The King of Fighters '98/EX Andy: Difference between revisions

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==Gameplay Overview==
==Gameplay Overview==


==In-depth Analysis==
===[[The_King_of_Fighters_2002/Normals_Guide|Movelist]]===
===Normal Throws===
{|border="1"
!width="8%"|
! Frames
! Advantage
! Cancel
! Block
!colspan="2"| Hitbox
! Notes
|-
|colspan="8" align="center"| '''Standing Close'''
|-
! [[image:snka.gif]]
|align="center"| 3/4/7
|align="center"| +1/-1
|align="center"|
|align="center"| HL
|colspan="2" | [[image:Andy98_clA.png|center]]
|
|-
! [[image:snkb.gif]]
|align="center"| 3/5/5
|align="center"| +2/0
|align="center"|
|align="center"| HL
|colspan="2" | [[image:Andy98_clB.png|center]]
|
|-
! [[image:snkc.gif]]
|align="center"| 2/4*4/20
|align="center"| -4/-6
|align="center"|
|align="center"| HL
|valign="bottom" style="border-right:0px;"| [[image:Andy98_clC1.png|center]]
|valign="bottom" style="border-left:0px;"| [[image:Andy98_clC2.png|center]]
|
|-
! [[image:snkd.gif]]
|align="center"| 8/5/24
|align="center"| -9/-11
|align="center"|
|align="center"| HL
|colspan="2" | [[image:Andy98_clD.png|center]]
|
|-
|colspan="8" align="center"| '''Standing Far'''
|-
! [[image:snka.gif]]
|align="center"| 5/5/10
|align="center"| -3/-5
|
|align="center"| HL
|colspan="2" | [[image:Andy98_stA.png|center]]
|
|-
! [[image:snkb.gif]]
|align="center"| 5/5/11
|align="center"| -4/-6
|
|align="center"| HL
|colspan="2" | [[image:Andy98_stB.png|center]]
|
|-
! [[image:snkc.gif]]
|align="center"| 7/8/17
|align="center"| -5/-7
|
|align="center"| HL
|colspan="2"| [[image:Andy98_stC.png|center]]
|
|-
! [[image:snkd.gif]]
|align="center"| 14/3+9/18
|align="center"| 0/-2
|
|align="center"| HL
|valign="bottom" style="border-right:0px;"| [[image:Andy98_stD1.png|center]]
|valign="bottom" style="border-left:0px;"| [[image:Andy98_stD2.png|center]]
|
|-
! [[image:snkc.gif]]+[[image:snkd.gif]]
|align="center"| 16/5/33
|align="center"| KD/-16
|align="center"| S,Su
|align="center"| HL
|colspan="2"| [[image:Andy98_stCD.png|center]]
|
|-
|colspan="8" align="center"| '''Crouching'''
|-
! [[image:snka.gif]]
|align="center"| 3/5/5
|align="center"| +2/0
|align="center"|
|align="center"| HL
|colspan="2" | [[image:Andy98_crA.png|center]]
|
|-
! [[image:snkb.gif]]
|align="center"| 4/5/6
|align="center"| +1/-1
|align="center"|
|align="center"| L
|colspan="2" | [[image:Andy98_crB.png|center]]
|
|-
! [[image:snkc.gif]]
|align="center"| 5/7/18
|align="center"| -5/-7
|align="center"|
|align="center"| HL
|colspan="2" | [[image:Andy98_crC.png|center]]
|
|-
! [[image:snkd.gif]]
|align="center"| 9/4/24
|align="center"| KD/-10
|align="center"|
|align="center"| L
|colspan="2" | [[image:Andy98_crD.png|center]]
|
|-
|colspan="8" align="center"| '''Jump'''
|-
! [[image:snka.gif]]
|align="center"| 4/8
|align="center"| -/-
|
|align="center"| H
|colspan="2" | [[image:Andy98_jA.png|center]]
|
|-
! [[image:snkb.gif]]
|align="center"| 6/11
|align="center"| -/-
|
|align="center"| H
|colspan="2" | [[image:Andy98_jB.png|center]]
|
|-
! [[image:snkc.gif]]
|align="center"| 6/5
|align="center"| -/-
|
|align="center"| H
|colspan="2" | [[image:Andy98_jC.png|center]]
|
|-
! [[image:snkd.gif]]
|align="center"| 5/9
|align="center"| -/-
|
|align="center"| H
|colspan="2"| [[image:Andy98_jD.png|center]]
|
|-
! [[image:snkc.gif]]+[[image:snkd.gif]]
|align="center"| 10/4
|align="center"| KD/-
|
|align="center"| HL
|colspan="2"| [[image:Andy98_jCD.png|center]]
|
|-
|colspan="8" align="center"| '''Neutral Jump'''
|-
! [[image:snkb.gif]]
|align="center"| 5/11
|align="center"| -/-
|
|align="center"| H
|colspan="2" | [[image:Andy98_njB.png|center]]
|
|-
! [[image:snkd.gif]]
|align="center"| 5/9
|align="center"| -/-
|
|align="center"| H
|colspan="2"| [[image:Andy98_njD.png|center]]
|-
|colspan="8" align="center"| '''Command Normals'''
|-
! <br>f+[[image:snkb.gif]]<br><br>
|align="center"| 16/4+4/21
|align="center"| -9/-11
|align="center"|
|align="center"| H
|valign="bottom" style="border-right:0px;"| [[image:Andy98_fB1.png|center]]
|valign="bottom" style="border-left:0px;"| [[image:Andy98_fB2.png|center]]
|
|-
! <br>df+[[image:snka.gif]]<br><br>
|align="center"| 7/2*5/22
|align="center"| -7/-9
|align="center"| S,Su
|align="center"| L,HL
|valign="bottom" style="border-right:0px;"| [[image:Andy98_dfA1.png|center]]
|valign="bottom" style="border-left:0px;"| [[image:Andy98_dfA2.png|center]]
|
|}


