Soulcalibur VI/Talim/Combos: Difference between revisions

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(Created page. Added combos. Made table for punishes, but the rest is text)
 
(Updated combos with more optimal ones. Reordered the text lists a bit in the process. Added RE combos)
 
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== Wall Combos ==   
== Wall Combos ==   
6K w! 6K w! 6BB6 wns[K] AAA+B 82    <br>  
6K w! 6K w! 6BB6 wns[K] 4B:[A] btAAB 86<br>  
22A8_2 w! wncBB w! 6BB6 wns[K] AAA+B 106 bt   <br>  
22A8_2 w! wncBB w! 6BB6 wns[K] 4B:[A] btAAB 109 bt <br>
66B w! 6BB6 wns[K] AAA+B 89 (this looks like max damage somehow)    <br>  
22A w! fc3BB2 wncBB w! 6BB6 wns[K] 4B:[A] btAAB 112 bt<br>  
wnfBB w! 2A+B 102   <br>  
66B w! 6BB6 wns[K] 4B:[A] btAAB 94<br>  
wncK w! 22_88A w! 6BB6 wns[K] AAA+B 90 (needs some distance from wall)  <br>
wnfBB w! 2A+B 102<br>  
wncK w! AAB[B] w! wnfK 66B 44A+B 85 (needs less distance)  <br>
wncK w! fc3BB2 wncBB w! 6BB6 wns[K] 4B:[A] btAAB 107<br>  
wncK w! 4B:[A] bt8B+K 44A+B 76 (point blank)  <br>  
66A+B2_8 w! wncBB w! 6BB6 wns[K] 4B:[A] btAAB 117<br>  
66A+B2_8 w! wncBB w! 6BB6 wns[K] AAA+B 110  <br>  
66K G 6A+B 6K 6BB6 wns[K] 4B:[A] btAAB 105<br>  
66K G 6A+B 6K 6BB6 wns[K] AAA+B 103  <br>  
66K btA+B 6K 6BB64 wns[K] 4B:[A] btAAB 91 (finicky)<br>  
66K btA+B 6K 6BB64 wns[K] AAA+B 88  <br>  
3B w! fc3BB8 wncBB w! 6BB6 wns[K] 4B:[A] btAAB 83<br>
3B w! 3B w! B+K wnfBB 68 (doesn't work on Asta) <br>  
ch 6AA 6K 4B:[A] bt8B+K 44A+B 91<br>
SC 22A2 w! wncAKAA w! AAB[B] wnfBB 122  <br>  
wrA w! 4B:[A] bt8B+K 44A+B 84 (88 if bt8B+K w!) <br>  
SC 22A2 w! wncAKAA w! 66AAA:B AAA+B 131 (very inconsistent)  <br>  
SC 22A2 w! wncAKAA w! 4AK AAB[B] wnfBB 132<br>  
SC 2BAB w! AABA8 wncAKAA w! AAB[B] wnfBB 76  <br>  
SC 22A w! 4AK AABA8 wncAKAA w! 6BB6 wns[K] 4B:[A] btAAB 125<br>  
ch 6AA 6K 4B:[A] bt8B+K 44A+B 91  <br>  
SC 2BAB w! AABA8 wncAKAA w! 4AK AAB[B] wnfBB 77<br>
wrA w! 4B:[A] bt8B+K 44A+B 84 (88 if bt8B+K w!<br>  
<br>  
 
These wall splatters want to go into LH 1A+B 6A+B w! 6BB6 wns[K] 4B:[A] btAAB<br>  
On half walls: <br>  
66B w! LH 1A+B 6A+B w! 6BB6 wns[K] 4B:[A] btAAB 111<br>
22A8_2 w! wncK 236B RO <br>  
wncK w!... 104<br>
2[A+B] w! wnfK 4BA RO   <br>  
3B w!... 83<br>
6K w! SC 2BAB SC 66AAAB (needs to w! after 66AA or it's escapable))  <br>
22B w!... 102<br>  
 
<br>
These wall splatters want to go into LH 1A+B 6A+B w! 6BB6 wns[K] AAA+B  <br>  
On half walls:<br>  
(do LH 1A+B 44A to ring out on half walls) <br>  
22A8_2 w! wncK 236B RO<br>  
66B w! LH 1A+B 6A+B w! 6BB6 wns[K] AAA+B 109  <br>
2[A+B] w! wnfK 4BA RO<br>  
wncK w!... 101  <br>
6K w! SC 2BAB SC 66AAAB (needs to w! after 66AA or it's escapable)<br>  
3B w!... 82  <br>
(do LH 1A+B 44A to ring out on half walls) <br>  
22B w!... 101  <br>  
22B doesn't splat on half walls for whatever reason, but 22B:B does. Bad splat though, so avoid it<br>  


