ReckyDaGuy (talk | contribs) (Complete page reformat!) |
RagingStormX (talk | contribs) (→Throws) |
||
(110 intermediate revisions by 2 users not shown) | |||
Line 2: | Line 2: | ||
|name=Chun-Li | |name=Chun-Li | ||
|image = ChunLi.png | |image = ChunLi.png | ||
|dmgscal = 27/32 | |||
|fwalk = 64 | |fwalk = 64 | ||
|bwalk = 48 | |bwalk = 48 | ||
Line 25: | Line 26: | ||
===Standing Normals=== | ===Standing Normals=== | ||
===== <span class="invisible-header"> | ===== <span class="invisible-header">cllp</span> ===== | ||
{{MoveData | {{MoveData | ||
| name = Close Jab | | name = Close Jab | ||
Line 35: | Line 36: | ||
| data = | | data = | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|damage = 18[0] | |damage = {{tooltip|text=18[0]|hovertext=[0] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 78.125%, +1 = 6.25%, +2 = 6.25%, +3 = 3.125%}} | ||
|dizzy= 0~5 | |dizzy= 0~5 | ||
|dizzytime= 40 | |dizzytime= 40 | ||
Line 45: | Line 46: | ||
|total = 12 | |total = 12 | ||
|frameAdv = +5 | |frameAdv = +5 | ||
|actrange = 0 | |actrange = 0~21 | ||
|meter = 2/1 | |meter = 2/1 | ||
|description= A quick rapid-fire jab. | |description= A quick rapid-fire jab. | ||
*Mainly | *Mainly used for combos and as a tick for characters who can't duck it. | ||
*This does massive damage for a | *This does massive damage for a mashable light attack. | ||
*Sometimes this can trade as an anti-air in Chun's favor. | *Sometimes this can trade as an anti-air in Chun's favor. | ||
}} | }} | ||
Line 77: | Line 78: | ||
| data = | | data = | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|damage = 4[0] | |damage = {{tooltip|text=4[0]|hovertext=[0] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 78.125%, +1 = 6.25%, +2 = 6.25%, +3 = 3.125%}} | ||
|dizzy= 0~5 | |dizzy= 0~5 | ||
|dizzytime= 40 | |dizzytime= 40 | ||
Line 90: | Line 91: | ||
|meter = 2/1 | |meter = 2/1 | ||
|description= A rapid-fire slap. | |description= A rapid-fire slap. | ||
*Good priority lets you mash to deal with moves like Blanka | *Good priority lets you mash to deal with moves like Blanka's Roll and Honda's Headbutt. | ||
*Can work as a far away anti-air in some situations. | *Can work as a far away anti-air in some situations. | ||
}} | }} | ||
Line 109: | Line 110: | ||
==== <span class="invisible-header"> | ==== <span class="invisible-header">clmp</span> ==== | ||
{{MoveData | {{MoveData | ||
| name = Close Strong | | name = Close Strong | ||
Line 115: | Line 116: | ||
| subtitle = Close Medium Punch | | subtitle = Close Medium Punch | ||
| image = ChunLi_stclstrng3.png | | image = ChunLi_stclstrng3.png | ||
| imageSize = | | imageSize = 105x90px | ||
| caption = It is now your turn, forever. | | caption = It is now your turn, forever. | ||
| data = | | data = | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|damage =22[1] | |damage ={{tooltip|text=22[1]|hovertext=[1] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 68.75%, +1 = 9.375%, +2 = 9.375%, +3 = 6.25%}} | ||
|dizzy= 5~11 | |dizzy= 5~11 | ||
|dizzytime= 60 | |dizzytime= 60 | ||
Line 129: | Line 130: | ||
|total = 13 | |total = 13 | ||
|frameAdv = +10 | |frameAdv = +10 | ||
|actrange = 0 | |actrange = 0~36 | ||
|meter = 4/3 | |meter = 4/3 | ||
|description= A punch with huge frame advantage. | |description= A punch with huge frame advantage. | ||
Line 144: | Line 145: | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_stclstrng1&5.png}} |{{STDiagramImageCell| 1 | ChunLi_stclstrng2&4.png}} |{{STDiagramImageCell| 1 | ChunLi_stclstrng3.png}} |{{STDiagramImageCell| 1 | ChunLi_stclstrng2&4.png}} |{{STDiagramImageCell| 1 | ChunLi_stclstrng1&5.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_stclstrng1&5.png}} |{{STDiagramImageCell| 1 | ChunLi_stclstrng2&4.png}} |{{STDiagramImageCell| 1 | ChunLi_stclstrng3.png}} |{{STDiagramImageCell| 1 | ChunLi_stclstrng2&4.png}} |{{STDiagramImageCell| 1 | ChunLi_stclstrng1&5.png}} | ||
|- | |- | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 2}} |{{STDiagramCell| 2}} |{{STDiagramCell| 4}} |{{STDiagramCell| 3}} |{{STDiagramCell| 1}} | {{STDiagramCell| Frame Count}} |{{STDiagramCell| 1 + 2}} |{{STDiagramCell| 2}} |{{STDiagramCell| 4}} |{{STDiagramCell| 3}} |{{STDiagramCell| 1}} | ||
|- | |- | ||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 2 | 5}} |{{STDiagramCell| 4}} |{{STDiagramCellColSpan| 2 | 4}} | {{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 2 | 5}} |{{STDiagramCell| 4}} |{{STDiagramCellColSpan| 2 | 4}} | ||
Line 161: | Line 162: | ||
| data = | | data = | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|damage =22[0] | |damage ={{tooltip|text=22[0]|hovertext=[0] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 78.125%, +1 = 6.25%, +2 = 6.25%, +3 = 3.125%}} | ||
