(→Combos) |
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|valign="bottom" style="border-right:0px;"| [[image:Ryo98_crC1.png|center]] | |valign="bottom" style="border-right:0px;"| [[image:Ryo98_crC1.png|center]] | ||
|colspan="2" valign="bottom" style="border-left:0px;"| [[image:Ryo98_crC2.png|center]] | |colspan="2" valign="bottom" style="border-left:0px;"| [[image:Ryo98_crC2.png|center]] | ||
|align="left"|Extremely fast for ground-to-ground situations. A great pressure tool; you will be cancelling it into qcf+P a lot. Links from cr.B/cr.A. Works very well as an anti-air too. | |align="left"|Extremely fast for ground-to-ground situations. A great pressure tool; you will be cancelling it into qcf + P a lot. Links from cr.B / cr.A. Works very well as an anti-air too. | ||
|- | |- | ||
! [[image:snkd.gif]] | ! [[image:snkd.gif]] | ||
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|colspan="9" align="center"| '''Command Normals''' | |colspan="9" align="center"| '''Command Normals''' | ||
|- | |- | ||
! f+[[image:snka.gif]] | ! f + [[image:snka.gif]] | ||
|align="center"| 17/9/11 | |align="center"| 17/9/11 | ||
|align="center"| -/- | |align="center"| -/- | ||
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|rowspan="2" align="left"|Overhead, excellent used as a meaty attack. | |rowspan="2" align="left"|Overhead, excellent used as a meaty attack. | ||
|- | |- | ||
! f+[[image:snka.gif]]<br>(cancel) | ! f + [[image:snka.gif]]<br>(cancel) | ||
|align="center"| -/-/- | |align="center"| -/-/- | ||
|align="center"| -/- | |align="center"| -/- | ||
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|colspan="9" align="center"| '''Special Moves''' | |colspan="9" align="center"| '''Special Moves''' | ||
|- | |- | ||
! <br>qcf+[[image:snka.gif]]<br><br> | ! <br>qcf + [[image:snka.gif]]<br><br> | ||
|align="center"| 13/3+6/27 | |align="center"| 13/3+6/27 | ||
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|valign="bottom" style="border-right:0px;"| [[image:Ryo98_qcfA1.png|center]] | |valign="bottom" style="border-right:0px;"| [[image:Ryo98_qcfA1.png|center]] | ||
|colspan="2" valign="bottom" style="border-left:0px;"| [[image:Ryo98_qcfA2.png|center]] | |colspan="2" valign="bottom" style="border-left:0px;"| [[image:Ryo98_qcfA2.png|center]] | ||
|rowspan="2" align="left"|'''Ko ou Ken (qcf+P)''' | |rowspan="2" align="left"|'''Ko ou Ken (qcf + P)''' | ||
|- | |- | ||
! qcf+[[image:snkc.gif]] | ! qcf + [[image:snkc.gif]] | ||
|align="center"| 19/3+6/29 | |align="center"| 19/3+6/29 | ||
| | | | ||
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|colspan="2" valign="bottom" style="border-left:0px;"| [[image:Ryo98_dpC2.png|center]] | |colspan="2" valign="bottom" style="border-left:0px;"| [[image:Ryo98_dpC2.png|center]] | ||
|- | |- | ||
! <br>qcf+[[image:snkb.gif]]<br><br> | ! <br>qcf + [[image:snkb.gif]]<br><br> | ||
|align="center"| 25/6/17 | |align="center"| 25/6/17 | ||
|align="center"| KD/-4 | |align="center"| KD/-4 | ||
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|rowspan="2" valign="bottom" style="border-right:0px;"| [[image:Ryo98_qcfK1.png|center]] | |rowspan="2" valign="bottom" style="border-right:0px;"| [[image:Ryo98_qcfK1.png|center]] | ||
|colspan="2" rowspan="2" valign="bottom" style="border-left:0px;"| [[image:Ryo98_qcfK2.png|center]] | |colspan="2" rowspan="2" valign="bottom" style="border-left:0px;"| [[image:Ryo98_qcfK2.png|center]] | ||
|rowspan="2" align="left"|'''Mouko Raijin Setsu (qcf+K)''' | |rowspan="2" align="left"|'''Mouko Raijin Setsu (qcf + K)''' | ||
|- | |- | ||
! qcf+[[image:snkd.gif]] | ! qcf + [[image:snkd.gif]] | ||
|align="center"| 27/6/21 | |align="center"| 27/6/21 | ||
|align="center"| KD/-6 | |align="center"| KD/-6 | ||
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|align="center"| H | |align="center"| H | ||