'''b or f+C''' -  
===Special Moves===
 
'''Hishou Ken (qcb + P)''' -
 
'''Zan'ei Ken (db,f + P, can follow up with qcf + P)''' -


'''b or f+D''' -  
'''Shouryuu Dan (dp + P)''' -  


===Normal Moves===
'''Kuuha Dan (hcf + K)''' -


===Command Normals===
'''Gekiheki Haisui Shou (When close, hcf + P)''' -


===Special Moves===
'''Gen'ei Shiranui (In air, qcf + K, can follow up with P or K)''' -


===Desperation Moves===
===Desperation Moves===
'''Chou Reppa Dan (qcb,db,f + K)''' -
'''Hishou Ryuusei Ken (qcf x 2 + P)''' -


==Combos==
==Combos==

Revision as of 21:38, 31 May 2016

Introduction

Colors

Snka.gif Snkb.gif Snkc.gif Snkd.gif
Andy98 colorA.png Andy98 colorB.png Andy98 colorC.png Andy98 colorD.png

Gameplay Overview

Movelist

Frames Advantage Cancel Block Hitbox Notes
Standing Close
Snka.gif 3/4/7 +1/-1 HL
Andy98 clA.png
Snkb.gif 3/5/5 +2/0 HL
Andy98 clB.png
Snkc.gif 2/4*4/20 -4/-6 HL
Andy98 clC1.png
Andy98 clC2.png
Snkd.gif 8/5/24 -9/-11 HL
Andy98 clD.png
Standing Far
Snka.gif 5/5/10 -3/-5 HL
Andy98 stA.png
Snkb.gif 5/5/11 -4/-6 HL
Andy98 stB.png
Snkc.gif 7/8/17 -5/-7 HL
Andy98 stC.png
Snkd.gif 14/3+9/18 0/-2 HL
Andy98 stD1.png
Andy98 stD2.png
Snkc.gif+Snkd.gif 16/5/33 KD/-16 S,Su HL
Andy98 stCD.png
Crouching
Snka.gif 3/5/5 +2/0 HL
Andy98 crA.png
Snkb.gif 4/5/6 +1/-1 L
Andy98 crB.png
Snkc.gif 5/7/18 -5/-7 HL
Andy98 crC.png
Snkd.gif 9/4/24 KD/-10 L
Andy98 crD.png
Jump
Snka.gif 4/8 -/- H
Andy98 jA.png
Snkb.gif 6/11 -/- H
Andy98 jB.png
Snkc.gif 6/5 -/- H
Andy98 jC.png
Snkd.gif 5/9 -/- H
Andy98 jD.png
Snkc.gif+Snkd.gif 10/4 KD/- HL
Andy98 jCD.png
Neutral Jump
Snkb.gif 5/11 -/- H
Andy98 njB.png
Snkd.gif 5/9 -/- H
Andy98 njD.png
Command Normals

f+Snkb.gif

16/4+4/21 -9/-11 H
Andy98 fB1.png
Andy98 fB2.png

df+Snka.gif

7/2*5/22 -7/-9 S,Su L,HL
Andy98 dfA1.png
Andy98 dfA2.png

Special Moves

Hishou Ken (qcb + P) -

Zan'ei Ken (db,f + P, can follow up with qcf + P) -

Shouryuu Dan (dp + P) -

Kuuha Dan (hcf + K) -

Gekiheki Haisui Shou (When close, hcf + P) -

Gen'ei Shiranui (In air, qcf + K, can follow up with P or K) -

Desperation Moves

Chou Reppa Dan (qcb,db,f + K) -

Hishou Ryuusei Ken (qcf x 2 + P) -

Combos

  • ↓B>↓A>↘A>db,f+P
  • ↓B>↓A>dp+P
  • CloseC>qcf,qcf+P
  • ↓B>↘A>qcf,qcf+P

Jump C/D, stand C, qcb + A/C Jumping punch/kick, standing double punch followed by Hishou Ken.

Jump C/D, stand C, f,d,df + A/C Jumping punch/kick, standing double punch followed by Shouryuu Dan. Problem : If the Shouryuu Dan is blocked, Andy is very open for combos.

Jump C/D, stand C, db,f + A/C, qcf + A/C Jumping punch/kick, standing double punch followed by Zan-ei Ken with the Zan-ei Ken finisher.

Jump C/D, stand C, hcf + B/D Jumping punch/kick, standing double punch followed by Kuuha Dan. Note that if Kuuha Dan is blocked, you're open for attacks.

Jump C/D, df + A, db,f + A/C, qcf + A/C Jumping punch/kick, Age Omote, followed by Zan-ei Ken (just as the second punch strikes) and finish with Zan-ei Ken finisher. My favorite!

Jump C/D, df + A, f,d,df + A/C Jumping punch/kick, Age Omote followed by Shouryuu Dan. I don't usually do this combo. It happens when I tried to do the Dan Da Dan after the Age Omote and end up with the Shouryuu Dan.

Jump C/D, d + C, hcf + C, qcb,hcf + B/D Jumping punch/kick, crouching punch, Gekiheki Haisui Shou followed by Chou Reppa Dan. The SDM version is actually much better than the DM version, so never do the DM version. Also : timing!

Jump C/D, df + A, qcfx2 + A/C Tap punch button. Jumping punch/kick, Age Omote followed by Dan Da Dan. Tap the punch buttons for more damage.

Jump C/D, stand C, qcfx2 + A/C Tap punch button. Jumping punch/kick, standing double punch, followed by Dan Da Dan. Tap the punch buttons for more damage.