ReckyDaGuy (talk | contribs) (added tooltips explaining random damage values) |
m (→Sumo Smash) |
||
(51 intermediate revisions by the same user not shown) | |||
Line 26: | Line 26: | ||
===Standing Normals=== | ===Standing Normals=== | ||
===== <span class="invisible-header"> | ===== <span class="invisible-header">cllp</span> ===== | ||
{{MoveData | {{MoveData | ||
| name = Close Jab | | name = Close Jab | ||
Line 46: | Line 46: | ||
|total = 9 | |total = 9 | ||
|frameAdv = +8 | |frameAdv = +8 | ||
|actrange = 0 | |actrange = 0~32 | ||
|meter = 2/1 | |meter = 2/1 | ||
|description= A quick palm thrust. | |description= A quick palm thrust. | ||
Line 135: | Line 135: | ||
|total = 12 | |total = 12 | ||
|frameAdv = +11 | |frameAdv = +11 | ||
|actrange = 0 | |actrange = 0~32 | ||
|meter = 4/3 | |meter = 4/3 | ||
|description= Another palm strike. | |description= Another palm strike. | ||
Line 218: | Line 218: | ||
|guard = Mid | |guard = Mid | ||
|startup= 7 | |startup= 7 | ||
|active= 7 (5/2) | |active= 7 (5 / 2) | ||
|recovery= 18 | |recovery= 18 | ||
|total = 32 | |total = 32 | ||
|frameAdv = -3/+2 | |frameAdv = -3 / +2 | ||
|actrange = 0 | |actrange = 0~48 | ||
|meter = 5/4 | |meter = 5/4 | ||
|description= A chop with a huge arc. | |description= A chop with a huge arc. | ||
Line 234: | Line 234: | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-clhp"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-clhp"> | ||
'''Startup/Active:''' | |||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_stcljab1&6_stfarjab1&5_stclstrng1&6_stfarstrng1&7_stclfrc1&9_stfarfrc1_stclshrt1&8_stfarshrt1_stclfrwrd1&8_stfarfrwrdt1_stclrh1&9_stfarrh1&9.png}} |{{STDiagramImageCell| 1 | EHonda_stclfrc2&8.png}} |{{STDiagramImageCell| 1 | EHonda_stclfrc3.png}} |{{STDiagramImageCell| 1 | EHonda_stclfrc4.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_stcljab1&6_stfarjab1&5_stclstrng1&6_stfarstrng1&7_stclfrc1&9_stfarfrc1_stclshrt1&8_stfarshrt1_stclfrwrd1&8_stfarfrwrdt1_stclrh1&9_stfarrh1&9.png}} |{{STDiagramImageCell| 1 | EHonda_stclfrc2&8.png}} |{{STDiagramImageCell| 1 | EHonda_stclfrc3.png}} |{{STDiagramImageCell| 1 | EHonda_stclfrc4.png}} | ||
Line 244: | Line 242: | ||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan | 2 | 7}} |{{STDiagramCellColSpan | 2 | 7}} | {{STDiagramCell| Simplified}} |{{STDiagramCellColSpan | 2 | 7}} |{{STDiagramCellColSpan | 2 | 7}} | ||
|} | |} | ||
'''Recovery:''' | |||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_stclfrc5.png}} |{{STDiagramImageCell| 1 | EHonda_stclfrc6.png}} |{{STDiagramImageCell| 1 | EHonda_stclfrc7.png}} |{{STDiagramImageCell| 1 | EHonda_stclfrc2&8.png}} |{{STDiagramImageCell| 1 | EHonda_stcljab1&6_stfarjab1&5_stclstrng1&6_stfarstrng1&7_stclfrc1&9_stfarfrc1_stclshrt1&8_stfarshrt1_stclfrwrd1&8_stfarfrwrdt1_stclrh1&9_stfarrh1&9.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_stclfrc5.png}} |{{STDiagramImageCell| 1 | EHonda_stclfrc6.png}} |{{STDiagramImageCell| 1 | EHonda_stclfrc7.png}} |{{STDiagramImageCell| 1 | EHonda_stclfrc2&8.png}} |{{STDiagramImageCell| 1 | EHonda_stcljab1&6_stfarjab1&5_stclstrng1&6_stfarstrng1&7_stclfrc1&9_stfarfrc1_stclshrt1&8_stfarshrt1_stclfrwrd1&8_stfarfrwrdt1_stclrh1&9_stfarrh1&9.png}} | ||
Line 255: | Line 250: | ||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan | 5 | 18}} | {{STDiagramCell| Simplified}} |{{STDiagramCellColSpan | 5 | 18}} | ||
|} | |} | ||
</div> | </div> | ||
Line 289: | Line 285: | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-frhp"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-frhp"> | ||
'''Startup/Active:''' | |||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_stcljab1&6_stfarjab1&5_stclstrng1&6_stfarstrng1&7_stclfrc1&9_stfarfrc1_stclshrt1&8_stfarshrt1_stclfrwrd1&8_stfarfrwrdt1_stclrh1&9_stfarrh1&9.png}} |{{STDiagramImageCell| 1 | EHonda_stfarfrc2.png}} |{{STDiagramImageCell| 1 | EHonda_stfarfrc3.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_stcljab1&6_stfarjab1&5_stclstrng1&6_stfarstrng1&7_stclfrc1&9_stfarfrc1_stclshrt1&8_stfarshrt1_stclfrwrd1&8_stfarfrwrdt1_stclrh1&9_stfarrh1&9.png}} |{{STDiagramImageCell| 1 | EHonda_stfarfrc2.png}} |{{STDiagramImageCell| 1 | EHonda_stfarfrc3.png}} | ||
Line 298: | Line 293: | ||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan | 2 | 8}} |{{STDiagramCell| 4}} | {{STDiagramCell| Simplified}} |{{STDiagramCellColSpan | 2 | 8}} |{{STDiagramCell| 4}} | ||
|} | |} | ||
'''Recovery:''' | |||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_stfarfrc4&6.png}} |{{STDiagramImageCell| 1 | EHonda_stfarfrc5.png}} |{{STDiagramImageCell| 1 | EHonda_stfarfrc4&6.png}} |{{STDiagramImageCell| 1 | EHonda_stfarfrc7.png}} |{{STDiagramImageCell| 1 | EHonda_stfarfrc8.png}} |{{STDiagramImageCell| 1 | EHonda_stfarfrc9_stfarshrt7_stfarfrwrd7.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_stfarfrc4&6.png}} |{{STDiagramImageCell| 1 | EHonda_stfarfrc5.png}} |{{STDiagramImageCell| 1 | EHonda_stfarfrc4&6.png}} |{{STDiagramImageCell| 1 | EHonda_stfarfrc7.png}} |{{STDiagramImageCell| 1 | EHonda_stfarfrc8.png}} |{{STDiagramImageCell| 1 | EHonda_stfarfrc9_stfarshrt7_stfarfrwrd7.png}} | ||
Line 334: | Line 325: | ||
|total = 12 | |total = 12 | ||
|frameAdv = +5 | |frameAdv = +5 | ||
|actrange = 0 | |actrange = 0~11 | ||
|meter = 2/1 | |meter = 2/1 | ||
|description= A knee strike. | |description= A knee strike. | ||
Line 369: | Line 360: | ||
|dizzy= 0~5 | |dizzy= 0~5 | ||
|dizzytime= 40 | |dizzytime= 40 | ||
|cancel = | |cancel = None | ||
|guard = Mid | |guard = Mid | ||
|startup= 10 | |startup= 10 | ||
Line 418: | Line 409: | ||
|total = 16 | |total = 16 | ||
|frameAdv = +8 | |frameAdv = +8 | ||
|actrange = 0 | |actrange = 0~11 | ||
|meter = 4/3 | |meter = 4/3 | ||
|description= Close Short except you can't cancel it and it's slower. | |description= Close Short except you can't cancel it and it's slower. | ||
Line 463: | Line 454: | ||
|recovery= 10 | |recovery= 10 | ||
|total = 26 | |total = 26 | ||
|frameAdv = -1 | |frameAdv = -1 / +2(+1) | ||
|actrange = 12+ | |actrange = 12+ | ||
|meter = 4/3 | |meter = 4/3 | ||
Line 509: | Line 500: | ||
|recovery= 18 | |recovery= 18 | ||
|total = 34 | |total = 34 | ||
|frameAdv = -4 | |frameAdv = -4 / -1(-2) | ||
|actrange = N/A | |actrange = N/A | ||
|meter = 5/4 | |meter = 5/4 | ||
Line 523: | Line 514: | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-frhk"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-frhk"> | ||
'''Startup/Active:''' | |||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_stcljab1&6_stfarjab1&5_stclstrng1&6_stfarstrng1&7_stclfrc1&9_stfarfrc1_stclshrt1&8_stfarshrt1_stclfrwrd1&8_stfarfrwrdt1_stclrh1&9_stfarrh1&9.png}} |{{STDiagramImageCell| 1 | EHonda_stclshrt2&7_stclfrwrd2&7_stclrh2&8_stfarrh2&8.png}} |{{STDiagramImageCell| 1 | EHonda_stclshrt3&6_stclfrwrd3&6_stclrh3&7_stfarrh3&7.png}} |{{STDiagramImageCell| 1 | EHonda_stclrh4_stfarrh4.png}} |{{STDiagramImageCell| 1 | EHonda_stclrh5_stfarrh5.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_stcljab1&6_stfarjab1&5_stclstrng1&6_stfarstrng1&7_stclfrc1&9_stfarfrc1_stclshrt1&8_stfarshrt1_stclfrwrd1&8_stfarfrwrdt1_stclrh1&9_stfarrh1&9.png}} |{{STDiagramImageCell| 1 | EHonda_stclshrt2&7_stclfrwrd2&7_stclrh2&8_stfarrh2&8.png}} |{{STDiagramImageCell| 1 | EHonda_stclshrt3&6_stclfrwrd3&6_stclrh3&7_stfarrh3&7.png}} |{{STDiagramImageCell| 1 | EHonda_stclrh4_stfarrh4.png}} |{{STDiagramImageCell| 1 | EHonda_stclrh5_stfarrh5.png}} | ||
Line 532: | Line 522: | ||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan | 3 | 8}} |{{STDiagramCell| 3}} |{{STDiagramCell| 5}} | {{STDiagramCell| Simplified}} |{{STDiagramCellColSpan | 3 | 8}} |{{STDiagramCell| 3}} |{{STDiagramCell| 5}} | ||
|} | |} | ||
'''Recovery:''' | |||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_stclrh6_stfarrh6.png}} |{{STDiagramImageCell| 1 | EHonda_stclshrt3&6_stclfrwrd3&6_stclrh3&7_stfarrh3&7.png}} |{{STDiagramImageCell| 1 | EHonda_stclshrt2&7_stclfrwrd2&7_stclrh2&8_stfarrh2&8.png}} |{{STDiagramImageCell| 1 | EHonda_stcljab1&6_stfarjab1&5_stclstrng1&6_stfarstrng1&7_stclfrc1&9_stfarfrc1_stclshrt1&8_stfarshrt1_stclfrwrd1&8_stfarfrwrdt1_stclrh1&9_stfarrh1&9.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_stclrh6_stfarrh6.png}} |{{STDiagramImageCell| 1 | EHonda_stclshrt3&6_stclfrwrd3&6_stclrh3&7_stfarrh3&7.png}} |{{STDiagramImageCell| 1 | EHonda_stclshrt2&7_stclfrwrd2&7_stclrh2&8_stfarrh2&8.png}} |{{STDiagramImageCell| 1 | EHonda_stcljab1&6_stfarjab1&5_stclstrng1&6_stfarstrng1&7_stclfrc1&9_stfarfrc1_stclshrt1&8_stfarshrt1_stclfrwrd1&8_stfarfrwrdt1_stclrh1&9_stfarrh1&9.png}} | ||
Line 547: | Line 534: | ||
===Crouching Normals=== | ===Crouching Normals=== | ||
==== <span class="invisible-header">crlp</span> ==== | ==== <span class="invisible-header">crlp</span> ==== | ||
Line 620: | Line 605: | ||
}} | }} | ||
<span class="mw-customtoggle-crmp" style="color: cyan">Click to toggle detailed hitbox data.</span> | <span class="mw-customtoggle-crmp" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-crmp"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-crmp"> | ||
Line 632: | Line 617: | ||
</div> | </div> | ||
==== <span class="invisible-header">crhp</span> ==== | ==== <span class="invisible-header">crhp</span> ==== | ||
Line 648: | Line 631: | ||
| data = | | data = | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|damage ={{tooltip|text=[2]|hovertext= | |damage ={{tooltip|text=16[2]|hovertext=[2] Random Damage Table: -3 = 3.125%, -2 = 3.125%, -1 = 3.125%, +0 = 46.875%, +1 = 12.5%, +2 = 15.625%, +3 = 6.25%, +4 = 9.375%}} x 2 | ||
|dizzy= 1~7 x 2 | |dizzy= 1~7 x 2 | ||
|dizzytime= 70 x 2 | |dizzytime= 70 x 2 | ||
|cancel = Super/None | |cancel = Super / None | ||
|guard = Mid | |guard = Mid | ||
|startup= 5 | |startup= 5 | ||
Line 657: | Line 640: | ||
|recovery= 11 | |recovery= 11 | ||
|total = 34 | |total = 34 | ||
|frameAdv = -6 | |frameAdv = -6 / +3(+2) | ||
|actrange = N/A | |actrange = N/A | ||
|meter = 5/4 | |meter = 5/4 | ||
Line 667: | Line 650: | ||
}} | }} | ||
<span class="mw-customtoggle-crhp" style="color: cyan">'''Click to toggle detailed hitbox data. | <span class="mw-customtoggle-crhp" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-crhp"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-crhp"> | ||
Line 677: | Line 660: | ||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 2 | 5}} |{{STDiagramCell| 4}} |{{STDiagramCellColSpan | 3 | 6}} | {{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 2 | 5}} |{{STDiagramCell| 4}} |{{STDiagramCellColSpan | 3 | 6}} | ||
|} | |} | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_crfrc7.png}} |{{STDiagramImageCell| 1 | EHonda_crstrng3&5_crfrc6&8.png}} |{{STDiagramImageCell| 1 | EHonda_crstrng2&6_crfrc5&9.png}} |{{STDiagramImageCell| 1 | EHonda_crjab1&5_crstrng1&7_crfrc1&10_crshrt1&5_crfrwrd1&5_crrh1&7.png}} | ||
|- | |- | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 8}} |{{STDiagramCell| 6}} |{{STDiagramCell| 4}} |{{STDiagramCell| 1}} | {{STDiagramCell| Frame Count}} |{{STDiagramCell| 8}} |{{STDiagramCell| 6}} |{{STDiagramCell| 4}} |{{STDiagramCell| 1}} | ||
Line 776: | Line 757: | ||
</div> | </div> | ||
Line 798: | Line 778: | ||
|guard = Low | |guard = Low | ||
|startup = 8 | |startup = 8 | ||
|active = 6 | |active = 6(4)8 | ||
|recovery = 7 | |recovery = 7 | ||
|total = 33 | |total = 33 | ||
|frameAdv = -3/+7 | |frameAdv = Hit: Soft KD<br>Block: -3 / +7 | ||