|- | |- | ||
! <br>qcf+[[image:snka.gif]]<br><br> | ! <br>qcf + [[image:snka.gif]]<br><br> | ||
|align="center"| 12/2+6/32 | |align="center"| 12/2+6/32 | ||
|align="center"| -5/-7 | |align="center"| -5/-7 | ||
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|valign="bottom" style="border-right:0px; border-bottom:0px;"| [[image:Ryo98_qcbP1.png|center]] | |valign="bottom" style="border-right:0px; border-bottom:0px;"| [[image:Ryo98_qcbP1.png|center]] | ||
|colspan="2" valign="bottom" style="border-left:0px; border-bottom:0px;"| [[image:Ryo98_qcbP2.png|center]] | |colspan="2" valign="bottom" style="border-left:0px; border-bottom:0px;"| [[image:Ryo98_qcbP2.png|center]] | ||
|rowspan="2" align="left"|'''Mouko Raijin Gou (qcb+P)''' | |rowspan="2" align="left"|'''Mouko Raijin Gou (qcb + P)''' | ||
|- | |- | ||
! qcf+[[image:snkc.gif]] | ! qcf + [[image:snkc.gif]] | ||
|align="center"| 16/3+6/35 | |align="center"| 16/3+6/35 | ||
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|colspan="2" valign="bottom" style="border-left:0px; border-top:0px;"| [[image:Ryo98_qcbP4.png|center]] | |colspan="2" valign="bottom" style="border-left:0px; border-top:0px;"| [[image:Ryo98_qcbP4.png|center]] | ||
|- | |- | ||
! hcb+[[image:snkb.gif]] | ! hcb + [[image:snkb.gif]] | ||
|align="center"| 6/3+6/30 | |align="center"| 6/3+6/30 | ||
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|valign="bottom" style="border-right:0px;"| [[image:Ryo98_hcbD3.png|center]] | |valign="bottom" style="border-right:0px;"| [[image:Ryo98_hcbD3.png|center]] | ||
|colspan="2" valign="bottom" style="border-left:0px;"| [[image:Ryo98_hcbK2.png|center]] | |colspan="2" valign="bottom" style="border-left:0px;"| [[image:Ryo98_hcbK2.png|center]] | ||
|rowspan="2" align="left"|'''Hien Shippuu Kyaku (hcb+K)''' | |rowspan="2" align="left"|'''Hien Shippuu Kyaku (hcb + K)''' | ||
* Both versions are unsafe and easily punishable when blocked, so use them mainly in combos. A version can sometimes be useful to catch jumping enemies that are outside the range of your DP. Still, be careful when using it. | * Both versions are unsafe and easily punishable when blocked, so use them mainly in combos. A version can sometimes be useful to catch jumping enemies that are outside the range of your DP. Still, be careful when using it. | ||
|- | |- | ||
! hcb+[[image:snkd.gif]] | ! hcb + [[image:snkd.gif]] | ||
|align="center"| 9/4+5+9+6/27 | |align="center"| 9/4+5+9+6/27 | ||
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|valign="bottom" style="border-left:0px;"| [[image:Ryo98_hcbD3a.png|center]] | |valign="bottom" style="border-left:0px;"| [[image:Ryo98_hcbD3a.png|center]] | ||
|- | |- | ||
! hcf+[[image:punch.gif]] | ! hcf + [[image:punch.gif]] | ||
|align="center"| 7/39/14 | |align="center"| 7/39/14 | ||
|align="center"| | |align="center"| | ||
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|align="center"| - | |align="center"| - | ||
|colspan="3" | [[image:Ryo98_hcfP.png|center]] | |colspan="3" | [[image:Ryo98_hcfP.png|center]] | ||
| '''Kyokugen-ryuu Renbu Ken (hcf+P)''' | | '''Kyokugen-ryuu Renbu Ken (hcf + P)''' | ||
*proximity unblockable | *proximity unblockable | ||
|- | |- | ||
|colspan="9" align="center"| '''DMs''' | |colspan="9" align="center"| '''DMs''' | ||
|- | |- | ||
! qcf | ! qcf hcb + [[image:snka.gif]] | ||
|align="center"| 1+10/13/32 | |align="center"| 1+10/13/32 | ||
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* A version comes out faster and covers less distance, C version is the opposite. MAX version does more hits. | * A version comes out faster and covers less distance, C version is the opposite. MAX version does more hits. | ||
|- | |- | ||
! qcf | ! qcf hcb + [[image:snkc.gif]] | ||
