The King of Fighters '98/Shermie: Difference between revisions

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==Normal Throws==
==Normal Throws==


'''b or f+C''' -  
'''b or f + C''' -  


'''b or f+D''' -  
'''b or f + D''' -  


==Normal Moves==
==Normal Moves==
'''Standing B''' -
'''Standing D''' -
'''Standing CD''' -
'''Close C''' -
'''Crouching A''' -
'''Crouching B''' -
'''Crouching C''' -
'''Jumping A''' -
'''Jumping C''' -
'''Jumping D''' -
'''Straight Jumping D''' -
'''Jumping CD''' -


==Command Normals==
==Command Normals==
'''f + B''' -


==Special Moves==
==Special Moves==
'''Shermie Whip (qcb + P)''' -
'''Axle Spin Kick (qcb + K)''' -
'''Shermie Shoot (hcf + K)''' -
'''Shermie Spiral (hcf + P)''' -
'''Shermie Clutch (dp + K)''' -
'''Shermie Cute (qcf + K after a command throw)''' -


==Desperation Moves==
==Desperation Moves==


[[KOF98|Back to main page]]
'''Shermie Flash (hcb x 2 + P)''' -
 
'''Shermie Carnival (hcf x 2 + P)''' -


{{Template:The King of Fighters '98: The Slugfest}}
{{Template:The King of Fighters '98: The Slugfest}}

Revision as of 17:50, 13 May 2008

Introduction

Gameplay Overview

Combos

In-depth Analysis

Normal Throws

b or f + C -

b or f + D -

Normal Moves

Standing B -

Standing D -

Standing CD -

Close C -

Crouching A -

Crouching B -

Crouching C -

Jumping A -

Jumping C -

Jumping D -

Straight Jumping D -

Jumping CD -

Command Normals

f + B -

Special Moves

Shermie Whip (qcb + P) -

Axle Spin Kick (qcb + K) -

Shermie Shoot (hcf + K) -

Shermie Spiral (hcf + P) -

Shermie Clutch (dp + K) -

Shermie Cute (qcf + K after a command throw) -

Desperation Moves

Shermie Flash (hcb x 2 + P) -

Shermie Carnival (hcf x 2 + P) -