JoJo's Bizarre Adventure: Heritage for the Future: Difference between revisions

From SuperCombo Wiki
No edit summary
(Three of the links were dead (the two Capcom website links and the SQ playlist), two leading to Capcom site 404s and the third having no server, so I went ahead and removed them since it's pretty obvious they won't be coming back.)
 
(158 intermediate revisions by 39 users not shown)
Line 1: Line 1:
[[Image:Jojo01.jpg|frame|right|Cover of the Dreamcast version of the game.]]
{{Infobox Game
 
| gamename    = JoJo's Bizarre Adventure: Heritage for the Future
| abbreviation = HFTF
| image        = Dreamcast-cover.jpg
| developer    = Capcom
| system      = CPS-III<br>NA: 1998<br>JP: December 21st, 1998<br>EU: 1999<br>AS: 1999
| system2      = Heritage for the Future'<br>JP: September 25th, 1999<br>NA: September 24th, 1999
| system3      = Playstation 1<br>JP: October 14th 1999<br>NA: March 31st 2000<br>EU: 2000
| system4      = Dreamcast<br>JP: November 25th 1999<br>NA: April 2000<br>EU: 2000
| system5      = Playstation 3<br>WW: August 21st 2012<br>EU: August 22nd 2012
| system6      = XBOX 360<br>WW: August 22nd 2012
| netcode      = FightCade2 (PC)<br>GGPOZ (PC)<br>GGPO (Android)<br>HDR classic mode (PS3/XBox360)
}}
[[Image:hftf-css-smaller.png|middle|Character Selection]]
[[Image:hftf-gameplay-small.png|middle|Gameplay]]
[[Image:hftf-vs-smaller.png|middle|Versus Screen]]


==Introduction==
==Introduction==
Based on Part Three of the manga of the same name, JoJo's adds a twist to the action through the use of each characters' "Stand", a supernatural ability or being unique to each character. The game seems like a more ground-focused take on the Marvel vs. formula (There's a good reason for this.), and uses the three-button control scheme seen in more recent games like [[Akatsuki Blitzkampf]].


Though the Dreamcast version is the more accurate port, the Playstation version is still a decent game in its own right.
'''''JoJo's Bizarre Adventure''''' (ジョジョの奇妙な冒険 ''JoJo no Kimyō na Bōken'') is the name commonly given to any one of the versions and ports of a fighting game developed by Capcom based on Part 3, ''Stardust Crusaders''.
==Gameplay==
'''Controls''':
:A1: Light Attack
:A2: Medium Attack
:A3: Heavy Attack
:S: Stand


'''Character Types:'''
It was originally released in arcades in 1998 on the CPS-3 board; this version known outside Japan as '''''JoJo's Venture'''''. An updated version of the game was released in 1999 as '''''JoJo's Bizarre Adventure: Heritage for the Future''''' (ジョジョの奇妙な冒険 未来への遺産 ''JoJo no Kimyō na Bōken Mirai e no Isan''), becoming the sixth and last game released for the board.
:Active Stand: Characters that can activate a Stand that can fight with/in place of character.
:Weapon Stand: Characters that utilize their Stand as a weapon.
:Passive/no Stand: Characters that have no Stand meter, and Stand activation utilized as an extra attack. They are always considered to have their Stand off.)


