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|align="center"| HL | |align="center"| HL | ||
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! | ! qcf qcf + [[image:snka.gif]] | ||
|align="center"| 1+4/-/29 | |align="center"| 1+4/-/29 | ||
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|rowspan="3" valign="bottom" style="border-right:0px;"| [[image:ExYuri98_qcfx2P1.png|center]] | |rowspan="3" valign="bottom" style="border-right:0px;"| [[image:ExYuri98_qcfx2P1.png|center]] | ||
|rowspan="3" valign="bottom" style="border-left:0px;"| [[image:ExYuri98_qcfx2P2.png|center]] | |rowspan="3" valign="bottom" style="border-left:0px;"| [[image:ExYuri98_qcfx2P2.png|center]] | ||
|rowspan="3"|'''Shin! Yuri Chou Upper - | |rowspan="3"|'''Shin! Yuri Chou Upper - qcf qcf + P''' | ||
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! | ! qcf qcf + [[image:snkc.gif]] | ||
|align="center"| 1+4/-/34 | |align="center"| 1+4/-/34 | ||
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Revision as of 16:36, 27 December 2018
Introduction
The KOF 94/AoF 2 version of Yuri Sakazaki is a zoning focused version of the KoF98 Yuri with th Choupa and Slap attack
Colors
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Gameplay Overview
In-depth Analysis
Movelist
Normal Throws
- b or f + C -
- b or f + D -
- In air, b / d / f + C / D -
Combos
- cr.B, cr.A >
- (S)DM qcf qcf + A
- (S)DM qcf hcb + K
- (cr.B (optional), cr.C) / cl.D / cl.C >
- (S)DM qcf qcf + A (Very close.)
- (S)DM qcf hcb + K
- qcb + P
- qcf + P
Strategy Corner
- MAX: cl.D > qcb + P
deals ??? than
- cl.D > qcf hcb + K
Keep this in mind, when you need to decide whether to trigger MAX or keep meter for a DM.