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'''Moon Slasher (Charge d,u + P)''' - A fast startup anti air for jump in attacks, use it for punish and low combo enders. | '''Moon Slasher (Charge d,u + P)''' - A fast startup anti air for jump in attacks, use it for punish and low combo enders. | ||
There is a bug related to this move: if you wiff this move, the next Storm Bringer (hcf + P) or Final Bringer (qcf qcf + P) will | There is a bug related to this move: if you wiff this move, the next Storm Bringer (hcf + P), Killing Bringer (hcb + K) or Final Bringer (qcf qcf + P) will deal much more damage. The buff ends if you are hit ou if the Final Bringer/Killing Bringer/Storm Bringer misses or is blocked. | ||
'''Neck Rolling (Charge d,u + K)''' - A blockable grab that its a good anti air for far distance, use it after a Cross Cutter but beware if opponent block because its unsafe. | '''Neck Rolling (Charge d,u + K)''' - A blockable grab that its a good anti air for far distance, use it after a Cross Cutter but beware if opponent block because its unsafe. |
Revision as of 07:18, 17 July 2018
Introduction
Heidern is on Dadteam because he's a dad.
Colors
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Gameplay Overview
He is a low tier character focused on zoning and counters, it has a lot of nerfs from 95 but its still a decent characters.
In-depth Analysis
Movelist
Normal Throws
b or f+C -
b or f+D -
In air, b / d / f + C / D -
Special Moves
Cross Cutter (Charge b,f + P) - Its a charge projectile that is very useful to keep your opponent at middle distance, but had a slow startup.
Moon Slasher (Charge d,u + P) - A fast startup anti air for jump in attacks, use it for punish and low combo enders.
There is a bug related to this move: if you wiff this move, the next Storm Bringer (hcf + P), Killing Bringer (hcb + K) or Final Bringer (qcf qcf + P) will deal much more damage. The buff ends if you are hit ou if the Final Bringer/Killing Bringer/Storm Bringer misses or is blocked.
Neck Rolling (Charge d,u + K) - A blockable grab that its a good anti air for far distance, use it after a Cross Cutter but beware if opponent block because its unsafe.
Storm Bringer (hcb + P) - A great Command Grab to drain your opponent's health, its a good combo ender for standing opponents.
Killing Bringer (hcb + K) - A Counter Move, use B for DMs, Specials and Jump In attacks, and D version for low ones.
Desperation Moves
Final Bringer (qcf x 2 + P) - An upgraded version of his Storm Bringer that drains opponent's health that its more unsafe on block, use it as a surprise move for combo enders and rolling opponents.
Heidern End (qcb,hcf + K) - Its his main Super combo Ender, more safe than Final Bringer but with a slow animation.
Combos
1. Cross up with D, Crouching A, Storm Bringer (2 hits)!
2. Jumping C/D, Crouching C, Moon Slasher (3 hits)
3. Jumping C/D, Standing C, Cross Cutter (4 hits)
4. Cross Cutter with A, Neck Rolling (2 hits)@
5. (Corner) Jumping C/D, Standing C, Final Bringer (4 hits)
6. Cross Cutter with A, Final Bringer (2 hits)#
7. Jumping C/D, Standing C, Shooter Narnagel, Heidern End (5 hits)$
8. (Corner) Cross Cutter with A, Jumping CD (2 hits)%
9. (Corner) Cross Cutter with A, Standing C, Shooter Narnagel, Heidern End (5 hits)^
10.(Corner) Cross Cutter with A, Jumping C/D, Standing C, Shooter Narnagel,Heidern End (6 hits)&
11.(Corner) Cross Cutter with A, Jumping C/D, Standing C, Final Bringer (5 hits)*
12.(Corner) Cross Cutter with A, Heidern End (2 hits)+