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==Combos== | ==Combos== | ||
* Best jump-ins: | |||
** j.C | |||
** j.D (Can crossup.) | |||
* cr.B, cr.A, st.A > | * cr.B, cr.A, st.A > |
Revision as of 17:34, 28 December 2018
Introduction
[21:26] <pdk> 98 yuri
[21:26] <pdk> is basically spam far a
She is a balanced moveset and lightweight character based on rushdown strategies, you main weakness is that a lot of special have long recovery and can be block unsafe.
Low-tier character.
Colors
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Gameplay Overview
In-depth Analysis
Movelist
Normal Throws
- b or f + C -
- b or f + D -
- In air, b / d / f + C / D -
Fastest Attacks
- 0F: C throw; D throw
- 1F: -
- 2F: cr.C; dp + A
- 3F: cl.A; cl.C; cl.D; st.A; cr.A; cr.B
- 4F: cl.B
- 5F: st.B; DM qcf qcf + A
- 6F: st.C
- 7F: cr.D; qcb + B
- 8F: (S)DM qcf hcb + K
- 9F: -
- 10F: dp + C
Combos
- Best jump-ins:
- j.C
- j.D (Can crossup.)
- cr.B, cr.A, st.A >
- dp + C > dp + C
- qcb + B
- cr.B, cr.A >
- (S)DM qcf hcb + K
- (S)DM qcf qcf + A
- dp + C > dp + C
- qcb + B
- (cr.B, cr.C) / cl.D / cl.C >
- (S)DM qcf hcb + K
- (S)DM qcf qcf + A (Close.)
- dp + C > dp + C
- qcb + D
- qcf + A
- qcb + B
Strategy Corner
- MAX: cl.D > dp + C > dp + C
deals ??? than
- cl.D > qcf hcb + K
Keep this in mind, when you need to decide whether to trigger MAX or keep meter for a DM.