|dizzy= 5~11 | |dizzy= 5~11 | ||
|dizzytime= 60 | |dizzytime= 60 | ||
Line 175: | Line 176: | ||
|description= A poke with the same excellent frame advantage as the close version. | |description= A poke with the same excellent frame advantage as the close version. | ||
*Hits the entire cast whether they crouch or stand. | *Hits the entire cast whether they crouch or stand. | ||
*Essentially an option select into Chun's damaging | *Essentially an option select into Chun's damaging Strong throw. | ||
}} | }} | ||
}} | }} | ||
<span class="mw-customtoggle-frmp" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | <span class="mw-customtoggle-frmp" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-frmp"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-frmp"> | ||
Line 198: | Line 200: | ||
| subtitle = Close Heavy Punch | | subtitle = Close Heavy Punch | ||
| image = ChunLi_stclfrc2.png | | image = ChunLi_stclfrc2.png | ||
| imageSize = | | imageSize = 111x85px | ||
| caption = | | caption = | ||
| data = | | data = | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|damage =24[1] | |damage ={{tooltip|text=24[1]|hovertext=[1] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 68.75%, +1 = 9.375%, +2 = 9.375%, +3 = 6.25%}} | ||
|dizzy= 10~16 | |dizzy= 10~16 | ||
|dizzytime= 80 | |dizzytime= 80 | ||
Line 212: | Line 214: | ||
|total = 35 | |total = 35 | ||
|frameAdv = -9 | |frameAdv = -9 | ||
|actrange = 0 | |actrange = 0~41 | ||
|meter = 5/4 | |meter = 5/4 | ||
|description= A double open palmed strike. | |description= A double open palmed strike. | ||
Line 223: | Line 225: | ||
<span class="mw-customtoggle-clhp" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | <span class="mw-customtoggle-clhp" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-clhp"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-clhp"> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
Line 233: | Line 233: | ||
{{STDiagramCell| Simplified}} |{{STDiagramCell| 4}} |{{STDiagramCell| 20}} |{{STDiagramCell| 11}} | {{STDiagramCell| Simplified}} |{{STDiagramCell| 4}} |{{STDiagramCell| 20}} |{{STDiagramCell| 11}} | ||
|} | |} | ||
</div> | </div> | ||
Line 245: | Line 246: | ||
| data = | | data = | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|damage =24[0] | |damage ={{tooltip|text=24[0]|hovertext=[0] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 78.125%, +1 = 6.25%, +2 = 6.25%, +3 = 3.125%}} | ||
|dizzy= 10~16 | |dizzy= 10~16 | ||
|dizzytime= 80 | |dizzytime= 80 | ||
Line 261: | Line 262: | ||
}} | }} | ||
}} | }} | ||
<span class="mw-customtoggle-frhp" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | <span class="mw-customtoggle-frhp" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-frhp"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-frhp"> | ||
Line 285: | Line 287: | ||
| data = | | data = | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|damage = 20[1] | |damage = {{tooltip|text=20[1]|hovertext=[1] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 68.75%, +1 = 9.375%, +2 = 9.375%, +3 = 6.25%}} | ||
|dizzy= 0~5 | |dizzy= 0~5 | ||
|dizzytime= 40 | |dizzytime= 40 | ||
Line 295: | Line 297: | ||
|total = 14 | |total = 14 | ||
|frameAdv = +3 | |frameAdv = +3 | ||
|actrange = 0 | |actrange = 0~36 | ||
|meter = 2/1 | |meter = 2/1 | ||
|description= A knee strike. | |description= A knee strike. | ||
Line 326: | Line 328: | ||
| data = | | data = | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|damage = 20[0] | |damage = {{tooltip|text=20[0]|hovertext=[0] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 78.125%, +1 = 6.25%, +2 = 6.25%, +3 = 3.125%}} | ||
|dizzy= 0~5 | |dizzy= 0~5 | ||
|dizzytime= 40 | |dizzytime= 40 | ||
Line 353: | Line 355: | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 1 + 3}} |{{STDiagramCell| 3}} |{{STDiagramCell| 5}} |{{STDiagramCell| 4}} |{{STDiagramCell| 1}} | {{STDiagramCell| Frame Count}} |{{STDiagramCell| 1 + 3}} |{{STDiagramCell| 3}} |{{STDiagramCell| 5}} |{{STDiagramCell| 4}} |{{STDiagramCell| 1}} | ||
|- | |- | ||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan | 2 | 7}} |{{STDiagramCell| | {{STDiagramCell| Simplified}} |{{STDiagramCellColSpan | 2 | 7}} |{{STDiagramCell| 5}} |{{STDiagramCellColSpan | 3 | 5}} | ||
|} | |} | ||
</div> | </div> | ||
==== <span class="invisible-header">clmk</span> ==== | ==== <span class="invisible-header">clmk</span> ==== | ||
Line 372: | Line 373: | ||
| data = | | data = | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|damage = 24[1] | |damage = {{tooltip|text=24[1]|hovertext=[1] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 68.75%, +1 = 9.375%, +2 = 9.375%, +3 = 6.25%}} | ||