== Misc Natural Combos ==   
== Misc Natural Combos ==   
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Same with 4B:[A] bt2B+K for carry/RO  <br>  
Same with 4B:[A] bt2B+K for carry/RO  <br>  
Same with 3B for bt (if it doesn't end in bt already)  <br>  
Same with 3B for bt (if it doesn't end in bt already)  <br>  
Against big boys AAA+B can be replaced with 4B:[A] btAAB for more damage (you do need to be closer tho)
(Asta/Zaz works head on, Sieg/NM need off axis or to be unnaturally close) <br>
Ending in AAA+B can usually vary in damage by 1-2 at times depending on how much it is delayed. Sometimes Astaroth doesn't side swap, but the knockdown advantage is the same.  <br>  
Ending in AAA+B can usually vary in damage by 1-2 at times depending on how much it is delayed. Sometimes Astaroth doesn't side swap, but the knockdown advantage is the same.  <br>  
Some starters (mostly other LHs) go into LH 1A+B, in those cases you can do 66B 44A+B for more meter gain  <br>  
Some starters (mostly other LHs) go into LH 1A+B, in those cases you can do 66B 44A+B for more meter gain  <br>  
(6BB routes do more damage, except at the wall)  <br>  
(6BB routes do more damage, except at the wall)  <br>  
<br>
<br>
236B/236[B] 66B 44A+B 72/79 (+2 dmg on no ukemi) <br>  
236B/236[B] 66B 44A+B 70-72/79 (+2-4 dmg on wrong ukemi)<br>  
3B delay AAA+B 52 bt <br>  
3B (delay) AAA+B 52 bt<br>  
66B 44A+B 55 <br>  
66B 44A+B 55<br>  
66A+B6 wnsK wnsB 72 <br>  
66A+B6 wnsK wnsB 72<br>  
66A+B2 wncB:B 74 <br>
66A+B2 wncB:B 74<br>  
wnfK 6B+K wns[K] AAA+B 59 bt  <br>  
66K bt8B+K btAAB 72 (drops on NM AS)<br>  
66K bt8B+K btAAB 72 (drops on NM AS) <br>  
66K bt8B+K btK 56 (66K btAAB 55 better oki), vs NH AS<br>  
66K bt8B+K btK 56 (66K btAAB 55 better oki), vs NH AS <br>  
44B2 wncK 43 (wncA+G can be crouched, the combo counter lies)<br>  
44B2 wncK 43 (wncA+G can be crouched, the combo counter lies) <br>  
9B 6A+B 44/46 (OS same side and BT)<br>  
9B 6A+B 44/46 (OS same side and BT) <br>  
9B bt8B+K bt8B+K 53 (max when 9B swaps side)<br>  
9B bt8B+K bt8B+K 53 (max when 9B swaps side) <br>  
9B 4B[A] bt2B+K 53 (max when 9B stays same side)<br>  
9B 4B[A] bt2B+K 53 (max when 9B stays same side) <br>  
btB 4B:[A] bt8B+K 44A+B 83<br>  
btB 4B:[A] bt8B+K 44A+B 83 <br>  
bt8B+K 44A+B 53<br>  
bt8B+K 44A+B 53 <br>  
3A/btB+KA+B/bt[B+K]A+B btAAB 33/40/46<br>  
3A/btB+KA+B/bt[B+K]A+B btAAB 33/40/46 <br>  
btB+K[A+B]/bt[B+K][A+B] bt8B+K 44A+B 60/68<br>  
btB+K[A+B]/bt[B+K][A+B] bt8B+K 44A+B 60/68 <br>  
(AA)BA6 wnsA+B 2A+B 66<br>  
(AA)BA6 wnsA+B 2A+B 66 <br>  
44A+B 3B 63<br>  
44A+B 3B 63 <br>  
44AA 1K 52<br>  
44AA 1K 52 <br>  
1A+B 1K 34<br>  
1A+B 1K 34 <br>
fcA+B 4B[A] bt2B+K 59 <br>  
wncB:B AAA+B 68 (58 missed jf)  <br>  
fcA+B AAA+B 56 bt<br>  
fcA+B 4B[A] bt2B+K 59   <br>  
22/88B:B 3B 65 (22BB 3B 60)<br>
fcA+B AAA+B 56 bt <br>  
wncB:B AAA+B 68 (58 missed jf)<br>
22/88B:B 3B 65 (22BB 3B 60) <br>  
wncA+G btK 42<br>
run K 44A+B 58 <br>  
wnsK wnsB 40<br>
low life run K (slip) 44A+B 68  <br>  
wnsA+B 2A+B 46<br>
wnfA 4B:[A] 39<br>
wnfK 6B+K wns[K] 4B:[A] btAAB 65 bt<br>  
run K 44A+B 58<br>  
low life run K (slip) 6B+K4 wns[K] 4B:[A] btAAB 93 <br>