|actrange = N/A | |actrange = N/A | ||
|meter = 5/4 | |meter = 5/4 | ||
Line 815: | Line 795: | ||
}} | }} | ||
<span class="mw-customtoggle-crhk" style="color: cyan">Click to toggle detailed hitbox data.</span> | <span class="mw-customtoggle-crhk" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-crhk"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-crhk"> | ||
Line 886: | Line 866: | ||
|guard = High | |guard = High | ||
|actrange = N/A | |actrange = N/A | ||
|startup = | |startup = 5 | ||
|active = | |active = 12 | ||
|recovery = N/A | |recovery = N/A | ||
|total = 2+∞ | |total = 2+∞ | ||
Line 902: | Line 882: | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-djlp"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-djlp"> | ||
'''Startup/Active:''' | |||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_njjab1_djjab1&9_njstrng1_djstrng9_njfrc1&7_djfrc1&7_djfrwrd9_djrh9.png}} |{{STDiagramImageCell| 1 | EHonda_njjab2_djjab2&8_njstrng2&8_djstrng2&8.png}} |{{STDiagramImageCell| 1 | EHonda_njjab3_djjab3&7_njstrng7_djstrng7.png}} |{{STDiagramImageCell| 1 | EHonda_djjab4.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_njjab1_djjab1&9_njstrng1_djstrng9_njfrc1&7_djfrc1&7_djfrwrd9_djrh9.png}} |{{STDiagramImageCell| 1 | EHonda_njjab2_djjab2&8_njstrng2&8_djstrng2&8.png}} |{{STDiagramImageCell| 1 | EHonda_njjab3_djjab3&7_njstrng7_djstrng7.png}} |{{STDiagramImageCell| 1 | EHonda_djjab4.png}} | ||
|- | |- | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 1}} |{{STDiagramCell| 2}} |{{STDiagramCell| 2}} |{{STDiagramCell| 12}} | {{STDiagramCell| Frame Count}} |{{STDiagramCell| 1}} |{{STDiagramCell| 2}} |{{STDiagramCell| 2}} |{{STDiagramCell| 12}} | ||
|- | |||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 3 | 5}} |{{STDiagramCell| 12}} | |||
|} | |} | ||
'''Recovery:''' | |||
{{STDiagramHeader}} | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_njjab5_djjab5_njstrng5_djstrng5.png}} |{{STDiagramImageCell| 1 | EHonda_djjab6_njstrng6_djstrng6.png}} |{{STDiagramImageCell| 1 | EHonda_njjab3_djjab3&7_njstrng7_djstrng7.png}} |{{STDiagramImageCell| 1 | EHonda_njjab2_djjab2&8_njstrng2&8_djstrng2&8.png}} |{{STDiagramImageCell| 1 | EHonda_njjab1_djjab1&9_njstrng1_djstrng9_njfrc1&7_djfrc1&7_djfrwrd9_djrh9.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_njjab5_djjab5_njstrng5_djstrng5.png}} |{{STDiagramImageCell| 1 | EHonda_djjab6_njstrng6_djstrng6.png}} |{{STDiagramImageCell| 1 | EHonda_njjab3_djjab3&7_njstrng7_djstrng7.png}} |{{STDiagramImageCell| 1 | EHonda_njjab2_djjab2&8_njstrng2&8_djstrng2&8.png}} |{{STDiagramImageCell| 1 | EHonda_njjab1_djjab1&9_njstrng1_djstrng9_njfrc1&7_djfrc1&7_djfrwrd9_djrh9.png}} | ||
|- | |- | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 8}} |{{STDiagramCell| 4}} |{{STDiagramCell| 4}} |{{STDiagramCell| 4}} |{{STDiagramCell| ∞}} | {{STDiagramCell| Frame Count}} |{{STDiagramCell| 8}} |{{STDiagramCell| 4}} |{{STDiagramCell| 4}} |{{STDiagramCell| 4}} |{{STDiagramCell| ∞}} | ||
|- | |||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 5 | ∞}} | |||
|} | |} | ||
Line 954: | Line 935: | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-njmp"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-njmp"> | ||
'''Startup/Active:''' | |||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_njjab1_djjab1&9_njstrng1_djstrng9_njfrc1&7_djfrc1&7_djfrwrd9_djrh9.png}} |{{STDiagramImageCell| 1 | EHonda_njjab2_djjab2&8_njstrng2&8_djstrng2&8.png}} |{{STDiagramImageCell| 1 | EHonda_njstrng3_djstrng3.png}} |{{STDiagramImageCell| 1 |EHonda_njstrng4.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_njjab1_djjab1&9_njstrng1_djstrng9_njfrc1&7_djfrc1&7_djfrwrd9_djrh9.png}} |{{STDiagramImageCell| 1 | EHonda_njjab2_djjab2&8_njstrng2&8_djstrng2&8.png}} |{{STDiagramImageCell| 1 | EHonda_njstrng3_djstrng3.png}} |{{STDiagramImageCell| 1 |EHonda_njstrng4.png}} | ||
Line 963: | Line 943: | ||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 2 | 7}} |{{STDiagramCellColSpan| 2 | 16}} | {{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 2 | 7}} |{{STDiagramCellColSpan| 2 | 16}} | ||
|} | |} | ||
'''Recovery''' | |||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_njjab5_djjab5_njstrng5_djstrng5.png}} |{{STDiagramImageCell| 1 | EHonda_njjab2_djjab2&8_njstrng2&8_djstrng2&8.png}} |{{STDiagramImageCell| 1 | EHonda_njjab3_djjab3&7_njstrng7_djstrng7.png}} |{{STDiagramImageCell| 1 | EHonda_njjab2_djjab2&8_njstrng2&8_djstrng2&8.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_njjab5_djjab5_njstrng5_djstrng5.png}} |{{STDiagramImageCell| 1 | EHonda_njjab2_djjab2&8_njstrng2&8_djstrng2&8.png}} |{{STDiagramImageCell| 1 | EHonda_njjab3_djjab3&7_njstrng7_djstrng7.png}} |{{STDiagramImageCell| 1 | EHonda_njjab2_djjab2&8_njstrng2&8_djstrng2&8.png}} | ||
Line 1,006: | Line 984: | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-djmp"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-djmp"> | ||
'''Startup/Active:''' | |||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_djstrng1.png}} |{{STDiagramImageCell| 1 | EHonda_njjab2_djjab2&8_njstrng2&8_djstrng2&8.png}} |{{STDiagramImageCell| 1 | EHonda_njstrng3_djstrng3.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_djstrng1.png}} |{{STDiagramImageCell| 1 | EHonda_njjab2_djjab2&8_njstrng2&8_djstrng2&8.png}} |{{STDiagramImageCell| 1 | EHonda_njstrng3_djstrng3.png}} | ||
Line 1,015: | Line 992: | ||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 2 | 7}} |{{STDiagramCell| 8}} | {{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 2 | 7}} |{{STDiagramCell| 8}} | ||
|} | |} | ||
'''Recovery:''' | |||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_djstrng4.png}} |{{STDiagramImageCell| 1 | EHonda_njjab5_djjab5_njstrng5_djstrng5.png}} |{{STDiagramImageCell| 1 | EHonda_djjab6_njstrng6_djstrng6.png}} |{{STDiagramImageCell| 1 | EHonda_njjab3_djjab3&7_njstrng7_djstrng7.png}} |{{STDiagramImageCell| 1 | EHonda_njjab2_djjab2&8_njstrng2&8_djstrng2&8.png}} |{{STDiagramImageCell| 1 | EHonda_njjab1_djjab1&9_njstrng1_djstrng9_njfrc1&7_djfrc1&7_djfrwrd9_djrh9.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_djstrng4.png}} |{{STDiagramImageCell| 1 | EHonda_njjab5_djjab5_njstrng5_djstrng5.png}} |{{STDiagramImageCell| 1 | EHonda_djjab6_njstrng6_djstrng6.png}} |{{STDiagramImageCell| 1 | EHonda_njjab3_djjab3&7_njstrng7_djstrng7.png}} |{{STDiagramImageCell| 1 | EHonda_njjab2_djjab2&8_njstrng2&8_djstrng2&8.png}} |{{STDiagramImageCell| 1 | EHonda_njjab1_djjab1&9_njstrng1_djstrng9_njfrc1&7_djfrc1&7_djfrwrd9_djrh9.png}} | ||
Line 1,103: | Line 1,078: | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_njjab1_djjab1&9_njstrng1_djstrng9_njfrc1&7_djfrc1&7_djfrwrd9_djrh9.png}} |{{STDiagramImageCell| 1 | EHonda_njfrc2&6_djfrc2&6.png}} |{{STDiagramImageCell| 1 | EHonda_njfrc3_djfrc3.png}} |{{STDiagramImageCell| 1 | EHonda_njfrc4_djfrc4.png}} |{{STDiagramImageCell| 1 | EHonda_njfrc5_djfrc5.png}} |{{STDiagramImageCell| 1 | EHonda_njfrc2&6_djfrc2&6.png}} |{{STDiagramImageCell| 1 | EHonda_njjab1_djjab1&9_njstrng1_djstrng9_njfrc1&7_djfrc1&7_djfrwrd9_djrh9.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_njjab1_djjab1&9_njstrng1_djstrng9_njfrc1&7_djfrc1&7_djfrwrd9_djrh9.png}} |{{STDiagramImageCell| 1 | EHonda_njfrc2&6_djfrc2&6.png}} |{{STDiagramImageCell| 1 | EHonda_njfrc3_djfrc3.png}} |{{STDiagramImageCell| 1 | EHonda_njfrc4_djfrc4.png}} |{{STDiagramImageCell| 1 | EHonda_njfrc5_djfrc5.png}} |{{STDiagramImageCell| 1 | EHonda_njfrc2&6_djfrc2&6.png}} |{{STDiagramImageCell| 1 | EHonda_njjab1_djjab1&9_njstrng1_djstrng9_njfrc1&7_djfrc1&7_djfrwrd9_djrh9.png}} | ||
|- | |- | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 3}} |{{STDiagramCell| 4}} |{{STDiagramCell| | {{STDiagramCell| Frame Count}} |{{STDiagramCell| 3}} |{{STDiagramCell| 4}} |{{STDiagramCell| 8}} |{{STDiagramCell| 8}} |{{STDiagramCell| 4}} |{{STDiagramCell| 4}} |{{STDiagramCell| ∞}} | ||
|- | |- | ||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 2 | 7}} |{{STDiagramCell| | {{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 2 | 7}} |{{STDiagramCell| 8}} |{{STDiagramCellColSpan| 4 | ∞}} | ||
|} | |} | ||
</div> | </div> | ||
===== <span class="invisible-header">njlk</span> ===== | ===== <span class="invisible-header">njlk</span> ===== | ||
Line 1,146: | Line 1,120: | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_njshrt1&5_djfrwrd1&5_djrh1&5.png}} |{{STDiagramImageCell| 1 | EHonda_njshrt2&4_djfrwrd2&4_djrh2&4.png}} |{{STDiagramImageCell| 1 | EHonda_njshrt3.png}} |{{STDiagramImageCell| 1 | EHonda_njshrt2&4_djfrwrd2&4_djrh2&4.png}} |{{STDiagramImageCell| 1 | EHonda_njshrt1&5_djfrwrd1&5_djrh1&5.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_njshrt1&5_djfrwrd1&5_djrh1&5.png}} |{{STDiagramImageCell| 1 | EHonda_njshrt2&4_djfrwrd2&4_djrh2&4.png}} |{{STDiagramImageCell| 1 | EHonda_njshrt3.png}} |{{STDiagramImageCell| 1 | EHonda_njshrt2&4_djfrwrd2&4_djrh2&4.png}} |{{STDiagramImageCell| 1 | EHonda_njshrt1&5_djfrwrd1&5_djrh1&5.png}} | ||
|- | |- | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| | {{STDiagramCell| Frame Count}} |{{STDiagramCell| 3}} |{{STDiagramCell| 4}} |{{STDiagramCell| 30}} |{{STDiagramCell| 4}} |{{STDiagramCell| ∞}} | ||
|- | |- | ||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 2 | 7}} |{{STDiagramCell| 30}} |{{STDiagramCellColSpan| 2 | ∞}} | {{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 2 | 7}} |{{STDiagramCell| 30}} |{{STDiagramCellColSpan| 2 | ∞}} | ||
Line 1,228: | Line 1,202: | ||
<span class="mw-customtoggle-jmk" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | <span class="mw-customtoggle-jmk" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-jmk"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-jmk"> | ||
'''Neutral Jump Version''' | *'''Neutral Jump Version:''' | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_njfrwrd1&5_njrh1&5.png}} |{{STDiagramImageCell| 1 | EHonda_njfrwrd2&4_njrh2&4.png}} |{{STDiagramImageCell| 1 | EHonda_njfrwrd3.png}} |{{STDiagramImageCell| 1 | EHonda_njfrwrd2&4_njrh2&4.png}} |{{STDiagramImageCell| 1 | EHonda_njfrwrd1&5_njrh1&5.png}} |{{STDiagramImageCell| 1 | EHonda_njfrwrd6_njrh6.png}} |{{STDiagramImageCell| 1 | EHonda_njfrwrd7_njrh7.png}} |{{STDiagramImageCell| 1 | EHonda_njfrwrd8_njrh8.png}} |{{STDiagramImageCell| 1 | EHonda_njfrwrd9_njrh9.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_njfrwrd1&5_njrh1&5.png}} |{{STDiagramImageCell| 1 | EHonda_njfrwrd2&4_njrh2&4.png}} |{{STDiagramImageCell| 1 | EHonda_njfrwrd3.png}} |{{STDiagramImageCell| 1 | EHonda_njfrwrd2&4_njrh2&4.png}} |{{STDiagramImageCell| 1 | EHonda_njfrwrd1&5_njrh1&5.png}} |{{STDiagramImageCell| 1 | EHonda_njfrwrd6_njrh6.png}} |{{STDiagramImageCell| 1 | EHonda_njfrwrd7_njrh7.png}} |{{STDiagramImageCell| 1 | EHonda_njfrwrd8_njrh8.png}} |{{STDiagramImageCell| 1 | EHonda_njfrwrd9_njrh9.png}} | ||
Line 1,236: | Line 1,210: | ||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 2 | 7}} |{{STDiagramCell| 12}} |{{STDiagramCellColSpan| 6 | ∞}} | {{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 2 | 7}} |{{STDiagramCell| 12}} |{{STDiagramCellColSpan| 6 | ∞}} | ||
|} | |} | ||
'''Diagonal Jump Version''' | |||