|dizzy= 5~11 | |dizzy= 5~11 | ||
|dizzytime= 60 | |dizzytime= 60 | ||
|cancel = | |cancel = 1st part: Special, Super<br>2nd part: None | ||
|guard = Mid | |guard = Mid | ||
|startup= 4 | |startup= 4 | ||
Line 382: | Line 383: | ||
|total = 21 | |total = 21 | ||
|frameAdv = +1 / +4 | |frameAdv = +1 / +4 | ||
|actrange = 0 | |actrange = 0~41 | ||
|meter = 4/3 | |meter = 4/3 | ||
|description= A full split kick. | |description= A full split kick. | ||
*Good anti air if you are at the right range to use it, beating moves like New Ryu's jumping | *Good anti air if you are at the right range to use it, beating moves like New Ryu's jumping Roundhouse. | ||
*The first part can be cancelled, and is very easy to combo into legs, since you can just mash kick. | *The first part can be cancelled, and is very easy to combo into legs, since you can just mash kick. | ||
}} | }} | ||
Line 413: | Line 414: | ||
| data = | | data = | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|damage = 24[0] | |damage = {{tooltip|text=24[0]|hovertext=[0] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 78.125%, +1 = 6.25%, +2 = 6.25%, +3 = 3.125%}} | ||
|dizzy= 5~11 | |dizzy= 5~11 | ||
|dizzytime= 60 | |dizzytime= 60 | ||
Line 455: | Line 456: | ||
| data = | | data = | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|damage = 28[1] | |damage = {{tooltip|text=28[1]|hovertext=[1] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 68.75%, +1 = 9.375%, +2 = 9.375%, +3 = 6.25%}} | ||
|dizzy= 10~16 | |dizzy= 10~16 | ||
|dizzytime= 80 | |dizzytime= 80 | ||
Line 465: | Line 466: | ||
|total = 37 | |total = 37 | ||
|frameAdv = -5 | |frameAdv = -5 | ||
|actrange = 0 | |actrange = 0~56 | ||
|meter = 5/4 | |meter = 5/4 | ||
|description= Chun's panty-slippin high sidekick. | |description= Chun's panty-slippin high sidekick. | ||
*A trade anti-air (no pre projected hurtboxes before becoming active but poor priority with big hit/hurtboxes afterwards) so if you want to beat a move cleanly you have to use Close Forward instead, which has good priority up close. Against some high priority air normals however, your only option may be a trade so this move is useful, and it can be used that way against most air normals as long as you time it correctly, minus against some very high priority normals like Cammy's Aerial Strong or against characters with very low jumps, like Boxer. | *A trade anti-air (no pre projected hurtboxes before becoming active but poor priority with big hit/hurtboxes afterwards) so if you want to beat a move cleanly you have to use Close Forward instead, which has good priority up close. Against some high priority air normals however, your only option may be a trade so this move is useful, and it can be used that way against most air normals as long as you time it correctly, minus against some very high priority normals like Cammy's Aerial Strong or against characters with very low jumps, like Boxer. | ||
*The hitbox of this move is more centered than Close Forward, this is important against ambiguous crossup moves like a crossing up air tatsu for example. This also allows Chun to actually beat/trade with FeiLong's Chicken Wing corner trap, but it's difficult to use because the timing is very strict: you have a 1 frame window (with "reversal timing") for it to beat it cleanly and another 1 frame window to get a trade, anything slower than that and the move will come out too late and Chun will eat the Chicken Wing and probably a combo as well. And since you'll most likely be playing on a frame-skipping turbo speed, the timing becomes even more strict, leaving Chun with only one usable counter to the Chicken Wing corner trap: kara-cancelled low normal into Tenshokyaku. | |||
}} | }} | ||
}} | }} | ||
<span class="mw-customtoggle-clhk" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | <span class="mw-customtoggle-clhk" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-clhk"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-clhk"> | ||
Line 481: | Line 484: | ||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan | 4 | 10}} |{{STDiagramCell| 6}} |{{STDiagramCellColSpan| 4 | 21}} | {{STDiagramCell| Simplified}} |{{STDiagramCellColSpan | 4 | 10}} |{{STDiagramCell| 6}} |{{STDiagramCellColSpan| 4 | 21}} | ||
|} | |} | ||
</div> | </div> | ||
Line 492: | Line 496: | ||
| data = | | data = | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|damage = 28[0] | |damage = {{tooltip|text=28[0]|hovertext=[0] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 78.125%, +1 = 6.25%, +2 = 6.25%, +3 = 3.125%}} | ||