== Misc Counterhit Combos ==   
== Misc Counterhit Combos ==   
ch 4B:[A] bt8B+K 44A+B 68 <br>  
ch 4B:[A] bt8B+K 44A+B 68<br>  
ch (A)ABA6 wnsA+B 2A+B 63 <br>
ch (A)ABA6 wnsA+B 2A+B 63<br>  
ch 6BB6 wns[K] AAA+B 76-77 bt  <br>  
ch 6BB6 wns[K] 4B:[A] btAAB 82 bt<br>  
ch 6BB6 wns[K] 4B:[A] bt2B+K 77-78  <br>  
ch fc3BB2 wncB:B 63<br>  
ch fc3BB2 wncB:B 63 <br>  
ch 2[A+B] wnfB+KA 61<br>
ch 2[A+B] wnfB+KA 61 <br>  
ch 1A+B delay 4B:[A] btAAB 71 (very finicky on non-tall)<br>
ch 1A+B AAA+B 60<br>
ch wnsA6 wns[K] 4B[A] btAAB 79<br>
ch wnfA 6BB6 wns[K] 4B:[A] btAAB 63<br>  


== Lethal Hit ==   
== Lethal Hit ==   
LH 236B B+K wnfBB 82-96 (on GI punish) <br>  
LH A+B 6 wns[K] 4B:[A] btAAB 92 bt (on GI punish)<br>
LH wncK AAA+B 58 (on whiff punish mid) <br>  
LH 236B B+K wnfBB 87 (on GI punish) (92 for 236[B])<br>  
LH wnfBB 66B 44A+B 58/93 (58 for wnfB guard break, 2nd for 2A+B guard break) (on GC combo) <br>  
LH wncK AAA+B 58 (on whiff punish mid)<br>  
LH btA+B B+K wnfBB 84 (108 w/ bt[A+B]) (on attack CH) <br>  
LH wnfBB 66B 44A+B 58/93 (58 for wnfB guard break, 2nd for 2A+B guard break) (on GC combo)<br>  
LH 44B btB 4B:[A] bt8B+K 44A+B 85 (on low whiff punish) <br>  
LH btA+B 6 6B+K wns[K] 4B:[A] btAAB 86 (110 w/ bt[A+B]) (on attack CH)<br>  
LH 44B2 4B:[A] bt8B+K 44A+B 72 <br>
LH 44B btB 4B:[A] bt8B+K 44A+B 85 (on low whiff punish)<br>  
LH 44B64 wns[K] 44A+B 72  <br>  
LH 44B2 4B:[A] bt8B+K 44A+B 72<br>  
LH 44B4 wnfBB 85 <br>  
LH 44B4 wnfBB 85<br>  
LH 1A+B 44B6 wns[K] AAA+B 77 bt (on hit with opponent in red guard) <br>  
LH 1A+B 44B6 wns[K] 4B:[A] btAAB 81 bt (on hit with opponent in red guard)<br>  
LH 44A B+K wnfBB 74 (on high whiff punish) <br>  
LH 44A B+K wnfBB 74 (on high whiff punish)<br>
LH 66B 6B+K [K] AAA+B 83 bt setup (on back run counter) <br>  
LH 44A[A] 4B:[A] btAAB 84 (on high whiff punish)<br>  
LH 3A+B 6BB6 wns[K] AAA+B 85 (on only 2nd hit hits) <br>  
LH 66B 6 6B+K wns[K] 4B:[A] btAAB 96 bt (on back run counter)<br>  
LH 6[A+B] 6BB6 wns[K] AAA+B 87 bt (on whiff punish) <br>  
LH 3A+B 6BB6 wns[K] 4B:[A] btAAB 91 (on only 2nd hit hits)<br>  
LH wncA+B 66B 44A+B 72 (on GI punish) <br>  
LH 6[A+B] 6BB6 wns[K] 4B:[A] btAAB 90 bt (on whiff punish)<br>  
LH A+B 66B 44A+B 83 (on GI punish) <br>
LH wncA+B 66B 44A+B 72 (on GI punish)<br>  
LH A+B 44B6 wns[K] AAA+B 81 bt (on GI punish) (for better oki) <br>  
LH low life run K (slip) bt8B+K delay btAAB 96 (on own low health vs stand guard)<br>  
LH low life run K (slip) bt8B+K delay btAAB 96 (on own low health vs stand guard) <br>  
LH low life run K (slip) G 4B[A] btAAB 99 (on own low health vs stand guard)<br>  
 