*'''Diagonal Jump Version:''' | |||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_njshrt1&5_djfrwrd1&5_djrh1&5.png}} |{{STDiagramImageCell| 1 | EHonda_njshrt2&4_djfrwrd2&4_djrh2&4.png}} |{{STDiagramImageCell| 1 | EHonda_djfrwrd3.png}} |{{STDiagramImageCell| 1 |EHonda_njshrt2&4_djfrwrd2&4_djrh2&4.png}} |{{STDiagramImageCell| 1 |EHonda_njshrt1&5_djfrwrd1&5_djrh1&5.png}} |{{STDiagramImageCell| 1 |EHonda_djfrwrd6_djrh6.png}} |{{STDiagramImageCell| 1 |EHonda_djfrwrd7_djrh7.png}} |{{STDiagramImageCell| 1 |EHonda_djfrwrd8_djrh8.png}} |{{STDiagramImageCell| 1 |EHonda_njjab1_djjab1&9_njstrng1_djstrng9_njfrc1&7_djfrc1&7_djfrwrd9_djrh9.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_njshrt1&5_djfrwrd1&5_djrh1&5.png}} |{{STDiagramImageCell| 1 | EHonda_njshrt2&4_djfrwrd2&4_djrh2&4.png}} |{{STDiagramImageCell| 1 | EHonda_djfrwrd3.png}} |{{STDiagramImageCell| 1 |EHonda_njshrt2&4_djfrwrd2&4_djrh2&4.png}} |{{STDiagramImageCell| 1 |EHonda_njshrt1&5_djfrwrd1&5_djrh1&5.png}} |{{STDiagramImageCell| 1 |EHonda_djfrwrd6_djrh6.png}} |{{STDiagramImageCell| 1 |EHonda_djfrwrd7_djrh7.png}} |{{STDiagramImageCell| 1 |EHonda_djfrwrd8_djrh8.png}} |{{STDiagramImageCell| 1 |EHonda_njjab1_djjab1&9_njstrng1_djstrng9_njfrc1&7_djfrc1&7_djfrwrd9_djrh9.png}} | ||
Line 1,301: | Line 1,277: | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-jhk"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-jhk"> | ||
'''Neutral Jump | *'''Neutral Jump Version:''' | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_njfrwrd1&5_njrh1&5.png}} |{{STDiagramImageCell| 1 | EHonda_njfrwrd2&4_njrh2&4.png}} |{{STDiagramImageCell| 1 | EHonda_njrh3.png}} |{{STDiagramImageCell| 1 | EHonda_njfrwrd2&4_njrh2&4.png}} |{{STDiagramImageCell| 1 | EHonda_njfrwrd1&5_njrh1&5.png}} |{{STDiagramImageCell| 1 | EHonda_njfrwrd6_njrh6.png}} |{{STDiagramImageCell| 1 | EHonda_njfrwrd7_njrh7.png}} |{{STDiagramImageCell| 1 | EHonda_njfrwrd8_njrh8.png}} |{{STDiagramImageCell| 1 | EHonda_njfrwrd9_njrh9.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_njfrwrd1&5_njrh1&5.png}} |{{STDiagramImageCell| 1 | EHonda_njfrwrd2&4_njrh2&4.png}} |{{STDiagramImageCell| 1 | EHonda_njrh3.png}} |{{STDiagramImageCell| 1 | EHonda_njfrwrd2&4_njrh2&4.png}} |{{STDiagramImageCell| 1 | EHonda_njfrwrd1&5_njrh1&5.png}} |{{STDiagramImageCell| 1 | EHonda_njfrwrd6_njrh6.png}} |{{STDiagramImageCell| 1 | EHonda_njfrwrd7_njrh7.png}} |{{STDiagramImageCell| 1 | EHonda_njfrwrd8_njrh8.png}} |{{STDiagramImageCell| 1 | EHonda_njfrwrd9_njrh9.png}} | ||
Line 1,311: | Line 1,286: | ||
|} | |} | ||
*'''Diagonal Jump Version:''' | |||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_njshrt1&5_djfrwrd1&5_djrh1&5.png}} |{{STDiagramImageCell| 1 | EHonda_njshrt2&4_djfrwrd2&4_djrh2&4.png}} |{{STDiagramImageCell| 1 | EHonda_djrh3.png}} |{{STDiagramImageCell| 1 |EHonda_njshrt2&4_djfrwrd2&4_djrh2&4.png}} |{{STDiagramImageCell| 1 |EHonda_njshrt1&5_djfrwrd1&5_djrh1&5.png}} |{{STDiagramImageCell| 1 |EHonda_djfrwrd6_djrh6.png}} |{{STDiagramImageCell| 1 |EHonda_djfrwrd7_djrh7.png}} |{{STDiagramImageCell| 1 |EHonda_djfrwrd8_djrh8.png}} |{{STDiagramImageCell| 1 |EHonda_njjab1_djjab1&9_njstrng1_djstrng9_njfrc1&7_djfrc1&7_djfrwrd9_djrh9.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_njshrt1&5_djfrwrd1&5_djrh1&5.png}} |{{STDiagramImageCell| 1 | EHonda_njshrt2&4_djfrwrd2&4_djrh2&4.png}} |{{STDiagramImageCell| 1 | EHonda_djrh3.png}} |{{STDiagramImageCell| 1 |EHonda_njshrt2&4_djfrwrd2&4_djrh2&4.png}} |{{STDiagramImageCell| 1 |EHonda_njshrt1&5_djfrwrd1&5_djrh1&5.png}} |{{STDiagramImageCell| 1 |EHonda_djfrwrd6_djrh6.png}} |{{STDiagramImageCell| 1 |EHonda_djfrwrd7_djrh7.png}} |{{STDiagramImageCell| 1 |EHonda_djfrwrd8_djrh8.png}} |{{STDiagramImageCell| 1 |EHonda_njjab1_djjab1&9_njstrng1_djstrng9_njfrc1&7_djfrc1&7_djfrwrd9_djrh9.png}} | ||
Line 1,322: | Line 1,298: | ||
</div> | </div> | ||
===Command Normals=== | ===Command Normals=== | ||
Line 1,351: | Line 1,325: | ||
|recovery = 7 | |recovery = 7 | ||
|total = 23 | |total = 23 | ||
|frameAdv = +5 | |frameAdv = +5 / +8(+7) | ||
|actrange = 0 | |actrange = 0~11 | ||
|meter = 4/3 x 2 | |meter = 4/3 x 2 | ||
|description= A two hit knee attack. | |description= A two hit knee attack. | ||
Line 1,364: | Line 1,338: | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-kneeattack"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-kneeattack"> | ||
'''Startup/Active:''' | |||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_knee1&9.png}} |{{STDiagramImageCell| 1 | EHonda_knee2&8.png}} |{{STDiagramImageCell| 1 | EHonda_knee3&7.png}} |{{STDiagramImageCell| 1 | EHonda_knee4.png}} |{{STDiagramImageCell| 1 | EHonda_knee5.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_knee1&9.png}} |{{STDiagramImageCell| 1 | EHonda_knee2&8.png}} |{{STDiagramImageCell| 1 | EHonda_knee3&7.png}} |{{STDiagramImageCell| 1 | EHonda_knee4.png}} |{{STDiagramImageCell| 1 | EHonda_knee5.png}} | ||
Line 1,373: | Line 1,346: | ||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 3 | 10}} |{{STDiagramCell| 3}} |{{STDiagramCell| 3}} | {{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 3 | 10}} |{{STDiagramCell| 3}} |{{STDiagramCell| 3}} | ||
|} | |} | ||
'''Recovery:''' | |||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_knee6.png}} |{{STDiagramImageCell| 1 | EHonda_knee3&7.png}} |{{STDiagramImageCell| 1 | EHonda_knee2&8.png}} |{{STDiagramImageCell| 1 | EHonda_knee1&9.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_knee6.png}} |{{STDiagramImageCell| 1 | EHonda_knee3&7.png}} |{{STDiagramImageCell| 1 | EHonda_knee2&8.png}} |{{STDiagramImageCell| 1 | EHonda_knee1&9.png}} | ||
Line 1,385: | Line 1,356: | ||
</div> | </div> | ||
===== <span class="invisible-header">Sweep Kick</span> ===== | ===== <span class="invisible-header">Sweep Kick</span> ===== | ||
Line 1,406: | Line 1,376: | ||
|recovery = 19 | |recovery = 19 | ||
|total = 35 | |total = 35 | ||
|frameAdv = -3 | |frameAdv = Hit: Soft KD<br>Block: -3 | ||
|actrange = N/A | |actrange = N/A | ||
|meter = 5/4 | |meter = 5/4 | ||
Line 1,418: | Line 1,388: | ||
<span class="mw-customtoggle-sweep" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | <span class="mw-customtoggle-sweep" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-sweep"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-sweep"> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
Line 1,428: | Line 1,396: | ||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 3 | 10}} |{{STDiagramCell| 6}} |{{STDiagramCellColSpan| 3 | 19}} | {{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 3 | 10}} |{{STDiagramCell| 6}} |{{STDiagramCellColSpan| 3 | 19}} | ||
|} | |} | ||
</div> | </div> | ||
===== <span class="invisible-header">Flying Sumo Press</span> ===== | ===== <span class="invisible-header">Flying Sumo Press</span> ===== | ||
Line 1,457: | Line 1,422: | ||
|meter = 4/3 | |meter = 4/3 | ||
|description= A full body slam. | |description= A full body slam. | ||
*Good crossup. Not much priority for frontal jumps though. | *Good crossup. Not much priority for frontal jumps though. | ||
}} | }} | ||
}} | }} | ||
Line 1,476: | Line 1,441: | ||
</div> | </div> | ||
-x64 | |||
==Throws== | ==Throws== | ||
Line 1,483: | Line 1,450: | ||
{{MoveData | {{MoveData | ||
| name = Rice Bale Throw | | name = Rice Bale Throw | ||
| input = cl. 4 | | input = cl. 4/6 + MP<br>cl. {{b}} or {{f}}+{{mp}} | ||
| subtitle = Tawara Nage | | subtitle = Tawara Nage | ||
| image = ssf2t_ehonda_pthrow.png | | image = ssf2t_ehonda_pthrow.png | ||
Line 1,490: | Line 1,457: | ||
| data = | | data = | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|damage = 32 | |damage = {{Tooltip | text=32* | hovertext = 34 if behind in rounds.}} | ||
|dizzy= 7~13 | |dizzy= 7~13 | ||
|dizzytime= 100 | |dizzytime= 100 | ||
|cancel = | |cancel = | ||
|guard = Grab | |guard = Grab | ||
|startup = | |startup = 0 | ||
|active = 1 | |active = 1 | ||
|recovery = Dependent | |recovery = Dependent | ||
|total = | |total = 1 | ||
|frameAdv = N/A | |frameAdv = N/A | ||
|actrange = 64 (from axis) 36 (from throwable box) | |actrange = 64 (from axis)<br>36 (from throwable box) | ||
|description= Honda's one and only normal Throw. | |description= Honda's one and only normal Throw. | ||
*The direction you're holding determines the direction you'll throw in. | *The direction you're holding determines the direction you'll throw in. | ||
Line 1,511: | Line 1,478: | ||
{{MoveData | {{MoveData | ||
| name = Saba Ori | | name = Saba Ori | ||
| input = cl. 4 | | input = cl. 4/6 + HP<br>cl.{{b}} or {{f}}+{{hp}} | ||
| subtitle = | | subtitle = | ||
| image = ssf2t_honda_phold.png | | image = ssf2t_honda_phold.png | ||
Line 1,518: | Line 1,485: | ||
| data = | | data = | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|damage = 26 + 4 | |damage = {{tooltip|text=24*|hovertext=26 if behind in rounds.}} + 4 x n<br>{{tooltip|text=Set amount of hits = 8|hovertext=Added/subtracted through mashing.}} | ||
|dizzy= 0 | |dizzy= 0 | ||
|dizzytime= 0 | |dizzytime= 0 | ||
|cancel = | |cancel = | ||
|guard = Grab | |guard = Grab | ||
|startup = | |startup = 0 | ||
|active = 1 | |active = 1 | ||
|recovery = Dependent | |recovery = Dependent | ||
|total = | |total = 1 | ||
|frameAdv = N/A | |frameAdv = N/A | ||
|invul = N/A | |invul = N/A | ||
|actrange = 64 (from axis) 36 (from throwable box) | |actrange = 64 (from axis)<br>36 (from throwable box) | ||
|juggle = No | |juggle = No | ||
|description= Honda's "bear hug" hold. You'll be using this one the most. | |description= Honda's "bear hug" hold. You'll be using this one the most. | ||
*Untechable (like all holds), does nice damage, and sets up crossup/walk under/tick shenanigans. | *Untechable (like all holds), does nice damage, and sets up crossup/walk under/tick shenanigans. | ||
*In the corner, you can walk under > cr.hk for a crossup, crossup with dj.mk, cr.lp into Oicho, etc. | *In the corner, you can walk under > cr.hk for a crossup, crossup with dj.mk, cr.lp into Oicho, etc. | ||
Line 1,538: | Line 1,504: | ||
*This grab sets up a built-in safejump/crossup against most characters. This won't work on Ryu/Ken, Sagat, and Blanka. This won't crossup against Dee Jay, Claw, and Boxer. | *This grab sets up a built-in safejump/crossup against most characters. This won't work on Ryu/Ken, Sagat, and Blanka. This won't crossup against Dee Jay, Claw, and Boxer. | ||
*Both this and Honda's HK hold loops will whiff if the opponent is close to the corner. | *Both this and Honda's HK hold loops will whiff if the opponent is close to the corner. | ||
}} | }} | ||
}} | }} | ||
Line 1,545: | Line 1,510: | ||
{{MoveData | {{MoveData | ||
| name = Sekkan Keri | | name = Sekkan Keri | ||
| input = cl. 4 | | input = cl. 4/6 + HK<br>cl.{{b}} or{{f}}+{{hk}} | ||
| subtitle = | | subtitle = | ||
| image = ssf2t_honda_khold.png | | image = ssf2t_honda_khold.png | ||
Line 1,552: | Line 1,517: | ||
| data = | | data = | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|damage = 26 + 4 | |damage = {{tooltip|text=24*|hovertext=26 if behind in rounds.}} + 4 x n<br>{{tooltip|text=Set amount of hits = 7|hovertext=Added/subtracted through mashing.}} | ||
|dizzy= 0 | |dizzy= 0 | ||
|dizzytime= 0 | |dizzytime= 0 | ||
|cancel = | |cancel = | ||
|guard = Grab | |guard = Grab | ||
|startup = | |startup = 0 | ||
|active = 1 | |active = 1 | ||
|recovery = Dependent | |recovery = Dependent | ||
|total = | |total = 1 | ||
|frameAdv = N/A | |frameAdv = N/A | ||
|invul = N/A | |invul = N/A | ||
|actrange = 64 (from axis) 36 (from throwable box) | |actrange = 64 (from axis)<br>36 (from throwable box) | ||
|juggle = No | |juggle = No | ||
|description= Honda's Heavy Kick hold. | |description= Honda's Heavy Kick hold. | ||