|dizzy= 10~16 | |dizzy= 10~16 | ||
|dizzytime= 80 | |dizzytime= 80 | ||
Line 505: | Line 509: | ||
|meter = 5/4 | |meter = 5/4 | ||
|description= A heavy kick to the face. | |description= A heavy kick to the face. | ||
*Good anti air, but takes a while to come out. | *Good anti air, but takes a while to come out. Requires fast reactions. | ||
}} | }} | ||
}} | }} | ||
Line 511: | Line 515: | ||
<span class="mw-customtoggle-frhk" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | <span class="mw-customtoggle-frhk" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-frhk"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-frhk"> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
Line 524: | Line 527: | ||
===Crouching Normals=== | ===Crouching Normals=== | ||
==== <span class="invisible-header">crlp</span> ==== | ==== <span class="invisible-header">crlp</span> ==== | ||
Line 537: | Line 538: | ||
| data = | | data = | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|damage = 4[1 | |damage = {{tooltip|text=4[0]|hovertext=[0] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 78.125%, +1 = 6.25%, +2 = 6.25%, +3 = 3.125%}} | ||
|dizzy= 0~5 | |dizzy= 0~5 | ||
|dizzytime= 40 | |dizzytime= 40 | ||
Line 551: | Line 552: | ||
|description= A short punch. | |description= A short punch. | ||
*Good priority, but not mashable like other jabs. | *Good priority, but not mashable like other jabs. | ||
*As a tick, it's outclassed by moves like | *As a tick, it's outclassed by moves like Crouching Forward kick and Standing Strong. | ||
*One nice trick is to kara cancel this into anti air Tenshokyaku to remove her standing frame. | *One nice trick is to kara cancel this into anti air Tenshokyaku to remove her standing frame. | ||
}} | }} | ||
Line 568: | Line 569: | ||
</div> | </div> | ||
==== <span class="invisible-header">crmp</span> ==== | ==== <span class="invisible-header">crmp</span> ==== | ||
Line 579: | Line 581: | ||
| data = | | data = | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|damage =18[1] | |damage ={{tooltip|text=18[1]|hovertext=[1] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 68.75%, +1 = 9.375%, +2 = 9.375%, +3 = 6.25%}} | ||
|dizzy= 5~11 | |dizzy= 5~11 | ||
|dizzytime= 60 | |dizzytime= 60 | ||
Line 592: | Line 594: | ||
|meter = 4/3 | |meter = 4/3 | ||
|description= Far Standing Strong but crouching. | |description= Far Standing Strong but crouching. | ||
*Good range and frame advantage, not much reason to use this over standing versions of | *Good range and frame advantage, not much reason to use this over standing versions of Strong though. | ||
*The priority is also much worse than | *The priority is also much worse than Crouching Jab. | ||
}} | }} | ||
}} | }} | ||
Line 609: | Line 611: | ||
</div> | </div> | ||
Line 622: | Line 623: | ||
| data = | | data = | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|damage =22[2] | |damage ={{tooltip|text=22[2]|hovertext=[2] Random Damage Table: -3 = 3.125%, -2 = 3.125%, -1 = 3.125%, +0 = 46.875%, +1 = 12.5%, +2 = 15.625%, +3 = 6.25%, +4 = 9.375%}} | ||
|dizzy= 10~16 | |dizzy= 10~16 | ||
|dizzytime= 80 | |dizzytime= 80 | ||
Line 634: | Line 635: | ||
|actrange = N/A | |actrange = N/A | ||
|meter = 5/4 | |meter = 5/4 | ||
|description= Crouching | |description= Crouching Strong but bigger. | ||
*Good range with decent priority, but very sluggish, punishable if whiffed. Probably best to use safer attacks. | *Good range with decent priority, but very sluggish, punishable if whiffed. Probably best to use safer attacks. | ||
}} | }} | ||
}} | }} | ||
<span class="mw-customtoggle-crhp" style="color: cyan">'''Click to toggle detailed hitbox data. | <span class="mw-customtoggle-crhp" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-crhp"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-crhp"> | ||
Line 651: | Line 652: | ||
</div> | </div> | ||
Line 664: | Line 664: | ||
| data = | | data = | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|damage = 14[0] | |damage = {{tooltip|text=14[0]|hovertext=[0] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 78.125%, +1 = 6.25%, +2 = 6.25%, +3 = 3.125%}} | ||
|dizzy= 0~5 | |dizzy= 0~5 | ||
|dizzytime= 40 | |dizzytime= 40 | ||
Line 677: | Line 677: | ||
|meter = 2/1 | |meter = 2/1 | ||
|description= A low split kick. | |description= A low split kick. | ||
*Good priority, and ok reach for a | *Good priority, and ok reach for a Crouching Short, but pretty slow. | ||
*Works ok as an occasional tick. Does above average damage for a light attack. | *Works ok as an occasional tick. Does above average damage for a light attack. | ||
}} | }} | ||
Line 696: | Line 696: | ||
