The King of Fighters '98/Heidern: Difference between revisions

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===Desperation Moves===
===Desperation Moves===


'''Final Bringer (qcf x 2 + P)''' -
'''Final Bringer (qcf x 2 + P)''' - An upgraded version of his Storm Bringer that drains opponent's health that its more unsafe on block, use it as a surprise move for combo enders and rolling opponents.


'''Heidern End (qcb,hcf + K)''' -
'''Heidern End (qcb,hcf + K)''' - Its his main Super combo Ender, more safe than Final Bringer but with a slow animation.


==Combos==
==Combos==

Revision as of 10:00, 22 August 2017

this jacket is so itchy

Introduction

Heidern is on Dadteam because he's a dad.

Colors

Snka.gif Snkb.gif Snkc.gif Snkd.gif
Heidern98 colorA.png Heidern98 colorB.png Heidern98 colorC.png Heidern98 colorD.png

Gameplay Overview

In-depth Analysis

Movelist

Frames Advantage Cancel Block Hitbox Notes
Standing Close
Snka.gif 3/3/11 -3/-5 HL
Heidern98 stA.png
Snkb.gif 5/4/12 -4/-6 HL
*poot*
Snkc.gif 5/1(4)5/13 +2/0 HL
Heidern98 clC1.png
Heidern98 clC2.png
Snkd.gif 5/3/22 -5/-7 HL
Heidern98 clD.png
Standing Far
Snka.gif 3/3/11 -3/-5 HL
Heidern98 stA.png
Snkb.gif 5/2/16 -6/-8 HL
Heidern98 stB.png
Snkc.gif 9/4/24 -8/-10 HL
Heidern98 stC.png
Snkd.gif 25/6/22 -8/-10 HL
Heidern98 stD.png
Snkc.gif+Snkd.gif 25/9/17 KD/-4 HL
Heidern98 stCD.png
Crouching
Snka.gif 3/2/10 -2/-4 HL
Heidern98 crA.png
Snkb.gif 2/5/11 -4/-6 L
Heidern98 crB.png
Snkc.gif 6/3/17 0/-2 HL
Heidern98 crC.png
Snkd.gif 6/5/22 KD/-9 L
Heidern98 crD.png
Jump
Snka.gif 6/14 -/- H
Heidern98 jA.png
Snkb.gif 3/5 -/- H
Heidern98 jB.png
Snkc.gif 4/5 -/- H
Heidern98 jC.png
Snkd.gif 6/5 -/- H
Heidern98 jD.png
Snkc.gif+Snkd.gif 9/6 KD/- HL
Heidern98 jCD.png
Neutral Jump
Snka.gif 3/6 -/- H
Heidern98 njA.png
Snkb.gif 8/7 -/- H
Heidern98 njB.png
Snkd.gif 11/5 -/- H
Heidern98 njD.png
Command Normals
f+Snkb.gif 18/4+3/22 H
Heidern98 fB1.png
Heidern98 fB2.png

Normal Throws

b or f+C -

b or f+D -

In air, b / d / f + C / D -

Special Moves

Cross Cutter (Charge b,f + P) - Its a charge projectile that is very useful to keep your opponent at middle distance, but had a slow startup.

Moon Slasher (Charge d,u + P) - A fast startup anti air for jump in attacks, use it for punish and low combo enders.

Neck Rolling (Charge d,u + K) - A overhead grab that its a good anti air for far distance, use it after a Cross Cutter but beware if opponent high block because its unsafe.

Storm Bringer (hcb + P) - A great Command Grab to drain your opponent's health, its a good combo ender for standing opponents.

Killing Bringer (hcb + K) - A Counter Move, use B for DMs,Specials and Jump In attacks, and D version for low ones.

Desperation Moves

Final Bringer (qcf x 2 + P) - An upgraded version of his Storm Bringer that drains opponent's health that its more unsafe on block, use it as a surprise move for combo enders and rolling opponents.

Heidern End (qcb,hcf + K) - Its his main Super combo Ender, more safe than Final Bringer but with a slow animation.

Combos