*You can start a loop against any character with this grab (unless they recover against the corner or hit a breakable object). After a successful grab, jump in with an attack (such as dj.mk) right as the grab ends, and you'll be able to repeat the tick. | *You can start a loop against any character with this grab (unless they recover against the corner or hit a breakable object). After a successful grab, jump in with an attack (such as dj.mk) right as the grab ends, and you'll be able to repeat the tick. | ||
*This loop is not safe on any character with a 3 frame or less reversal, so don't use this against Ken/Chun-Li/Sagat/Blanka unless you know their reversal timing isn't great. | *This loop is not safe on any character with a 3 frame or less reversal, so don't use this against Ken/Chun-Li/Sagat/Blanka unless you know their reversal timing isn't great. | ||
*May not be a safejump against Ryu depending on how he mashes out. | *May not be a safejump against Ryu depending on how he mashes out. | ||
}} | }} | ||
}} | }} | ||
Line 1,583: | Line 1,546: | ||
</div> | </div> | ||
-x64 | |||
==Special Moves== | ==Special Moves== | ||
Line 1,589: | Line 1,553: | ||
{{MoveData | {{MoveData | ||
| name = Hundred Hand Slap | | name = Hundred Hand Slap | ||
| input = {{tooltip|text=Press {{Icon-Capcom|p}} Repeatedly|hovertext=Detailed Input: Pressing a Punch button increases an invisible counter. If the button is not pressed again within 15/12/9f (Jab/Strong/Fierce) of the last press, it resets back to 0. Pressing P while the counter equals 4 | | input = {{tooltip|text=Press {{Icon-Capcom|p}} Repeatedly|hovertext=Detailed Input: (Pressing a Punch button increases an invisible counter. If the button is not pressed again within 15/12/9f (Jab/Strong/Fierce) of the last press, it resets back to 0. Pressing P while the counter equals 4 during a state where the move can come out will start the move. The move will continue as long as you keep pressing the button or until the move's cycle limit is reached)}} | ||
| subtitle = HHS | | subtitle = HHS | ||
| image = EHonda_hhs3.png | | image = EHonda_hhs3.png | ||
Line 1,612: | Line 1,576: | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|version = {{Icon-Capcom|lp}} | |version = {{Icon-Capcom|lp}} | ||
|damage = {{tooltip|text=24[1]/22[1]|hovertext=[1] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 68.75%, +1 = 9.375%, +2 = 9.375%, +3 = 6.25%}} | |damage = {{tooltip|text=24[1] / 22[1]|hovertext=[1] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 68.75%, +1 = 9.375%, +2 = 9.375%, +3 = 6.25%}} | ||
|dizzy= 5~11 | |dizzy= 5~11 | ||
|dizzytime= 100 | |dizzytime= 100 | ||
|cancel = None | |cancel = None | ||
|guard = Mid | |guard = Mid / Low | ||
|startup = 5 | |startup = 5 | ||
|active = {{Tooltip | text=25 + 24* per cycle| hovertext= The last frame of some later cycles are skipped.}} | |active = {{Tooltip | text=25 + 24* per cycle| hovertext= The last frame of some later cycles are skipped.}} | ||
Line 1,629: | Line 1,593: | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|version = {{Icon-Capcom|mp}} | |version = {{Icon-Capcom|mp}} | ||
|damage = {{tooltip|text=26[2]/24[2]|hovertext=[2] Random Damage Table: -3 = 3.125%, -2 = 3.125%, -1 = 3.125%, +0 = 46.875%, +1 = 12.5%, +2 = 15.625%, +3 = 6.25%, +4 = 9.375%}} | |damage = {{tooltip|text=26[2] / 24[2]|hovertext=[2] Random Damage Table: -3 = 3.125%, -2 = 3.125%, -1 = 3.125%, +0 = 46.875%, +1 = 12.5%, +2 = 15.625%, +3 = 6.25%, +4 = 9.375%}} | ||
|dizzy= 5~11 | |dizzy= 5~11 | ||
|dizzytime= 100 | |dizzytime= 100 | ||
|cancel = None | |cancel = None | ||
|guard = Mid | |guard = Mid / Low | ||
|startup = 8 | |startup = 8 | ||
|active = {{Tooltip | text=13 + 12* per cycle| hovertext= The last frame of some later cycles are skipped.}} | |active = {{Tooltip | text=13 + 12* per cycle| hovertext= The last frame of some later cycles are skipped.}} | ||
Line 1,645: | Line 1,609: | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|version = {{Icon-Capcom|hp}} | |version = {{Icon-Capcom|hp}} | ||
|damage = {{tooltip|text=28[3]/26[3]|hovertext=[3] Random Damage Table: -5 = 3.125%, -4 = 3.125%, -3 = 3.125%, -2 = 3.125%, -1 = 3.125%, +0 =37.5%, +2 = 6.25%, +3 = 9.375%, +4 = 12.5%, +5 = 9.375%, +6 = 9.375%}} | |damage = {{tooltip|text=28[3] / 26[3]|hovertext=[3] Random Damage Table: -5 = 3.125%, -4 = 3.125%, -3 = 3.125%, -2 = 3.125%, -1 = 3.125%, +0 =37.5%, +2 = 6.25%, +3 = 9.375%, +4 = 12.5%, +5 = 9.375%, +6 = 9.375%}} | ||
|dizzy= 5~11 | |dizzy= 5~11 | ||
|dizzytime= 100 | |dizzytime= 100 | ||
|cancel = None | |cancel = None | ||
|guard = Mid | |guard = Mid / Low | ||
|startup = 11 | |startup = 11 | ||
|active = {{Tooltip | text=13 + 12* per cycle| hovertext= The last frame of some later cycles are skipped.}} | |active = {{Tooltip | text=13 + 12* per cycle| hovertext= The last frame of some later cycles are skipped.}} | ||
Line 1,657: | Line 1,621: | ||
|actrange = N/A | |actrange = N/A | ||
|meter = 6 | |meter = 6 | ||
|description= Honda unleashes a barrage of hand slaps. | |description= *Can stay active for a maximum of 136 frames. You can replicate this in training mode by pressing HP every 9 frames. | ||
Honda unleashes a barrage of hand slaps. | |||
*Press the Punch button 4 times quickly to pull this move off. Continue mashing to keep the move going. | *Press the Punch button 4 times quickly to pull this move off. Continue mashing to keep the move going. | ||
*The move will fail if you press the button during a state where Honda can't attack (During an attack animation or a jump, for example). If you mash too fast, the move will end prematurely. (This likely won't happen unless you're REALLY good or using Turbo.) | *The move will fail if you press the button during a state where Honda can't attack (During an attack animation or a jump, for example). If you mash too fast, the move will end prematurely. (This likely won't happen unless you're REALLY good or using Turbo.) | ||
Line 1,664: | Line 1,631: | ||
*Each animation cycle loops once, each hitbox being only 1 frame. | *Each animation cycle loops once, each hitbox being only 1 frame. | ||
'''General Strategies''' | '''General Strategies''' | ||
Line 1,679: | Line 1,646: | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-hhs"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-hhs"> | ||
'''Startup:''' | |||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_hhs1&13.png}} |{{STDiagramImageCell| 1 | EHonda_hhs2&9.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_hhs1&13.png}} |{{STDiagramImageCell| 1 | EHonda_hhs2&9.png}} | ||
Line 1,696: | Line 1,662: | ||
{{STDiagramCell| Simplified (Fierce)}} |{{STDiagramCellColSpan| 2 | 11}} | {{STDiagramCell| Simplified (Fierce)}} |{{STDiagramCellColSpan| 2 | 11}} | ||
|} | |} | ||
'''Active:''' | |||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_hhs3.png}} |{{STDiagramImageCell| 1 | EHonda_hhs4.png}} |{{STDiagramImageCell| 1 | EHonda_hhs5.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_hhs3.png}} |{{STDiagramImageCell| 1 | EHonda_hhs4.png}} |{{STDiagramImageCell| 1 | EHonda_hhs5.png}} | ||
Line 1,709: | Line 1,673: | ||
|} | |} | ||
* '''NOTE: '''The first hitbox that comes out when performing this move has 1 extra active frame. | * '''NOTE: '''The first hitbox that comes out when performing this move has 1 extra active frame. | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_hhs6.png}} |{{STDiagramImageCell| 1 | EHonda_hhs7.png}} |{{STDiagramImageCell| 1 | EHonda_hhs8.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_hhs6.png}} |{{STDiagramImageCell| 1 | EHonda_hhs7.png}} |{{STDiagramImageCell| 1 | EHonda_hhs8.png}} | ||
Line 1,720: | Line 1,683: | ||
|} | |} | ||
* '''NOTE 2: '''The last active frame on some animation cycles are skipped. This depends on the frequency of your button presses. | * '''NOTE 2: '''The last active frame on some animation cycles are skipped. This depends on the frequency of your button presses. | ||
'''Recovery:''' | |||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_hhs2&9.png}} |{{STDiagramImageCell| 1 | EHonda_hhs10&12.png}} |{{STDiagramImageCell| 1 | EHonda_hhs11.png}} |{{STDiagramImageCell| 1 | EHonda_hhs10&12.png}} |{{STDiagramImageCell| 1 | EHonda_hhs1&13.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_hhs2&9.png}} |{{STDiagramImageCell| 1 | EHonda_hhs10&12.png}} |{{STDiagramImageCell| 1 | EHonda_hhs11.png}} |{{STDiagramImageCell| 1 | EHonda_hhs10&12.png}} |{{STDiagramImageCell| 1 | EHonda_hhs1&13.png}} | ||
Line 1,738: | Line 1,699: | ||
{{STDiagramCell| Simplified (Fierce)}} |{{STDiagramCellColSpan| 5 | 19}} | {{STDiagramCell| Simplified (Fierce)}} |{{STDiagramCellColSpan| 5 | 19}} | ||
|} | |} | ||
</div> | </div> | ||
Line 1,759: | Line 1,719: | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|version = {{Icon-Capcom|lp}} | |version = {{Icon-Capcom|lp}} | ||
|damage = {{tooltip|text=28[1]|hovertext=[1] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 68.75%, +1 = 9.375%, +2 = 9.375%, +3 = 6.25%}}/{{tooltip|text=28[2]|hovertext=[2] Random Damage Table: -3 = 3.125%, -2 = 3.125%, -1 = 3.125%, +0 = 46.875%, +1 = 12.5%, +2 = 15.625%, +3 = 6.25%, +4 = 9.375%}} | |damage = {{tooltip|text=28[1]|hovertext=[1] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 68.75%, +1 = 9.375%, +2 = 9.375%, +3 = 6.25%}} / {{tooltip|text=28[2]|hovertext=[2] Random Damage Table: -3 = 3.125%, -2 = 3.125%, -1 = 3.125%, +0 = 46.875%, +1 = 12.5%, +2 = 15.625%, +3 = 6.25%, +4 = 9.375%}} | ||
|dizzy= 9~15 | |dizzy= 9~15 | ||
|dizzytime= 100 | |dizzytime= 100 | ||
Line 1,765: | Line 1,725: | ||
|guard = Mid | |guard = Mid | ||
|startup = 8 | |startup = 8 | ||
|active = 28 ( | |active = 28 ((3 / 3) + 22) | ||
|recovery = {{Tooltip | text=25/26| hovertext= 26 on hit, 25 on whiff.}} | |recovery = {{Tooltip | text=25/26| hovertext= 26 on hit, 25 on whiff.}} | ||
|total = {{Tooltip | text=61/62| hovertext= 62 on hit, 61 on whiff.}} | |total = {{Tooltip | text=61/62| hovertext= 62 on hit, 61 on whiff.}} | ||
|frameAdv = -7 | |frameAdv = Hit: Hard KD<br>Block: -17 / -10 / -6(-7) | ||
|actrange = N/A | |actrange = N/A | ||
|meter = 9 | |meter = 9 | ||
|description= Invincible on Frames 1 | |description= *Invincible on Frames 1~11. | ||
}} | }} | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|version = {{Icon-Capcom|mp}} | |version = {{Icon-Capcom|mp}} | ||
|damage = {{tooltip|text=30[2]|hovertext=[2] Random Damage Table: -3 = 3.125%, -2 = 3.125%, -1 = 3.125%, +0 = 46.875%, +1 = 12.5%, +2 = 15.625%, +3 = 6.25%, +4 = 9.375%}}/{{tooltip|text=30[3]|hovertext=[3] Random Damage Table: -5 = 3.125%, -4 = 3.125%, -3 = 3.125%, -2 = 3.125%, -1 = 3.125%, +0 =37.5%, +2 = 6.25%, +3 = 9.375%, +4 = 12.5%, +5 = 9.375%, +6 = 9.375%}} | |damage = {{tooltip|text=30[2]|hovertext=[2] Random Damage Table: -3 = 3.125%, -2 = 3.125%, -1 = 3.125%, +0 = 46.875%, +1 = 12.5%, +2 = 15.625%, +3 = 6.25%, +4 = 9.375%}} / {{tooltip|text=30[3]|hovertext=[3] Random Damage Table: -5 = 3.125%, -4 = 3.125%, -3 = 3.125%, -2 = 3.125%, -1 = 3.125%, +0 =37.5%, +2 = 6.25%, +3 = 9.375%, +4 = 12.5%, +5 = 9.375%, +6 = 9.375%}} | ||
|dizzy= 9~15 | |dizzy= 9~15 | ||
|dizzytime= 100 | |dizzytime= 100 | ||
Line 1,782: | Line 1,742: | ||
|guard = Mid | |guard = Mid | ||
|startup = 11 | |startup = 11 | ||
|active = 27 (2 | |active = 27 (2 + 25) | ||