'''Special Actions:'''
This game uses a unique version of the three button control scheme. Characters have a light, medium, and heavy attack. There's also the stand button (noted as S) that will either summon a characters stand or perform a special action depending on which character you use. Characters who can activate their stand with the stand button receive additional attacks and variations of their specials and those with an always active stand can use their stand to assist them.
:Dash: Double tap forward, while holding forward on the second tap: Character will run toward the opponent.  
:Advanced Guard: A1+A2+A3 (while blocking an attack): This action pushes an attacking opponent back further than normally blocking.
:Dodge: A1+A2+A3: Character will preform an evasive maneuver toward the opponent, where attacks, excluding throws, will not hit them.  (Stand must be off, with one exception, Joseph Jostar)
:Throw: A3+Forward or Back (next to opponent): Character will grab and preform damage to the opponent. The opponent will be tossed a distance to the left or right depending on the character using Throw.
:Stand Attack: QCF+S: (Stand must be off)
:Tandem Attack: QCB+S: When used by Active Stand users, you have a limited amount of time to input commands for what your Stand will preform when the input period is over. Your Stand will become independent of your character and will rush forward, and while your Stand is preforming attacks, you retain control of your Character, who can still attack. When used by Weapon Stand users, the attack is similar to Custom Combos seen in the Street Fighter Alpha series, in which you input attacks with little to no delay in between attacks. (Passive/No Stand users cannot preform Tandem attacks.)
:Double Jump: Press Up again while jumping (Stand must be on to preform)
==Basic Strategy/Tips==
'''Stands'''
*Learning to use your Stand wisely is an important part of gameplay. Active Stand users have bonuses granted to them with their Stand on. While your Stand is out, you suffer no chip damage from Normal, Special, and Super moves, with the exception of Throws. You gain extra mobility in the air from Double Dump, your attacks do more damage, and you also suffer less damage from attacking opponents. Furthermore, some Super moves cannot be used without your Stand on. However, Having your Stand on also has it's drawbacks.  


*Of course, footsies are very important in this game.
Though the Dreamcast version is the more accurate port, the Playstation version is still a decent game in its own right.


*Learn how each character works so you can use their weaknesses against them.
==Platforms==
* '''Fightcade2 :''' [https://www.fightcade.com/ Link] Primary and most popular platform for HFTF right now.
* '''GGPOZ:''' [https://www.ggpoz.com/ Link] Online arcade platform using GGPO Skullgirls netcode.
* '''GGPO (Android):''' [https://play.google.com/store/apps/details?id=com.ggpoz.app Link] Online arcade platform for Android using GGPO netcode.


*Tandem Attack is useful, but not to be abused. Choose your moment carefully.
==Gameplay==


*In order to reduce chip damage, bring out your Stand before blocking.
=== <big>Character Types</big> ===
=== '''Active Stand''' ===
''Characters with Active Stand: Jotaro, DIO, Midler, Kakyoin, New Kakyoin, Vanilla Ice, Boss Ice Avdol, Polnareff, Iggy, Devo (Remote only)<br>''
Active Stand characters are usually considered to be the strongest Character Type in the game, with access to the best tools such as Tandems and Double Jumps.<br>
In Stand ON, as an Active Stand character, you gain access to following new tools:
*Double Jump - Press or tap 7/8/9 while Jumping
*Airdashes - Press 44/66 while Jumping (Kakyoin, New Kakyoin, Vanilla Ice, Iggy)
*Remote Mode - Press 236S in Stand OFF, or 6AA in Stand ON (Kakyoin, New Kakyoin, Avdol, Polnareff, Devo)
*Tandem Super - Press 214S, during a Tandem flash, you can perform any move which will later come out once the flash is over. Gives a lot of i-frames as well.
*Avoiding Chip - Characters in Stand ON will avoid Chip Damage at the cost of their Stand Gauge.
*Back Hyperhops - Allows your character to hyperhop backwards, but takes away the forward hyperhop.
*Triple Jump - Exclusive to Remote Mode, gives you an extra jump by pressing 7/8/9 in the air.


*OCF+S is a necessity during close quarters combat or in the middle of a combo if you want to bring out your stand without any sort of lag.
Devo is quite unique among other Active Stands, as activating Stand ON will always put him into Remote Mode.


**For example: "Jotaro: j.A3, s.A3, QCF+S"
=== '''Weapon Stand''' ===
''Characters with Weapon Stand: Chaka, Old Joseph, Alessi<br>''
Weapon Stand characters gain access to way less new tools compared to Active Stand, but have a unique Custom Combo super.<br>
In Stand ON, as a Weapon Stand character, you gain access to following new tools:
*Custom Combo - Press 214S, after a super flash, your character starts rushing forward and is able to chain moves more freely. Gives decent amount of i-frames before the first attack.
*Avoiding Chip - Characters in Stand ON will avoid Chip Damage at the cost of their Stand Gauge.
*Back Hyperhops - Allows your character to hyperhop backwards, but takes away the forward hyperhop.