== Meter Usage ==   
== Meter Usage ==   
Stuff into 66B or 4B[A] replace with A+B+K for more damage (very worth for 4B[A]) <br>  
Stuff into 66B or 4B[A] replace with A+B+K for more damage (very worth for 4B[A])<br>  
Stuff into 4B:[A] bt2B+K, replace bt2B+K with 236A+B+K for some more damage <br>  
Stuff into 4B:[A] bt2B+K, replace bt2B+K with 236A+B+K for more damage and starting SC<br>  
SC 66B 3B 47 (44A+B doesn't combo off 66B in SC) <br>  
SC 66B 3B 47 (44A+B doesn't work in SC)<br>  
SC 66BB 66B 44A+B 76 <br>  
SC 66BB 66B 44A+B 76<br>  
SC (AA)BB 44A+B 75 <br>  
SC (AA)BB 44A+B 75<br>  
SC (AA)B[B] wnfBB 96 <br>  
SC (AA)B[B] wnfBB 96<br>  
SC wnc(A)BB 66B 44A+B 76 (ncc 95-98) <br>  
SC wnc(A)BB 66B 44A+B 76 (ncc 95-98)<br>  
SC wnsB AAA+B 65 <br>  
SC wnsB AAA+B 65<br>  
SC wns[B] BB 88 <br>  
SC wns[B] BB 88<br>  
SC 2BAB same as fcA+B 61/64   <br>  
SC 2BAB same as fcA+B 61/64 <br>  
SC 66AAA:B does 75 i16 h <br>  
SC 66AAA:B does 75 i16 h<br>  
SC BKA does 67 i14 m   <br>  
SC BKA does 67 i14 m <br>  
ch SC 6BB64 wns[B] wnfK 2A+B/3B 86 (far only) <br>  
ch SC 6BB64 wns[B] wnfK 2A+B/3B 86 (far only)<br>  
ch SC fc3BB6 wnsK wns[B] wnfK 1K 81 <br>  
ch SC fc3BB6 wnsK wns[B] wnfK 1K 81<br>  
LH SC 66B 6BB6 wns[K] AAA+B 92 
LH SC 66B 6BB6 wns[K] 4B:[A] btAAB 98<br>
 
 
==Reversal Edge==
RE A2_8 wncAKA 49<br>
RE B dl btAAB 45<br>
RE K 21<br>
RE2 A 6BB6 wns[K] 4B:[A] btAAB 71<br>
RE2 B btB 4B:[A] bt8B+K 44A+B 72<br>
RE2 K 6BB6 wns[K] 4B:[A] btAAB 56<br>
RE 6/8_2/4 wnfBB 83 (doesn't work on some, use wnfK instead for 65), gets wnb<br>
 
 
{{Navbox-SCVI}}   
{{Navbox-SCVI}}   
[[Category:Soulcalibur VI]]
[[Category:Soulcalibur VI]]

Latest revision as of 16:45, 6 March 2025

Please refer to Numpad Notation and Soulcalibur VI/System to help understand the written notation for the combos.

  • Note - All input notation is oriented from P1 side, remember to invert directional inputs if playing on P2.*

Abbreviations & Explanations

Stances
wnf = Wind Fury (B+K/4B+K)
wnc = Wind Charmer (2_8B+K)
wns = Wind Sault (6B+K)
Most combos do not use manual stance transitions, if one is used it will be explicitly written out.