===== <span class="invisible-header">crmk</span> ===== | |||
===== <span class="invisible-header"> | |||
{{MoveData | {{MoveData | ||
| name = Crouching Forward | | name = Crouching Forward | ||
Line 707: | Line 706: | ||
| data = | | data = | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|damage = 18[1] | |damage = {{tooltip|text=18[1]|hovertext=[1] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 68.75%, +1 = 9.375%, +2 = 9.375%, +3 = 6.25%}} | ||
|dizzy= 5~11 | |dizzy= 5~11 | ||
|dizzytime= 60 | |dizzytime= 60 | ||
Line 719: | Line 718: | ||
|actrange = N/A | |actrange = N/A | ||
|meter = 4/3 | |meter = 4/3 | ||
|description= Easily one of the best pokes in the game | |description= Easily one of the best pokes in the game. One of the main reasons it's very annoying playing against a competent Chun. | ||
*Very spammable move. It has a very fast startup and recovery and very good priority while active. Also, it has no pre-projected hurtboxes during startup or recovery, making it very hard to be beaten cleanly when playing footsies. | |||
*Gives excellent frame advantage and can be inked into itself. It's also special/super cancelable. | |||
*It's also a very important anti air move in Chun-Li's arsenal. | |||
}} | }} | ||
}} | }} | ||
Line 736: | Line 737: | ||
</div> | </div> | ||
===== <span class="invisible-header">crhk</span> ===== | ===== <span class="invisible-header">crhk</span> ===== | ||
Line 749: | Line 748: | ||
| data = | | data = | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|damage = 22[2] | |damage = {{tooltip|text=22[2]|hovertext=[2] Random Damage Table: -3 = 3.125%, -2 = 3.125%, -1 = 3.125%, +0 = 46.875%, +1 = 12.5%, +2 = 15.625%, +3 = 6.25%, +4 = 9.375%}} | ||
|dizzy= 5~11 | |dizzy= 5~11 | ||
|dizzytime= 130 | |dizzytime= 130 | ||
Line 758: | Line 757: | ||
|recovery = 19 | |recovery = 19 | ||
|total = 32 | |total = 32 | ||
|frameAdv = -3 | |frameAdv = Hit: Soft KD<br>Block: -3 | ||
|actrange = N/A | |actrange = N/A | ||
|meter = 5/4 | |meter = 5/4 | ||
Line 767: | Line 766: | ||
}} | }} | ||
<span class="mw-customtoggle-crhk" style="color: cyan">Click to toggle detailed hitbox data.</span> | <span class="mw-customtoggle-crhk" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-crhk"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-crhk"> | ||
Line 775: | Line 774: | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 1 + 3}} |{{STDiagramCell| 3}} |{{STDiagramCell| 6}} |{{STDiagramCell| 8}} |{{STDiagramCell| 11}} | {{STDiagramCell| Frame Count}} |{{STDiagramCell| 1 + 3}} |{{STDiagramCell| 3}} |{{STDiagramCell| 6}} |{{STDiagramCell| 8}} |{{STDiagramCell| 11}} | ||
|- | |- | ||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 2 | 7}} |{{STDiagramCellColSpan| 2 | 19}} | {{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 2 | 7}} |{{STDiagramCell| 6}} |{{STDiagramCellColSpan| 2 | 19}} | ||
|} | |} | ||
Line 792: | Line 791: | ||
| data = | | data = | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|damage = 18[2] | |damage = {{tooltip|text=18[2]|hovertext=[2] Random Damage Table: -3 = 3.125%, -2 = 3.125%, -1 = 3.125%, +0 = 46.875%, +1 = 12.5%, +2 = 15.625%, +3 = 6.25%, +4 = 9.375%}} | ||
|dizzy= 1~7(-2) | |dizzy= 1~7(-2) | ||
|dizzytime= 40 | |dizzytime= 40 | ||
Line 832: | Line 831: | ||
| data = | | data = | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|damage = 16[2] | |damage = {{tooltip|text=16[2]|hovertext=[2] Random Damage Table: -3 = 3.125%, -2 = 3.125%, -1 = 3.125%, +0 = 46.875%, +1 = 12.5%, +2 = 15.625%, +3 = 6.25%, +4 = 9.375%}} | ||
|dizzy= 1~7(-2) | |dizzy= 1~7(-2) | ||
|dizzytime= 40 | |dizzytime= 40 | ||
Line 839: | Line 838: | ||
|actrange = N/A | |actrange = N/A | ||
|startup = 6 | |startup = 6 | ||
|active = | |active = 40 | ||
|recovery = | |recovery = ∞ | ||
|total = 6+∞ | |total = 6+∞ | ||
|frameAdv = Dependent | |frameAdv = Dependent | ||
|meter = 2/1 | |meter = 2/1 | ||
|description= Like the neutral jump version except it's a punch with worse priority. | |description= Like the neutral jump version except it's a punch with worse priority. | ||
*Safejumps aside, this isn't much use, outclassed by | *Safejumps aside, this isn't much use, outclassed by Jumping Strong. | ||
}} | }} | ||
}} | }} | ||
<span class="mw-customtoggle-djlp" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | <span class="mw-customtoggle-djlp" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-djlp"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-djlp"> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_djjab1&5_djstrng1&5_djfrc1&5.png}} |{{STDiagramImageCell| 1 | ChunLi_djjab2&4_djstrng2&4_djfrc2&4.png}} |{{STDiagramImageCell| 1 | ChunLi_djjab3.png}} |{{STDiagramImageCell| 1 | ChunLi_djjab2&4_djstrng2&4_djfrc2&4.png}} |{{STDiagramImageCell| 1 | ChunLi_djjab1&5_djstrng1&5_djfrc1&5.png}} |{{STDiagramImageCell| 1 |ChunLi_njstrng8_njfrc8_djjab6_djstrng6_djfrc6.png}} | ||