|align="center"| 1+12/26/36 | |align="center"| 1+12/26/36 | ||
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|align="center"| HL | |align="center"| HL | ||
|- | |- | ||
! qcf | ! qcf hcb + [[image:punch.gif]]<br>(SDM) | ||
|align="left"| 1+14/13(or26)/38 | |align="left"| 1+14/13(or26)/38 | ||
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|align="center"| HL | |align="center"| HL | ||
|- | |- | ||
! f | ! f hcf + [[image:snka.gif]] | ||
|align="center"| 1+12/52 | |align="center"| 1+12/52 | ||
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* MAX versions are bigger and deal more damage / hits. The A version has the same speed as the C version. | * MAX versions are bigger and deal more damage / hits. The A version has the same speed as the C version. | ||
|- | |- | ||
! f | ! f hcf + [[image:snkc.gif]] | ||
|align="center"| 1+17/55 | |align="center"| 1+17/55 | ||
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|align="center"| HL | |align="center"| HL | ||
|- | |- | ||
! f | ! f hcf + [[image:punch.gif]]<br>(SDM) | ||
|align="center"| 1+17/57 | |align="center"| 1+17/57 | ||
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|colspan="3"| [[image:Ryo98_fhcfP_SDM.png|center]] | |colspan="3"| [[image:Ryo98_fhcfP_SDM.png|center]] | ||
|- | |- | ||
! | ! qcf qcf + [[image:snka.gif]] | ||
|align="center"| 1+8/9/34 | |align="center"| 1+8/9/34 | ||
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The SDM version is quite more interesting. It deals slightly more damage than the DM version (even if you get a counter hit), but instantly dizzies your opponent. You can do c.B, c.A/s.A, SDM Tenchi Haou Ken and then follow up with anything you want (j.D, cl.C, D Hien Shippuu Kyaku if you have no stocks, j.D, cl.C, A DM Ryuuko Ranbu if you have one stock, or a DM R. Ranbu if you have two), which makes Ryo a very scary character when in MAX mode and with a stock. | The SDM version is quite more interesting. It deals slightly more damage than the DM version (even if you get a counter hit), but instantly dizzies your opponent. You can do c.B, c.A/s.A, SDM Tenchi Haou Ken and then follow up with anything you want (j.D, cl.C, D Hien Shippuu Kyaku if you have no stocks, j.D, cl.C, A DM Ryuuko Ranbu if you have one stock, or a DM R. Ranbu if you have two), which makes Ryo a very scary character when in MAX mode and with a stock. | ||
|- | |- | ||
! | ! qcf qcf + [[image:snkc.gif]] | ||
|align="center"| 1+12/9/37 | |align="center"| 1+12/9/37 | ||
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|align="center"| HL | |align="center"| HL | ||
|- | |- | ||
! | ! qcf qcf + [[image:punch.gif]]<br>(SDM) | ||
|align="center"| 1+6/9/39 | |align="center"| 1+6/9/39 | ||
| | | |
Revision as of 22:50, 25 December 2018
Introduction
Ryo Sakazaki is an accomplished punchman and a master of kyokugenryu, the art of combat Lamaze. Although this allows him to punch very hard it sadly leaves him too relaxed to do combos.
Colors
Gameplay overview
Movelist
Fastest Attacks
- 0F: C throw; D throw
- 1F: cr.C
- 2F: cl.C; dp + A
- 3F: cl.A; cl.B; st.A; cr.A; cr.B
- 4F: cl.D; dp + C
- 5F: st.B
- 6F: hcb + B
- 7F: st.C; cr.D; hcf + P; qcf qcf + P (SDM)
- 8F: -
- 9F: CD; hcb + D; qcf qcf + A (DM)
- 10F: -
Combos
- cr.A / cr.B x 2, st.A >
- (S)DM qcf qcf + A
- hcb + B
- cr.B, cr.A/cl.A >
- (S)DM qcf qcf + A
- hcf + P, [junggler] (Very close.)
- hcb + D (Very close.)
- hcb + B
- (cr.B, cr.C) / cl.C,
- DM qcf hcb + P
- DM f hcf + A
- (S)DM qcf qcf + A
- hcf + P, [junggler]
- hcb + D
- qcf + A
- f + A
- ... hcf + P,
- j.CD
- qcf + A (out of the corner)
- dp + A (corner)
- j.C (reset)
Strategy Corner
- MAX: cl.C > hcf + P, j.CD
deals ??? than
- cl.C > qcf hcb + P
Keep this in mind, when you need to decide whether to trigger MAX or keep meter for a DM.