*Countering is definitely useful, but can easily be abused. It doesn't use any meter so you can do it as many times as you like.
=== '''Passive Stand''' ===
''Characters with Passive Stand: Petshop, Shadow DIO, Rubber Soul, Hol Horse, Young Joseph, Khan, Black Polnareff, Mariah, Hoingo and Death 13<br>''
Generally the weakest (with some exceptions) Stand Type, Passive Stand characters don't have a Stand ON mode and have no ways of negating Chip Damage, as well as lack mechanics similar to Custom Combos or Tandems.<br>
The only unique thing that Passive characters possess, though, is the fact that their S button acts as a separate moves button, kind of like Drive Attacks from Blazblue series.


==Characters==
==Characters==
'''Active Stand'''
===Active Stand===
:[[Jotaro Kujo (JoJo)]]
:[[Image:60%.gif]] [[JoJo%27s Bizarre Adventure: Heritage for the Future/Jotaro|Jotaro]]
:[[Muhammed Abdul]]
:[[Image:80%.gif]] [[JoJo%27s Bizarre Adventure: Heritage for the Future/Avdol|Avdol]]
:[[Kakyouin Noriaki]]
:[[Image:100%.gif]] [[JoJo%27s Bizarre Adventure: Heritage for the Future/Kakyoin|Kakyoin]]
:[[Jean Pierre Polnareff]]
:[[Image:100%.gif]] [[JoJo%27s Bizarre Adventure: Heritage for the Future/Polnareff|Polnareff]]
:[[Dio]]
:[[Image:80%.gif]] [[JoJo%27s Bizarre Adventure: Heritage for the Future/DIO|DIO]]
:[[D'Bo]]
:[[Image:100%.gif]] [[JoJo%27s Bizarre Adventure: Heritage for the Future/Devo|Devo]]
:[[Iggy]]
:[[Image:80%.gif]] [[JoJo%27s Bizarre Adventure: Heritage for the Future/Iggy|Iggy]]
:[[Midler]]
:[[Image:60%.gif]] [[JoJo%27s Bizarre Adventure: Heritage for the Future/Midler|Midler]]
:[[Vanilla Ice]]
:[[Image:100%.gif]] [[JoJo%27s Bizarre Adventure: Heritage for the Future/Vanilla Ice|Vanilla Ice]]
:[[New Kakyoin]]
:[[Image:100%.gif]] [[JoJo%27s Bizarre Adventure: Heritage for the Future/New Kakyoin|New Kakyoin]]


'''Weapon Stand'''
===Weapon Stand===
:[[Alessi]]
:[[Image:40%.gif]] [[JoJo%27s Bizarre Adventure: Heritage for the Future/Alessi|Alessi]]
:[[Chaka]]
:[[Image:100%.gif]] [[JoJo%27s Bizarre Adventure: Heritage for the Future/Chaka|Chaka]]
:[[Joseph Joestar]]
:[[Image:60%.gif]] [[JoJo%27s Bizarre Adventure: Heritage for the Future/Old Joseph|Old Joseph]]