|recovery = {{Tooltip | text=25/26| hovertext= 26 on hit, 25 on whiff.}} | |recovery = {{Tooltip | text=25/26| hovertext= 26 on hit, 25 on whiff.}} | ||
|total = {{Tooltip | text=63/64| hovertext= 64 on hit, 63 on whiff.}} | |total = {{Tooltip | text=63/64| hovertext= 64 on hit, 63 on whiff.}} | ||
|frameAdv = -7 | |frameAdv = Hit: Hard KD<br>Block: -9 / -6(-7) | ||
|actrange = N/A | |actrange = N/A | ||
|meter = 9 | |meter = 9 | ||
|description= Invincible on Frames 1 | |description= *Invincible on Frames 1~11. | ||
}} | }} | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|version = {{Icon-Capcom|hp}} | |version = {{Icon-Capcom|hp}} | ||
|damage = {{tooltip|text=32[3]|hovertext=[3] Random Damage Table: -5 = 3.125%, -4 = 3.125%, -3 = 3.125%, -2 = 3.125%, -1 = 3.125%, +0 =37.5%, +2 = 6.25%, +3 = 9.375%, +4 = 12.5%, +5 = 9.375%, +6 = 9.375%}}/{{tooltip|text=32[4]|hovertext=[4] Random Damage Table: -5 = 6.25%, -4 = 6.25%, -3 = 3.125%, +0 = 46.875%, +4 = 6.25%, +5 = 6.25%, +6 = 15.625%, +7 = 3.125%, +8 = 6.25%}} | |damage = {{tooltip|text=32[3]|hovertext=[3] Random Damage Table: -5 = 3.125%, -4 = 3.125%, -3 = 3.125%, -2 = 3.125%, -1 = 3.125%, +0 =37.5%, +2 = 6.25%, +3 = 9.375%, +4 = 12.5%, +5 = 9.375%, +6 = 9.375%}} / {{tooltip|text=32[4]|hovertext=[4] Random Damage Table: -5 = 6.25%, -4 = 6.25%, -3 = 3.125%, +0 = 46.875%, +4 = 6.25%, +5 = 6.25%, +6 = 15.625%, +7 = 3.125%, +8 = 6.25%}} | ||
|dizzy= 9~15 | |dizzy= 9~15 | ||
|dizzytime= 100 | |dizzytime= 100 | ||
Line 1,799: | Line 1,759: | ||
|guard = Mid | |guard = Mid | ||
|startup = 6 | |startup = 6 | ||
|active = 54 (1 | |active = 54 (1 + 53) | ||
|recovery = {{Tooltip | text=25/26| hovertext= 26 on hit, 25 on whiff.}} | |recovery = {{Tooltip | text=25/26| hovertext= 26 on hit, 25 on whiff.}} | ||
|total = {{Tooltip | text=85/86| hovertext= 86 on hit, 85 on whiff.}} | |total = {{Tooltip | text=85/86| hovertext= 86 on hit, 85 on whiff.}} | ||
|frameAdv = -7 | |frameAdv = Hit: Hard KD<br>Block: -8 / -6(-7) | ||
|actrange = N/A | |actrange = N/A | ||
|meter = 9 | |meter = 9 | ||
|description= | |description= *Invincible on Frames 1~6. | ||
Honda shouts a sumo battle cry and flies forward. | Honda shouts a sumo battle cry and flies forward. | ||
*Damage and speed increase with strength. | *Damage and speed increase with strength. | ||
*Honda will keep going until he hits the opponent or the maximum active frames are hit. | *Honda will keep going until he hits the opponent or the maximum active frames are hit. | ||
'''General Strategies''' | '''General Strategies''' | ||
*{{Icon-Capcom|lp}} version: | |||
* | **Your main defensive tool. The invincibility combines well with the excellent vertical and horizontal range, making jumping or getting in on Honda nearly impossible when he has charge. | ||
*Learn to time this move properly and matches against non-fireballers become way easier. | **Learn to time this move properly and matches against non-fireballers become way easier. | ||
*{{Icon-Capcom|mp}} version: | |||
* | **Should only really be used for positioning. An example being if you know your opponent is going to jump backwards at round start, using Strong Headbutt lands you right next to them, close to the corner. | ||
*{{Icon-Capcom|hp}} version: | |||
* | **Very fast, making it a great tool to safely pressure and punish mid-range mistakes (such as whiffs or opponents falling down from a jumping attack). | ||
*It also has a much better horitontal hitbox than the Jab version, making for a better anti air if your opponent is jumping in front of you rather than above you. | **It also has a much better horitontal hitbox than the Jab version, making for a better anti air if your opponent is jumping in front of you rather than above you. | ||
*While you may trade with the | **While you may trade with the Fierce version, you'll almost always come out on top positioning wise. | ||
*Avoid using the | **Avoid using the Firce version from full screen, especially if your opponent is near the corner. They can jump it on reaction and punish. | ||
Line 1,831: | Line 1,791: | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-smash"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-smash"> | ||
'''Startup:''' | |||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{ | {{STDiagramCellBorderRight|}} |{{STDiagramCell | Jab and Strong Only}} |{{STDiagramImageCellBorderLeft| 2 | EHonda_hb1.png}} |{{STDiagramImageCellBorderRight| 2 | EHonda_hb2.png}} |{{STDiagramCell| Strong and Fierce Only}} | ||
|- | |- | ||
{{ | {{STDiagramCellBorderRight|}} |{{STDiagramImageCellBorderRight| 1 | EHonda_hb0jab&strng.png}} |{{STDiagramImageCellBorderRight| 1 | EHonda_hb3.png}} | ||
|- | |- | ||
{{STDiagramCell| Frame Count (Jab)}} |{{STDiagramCell| 1}} |{{STDiagramCell| 3}} |{{STDiagramCell| 4}} |{{STDiagramCellNull| 1}} | {{STDiagramCell| Frame Count (Jab)}} |{{STDiagramCell| 1}} |{{STDiagramCell| 3}} |{{STDiagramCell| 4}} |{{STDiagramCellNull| 1}} | ||
Line 1,850: | Line 1,809: | ||
{{STDiagramCell| Simplified (Fierce)}} |{{STDiagramCellNull| 1}} |{{STDiagramCellColSpan| 3 | 6}} | {{STDiagramCell| Simplified (Fierce)}} |{{STDiagramCellNull| 1}} |{{STDiagramCellColSpan| 3 | 6}} | ||
|} | |} | ||
'''Active:''' | |||
*'''Jab Version:''' | |||
* | |||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_hb3jab.png}} |{{STDiagramImageCell| 1 | EHonda_hb4jab.png}} |{{STDiagramImageCell| 1 | EHonda_hb5.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_hb3jab.png}} |{{STDiagramImageCell| 1 | EHonda_hb4jab.png}} |{{STDiagramImageCell| 1 | EHonda_hb5.png}} | ||
Line 1,862: | Line 1,818: | ||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 2 | 6}} |{{STDiagramCell| 22}} | {{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 2 | 6}} |{{STDiagramCell| 22}} | ||
|} | |} | ||
*'''Strong and Fierce Version:''' | |||
* | |||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_hb4.png}} |{{STDiagramImageCell| 1 | EHonda_hb5.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_hb4.png}} |{{STDiagramImageCell| 1 | EHonda_hb5.png}} | ||
Line 1,873: | Line 1,826: | ||
{{STDiagramCell| Frame Count (Fierce)}} |{{STDiagramCell| 1}} |{{STDiagramCell| 53}} | {{STDiagramCell| Frame Count (Fierce)}} |{{STDiagramCell| 1}} |{{STDiagramCell| 53}} | ||
|} | |} | ||
'''Recovery:''' | |||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_hblands1.png}} |{{STDiagramImageCell| 1 | EHonda_hblands2.png}} |{{STDiagramImageCell| 1 | EHonda_hblands3.png}} |{{STDiagramImageCell| 1 | EHonda_hblands4.png}} |{{STDiagramImageCell| 1 | EHonda_hblands5.png}} |{{STDiagramImageCell| 1 | EHonda_hblands6.png}} |{{STDiagramImageCell| 1 | EHonda_hblands7.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_hblands1.png}} |{{STDiagramImageCell| 1 | EHonda_hblands2.png}} |{{STDiagramImageCell| 1 | EHonda_hblands3.png}} |{{STDiagramImageCell| 1 | EHonda_hblands4.png}} |{{STDiagramImageCell| 1 | EHonda_hblands5.png}} |{{STDiagramImageCell| 1 | EHonda_hblands6.png}} |{{STDiagramImageCell| 1 | EHonda_hblands7.png}} | ||
Line 1,901: | Line 1,852: | ||
|version = {{Icon-Capcom|lk}} | |version = {{Icon-Capcom|lk}} | ||
|damage = {{tooltip|text=24[2]|hovertext=[2] Random Damage Table: -3 = 3.125%, -2 = 3.125%, -1 = 3.125%, +0 = 46.875%, +1 = 12.5%, +2 = 15.625%, +3 = 6.25%, +4 = 9.375%}} | |damage = {{tooltip|text=24[2]|hovertext=[2] Random Damage Table: -3 = 3.125%, -2 = 3.125%, -1 = 3.125%, +0 = 46.875%, +1 = 12.5%, +2 = 15.625%, +3 = 6.25%, +4 = 9.375%}} | ||
|dizzy= 9~15 | |dizzy= 9~15 / 2~8 | ||
|dizzytime= 100 | |dizzytime= 100 / 90 | ||
|cancel = None | |cancel = None | ||
|guard = Mid/High | |guard = Mid / High | ||
|startup = 19 | |startup = 19 | ||
|active = 9(13)12 | |active = 9(13)12 | ||
Line 1,913: | Line 1,864: | ||
|meter = 9 | |meter = 9 | ||
|description= | |description= | ||
*Invincible on frames 1 | *Invincible on frames 1~21. | ||
}} | }} | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
Line 1,921: | Line 1,872: | ||
|dizzytime= 100 | |dizzytime= 100 | ||
|cancel = None | |cancel = None | ||
|guard = Mid/High | |guard = Mid / High | ||
|startup = 19 | |startup = 19 | ||
|active = 9(13)12 | |active = 9(13)12 | ||
Line 1,930: | Line 1,881: | ||
|meter = 9 | |meter = 9 | ||
|description= | |description= | ||
*Invincible on frames 1~19. | |||
*Invincible on frames 1 | |||
}} | }} | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
Line 1,947: | Line 1,897: | ||
|actrange = N/A | |actrange = N/A | ||
|meter = 9 | |meter = 9 | ||
|description=*Invincible on frames 1 | |description=*Invincible on frames 1~21. | ||
<br>Honda leaps into the air and comes crashing down with the weight of a piano. | <br> | ||
Honda leaps into the air and comes crashing down with the weight of a piano. | |||
*Short and Forward have a rising hitbox, while Roundhouse does not. | *Short and Forward have a rising hitbox, while Roundhouse does not. | ||
*Rising part hits mid, while the falling part hits high. Not that this move hits most crouching opponents anyway. | *Rising part hits mid, while the falling part hits high. Not that this move hits most crouching opponents anyway. | ||
Line 1,956: | Line 1,907: | ||
*cr.lk > Smash is a good pressure/mixup tool. Just make sure to vary your strengths and mix in some ticks. | *cr.lk > Smash is a good pressure/mixup tool. Just make sure to vary your strengths and mix in some ticks. | ||
*The | *The Short version serves as both a decent anti-air and is useful to get over projectiles from far away. It won't pass through Hadoukens and Kikoukens though. | ||
*The Short version can also hit a crouch blocking Deejay during the rising part. | |||
*Also a good mixup for Oicho setups. | *Also a good mixup for Oicho setups. | ||
*The | *The Forward version can be used to stuff projectile attempts at the right distance. | ||
*It also doubles as a risky way to get over projectiles. (It can be punished by Shoto sweeps and Guile/Dee Jay's jumping attacks.) | *It also doubles as a risky way to get over projectiles. (It can be punished by Shoto sweeps and Guile/Dee Jay's jumping attacks.) | ||
*Be careful about using both Short and Forward as anti-airs. The long startup frames give your opponent time to block the rising hit when standing, and leaves an opportunity for them to punish as you fall down. | *Be careful about using both Short and Forward as anti-airs. The long startup frames give your opponent time to block the rising hit when standing, and leaves an opportunity for them to punish as you fall down. | ||
*The | *The Roundhouse version is mainly for crossups, mixups, and setting ticks rather than as a way to avoid projectiles, since it's very easily punishable. | ||
* | * | ||
Line 1,969: | Line 1,921: | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-smash"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-smash"> | ||
* | *'''Short and Forward Versions:''' | ||
'''Startup:''' | |||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_bdrop1.png}} |{{STDiagramImageCell| 1 | EHonda_bdrop2.png}} |{{STDiagramImageCell| 1 | EHonda_bdrop3.png}} |{{STDiagramImageCell| 1 | EHonda_bdrop4.png}} |{{STDiagramImageCell| 1 | EHonda_bdrop5.png}} |{{STDiagramImageCell| 1 | EHonda_bdrop6.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_bdrop1.png}} |{{STDiagramImageCell| 1 | EHonda_bdrop2.png}} |{{STDiagramImageCell| 1 | EHonda_bdrop3.png}} |{{STDiagramImageCell| 1 | EHonda_bdrop4.png}} |{{STDiagramImageCell| 1 | EHonda_bdrop5.png}} |{{STDiagramImageCell| 1 | EHonda_bdrop6.png}} | ||