|- | |- | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 3}} |{{STDiagramCell| 3}} |{{STDiagramCell| ∞}} | {{STDiagramCell| Frame Count}} |{{STDiagramCell| 3}} |{{STDiagramCell| 3}} |{{STDiagramCell| 40}} |{{STDiagramCell| 3}} |{{STDiagramCell| 4}} |{{STDiagramCell| ∞}} | ||
|- | |- | ||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 2 | 6}} |{{STDiagramCell| ∞}} | {{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 2 | 6}} |{{STDiagramCell| 40}} |{{STDiagramCellColSpan| 3 | ∞}} | ||
|} | |} | ||
Line 872: | Line 872: | ||
| data = | | data = | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|damage = 22[2] | |damage = {{tooltip|text=22[2]|hovertext=[2] Random Damage Table: -3 = 3.125%, -2 = 3.125%, -1 = 3.125%, +0 = 46.875%, +1 = 12.5%, +2 = 15.625%, +3 = 6.25%, +4 = 9.375%}} | ||
|dizzy= 5~11 | |dizzy= 5~11 | ||
|dizzytime= 50(+10) | |dizzytime= 50(+10) | ||
Line 885: | Line 885: | ||
|meter = 4/3 | |meter = 4/3 | ||
|description= Another chop. | |description= Another chop. | ||
*Good priority, but aside from having double the active frames, | *Good priority, but aside from having double the active frames, Neutral Jump Fierce outclasses this. | ||
}} | }} | ||
}} | }} | ||
Line 891: | Line 891: | ||
<span class="mw-customtoggle-njmp" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | <span class="mw-customtoggle-njmp" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-njmp"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-njmp"> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_njjab1_njstrng1&7_njfrc1&7.png}} |{{STDiagramImageCell| 1 | ChunLi_njjab2_njstrng2&6_njfrc2&6.png}} |{{STDiagramImageCell| 1 | ChunLi_njjab3_njstrng3&5_njfrc3&5.png}} |{{STDiagramImageCell| 1 |ChunLi_njstrng4.png}} |{{STDiagramImageCell| 1 |ChunLi_njjab3_njstrng3&5_njfrc3&5.png}} |{{STDiagramImageCell| 1 |ChunLi_njjab2_njstrng2&6_njfrc2&6.png}} |{{STDiagramImageCell| 1 |ChunLi_njjab1_njstrng1&7_njfrc1&7.png}} |{{STDiagramImageCell| 1 | | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_njjab1_njstrng1&7_njfrc1&7.png}} |{{STDiagramImageCell| 1 | ChunLi_njjab2_njstrng2&6_njfrc2&6.png}} |{{STDiagramImageCell| 1 | ChunLi_njjab3_njstrng3&5_njfrc3&5.png}} |{{STDiagramImageCell| 1 |ChunLi_njstrng4.png}} |{{STDiagramImageCell| 1 |ChunLi_njjab3_njstrng3&5_njfrc3&5.png}} |{{STDiagramImageCell| 1 |ChunLi_njjab2_njstrng2&6_njfrc2&6.png}} |{{STDiagramImageCell| 1 |ChunLi_njjab1_njstrng1&7_njfrc1&7.png}} |{{STDiagramImageCell| 1 |ChunLi_njstrng8_njfrc8_djjab6_djstrng6_djfrc6.png}} | ||
|- | |- | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 3}} |{{STDiagramCell| 3}} |{{STDiagramCell| 2}} |{{STDiagramCell| 16}} |{{STDiagramCell| 2}} |{{STDiagramCell| 3}} |{{STDiagramCell| 4}} |{{STDiagramCell| ∞}} | {{STDiagramCell| Frame Count}} |{{STDiagramCell| 3}} |{{STDiagramCell| 3}} |{{STDiagramCell| 2}} |{{STDiagramCell| 16}} |{{STDiagramCell| 2}} |{{STDiagramCell| 3}} |{{STDiagramCell| 4}} |{{STDiagramCell| ∞}} | ||
Line 913: | Line 911: | ||
| data = | | data = | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|damage = 20[2] | |damage = {{tooltip|text=20[2]|hovertext=[2] Random Damage Table: -3 = 3.125%, -2 = 3.125%, -1 = 3.125%, +0 = 46.875%, +1 = 12.5%, +2 = 15.625%, +3 = 6.25%, +4 = 9.375%}} | ||
|dizzy= 5~11 | |dizzy= 5~11 | ||
|dizzytime= 50(+10) | |dizzytime= 50(+10) | ||
Line 925: | Line 923: | ||
|meter = 4/3 | |meter = 4/3 | ||
|description= Another punch. | |description= Another punch. | ||
*Good air to air, and good jump in from the right range. Can usually beat some normals that anti air your | *Good air to air, and good jump in from the right range. Can usually beat some normals that anti air your Jumping Forward kick. | ||
}} | }} | ||
}} | }} | ||
Line 933: | Line 931: | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_djjab1&5_djstrng1&5_djfrc1&5.png}} |{{STDiagramImageCell| 1 | ChunLi_djjab2&4_djstrng2&4_djfrc2&4.png}} |{{STDiagramImageCell| 1 | ChunLi_djstrng3.png}} |{{STDiagramImageCell| 1 | ChunLi_djjab2&4_djstrng2&4_djfrc2&4.png}} |{{STDiagramImageCell| 1 | ChunLi_djjab1&5_djstrng1&5_djfrc1&5.png}} |{{STDiagramImageCell| 1 | ChunLi_njstrng8_njfrc8_djjab6_djstrng6_djfrc6.png}} | ||
|- | |- | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 3}} |{{STDiagramCell| 3}} |{{STDiagramCell| 8}} |{{STDiagramCell| 3}} |{{STDiagramCell| 4}} |{{STDiagramCell| ∞}} | {{STDiagramCell| Frame Count}} |{{STDiagramCell| 3}} |{{STDiagramCell| 3}} |{{STDiagramCell| 8}} |{{STDiagramCell| 3}} |{{STDiagramCell| 4}} |{{STDiagramCell| ∞}} | ||