Abbreviations
wnb = Wind Bearer (the icon below her health)
4B:[A] = Partial charge the A in 4BA
bt = Back turned (Talim's back is facing the opponent)

Punishes From Standing

Advantage Level Combo Damage Notes Ring Out
-12 Sc M.png 6K 20 no
-14 Sc H.png 4B:[A] 32 no
-14 Sc M.png SC BKA 67 Must be in Soul Charge already no
-16 Sc M.png 2BA 34 no
-16 Sc H.png SC 66AAA:B 75 Must be in Soul Charge already yes
-18 Sc M.png 6BK 43 Ends in bt no
-20 Sc M.png 3B 52 (AAA+B) yes
-22 Sc H.png 66B 55 (44A+B) 56 with wnb yes
-24 Sc M.png 44A+B 63 (3B) yes
-26 Sc M.png 236B 72 (66B 44A+B) 74 if they don't ukemi yes

Punishes From Crouch

Advantage Level Combo Damage Notes Ring Out
-12 Sc M.png 6K 20 no
-14 Sc H.png 4B:[A] 32 no
-16 Sc H.png SC 66AAA:B 75 Must be in Soul Charge already yes
-18 Sc M.png 6BK 43 Ends in bt no
-20 Sc M.png A+B+K 70 Costs 1 bar no
-22 Sc H.png fcA+B 59 (4B[A] bt2B+K) yes
-24 Sc M.png 44A+B 63 (3B) yes
-26 Sc M.png 236B 72 (66B 44A+B) 74 if they don't ukemi yes


Wall Combos

6K w! 6K w! 6BB6 wns[K] 4B:[A] btAAB 86
22A8_2 w! wncBB w! 6BB6 wns[K] 4B:[A] btAAB 109 bt
22A w! fc3BB2 wncBB w! 6BB6 wns[K] 4B:[A] btAAB 112 bt
66B w! 6BB6 wns[K] 4B:[A] btAAB 94
wnfBB w! 2A+B 102
wncK w! fc3BB2 wncBB w! 6BB6 wns[K] 4B:[A] btAAB 107
66A+B2_8 w! wncBB w! 6BB6 wns[K] 4B:[A] btAAB 117
66K G 6A+B 6K 6BB6 wns[K] 4B:[A] btAAB 105
66K btA+B 6K 6BB64 wns[K] 4B:[A] btAAB 91 (finicky)
3B w! fc3BB8 wncBB w! 6BB6 wns[K] 4B:[A] btAAB 83
ch 6AA 6K 4B:[A] bt8B+K 44A+B 91
wrA w! 4B:[A] bt8B+K 44A+B 84 (88 if bt8B+K w!)
SC 22A2 w! wncAKAA w! 4AK AAB[B] wnfBB 132
SC 22A w! 4AK AABA8 wncAKAA w! 6BB6 wns[K] 4B:[A] btAAB 125
SC 2BAB w! AABA8 wncAKAA w! 4AK AAB[B] wnfBB 77

These wall splatters want to go into LH 1A+B 6A+B w! 6BB6 wns[K] 4B:[A] btAAB
66B w! LH 1A+B 6A+B w! 6BB6 wns[K] 4B:[A] btAAB 111
wncK w!... 104
3B w!... 83
22B w!... 102

On half walls:
22A8_2 w! wncK 236B RO
2[A+B] w! wnfK 4BA RO
6K w! SC 2BAB SC 66AAAB (needs to w! after 66AA or it's escapable)
(do LH 1A+B 44A to ring out on half walls)
22B doesn't splat on half walls for whatever reason, but 22B:B does. Bad splat though, so avoid it

Misc Natural Combos

Most juggle combos can do 4BB instead of the ender for a hkd, loses damage
Same with 4B:[A] bt2B+K for carry/RO
Same with 3B for bt (if it doesn't end in bt already)
Against big boys AAA+B can be replaced with 4B:[A] btAAB for more damage (you do need to be closer tho) (Asta/Zaz works head on, Sieg/NM need off axis or to be unnaturally close)
Ending in AAA+B can usually vary in damage by 1-2 at times depending on how much it is delayed. Sometimes Astaroth doesn't side swap, but the knockdown advantage is the same.
Some starters (mostly other LHs) go into LH 1A+B, in those cases you can do 66B 44A+B for more meter gain
(6BB routes do more damage, except at the wall)

