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| |valign="bottom" style="border-right:0px;"| [[image:Joe02_dpD1.png|center]] | | |valign="bottom" style="border-right:0px;"| [[image:Joe02_dpD1.png|center]] |
| |valign="bottom" style="border-left:0px;"| [[image:Joe02_dpD2.png|center]] | | |valign="bottom" style="border-left:0px;"| [[image:Joe02_dpD2.png|center]] |
| |-
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| !rowspan="2"| qcb+[[image:snkb.gif]]
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| |align="center" rowspan="2"|9+3/3*3*2*2/5+14
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| |align="center" rowspan="2"| -1/-3
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| |align="center" rowspan="2"| Fi
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| |align="center" rowspan="2" align="center"| HL
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| |valign="bottom" style="border-right:0px; border-bottom:0px;"| [[image:Joe02_qcbB1.png|center]]
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| |valign="bottom" style="border-left:0px; border-bottom:0px;"| [[image:Joe02_qcbB2.png|center]]
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| |rowspan="4"|'''Ougon no Kakato - qcb+K'''
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| * Joe executes a jumping spinning kick that does two hits and has very good recovery, usually being unpunishable
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| * the move takes some time to come out but has a large hitbox that will almost always catch the opponent out of the air
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| * it's possible to juggle the opponent if this move hits them airborne
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| * free cancellable into
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| |-
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| |valign="bottom" style="border-right:0px; border-top:0px;"| [[image:Joe02_qcbB3.png|center]]
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| |valign="bottom" style="border-left:0px; border-top:0px;"| [[image:Joe02_qcbB4.png|center]]
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| |-
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| !rowspan="2"| qcb+[[image:snkd.gif]]
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| |align="center" rowspan="2"| 11+5/3*2*2*2/5+16
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| |align="center" rowspan="2"| -3/-5
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| |align="center" rowspan="2"| Fi
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| |align="center" rowspan="2" align="center"| HL
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| |valign="bottom" style="border-right:0px; border-bottom:0px;"| [[image:Joe02_qcbD1.png|center]]
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| |valign="bottom" style="border-left:0px; border-bottom:0px;"| [[image:Joe02_qcbD2.png|center]]
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| |-
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| |valign="bottom" style="border-right:0px; border-top:0px;"| [[image:Joe02_qcbD3.png|center]]
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| |valign="bottom" style="border-left:0px; border-top:0px;"| [[image:Joe02_qcbD4.png|center]]
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| |-
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| |- | | |- |
| ! mash [[image:snka.gif]] | | ! mash [[image:snka.gif]] |
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| |- | | |- |
| |colspan="8" align="center"| '''DMs''' | | |colspan="8" align="center"| '''DMs''' |
| |-
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| ! <br>qcf,hcb+[[image:snka.gif]]<br><br>
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| |align="center"| 2/2(5)2(5)2(9)2(7)2(3)2(14)-(19)-(16)4*8(12)3/17+18
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| |align="center"| KD/-40
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| |align="center"|
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| |align="center"| HL
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| |align="center" rowspan="2" colspan="2" | [[image:Joe02_qcfhcbP.png|center]]<br>etc.
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| |rowspan="2" | '''Bakuretsu Hurricane Tiger Kakato - qcf hcb+P'''
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| * Joe dashes forward with a series of punches and tornados, followed with a rising attack
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| * this DM comes out very fast, so it can be comboed into easily and used to punish things like blocked cd counters
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| * Joe will perform the entire move regardless of whether it hits, gets blocked or whiffs. This makes it extremely punishable if it doesn't hit
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| * the final hit does a hard knockdown
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| * Fireballs stay active for 18 frames.
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| * Invincible: Complete startup.
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| |-
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| ! qcf,hcb+[[image:snkc.gif]]
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| |align="center"| 2/2(5)2(5)2(9)2(7)2(3)2(14)-(19)-(16)4*8(12)3/17+20
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| |align="center"| KD/-42
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| |align="center"|
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| |align="center"| HL
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| |- | | |- |
| ! <br>qcfx2+[[image:snka.gif]]<br><br> | | ! <br>qcfx2+[[image:snka.gif]]<br><br> |