Line 1,982: | Line 1,934: | ||
{{STDiagramCell| Simplified (Forward)}} |{{STDiagramCellColSpan| 6 | 19}} | {{STDiagramCell| Simplified (Forward)}} |{{STDiagramCellColSpan| 6 | 19}} | ||
|} | |} | ||
'''Active + Recovery:''' | |||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_bdrop7.png}} |{{STDiagramImageCell| 1 | EHonda_bdrop8to10anm.gif}} |{{STDiagramImageCell| 1 | EHonda_bdrop11.png}} |{{STDiagramImageCell| 1 | EHonda_bdrop12.png}} |{{STDiagramImageCell| 1 | EHonda_bdrop13.png}} |{{STDiagramImageCell| 1 | EHonda_bdrop14.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_bdrop7.png}} |{{STDiagramImageCell| 1 | EHonda_bdrop8to10anm.gif}} |{{STDiagramImageCell| 1 | EHonda_bdrop11.png}} |{{STDiagramImageCell| 1 | EHonda_bdrop12.png}} |{{STDiagramImageCell| 1 | EHonda_bdrop13.png}} |{{STDiagramImageCell| 1 | EHonda_bdrop14.png}} | ||
Line 1,997: | Line 1,947: | ||
|} | |} | ||
*'''Roundhouse Version:''' | |||
'''Startup:''' | |||
* | |||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_bdrop1.png}} |{{STDiagramImageCell| 1 | EHonda_bdrop2.png}} |{{STDiagramImageCell| 1 | EHonda_bdrop3.png}} |{{STDiagramImageCell| 1 | EHonda_bdrop4.png}} |{{STDiagramImageCell| 1 | EHonda_bdrop5.png}} |{{STDiagramImageCell| 1 | EHonda_bdrop6.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_bdrop1.png}} |{{STDiagramImageCell| 1 | EHonda_bdrop2.png}} |{{STDiagramImageCell| 1 | EHonda_bdrop3.png}} |{{STDiagramImageCell| 1 | EHonda_bdrop4.png}} |{{STDiagramImageCell| 1 | EHonda_bdrop5.png}} |{{STDiagramImageCell| 1 | EHonda_bdrop6.png}} | ||
Line 2,008: | Line 1,956: | ||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 6 | 18... (42)}} | {{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 6 | 18... (42)}} | ||
|} | |} | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_bdrop7rh.png}} |{{STDiagramImageCell| 1 | EHonda_bdrop8to10anm.gif}} |{{STDiagramImageCell| 1 | EHonda_bdrop11.png}} |{{STDiagramImageCell| 1 | EHonda_bdrop12.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_bdrop7rh.png}} |{{STDiagramImageCell| 1 | EHonda_bdrop8to10anm.gif}} |{{STDiagramImageCell| 1 | EHonda_bdrop11.png}} |{{STDiagramImageCell| 1 | EHonda_bdrop12.png}} | ||
|- | |- | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| | {{STDiagramCell| Frame Count}} |{{STDiagramCell| 11}} |{{STDiagramCell| 9 (3 + 3 + 3)}} |{{STDiagramCell| 2}} |{{STDiagramCell| 2}} | ||
|- | |- | ||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 4 | ...24 (42}} | {{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 4 | ...24 (42)}} | ||
|} | |} | ||
'''Active/Recovery:''' | |||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_bdrop13.png}} |{{STDiagramImageCell| 1 | EHonda_bdrop14.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_bdrop13.png}} |{{STDiagramImageCell| 1 | EHonda_bdrop14.png}} | ||
Line 2,024: | Line 1,969: | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 15}} |{{STDiagramCell| 6}} | {{STDiagramCell| Frame Count}} |{{STDiagramCell| 15}} |{{STDiagramCell| 6}} | ||
|} | |} | ||
</div> | </div> | ||
Line 2,029: | Line 1,975: | ||
{{MoveData | {{MoveData | ||
| name = Oicho Throw | | name = Oicho Throw | ||
| input = {{Tooltip| text= 6324P<br>{{qcfd}}{{b}} + {{p}} | hovertext= Detailed Input: (→ [7~14f] ↘ [7~14f] ↓ [7~14f] ←/↙/↖ [ | | input = {{Tooltip| text= 6324P<br>{{qcfd}}{{b}} + {{p}} | hovertext= Detailed Input: (→ [7~14f] ↘ [7~14f] ↓ [7~14f] ←/↙/↖ [SSF2T: ∞f / HSF2: 10/9/7f] Jab/Strong/Fierce}} | ||
| subtitle = | | subtitle = | ||
| image = ssf2t_honda_oicho.png | | image = ssf2t_honda_oicho.png | ||
Line 2,036: | Line 1,982: | ||
| data = | | data = | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|damage = {{tooltip|text=16[1] + 28[1] | |damage = {{lp}}: {{tooltip|text=16[1] + 28[1]|hovertext=[1] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 68.75%, +1 = 9.375%, +2 = 9.375%, +3 = 6.25%}}<br>{{mp}}: {{tooltip|text=18[1] + 30[1]|hovertext=[1] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 68.75%, +1 = 9.375%, +2 = 9.375%, +3 = 6.25%}}<br>{{hp}}: {{tooltip|text=20[1] + 32[1]|hovertext=[1] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 68.75%, +1 = 9.375%, +2 = 9.375%, +3 = 6.25%}} | ||
|dizzy= 7~13 x 2 | |dizzy= 7~13 x 2 | ||
|dizzytime= 100 x 2 | |dizzytime= 100 x 2 | ||
|cancel = | |cancel = | ||
|guard = Grab | |guard = Grab | ||
|startup = 0 | |startup = 0 | ||
Line 2,050: | Line 1,996: | ||
|description= Honda slams his opponent to the ground, then follows up with a buttslam. | |description= Honda slams his opponent to the ground, then follows up with a buttslam. | ||
*Honda's main offensive weapon. Easy to tick into, great damage, high dizzy. | *Honda's main offensive weapon. Easy to tick into, great damage, high dizzy. | ||
*Affected by the Input Storing Glitch. | *You can Negative Edge this move to create a command grab with essentially 0 recovery frames. | ||
*Affected by the Input Storing Glitch. You can hold ←, ↙ or ↖ as long as you want before performing the move. | |||
*The Input Storing Glitch allows this move to be a powerful defensive tool as well. (See Strategies for more info.) | *The Input Storing Glitch allows this move to be a powerful defensive tool as well. (See Strategies for more info.) | ||
**'''NOTE:''' The Input Storing Glitch was fixed in Hyper Street Fighter 2. An alternate version of Honda with the glitch restored can be selected by holding Start on Version Select, selecting the Super Turbo/Super X version, and then picking Honda. | **'''NOTE:''' The Input Storing Glitch was fixed in Hyper Street Fighter 2. An alternate version of Honda with the glitch restored can be selected by holding Start on Version Select, selecting the Super Turbo/Super X version, and then picking Honda. | ||
Line 2,074: | Line 2,020: | ||
{{MoveData | {{MoveData | ||
| name = Super Killer Head Ram | | name = Super Killer Head Ram | ||
| input = {{Tooltip | text=[4]646P<br>{{cb}}{{f}}{{b}}{{f}} + {{p}} | hovertext = Detailed Input: (Charge ←/↙/↖ for at least 60f, [7~14f] →/↘/↗ [7~14f] ←/↙/↖ [7~14f] →/↘/↗ [ | | input = {{Tooltip | text=[4]646P<br>{{cb}}{{f}}{{b}}{{f}} + {{p}} | hovertext = Detailed Input: (Charge ←/↙/↖ for at least 60f, [7~14f] →/↘/↗ [7~14f] ←/↙/↖ [7~14f] →/↘/↗ →/↘/↗ [SSF2T: ∞f / HSF2: 13f] P)}} | ||
| subtitle = | | subtitle = | ||
| image = EHonda_super4.png | | image = EHonda_super4.png | ||
Line 2,096: | Line 2,042: | ||
|guard = Mid | |guard = Mid | ||
|startup = {{Tooltip | text=6 | hovertext = Plus 18 frames of Super flash.}} | |startup = {{Tooltip | text=6 | hovertext = Plus 18 frames of Super flash.}} | ||
|active = | |active = 1 + ∞(7)1 + ∞ | ||
|recovery = 25 | |recovery = 25 | ||
|total = | |total = | ||
|frameAdv = -13 (Second Attack)/ {{Tooltip| text = Hard Knockdown*| hovertext = Will not knock down if the first hit doesn't result in a gut reel animation.}} | |frameAdv = -13 (Second Attack)/ {{Tooltip| text = Hard Knockdown*| hovertext = Will not knock down if the first hit doesn't result in a gut reel animation.}} | ||
|actrange = N/A | |actrange = N/A | ||
Line 2,118: | Line 2,064: | ||
}} | }} | ||
<span class="mw-customtoggle-oniheadbutt" style="color: cyan">Click to toggle detailed hitbox data.</span> | <span class="mw-customtoggle-oniheadbutt" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-oniheadbutt"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-oniheadbutt"> | ||
Line 2,124: | Line 2,070: | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_super1.png}} |{{STDiagramImageCell| 1 | EHonda_super2.png}} |{{STDiagramImageCell| 1 | EHonda_super3.png}} |{{STDiagramImageCell| 1 | EHonda_super4.png}} |{{STDiagramImageCell| 1 | EHonda_super5.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_super1.png}} |{{STDiagramImageCell| 1 | EHonda_super2.png}} |{{STDiagramImageCell| 1 | EHonda_super3.png}} |{{STDiagramImageCell| 1 | EHonda_super4.png}} |{{STDiagramImageCell| 1 | EHonda_super5.png}} | ||
|- | |- | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 1}} |{{STDiagramCell| [18] + 4}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} |{{STDiagramCell| | {{STDiagramCell| Frame Count}} |{{STDiagramCell| 1}} |{{STDiagramCell| [18] + 4}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} |{{STDiagramCell| ∞}} | ||
|- | |- | ||
{{STDiagramCell | Simplified}} |{{STDiagramCellColSpan| 3 | 6}} |{{STDiagramCell| 1}} |{{STDiagramCell| | {{STDiagramCell | Simplified}} |{{STDiagramCellColSpan| 3 | 6}} |{{STDiagramCell| 1}} |{{STDiagramCell| ∞}} | ||
|} | |} | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_super6&13_superlands1.png}} |{{STDiagramImageCell| 1 | EHonda_super7&14_superlands2.png}} |{{STDiagramImageCell| 1 | EHonda_super8&15_superlands3.png}} |{{STDiagramImageCell| 1 | EHonda_super9.png}} |{{STDiagramImageCell| 1 | EHonda_super10.png}} |{{STDiagramImageCell| 1 | EHonda_super11.png}} |{{STDiagramImageCell| 1 | EHonda_super12.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_super6&13_superlands1.png}} |{{STDiagramImageCell| 1 | EHonda_super7&14_superlands2.png}} |{{STDiagramImageCell| 1 | EHonda_super8&15_superlands3.png}} |{{STDiagramImageCell| 1 | EHonda_super9.png}} |{{STDiagramImageCell| 1 | EHonda_super10.png}} |{{STDiagramImageCell| 1 | EHonda_super11.png}} |{{STDiagramImageCell| 1 | EHonda_super12.png}} | ||
|- | |- | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} |{{STDiagramCell| 3}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} |{{STDiagramCell| | {{STDiagramCell| Frame Count}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} |{{STDiagramCell| 3}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} |{{STDiagramCell| ∞}} | ||
|- | |- | ||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 5 | 7}} |{{STDiagramCell| 1}} |{{STDiagramCell| | {{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 5 | 7}} |{{STDiagramCell| 1}} |{{STDiagramCell| ∞}} | ||
|} | |} | ||
'''Recovery/Knockback:''' | |||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_super6&13_superlands1.png}} |{{STDiagramImageCell| 1 | EHonda_super7&14_superlands2.png}} |{{STDiagramImageCell| 1 | EHonda_super8&15_superlands3.png}} |{{STDiagramImageCell| 1 | EHonda_super16_superlands4.png}} |{{STDiagramImageCell| 1 | EHonda_super17_superlands5.png}} |{{STDiagramImageCell| 1 | EHonda_super18_superlands6.png}} |{{STDiagramImageCell| 1 | EHonda_super19_superlands7.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | EHonda_super6&13_superlands1.png}} |{{STDiagramImageCell| 1 | EHonda_super7&14_superlands2.png}} |{{STDiagramImageCell| 1 | EHonda_super8&15_superlands3.png}} |{{STDiagramImageCell| 1 | EHonda_super16_superlands4.png}} |{{STDiagramImageCell| 1 | EHonda_super17_superlands5.png}} |{{STDiagramImageCell| 1 | EHonda_super18_superlands6.png}} |{{STDiagramImageCell| 1 | EHonda_super19_superlands7.png}} |
Latest revision as of 09:36, 23 July 2023
Story
Date of Birth: 11/3/1960
Height: 6'2"
Weight: 304lbs
Measurements: B83", W 70", H 82"
Blood Type: A
Likes: Tiramisu, Chankonabe (A traditional Japanese stew)
Dislikes: Indecision, Chocolate cookies