'''Passive/No Stand'''
===Passive/No Stand===


:[[Mariah]]
:[[Image:50%.gif]] [[JoJo%27s Bizarre Adventure: Heritage for the Future/Mariah|Mariah]]
:[[Hol Horse]]
:[[Image:40%.gif]] [[JoJo%27s Bizarre Adventure: Heritage for the Future/Hol Horse|Hol Horse]]
:[[Pet Shop]]
:[[Image:80%.gif]] [[JoJo%27s Bizarre Adventure: Heritage for the Future/Petshop|Petshop]]
:[[Black Polnareff]]
:[[Image:60%.gif]] [[JoJo%27s Bizarre Adventure: Heritage for the Future/Black Polnareff|Black Polnareff]]
:[[Kahn]]
:[[Image:100%.gif]] [[JoJo%27s Bizarre Adventure: Heritage for the Future/Khan|Khan]]
:[[Hol Horse & Boingo]]
:[[Image:50%.gif]] [[JoJo%27s Bizarre Adventure: Heritage for the Future/Boingo|Hol & Boingo]]
:[[Rubber Soul]]
:[[Image:50%.gif]] [[JoJo%27s Bizarre Adventure: Heritage for the Future/Rubber Soul|Rubber Soul]]
:[[Shadow Dio]]
:[[Image:80%.gif]] [[JoJo%27s Bizarre Adventure: Heritage for the Future/Shadow Dio|Shadow Dio]]
:[[JoJo (Young Joseph)]]
:[[Image:100%.gif]] [[JoJo%27s Bizarre Adventure: Heritage for the Future/Young Joseph|Young Joseph]]


== Game Versions ==
*[[Arcade (CPS3) (NW)|Arcade (CPS3)]]
*[[Playstation (NW)|Playstation]]
*[[Dreamcast (NW)|Dreamcast]]
==Links==
==Links==
*[http://www.capcom.co.jp/newproducts/arcade/jojo-m/index.html JoJo's Bizarre Adventure Official Arcade site (Japanese)]
*[https://www.youtube.com/playlist?list=PLIW4jlxO_nrgs7ezuDtt7imqGnC4Pu5vu Japanese matches playlist by Giotto]
*[http://www.capcom.co.jp/newproducts/arcade/jojo-m/system/index.html System Information (Japanese)]
*[https://docs.google.com/spreadsheets/d/1g2GlAINsf-B3Fa7urK0N5kEw7sWLa9aGCR6A8EMrfeA/edit#gid=0 A google doc with WJ's tweets, sorted by date and given titles]
*[http://arichon.sakura.ne.jp/jojo/cm.htm 25 combo videos by SQ (Japanese)]
 
{{NavboxHFTF}}


{{JJBA}}
[[Category:JoJo's Bizarre Adventure]]
[[Category:JoJo's Bizarre Adventure]]
'''Bold text'''

Latest revision as of 13:45, 22 June 2024

JoJo's Bizarre Adventure: Heritage for the Future
(HFTF)
Dreamcast-cover.jpg
Developers

Capcom

Systems

CPS-III
NA: 1998
JP: December 21st, 1998
EU: 1999
AS: 1999

Heritage for the Future'
JP: September 25th, 1999
NA: September 24th, 1999
Playstation 1
JP: October 14th 1999
NA: March 31st 2000
EU: 2000
Dreamcast
JP: November 25th 1999
NA: April 2000
EU: 2000
Playstation 3
WW: August 21st 2012
EU: August 22nd 2012
XBOX 360
WW: August 22nd 2012
Online Play

FightCade2 (PC)
GGPOZ (PC)
GGPO (Android)
HDR classic mode (PS3/XBox360)

Character Selection Gameplay Versus Screen

Introduction

JoJo's Bizarre Adventure (ジョジョの奇妙な冒険 JoJo no Kimyō na Bōken) is the name commonly given to any one of the versions and ports of a fighting game developed by Capcom based on Part 3, Stardust Crusaders.

It was originally released in arcades in 1998 on the CPS-3 board; this version known outside Japan as JoJo's Venture. An updated version of the game was released in 1999 as JoJo's Bizarre Adventure: Heritage for the Future (ジョジョの奇妙な冒険 未来への遺産 JoJo no Kimyō na Bōken Mirai e no Isan), becoming the sixth and last game released for the board.

This game uses a unique version of the three button control scheme. Characters have a light, medium, and heavy attack. There's also the stand button (noted as S) that will either summon a characters stand or perform a special action depending on which character you use. Characters who can activate their stand with the stand button receive additional attacks and variations of their specials and those with an always active stand can use their stand to assist them.