236B/236[B] 66B 44A+B 70-72/79 (+2-4 dmg on wrong ukemi)
3B (delay) AAA+B 52 bt
66B 44A+B 55
66A+B6 wnsK wnsB 72
66A+B2 wncB:B 74
66K bt8B+K btAAB 72 (drops on NM AS)
66K bt8B+K btK 56 (66K btAAB 55 better oki), vs NH AS
44B2 wncK 43 (wncA+G can be crouched, the combo counter lies)
9B 6A+B 44/46 (OS same side and BT)
9B bt8B+K bt8B+K 53 (max when 9B swaps side)
9B 4B[A] bt2B+K 53 (max when 9B stays same side)
btB 4B:[A] bt8B+K 44A+B 83
bt8B+K 44A+B 53
3A/btB+KA+B/bt[B+K]A+B btAAB 33/40/46
btB+K[A+B]/bt[B+K][A+B] bt8B+K 44A+B 60/68
(AA)BA6 wnsA+B 2A+B 66
44A+B 3B 63
44AA 1K 52
1A+B 1K 34
fcA+B 4B[A] bt2B+K 59
fcA+B AAA+B 56 bt
22/88B:B 3B 65 (22BB 3B 60)
wncB:B AAA+B 68 (58 missed jf)
wncA+G btK 42
wnsK wnsB 40
wnsA+B 2A+B 46
wnfA 4B:[A] 39
wnfK 6B+K wns[K] 4B:[A] btAAB 65 bt
run K 44A+B 58
low life run K (slip) 6B+K4 wns[K] 4B:[A] btAAB 93

Misc Counterhit Combos

ch 4B:[A] bt8B+K 44A+B 68
ch (A)ABA6 wnsA+B 2A+B 63
ch 6BB6 wns[K] 4B:[A] btAAB 82 bt
ch fc3BB2 wncB:B 63
ch 2[A+B] wnfB+KA 61
ch 1A+B delay 4B:[A] btAAB 71 (very finicky on non-tall)
ch 1A+B AAA+B 60
ch wnsA6 wns[K] 4B[A] btAAB 79
ch wnfA 6BB6 wns[K] 4B:[A] btAAB 63

Lethal Hit

LH A+B 6 wns[K] 4B:[A] btAAB 92 bt (on GI punish)
LH 236B B+K wnfBB 87 (on GI punish) (92 for 236[B])
LH wncK AAA+B 58 (on whiff punish mid)
LH wnfBB 66B 44A+B 58/93 (58 for wnfB guard break, 2nd for 2A+B guard break) (on GC combo)
LH btA+B 6 6B+K wns[K] 4B:[A] btAAB 86 (110 w/ bt[A+B]) (on attack CH)
LH 44B btB 4B:[A] bt8B+K 44A+B 85 (on low whiff punish)
LH 44B2 4B:[A] bt8B+K 44A+B 72
LH 44B4 wnfBB 85
LH 1A+B 44B6 wns[K] 4B:[A] btAAB 81 bt (on hit with opponent in red guard)
LH 44A B+K wnfBB 74 (on high whiff punish)
LH 44A[A] 4B:[A] btAAB 84 (on high whiff punish)
LH 66B 6 6B+K wns[K] 4B:[A] btAAB 96 bt (on back run counter)
LH 3A+B 6BB6 wns[K] 4B:[A] btAAB 91 (on only 2nd hit hits)
LH 6[A+B] 6BB6 wns[K] 4B:[A] btAAB 90 bt (on whiff punish)
LH wncA+B 66B 44A+B 72 (on GI punish)
LH low life run K (slip) bt8B+K delay btAAB 96 (on own low health vs stand guard)
LH low life run K (slip) G 4B[A] btAAB 99 (on own low health vs stand guard)

Meter Usage

Stuff into 66B or 4B[A] replace with A+B+K for more damage (very worth for 4B[A])
Stuff into 4B:[A] bt2B+K, replace bt2B+K with 236A+B+K for more damage and starting SC
SC 66B 3B 47 (44A+B doesn't work in SC)
SC 66BB 66B 44A+B 76
SC (AA)BB 44A+B 75
SC (AA)B[B] wnfBB 96
SC wnc(A)BB 66B 44A+B 76 (ncc 95-98)
SC wnsB AAA+B 65
SC wns[B] BB 88
SC 2BAB same as fcA+B 61/64
SC 66AAA:B does 75 i16 h
SC BKA does 67 i14 m
ch SC 6BB64 wns[B] wnfK 2A+B/3B 86 (far only)
ch SC fc3BB6 wnsK wns[B] wnfK 1K 81
LH SC 66B 6BB6 wns[K] 4B:[A] btAAB 98

Reversal Edge

RE A2_8 wncAKA 49
RE B dl btAAB 45
RE K 21
RE2 A 6BB6 wns[K] 4B:[A] btAAB 71
RE2 B btB 4B:[A] bt8B+K 44A+B 72
RE2 K 6BB6 wns[K] 4B:[A] btAAB 56
RE 6/8_2/4 wnfBB 83 (doesn't work on some, use wnfK instead for 65), gets wnb


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