Edmond Honda always loved sumo wrestling. From childhood, he would train single-mindedly with the end goal of becoming the greatest sumo wrestler of all time. As he grew up, so did his skills, landing Honda the title of Ōzeki. But the rest of the world didn't see sumo the same way as him. Not helping matters are recent cases of sumo wrestlers taking biochemical drugs in an attempt to strengthen themselves, placing doubt on the competitors. After capturing some dealers and learning of Shadaloo's involvment, he joins the World Warrior tournament, wishing to spread his love of sumo worldwide, use his dual-nationality name and face paint to remain covert as he investigates Shadaloo's dealings, and maybe even attain the coveted title of Yokozuna.
Overview
E. Honda is a character that alternates between rushdown, mixups, and extreme turtling to play him effectively. While he is nigh unbeatable when he's up close and personal, he has a hard time getting in from a distance, and lacks the tools to play from afar. This leads to Honda typically performing very well against characters without fireballs, but as soon as fireballs come into play the game turns into a test of patience where you will likely spend the entire match looking for a single opportunity to get in, and end the round right then and there once you do. He is generally considered a high-mid tier character.
Strengths | Weaknesses |
---|---|
|
|
New & Old Versions Comparison
To select Old E.Honda, choose E.Honda and then press ↑ ↑ ↑ ↓ Jab/Fierce, pressing Short simultaneously with the punch button for the alternate color.
Here is the list of differences:
- System Changes: O.E.Honda can not tech throws, does not have the Oicho Throw and Super;
- O.E.Honda has some differences in some of his normals:
- Close Standing Jab is exactly like the Far version. N.E.Honda received a new Close punch that combos into itself;
- Far Standing Jab has faster startup/recovery and can be special canceled;
- Crouching Jab can be special canceled;
- Close Standing Strong is exactly like the Far version. N.E.Honda received a new Close punch that can be used in ticking;
- Far Standing Strong has faster recovery;
- Crouching Strong has better range and priority and can be used as anti air;
- Close Standing Fierce first active part has less active frames and the other active part has more active frames and better priority/range. The total of active frames is the same though;
- Far Standing Fierce is exactly like the Far version. N.E.Honda has a different version of O.E.Honda's Crouching Fierce with worse priority, worse startup, no knockdown, less damage potential, and no special cancel, but with a lot better recovery;
- Crouching Fierce is his classic sweep punch. N.E.Honda received a new Crouching punch that hits twice;
- Close Standing Short is a low hitting kick. N.E.Honda received a new Close knee that can be used in ticking;
- Far Standing Short is a fast hitting sweep. N.E.Honda has a different version of O.E.Honda's Crouching Short with bigger hurtbox and worse priority;
- Crouching Short is his classic spear kick. N.E.Honda received a near identical version of O.E.Honda Close Standing Short instead;
- Close Standing Forward is a low hitting kick. N.E.Honda received a new Close knee that can be used in ticking;
- Far Standing Forward is a fast hitting sweep. N.E.Honda has a different version of O.E.Honda's Crouching Forward with bigger hurtbox, less damage on the first hit and worse priority;
- Crouching Forward is his classic 2-hit spear kick. N.E.Honda received a near identical version of O.E.Honda Close Standing Forward;
- Far Standing Roundhouse is his classic long range sweep. For N.E.Honda it's the same as the Close version and that long range sweep became a Command Normal;
- Neutral Jumping Jab is basically the same but with bigger hurtbox during the active frames. The horizontal priority is the same though;
- Diagonal Jumping Jab has faster startup and a lot more active frames but with bigger hurtbox during the active frames. The horizontal priority is the same though;
- Neutral Jumping Strong second active part has bigger hurtbox. The horizontal priority is the same though;
- Diagonal Jumping Strong has 2 active parts and more active frames, but the first hitting part has less active frames if compared with N.E.Honda's version;
- Neutral Jumping Fierce can not be steered and has bigger hurtbox during the active frames and some frames later. The horizontal priority is the same though;
- Diagonal Jumping Fierce has bigger hurtbox during the active frames and some frames later. The horizontal priority is the same though;
- Neutral Jumping Short has better horizontal priority;
- Both Jumping Forwards have better horizontal priority but worse vertical priority. Overall N.E.Honda's version is better;
- Neutral Jumping Roundhouse has a lot better priority and twice as many active frames;
- Diagonal Jumping Roundhouse has a lot better priority but can not be used as a crossup attack;
- O.E.Honda's HHS behaves differently: has a little faster startup, a lot faster recovery, less minimal attacking duration and steerable properties. N.E.Honda's version is slower and cannot be steered but Strong and Fierce versions create a fast impulse once activated;
- O.E.Honda's Headbutts do less knockback on block/hit;
- O.E.Honda's Jab Headbutt has slower startup and Strong headbutt has twice as much active frames;
- O.E.Honda's Butt Drop has smaller hitbox on the second active part (when he's falling) which gives him worse crossup ability;
In general, O.E.Honda has a better normal set (has a awesome Standing Jab, can use his Fierce Chop from any range, has all his knockdown normals from HF and most of his other normals have little benefits). But because his HHS is so different he is played in a different way (like HF Honda). Both versions have pretty much the same strength though, they are just played differently. Choose whichever version suits your style better.
Color Options
Jab | Strong | Fierce | Start | Old |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Short | Forward | Roundhouse | Hold | Old Alternative |
--Born2SPD
Video Overview
E. Honda | |
---|---|
Character Data | |
Damage Scaling Factor | 25/32 |
Forward Walk Speed | 38 |
Backwards Walk Speed | 26 |
Pre-Jump Frames | 5 |
Forwards Jump Duration | 44 |
Backwards Jump Duration | 45 |
Landing Frames | 7* |
Jump Height Apex | 71 |
Forwards Jump Distance | 121 |
Backwards Jump Distance | 129 |
Soft Knockdown Recovery | 37 |
Hard Knockdown Recovery | 72 |
Normal Moves
Disclaimer: To better understand the diagrams, read this.
Standing Normals
cllp
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
20[1] | 0~5 | 40 | Special, Super | Mid | 0~32 |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
4 | 2 | 3 | 9 | +8 | 2/1 |
A quick palm thrust.
|
Click to toggle detailed hitbox data.
frlp
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
20[1] | 0~5 | 40 | None | Mid | 33+ |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
6 | 4 | 5 | 15 | +4 | 2/1 |
A far-reaching thrust.
|
Click to toggle detailed hitbox data.
cl.mp
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
24[1] | 5~11 | 60 | Super | Mid | 0~32 |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
5 | 2 | 5 | 12 | +11 | 4/3 |
Another palm strike.
|
Click to toggle detailed hitbox data.
frmp
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
24[1] | 5~11 | 60 | None | Mid | 33+ |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
7 | 4 | 6 | 17 | +8 | 4/3 |
Similar to far st.jab with more range.
|
Click to toggle detailed hitbox data.
clhp
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
30[2] | 10~16 | 80 | None | Mid | 0~48 |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
7 | 7 (5 / 2) | 18 | 32 | -3 / +2 | 5/4 |
A chop with a huge arc.
|
Click to toggle detailed hitbox data.
Startup/Active:
![]() |
![]() |
![]() |
![]() | |
Frame Count | 1 + 3 | 3 | 5 | 2 |
Simplified | 7 | 7 |
Recovery:
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 7 | 5 | 3 | 2 | 1 |
Simplified | 18 |
frhp
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
30[2] | 10~16 | 80 | None | Mid | 49+ |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
8 | 4 | 18 | 30 | 0 | 5/4 |
A low punch that doesn't hit low.
|
Click to toggle detailed hitbox data.
Startup/Active:
![]() |
![]() |
![]() | |
Frame Count | 1 + 3 | 4 | 4 |
Simplified | 8 | 4 |
Recovery:
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 4 | 6 | 4 | 2 | 1 | 1 |
Simplified | 18 |
cllk
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
18[1] | 0~5 | 40 | Special, Super | Mid | 0~11 |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
4 | 3 | 5 | 12 | +5 | 2/1 |
A knee strike.
|
Click to toggle detailed hitbox data.
frlk
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
18[1] | 0~5 | 40 | None | Mid | 12+ |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
10 | 3 | 7 | 20 | +3 | 2/1 |
A strange, high-ish kick.
|
Click to toggle detailed hitbox data.
clmk
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
22[1] | 5~11 | 60 | None | Mid | 0~11 |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
6 | 3 | 7 | 16 | +8 | 4/3 |
Close Short except you can't cancel it and it's slower.
|
Click to toggle detailed hitbox data.
frmk
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
4[1] + 24[1] | 5~11 x 2 | 60 x 2 | None | Mid | 12+ |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
7 | 9 (3 + 6) | 10 | 26 | -1 / +2(+1) | 4/3 |
Another weird high-ish kick.
|
Click to toggle detailed hitbox data.
frhk
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
4[2] + 30[0] | 3~9 + 10~16 | 40 + 80 | None | Mid | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
8 | 8 (3 + 5) | 18 | 34 | -4 / -1(-2) | 5/4 |
An actual roundhouse kick.
|
Click to toggle detailed hitbox data.
Startup/Active:
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 1 + 2 | 2 | 3 | 3 | 5 |
Simplified | 8 | 3 | 5 |
Recovery:
![]() |
![]() |
![]() |
![]() | |
Frame Count | 8 | 6 | 3 | 1 |
Simplified | 18 |
Crouching Normals
crlp
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
20[1] | 0~5 | 40 | Super | Mid | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
5 | 8 | 3 | 16 | +2 | 2/1 |
A crouching palm thrust.
|
Click to toggle detailed hitbox data.
crmp
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
24[1] | 5~11 | 60 | None | Mid | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
7 | 8 | 11 | 26 | -1 | 4/3 |
A palm strike, now right handed.
|
Click to toggle detailed hitbox data.
crhp
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
16[2] x 2 | 1~7 x 2 | 70 x 2 | Super / None | Mid | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
5 | 4(6)8 | 11 | 34 | -6 / +3(+2) | 5/4 |
Two palm strikes, one left, one right.
|
Click to toggle detailed hitbox data.
crlk
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
18[1] | 0~5 | 40 | Special, Super | Low | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
4 | 3 | 4 | 11 | +6 | 2/1 |
An excellent low kick.
|
Click to toggle detailed hitbox data.
frmk
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
22[1] | 5~11 | 60 | None | Low | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
7 | 5 | 8 | 20 | +5 | 4/3 |
A low kick that looks the exact same as crouching Short but it's different.
|
Click to toggle detailed hitbox data.
crhk
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
32[2] | 5~11 | 130 | None | Low | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
8 | 6(4)8 | 7 | 33 | Hit: Soft KD Block: -3 / +7 |
5/4 |
Honda's fully rotating sweep.
|
Click to toggle detailed hitbox data.
