''Missile Might Bash (hcb+P)''' - A wild series of punches in the mid section. The move is a lot safer than the | ||
*'''Jet Counter (hcf+P)''' - | same move in KOF97 (which was absolutely easy to be punished if blocked), mash C version for more hits. | ||
*'''Sledgehammer (qcb+K)''' - Yashiro does a fast forward leaping downward swing, use if after a blocked attack, a decent overhead move for suprise tactics. | |||
*'''Jet Counter (hcf+P)''' - A very quick rush punch to the mid section of the enemy and with a bit frames of invicibility, safe on block | |||
*'''Jet Counter: Still (hcf+P~qcf+P)''' - | *'''Jet Counter: Still (hcf+P~qcf+P)''' - | ||
A version its a follow up that doesn't knock down, C version sends opponent on air and can be followed up with a Upper Duel or Standing D | |||
==Desperation Moves== | ==Desperation Moves== |
Revision as of 14:52, 22 August 2017
Yashiro Nanakase
N/A
In a nutshell
Colors
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Gameplay Overview
Combos
In-depth Analysis
Movelist
Normal Throws
b or f+C - Breakable, forward knockdown, face forward, rollable.
b or f+D - Breakable, reverse knockdown, back turned, un-rollable.
Special Moves
- Upper Duel (dp+P) - Use it to counter your opponent who's trying to punish your mistake on bad
timing, you might get lucky on the autoguard.
- Missile Might Bash (hcb+P) - A wild series of punches in the mid section. The move is a lot safer than the
same move in KOF97 (which was absolutely easy to be punished if blocked), mash C version for more hits.
- Sledgehammer (qcb+K) - Yashiro does a fast forward leaping downward swing, use if after a blocked attack, a decent overhead move for suprise tactics.
- Jet Counter (hcf+P) - A very quick rush punch to the mid section of the enemy and with a bit frames of invicibility, safe on block
- Jet Counter: Still (hcf+P~qcf+P) -
A version its a follow up that doesn't knock down, C version sends opponent on air and can be followed up with a Upper Duel or Standing D
Desperation Moves
- Million Bash Stream (qcb,hcf+P) - Can mash P to deal more hits.
- Final Impact (qcf,qcf+P) - Can hold P to charge and deal a lot more of damage, though impractical in matches.