Though the Dreamcast version is the more accurate port, the Playstation version is still a decent game in its own right.

Platforms

  • Fightcade2 : Link Primary and most popular platform for HFTF right now.
  • GGPOZ: Link Online arcade platform using GGPO Skullgirls netcode.
  • GGPO (Android): Link Online arcade platform for Android using GGPO netcode.

Gameplay

Character Types

Active Stand

Characters with Active Stand: Jotaro, DIO, Midler, Kakyoin, New Kakyoin, Vanilla Ice, Boss Ice Avdol, Polnareff, Iggy, Devo (Remote only)
Active Stand characters are usually considered to be the strongest Character Type in the game, with access to the best tools such as Tandems and Double Jumps.
In Stand ON, as an Active Stand character, you gain access to following new tools:

  • Double Jump - Press or tap 7/8/9 while Jumping
  • Airdashes - Press 44/66 while Jumping (Kakyoin, New Kakyoin, Vanilla Ice, Iggy)
  • Remote Mode - Press 236S in Stand OFF, or 6AA in Stand ON (Kakyoin, New Kakyoin, Avdol, Polnareff, Devo)
  • Tandem Super - Press 214S, during a Tandem flash, you can perform any move which will later come out once the flash is over. Gives a lot of i-frames as well.
  • Avoiding Chip - Characters in Stand ON will avoid Chip Damage at the cost of their Stand Gauge.
  • Back Hyperhops - Allows your character to hyperhop backwards, but takes away the forward hyperhop.
  • Triple Jump - Exclusive to Remote Mode, gives you an extra jump by pressing 7/8/9 in the air.

Devo is quite unique among other Active Stands, as activating Stand ON will always put him into Remote Mode.

Weapon Stand

Characters with Weapon Stand: Chaka, Old Joseph, Alessi
Weapon Stand characters gain access to way less new tools compared to Active Stand, but have a unique Custom Combo super.
In Stand ON, as a Weapon Stand character, you gain access to following new tools:

  • Custom Combo - Press 214S, after a super flash, your character starts rushing forward and is able to chain moves more freely. Gives decent amount of i-frames before the first attack.
  • Avoiding Chip - Characters in Stand ON will avoid Chip Damage at the cost of their Stand Gauge.
  • Back Hyperhops - Allows your character to hyperhop backwards, but takes away the forward hyperhop.

Passive Stand

Characters with Passive Stand: Petshop, Shadow DIO, Rubber Soul, Hol Horse, Young Joseph, Khan, Black Polnareff, Mariah, Hoingo and Death 13
Generally the weakest (with some exceptions) Stand Type, Passive Stand characters don't have a Stand ON mode and have no ways of negating Chip Damage, as well as lack mechanics similar to Custom Combos or Tandems.
The only unique thing that Passive characters possess, though, is the fact that their S button acts as a separate moves button, kind of like Drive Attacks from Blazblue series.

Characters

Active Stand

60%.gif Jotaro
80%.gif Avdol
100%.gif Kakyoin
100%.gif Polnareff
80%.gif DIO
100%.gif Devo
80%.gif Iggy
60%.gif Midler
100%.gif Vanilla Ice
100%.gif New Kakyoin

Weapon Stand

40%.gif Alessi
100%.gif Chaka
60%.gif Old Joseph

Passive/No Stand

50%.gif Mariah
40%.gif Hol Horse
80%.gif Petshop
60%.gif Black Polnareff
100%.gif Khan
50%.gif Hol & Boingo
50%.gif Rubber Soul
80%.gif Shadow Dio
100%.gif Young Joseph

Links

Game Navigation

General
Controls
System Info
In-depth System Info
FAQ
Active
Avdol
Devo
DIO
Iggy
Jotaro
Kakyoin
Midler
New Kakyoin
Polnareff
Vanilla Ice
Weapon
Alessi
Chaka
Old Joseph
Passive
Black Polnareff
Boingo
Hol Horse
Khan
Mariah
Petshop
Rubber Soul
Shadow Dio
Young Joseph