Jumping Normals
njlp
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
20[1] | 1~7(-2) | 40 | None | High | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
8 | 30 | ∞ | 38+∞ | Dependent | 2/1 |
A jumping chop.
|
Click to toggle detailed hitbox data.
djlp
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
12[0] | 1~7(-2) | 40 | None | High | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
5 | 12 | N/A | 2+∞ | Dependent | 2/1 |
A jumping chop.
|
Click to toggle detailed hitbox data.
njmp
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
22[1] | 5~11 | 50(+10) | None | High | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
7 | 16 (4/12) | ∞ | 23+∞ | Dependent | 4/3 |
Another chop, this time with windback.
|
Click to toggle detailed hitbox data.
djmp
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
22[2] | 5~11 | 50 | None | High | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
7 | 8 | ∞ | 15+∞ | Dependent | 4/3 |
Another chop. The downwards motion doesn't have a hitbox for some reason.
|
Click to toggle detailed hitbox data.
njhp
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
32[2] | 11~17(-1) | 60(+20) | None | High | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
7 | 6 | ∞ | 13+∞ | Dependent | 5/4 |
Honda does a curved slap.
|
Click to toggle detailed hitbox data.
djhp
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
30[2] | 3~9 | 40 | None | High | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
7 | 8 | ∞ | 15+∞ | Dependent | 5/4 |
A sweeping slap. The diagonal version can't be steered.
|
Click to toggle detailed hitbox data.
njlk
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
16[1] | 1~7(-2) | 40 | None | High | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
7 | 30 | ∞ | 37+∞ | Dependent | 2/1 |
A jumping kick.
|
Click to toggle detailed hitbox data.
djlk
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
16[1] | 1~7(-2) | 40 | None | High | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
7 | ∞ | N/A | 7+∞ | Dependent | 2/1 |
A quick jumping buttslam makes an important move move for Honda.
|
Click to toggle detailed hitbox data.
njmk
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
22[1] | 5~11 | 50(+10) | None | High | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
7 | 12 | ∞ | 19+∞ | Dependent | 4/3 |
Your best frontal jump-in.
|
Click to toggle detailed hitbox data.
- Neutral Jump Version:
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 3 | 4 | 12 | 4 | 4 | 4 | 4 | 4 | ∞ |
Simplified | 7 | 12 | ∞ |
- Diagonal Jump Version:
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 3 | 4 | 12 | 4 | 4 | 4 | 4 | 4 | ∞ |
Simplified | 7 | 12 | ∞ |
njhk
Neutral Jump | Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|---|
30[2] | 11~17(-1) | 60(+20) | None | High | N/A | |
Startup | Active | Recovery | Total | Frame Adv. | Meter | |
7 | 6 | ∞ | 13+∞ | Dependent | 5/4 | |
Two more jumping kicks. The neutral jump and diagonal jump versions share the same animation, but have different properties.
| ||||||
Diagonal Jump | Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
30[2] | 3~9 | 40 | None | High | N/A | |
Startup | Active | Recovery | Total | Frame Adv. | Meter | |
7 | 10 | ∞ | 17+∞ | Dependent | 5/4 | |
|
Click to toggle detailed hitbox data.
- Neutral Jump Version:
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 3 | 4 | 6 | 4 | 4 | 4 | 4 | 4 | ∞ |
Simplified | 7 | 6 | ∞ |
- Diagonal Jump Version:
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 3 | 4 | 10 | 4 | 4 | 4 | 4 | 4 | ∞ |
Simplified | 7 | 10 | ∞ |
Command Normals
Knee Strike
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
26[1] + 16[1] | 5~11 x 2 | 60 x 2 | None | Mid | 0~11 |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
10 | 6 (3 + 3) | 7 | 23 | +5 / +8(+7) | 4/3 x 2 |
A two hit knee attack.
|
Click to toggle detailed hitbox data.
Startup/Active:
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 1 + 3 | 3 | 3 | 3 | 3 |
Simplified | 10 | 3 | 3 |
Recovery:
![]() |
![]() |
![]() |
![]() | |
Frame Count | 2 | 2 | 2 | 1 |
Simplified | 7 |
Sweep Kick
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
28[2] | 5~11 | 130 | None | Low | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
10 | 6 | 19 | 35 | Hit: Soft KD Block: -3 |
5/4 |
Honda's command sweep, and his longest ranged normal.
|
Click to toggle detailed hitbox data.
Flying Sumo Press
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
24[2] | 5~11 | 50(+10) | None | High | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
7 | ∞ | N/A | 7+∞ | Dependent | 4/3 |
A full body slam.
|
Click to toggle detailed hitbox data.
-x64
Throws
E.Honda can throw with ,
, and
. He has the longest normal throw range in the game, as well as some nasty throw loops off his Fierce and Roundhouse throws.
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
32* | 7~13 | 100 | - | Grab | 64 (from axis) 36 (from throwable box) |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
0 | 1 | Dependent | 1 | N/A | - |
Honda's one and only normal Throw.
|
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
24* + 4 x n Set amount of hits = 8 |
0 | 0 | - | Grab | 64 (from axis) 36 (from throwable box) |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
0 | 1 | Dependent | 1 | N/A | - |
Honda's "bear hug" hold. You'll be using this one the most.
|
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
24* + 4 x n Set amount of hits = 7 |
0 | 0 | - | Grab | 64 (from axis) 36 (from throwable box) |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
0 | 1 | Dependent | 1 | N/A | - |
Honda's Heavy Kick hold.
|
Click to toggle throwbox data.
-x64
Special Moves
Hundred Hand Slap
Click to toggle detailed hitbox data.
Startup:
![]() |
![]() | |
Frame Count (Jab) | 2 | 3 |
Simplified (Jab) | 5 | |
Frame Count (Strong) | 4 | 4 |
Simplified (Strong) | 8 | |
Frame Count (Fierce) | 5 | 6 |
Simplified (Fierce) | 11 |
Active:
![]() |
![]() |
![]() | |
Frame Count (Jab) | 4* | 4 | 4 |
Frame Count (Strong) | 2* | 2 | 2 |
Frame Count (Fierce) | 1* | 1 | 1 |
- NOTE: The first hitbox that comes out when performing this move has 1 extra active frame.
![]() |
![]() |
![]() | |
Frame Count (Jab) | 4 | 4 | 4* |
Frame Count (Strong) | 2 | 2 | 2* |
Frame Count (Fierce) | 1 | 1 | 1* |
- NOTE 2: The last active frame on some animation cycles are skipped. This depends on the frequency of your button presses.
Recovery:
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count (Jab) | 5 | 2 | 3 | 2 | 1 |
Simplified (Jab) | 13 | ||||
Frame Count (Strong) | 7 | 2 | 3 | 2 | 1 |
Simplified (Strong) | 15 | ||||
Frame Count (Fierce) | 8 | 3 | 4 | 3 | 1 |
Simplified (Fierce) | 19 |
Sumo Headbutt
Click to toggle detailed hitbox data.
Startup:
Jab and Strong Only | ![]() |
![]() |
Strong and Fierce Only | |
![]() |
![]() | |||
Frame Count (Jab) | 1 | 3 | 4 | |
Simplified (Jab) | 8 | |||
Frame Count (Strong) | 1 | 2 | 6 | 2 |
Simplified (Strong) | 11 | |||
Frame Count (Fierce) | 1 | 4 | 1 | |
Simplified (Fierce) | 6 |
Active:
- Jab Version:
![]() |
![]() |
![]() | |
Frame Count | 3 | 3 | 22 |
Simplified | 6 | 22 |
- Strong and Fierce Version:
![]() |
![]() | |
Frame Count (Strong) | 2 | 25 |
Frame Count (Fierce) | 1 | 53 |
Recovery:
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 4 | 4 | 4 | 8/9 | 2 | 2 | 1 |
Simplified | 25/26 |
Sumo Smash
Click to toggle detailed hitbox data.
- Short and Forward Versions:
Startup:
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count (Short) | 1 | 4 | 5 | 2 | 5 | 4 |
Simplified (Short) | 21 | |||||
Frame Count (Forward) | 1 | 3 | 4 | 2 | 5 | 4 |
Simplified (Forward) | 19 |
Active + Recovery:
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count (Short) | 9 | 9 (3 + 3 + 3) | 2 | 2 | 10 | 4 |
Simplified (Short) | 9 | 13 | 10 | 4 | ||
Frame Count (Forward) | 9 | 9 (3 + 3 + 3) | 2 | 2 | 12 | 5 |
Simplified (Forward) | 9 | 13 | 12 | 5 |
- Roundhouse Version:
Startup:
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 1 | 3 | 4 | 2 | 4 | 4 |
Simplified | 18... (42) |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 11 | 9 (3 + 3 + 3) | 2 | 2 |
Simplified | ...24 (42) |
Active/Recovery:
![]() |
![]() | |
Frame Count | 15 | 6 |
Oicho Throw
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
![]() ![]() ![]() |
7~13 x 2 | 100 x 2 | - | Grab | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
0 | 1 | Dependent | 1 | Dependent | 12 |
Honda slams his opponent to the ground, then follows up with a buttslam.
|
Click to toggle detailed throwbox data.
Super Combo
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
20[2] x 4 | 0~4 x 4 | 20 x 4 | None | Mid | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
6 | 1 + ∞(7)1 + ∞ | 25 | - | -13 (Second Attack)/ Hard Knockdown* | - |
Honda brings out the big guns: One of the worst Super Combos in the game.
|
Click to toggle detailed hitbox data.
Misc Animations
Jump Animations
- Prejump:
![]() |
![]() |
![]() | |
Frame Count | 2 | 2 | 1 |
Simplified | 5 |
- Neutral/Back Jump, Airborne + Landing:
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count (Neutral) | 1 | 10 | 5 | 5 | 5 | 5 | 5 | 8 | 1 | 7* |
Simplified (Neutral) | 1 | 43 | 1 | 7* | ||||||
Frame Count (Back) | 1 | 10 | 5 | 5 | 5 | 5 | 5 | 8 | 1 | 7* |
Simplified (Back) | 1 | 43 | 1 | 7* |
- Forward Jump, Airborne + Landing:
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 1 | 10 | 6 | 4 | 4 | 6 | 12 | 1 | 7* |
Simplified | 1 | 42 | 1 | 7* |
Honda has the slowest prejump animation on the game. This is part of the reason why he suffers so much to get in vs projectile zoners. With that said, knowing how to jump correctly can make these matchups less annoying.
First of all, you'll be jumping neutrally frequently, since it will not always be possible to jump forward safely. Looking at Honda's Neutral Jump hurtboxes, it's easy to notice that the last 9 frames of the jump animation have the leg hurtbox positioned very low, which will make jumping over projectiles extra hard. To deal with that, it's wise to do a move that reduces Honda's hurtboxes during that time, so you can avoid having big vulnerable hurtboxes. A good option is to press HK as soon as you hit the apex of the jump, that way you'll not only have very small "lower-back" hurtboxes through out the entirety of the jump, but also may trigger the opponents proximity block. This is extra effective with Old Honda, as his Neutral Jumping Roundhouse has amazing priority at the front. New Honda can also control the horizontal movement of the Neutral Jump if he does a Fierce, but keep in mind that Neutral Jumping Fierce have bigger "lower-back" hurtboxes, leaving him more vulnerable to projectiles. It's also optimal to activate Fierce a little before Honda hits the apex of the jump so it's possible to steer the maximum possible.
As for forward jumps, an important thing to be aware of is how his hurtboxes are positioned on the last 13 frames of the jump. Take a look at the hitbox images above, did you notice how Honda's hurtboxes are way less vulnerable at his front than if he did a move? Just compare the forward edge of the pushbox (green box) which is the same on all jumping animations, with the edge of the closest hurtbox (blue box) on all diagonal jumping animations (empty jump + diagonal jumping normals). A well spaced empty jump can be usefull if the opponent defaults to non sweep anti airs, as this can make these anti airs simply whiff (e.g. vs a Dee Jay that defaults to Upkick anti air when he has charge). This trick can be just what Honda needs to finally get in and apply his extremelly strong close range pressure. Of course, if the opponent is aware of this, he may counter it appropriately, but then Honda can just jump with one of his good anti-anti-air normals instead, creating a mix-up situation.
The landing recovery has a special property which allows it to be canceled into certain actions. At the first landing frame, you can perform throws (including command throws), and on the second landing frame, you can start another jump, attack with a normal or special move, or block. Blocking not being until the second landing frame, as well as hitbox-hurtbox interactions having priority over throwbox-throw hurtbox is why sweeps work as anti airs in this game.
Things are different when jumping over your opponent, however. In that situation it's possible to walk back/forward, to jump again or to even block on the first landing frame! Strangely, if a throw is timed on the first landing frame of a jump that crosses over, a throwbox will never come out, even though that input will result in a normal coming out 2 frames later (like it normally would). Anyway, being able to block on the first landing frame can help a little bit on some safe jump crossup setups, or maybe in other situations as well if your character has a huge jump arc.