ReckyDaGuy (talk | contribs) (Created page with "{{Character Subnav SSF2T |name=E. Honda|sub=1}} ==Combos== Honda has a distinct lack of combos since he doesn't have a lot of normals that can be Special Cancelled. There are...") |
ReckyDaGuy (talk | contribs) |
||
Line 16: | Line 16: | ||
<code>9HK > 5LP > MASH LP</code> | <code>9HK > 5LP > MASH LP</code> | ||
<code>[ | <code>[7]HK > 4LP > 6HP</code> | ||
Variations on a jump-in combo. | |||
===Cross Up Only=== | ===Cross Up Only=== |
Revision as of 23:35, 5 February 2023
Combos
Honda has a distinct lack of combos since he doesn't have a lot of normals that can be Special Cancelled. There are a few he can pull out, however.
Bread and Butter
5LP > 5MP >
5MP > 2HP
A few simple links.
9HK > 5LP > MASH LP
[7]HK > 4LP > 6HP
Variations on a jump-in combo.
Cross Up Only
crossup 9HK > 5LP > 5LP > 2HP
Getting a bit fancier now.
Super Combos
[4]LP > 1LK > 646P
We all know Honda's super is bad, but if you wanna try to use it in a Combo, here ya go.
[4]64[6] > 3LK xx P
This combo involves abusing the Special Store glitch to store Honda's Super before walking forward and unleashing that stored Super onto your unsuspecting opponent.