Line 953: | Line 951: | ||
| data = | | data = | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|damage = 26[2] | |damage = {{tooltip|text=26[2]|hovertext=[2] Random Damage Table: -3 = 3.125%, -2 = 3.125%, -1 = 3.125%, +0 = 46.875%, +1 = 12.5%, +2 = 15.625%, +3 = 6.25%, +4 = 9.375%}} | ||
|dizzy= 11~17(-1) | |dizzy= 11~17(-1) | ||
|dizzytime= 60(+20) | |dizzytime= 60(+20) | ||
Line 974: | Line 972: | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_njjab1_njstrng1&7_njfrc1&7.png}} |{{STDiagramImageCell| 1 | ChunLi_njjab2_njstrng2&6_njfrc2&6.png}} |{{STDiagramImageCell| 1 | ChunLi_njjab3_njstrng3&5_njfrc3&5.png}} |{{STDiagramImageCell| 1 | ChunLi_njfrc4.png}} |{{STDiagramImageCell| 1 | ChunLi_njjab3_njstrng3&5_njfrc3&5.png}} |{{STDiagramImageCell| 1 | ChunLi_njjab2_njstrng2&6_njfrc2&6.png}} |{{STDiagramImageCell| 1 | ChunLi_njjab1_njstrng1&7_njfrc1&7.png}} |{{STDiagramImageCell| 1 | | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_njjab1_njstrng1&7_njfrc1&7.png}} |{{STDiagramImageCell| 1 | ChunLi_njjab2_njstrng2&6_njfrc2&6.png}} |{{STDiagramImageCell| 1 | ChunLi_njjab3_njstrng3&5_njfrc3&5.png}} |{{STDiagramImageCell| 1 | ChunLi_njfrc4.png}} |{{STDiagramImageCell| 1 | ChunLi_njjab3_njstrng3&5_njfrc3&5.png}} |{{STDiagramImageCell| 1 | ChunLi_njjab2_njstrng2&6_njfrc2&6.png}} |{{STDiagramImageCell| 1 | ChunLi_njjab1_njstrng1&7_njfrc1&7.png}} |{{STDiagramImageCell| 1 | ChunLi_njstrng8_njfrc8_djjab6_djstrng6_djfrc6.png}} | ||
|- | |- | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 3}} |{{STDiagramCell| 3}} |{{STDiagramCell| 2}} |{{STDiagramCell| 8}} |{{STDiagramCell| 2}} |{{STDiagramCell| 3}} |{{STDiagramCell| 4}} |{{STDiagramCell| ∞}} | {{STDiagramCell| Frame Count}} |{{STDiagramCell| 3}} |{{STDiagramCell| 3}} |{{STDiagramCell| 2}} |{{STDiagramCell| 8}} |{{STDiagramCell| 2}} |{{STDiagramCell| 3}} |{{STDiagramCell| 4}} |{{STDiagramCell| ∞}} | ||
Line 993: | Line 991: | ||
| data = | | data = | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|damage = 24[2] | |damage = {{tooltip|text=24[2]|hovertext=[2] Random Damage Table: -3 = 3.125%, -2 = 3.125%, -1 = 3.125%, +0 = 46.875%, +1 = 12.5%, +2 = 15.625%, +3 = 6.25%, +4 = 9.375%}} | ||
|dizzy= 11~17(-1) | |dizzy= 11~17(-1) | ||
|dizzytime= 60(+20) | |dizzytime= 60(+20) | ||
Line 1,006: | Line 1,004: | ||
|meter = 5/4 | |meter = 5/4 | ||
|description= Yet another punch. | |description= Yet another punch. | ||
*Like | *Like Diagonal Jumping Strong but with a different hitbox. In some situations, it may be better to use this instead. | ||
}} | }} | ||
}} | }} | ||
<span class="mw-customtoggle-djhp" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | <span class="mw-customtoggle-djhp" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-djhp"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-djhp"> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_djjab1&5_djstrng1&5_djfrc1&5.png}} |{{STDiagramImageCell| 1 | ChunLi_djjab2&4_djstrng2&4_djfrc2&4.png}} |{{STDiagramImageCell| 1 | ChunLi_djfrc3.png}} |{{STDiagramImageCell| 1 | ChunLi_djjab2&4_djstrng2&4_djfrc2&4.png}} |{{STDiagramImageCell| 1 | ChunLi_djjab1&5_djstrng1&5_djfrc1&5.png}} |{{STDiagramImageCell| 1 | ChunLi_njstrng8_njfrc8_djjab6_djstrng6_djfrc6.png}} | ||
|- | |- | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 3}} |{{STDiagramCell| 3}} |{{STDiagramCell| 8}} |{{STDiagramCell| 3}} |{{STDiagramCell| 4}} |{{STDiagramCell| ∞}} | {{STDiagramCell| Frame Count}} |{{STDiagramCell| 3}} |{{STDiagramCell| 3}} |{{STDiagramCell| 8}} |{{STDiagramCell| 3}} |{{STDiagramCell| 4}} |{{STDiagramCell| ∞}} | ||
Line 1,019: | Line 1,018: | ||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 2 | 6}} |{{STDiagramCell| 8}} |{{STDiagramCellColSpan| 3 | ∞}} | {{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 2 | 6}} |{{STDiagramCell| 8}} |{{STDiagramCellColSpan| 3 | ∞}} | ||
|} | |} | ||
</div> | </div> | ||
Line 1,033: | Line 1,031: | ||
| data = | | data = | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|damage = 18[2] | |damage = {{tooltip|text=18[2]|hovertext=[2] Random Damage Table: -3 = 3.125%, -2 = 3.125%, -1 = 3.125%, +0 = 46.875%, +1 = 12.5%, +2 = 15.625%, +3 = 6.25%, +4 = 9.375%}} | ||
|dizzy= 1~7(-2) | |dizzy= 1~7(-2) | ||
|dizzytime= 40 | |dizzytime= 40 | ||
Line 1,073: | Line 1,071: | ||
| data = | | data = | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|damage = 20[2] | |damage = {{tooltip|text=20[2]|hovertext=[2] Random Damage Table: -3 = 3.125%, -2 = 3.125%, -1 = 3.125%, +0 = 46.875%, +1 = 12.5%, +2 = 15.625%, +3 = 6.25%, +4 = 9.375%}} | ||
