(→Combos) |
|||
Line 246: | Line 246: | ||
==Combos== | ==Combos== | ||
1. Cross up with D, Crouching A, Storm Bringer (2 hits)! | |||
2. Jumping C/D, Crouching C, Moon Slasher (3 hits) | |||
3. Jumping C/D, Standing C, Cross Cutter (4 hits) | |||
4. Cross Cutter with A, Neck Rolling (2 hits)@ | |||
5. (Corner) Jumping C/D, Standing C, Final Bringer (4 hits) | |||
6. Cross Cutter with A, Final Bringer (2 hits)# | |||
7. Jumping C/D, Standing C, Shooter Narnagel, Heidern End (5 hits)$ | |||
8. (Corner) Cross Cutter with A, Jumping CD (2 hits)% | |||
9. (Corner) Cross Cutter with A, Standing C, Shooter Narnagel, Heidern End (5 hits)^ | |||
10.(Corner) Cross Cutter with A, Jumping C/D, Standing C, Shooter Narnagel,Heidern End (6 hits)&<BR> | |||
11.(Corner) Cross Cutter with A, Jumping C/D, Standing C, Final Bringer (5 hits)* | |||
12.(Corner) Cross Cutter with A, Heidern End (2 hits)+ | |||
{{Template:The King of Fighters '98: The Slugfest}} | {{Template:The King of Fighters '98: The Slugfest}} | ||
[[Category:The King of Fighters '98: The Slugfest]] | [[Category:The King of Fighters '98: The Slugfest]] |
Revision as of 10:00, 22 August 2017
Introduction
Heidern is on Dadteam because he's a dad.
Colors
![]() |
![]() |
![]() |
![]() |
---|---|---|---|
![]() |
![]() |
![]() |
![]() |
Gameplay Overview
In-depth Analysis
Movelist
Normal Throws
b or f+C -
b or f+D -
In air, b / d / f + C / D -
Special Moves
Cross Cutter (Charge b,f + P) - Its a charge projectile that is very useful to keep your opponent at middle distance, but had a slow startup.
Moon Slasher (Charge d,u + P) - A fast startup anti air for jump in attacks, use it for punish and low combo enders.
Neck Rolling (Charge d,u + K) - A overhead grab that its a good anti air for far distance, use it after a Cross Cutter but beware if opponent high block because its unsafe.
Storm Bringer (hcb + P) - A great Command Grab to drain your opponent's health, its a good combo ender for standing opponents.
Killing Bringer (hcb + K) - A Counter Move, use B for DMs,Specials and Jump In attacks, and D version for low ones.
Desperation Moves
Final Bringer (qcf x 2 + P) - An upgraded version of his Storm Bringer that drains opponent's health that its more unsafe on block, use it as a surprise move for combo enders and rolling opponents.
Heidern End (qcb,hcf + K) - Its his main Super combo Ender, more safe than Final Bringer but with a slow animation.
Combos
1. Cross up with D, Crouching A, Storm Bringer (2 hits)!
2. Jumping C/D, Crouching C, Moon Slasher (3 hits)
3. Jumping C/D, Standing C, Cross Cutter (4 hits)
4. Cross Cutter with A, Neck Rolling (2 hits)@
5. (Corner) Jumping C/D, Standing C, Final Bringer (4 hits)
6. Cross Cutter with A, Final Bringer (2 hits)#
7. Jumping C/D, Standing C, Shooter Narnagel, Heidern End (5 hits)$
8. (Corner) Cross Cutter with A, Jumping CD (2 hits)%
9. (Corner) Cross Cutter with A, Standing C, Shooter Narnagel, Heidern End (5 hits)^
10.(Corner) Cross Cutter with A, Jumping C/D, Standing C, Shooter Narnagel,Heidern End (6 hits)&
11.(Corner) Cross Cutter with A, Jumping C/D, Standing C, Final Bringer (5 hits)*
12.(Corner) Cross Cutter with A, Heidern End (2 hits)+