|dizzy= 1~7(-2) | |dizzy= 1~7(-2) | ||
|dizzytime= 40 | |dizzytime= 40 | ||
Line 1,079: | Line 1,077: | ||
|guard = High | |guard = High | ||
|startup = 6 | |startup = 6 | ||
|active = | |active = 40 | ||
|recovery = | |recovery = ∞ | ||
|total = 6+∞ | |total = 6+∞ | ||
|frameAdv = Dependent | |frameAdv = Dependent | ||
Line 1,086: | Line 1,084: | ||
|meter = 2/1 | |meter = 2/1 | ||
|description= A confident jumping kick. | |description= A confident jumping kick. | ||
*Aside from safejumps, this isn't too special. It gives Dictator trouble, but otherwise favor | *Aside from safejumps, this isn't too special. It gives Dictator trouble, but otherwise favor Jumping Forward kick. | ||
*It may be counter intuitive, but this move actually does just as much damage as Diagonal Jumping Forward kick. It inflicts less dizzy damage though. | |||
}} | }} | ||
}} | }} | ||
<span class="mw-customtoggle-djlk" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | <span class="mw-customtoggle-djlk" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-djlk"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-djlk"> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_djshrt1&5_djfrwrd1&5.png}} |{{STDiagramImageCell| 1 | ChunLi_djshrt2&4_djfrwrd2&4.png}} |{{STDiagramImageCell| 1 | ChunLi_djshrt3.png}} |{{STDiagramImageCell| 1 | ChunLi_djshrt2&4_djfrwrd2&4.png}} |{{STDiagramImageCell| 1 | ChunLi_djshrt1&5_djfrwrd1&5.png}} | ||
|- | |- | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 3}} |{{STDiagramCell| 3}} |{{STDiagramCell| ∞}} | {{STDiagramCell| Frame Count}} |{{STDiagramCell| 3}} |{{STDiagramCell| 3}} |{{STDiagramCell| 40}} |{{STDiagramCell| 3}} |{{STDiagramCell| ∞}} | ||
|- | |- | ||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 2 | 6}} | {{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 2 | 6}} |{{STDiagramCell| 40}} |{{STDiagramCellColSpan| 2 | ∞}} | ||
|} | |} | ||
</div> | </div> | ||
===== <span class="invisible-header">njmk</span> ===== | ===== <span class="invisible-header">njmk</span> ===== | ||
Line 1,114: | Line 1,112: | ||
| data = | | data = | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|damage = 22[2] | |damage = {{tooltip|text=22[2]|hovertext=[2] Random Damage Table: -3 = 3.125%, -2 = 3.125%, -1 = 3.125%, +0 = 46.875%, +1 = 12.5%, +2 = 15.625%, +3 = 6.25%, +4 = 9.375%}} | ||
|dizzy= 5~11 | |dizzy= 5~11 | ||
|dizzytime= 50(+10) | |dizzytime= 50(+10) | ||
Line 1,155: | Line 1,153: | ||
| data = | | data = | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|damage = 20[2] | |damage = {{tooltip|text=20[2]|hovertext=[2] Random Damage Table: -3 = 3.125%, -2 = 3.125%, -1 = 3.125%, +0 = 46.875%, +1 = 12.5%, +2 = 15.625%, +3 = 6.25%, +4 = 9.375%}} | ||
|dizzy= 5~11 | |dizzy= 5~11 | ||
|dizzytime= 50(+10) | |dizzytime= 50(+10) | ||
Line 1,167: | Line 1,165: | ||
|actrange = N/A | |actrange = N/A | ||
|meter = 4/3 | |meter = 4/3 | ||
|description= A stronger version of | |description= A stronger version of Diagonal Jumping Short. | ||
*Chun's crossup, and also her best jump in for the most part. | *Chun's crossup, and also her best jump in for the most part. | ||
*Outside of Head Stomp, this is the lowest hitting air normal Chun has, she can even beat Dhalsim's anti air slides with it. | |||
}} | }} | ||
}} | }} | ||
Line 1,176: | Line 1,175: | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_djshrt1&5_djfrwrd1&5.png}} |{{STDiagramImageCell| 1 | ChunLi_djshrt2&4_djfrwrd2&4.png}} |{{STDiagramImageCell| 1 | ChunLi_djfrwrd3.png}} |{{STDiagramImageCell| 1 | ChunLi_djshrt2&4_djfrwrd2&4.png}} |{{STDiagramImageCell| 1 | ChunLi_djshrt1&5_djfrwrd1&5.png}} | ||
|- | |- | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 3}} |{{STDiagramCell| 3}} |{{STDiagramCell| 16}} |{{STDiagramCell| 3}} |{{STDiagramCell| ∞}} | {{STDiagramCell| Frame Count}} |{{STDiagramCell| 3}} |{{STDiagramCell| 3}} |{{STDiagramCell| 16}} |{{STDiagramCell| 3}} |{{STDiagramCell| ∞}} | ||
Line 1,182: | Line 1,181: | ||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 2 | 6}} |{{STDiagramCell| 16}} |{{STDiagramCellColSpan| 2 | ∞}} | {{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 2 | 6}} |{{STDiagramCell| 16}} |{{STDiagramCellColSpan| 2 | ∞}} | ||
|} | |} | ||
</div> | </div> | ||
===== <span class="invisible-header">njhk</span> ===== | ===== <span class="invisible-header">njhk</span> ===== | ||
Line 1,201: | Line 1,198: | ||
| data = | | data = | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|damage = 26[2] | |damage = {{tooltip|text=26[2]|hovertext=[2] Random Damage Table: -3 = 3.125%, -2 = 3.125%, -1 = 3.125%, +0 = 46.875%, +1 = 12.5%, +2 = 15.625%, +3 = 6.25%, +4 = 9.375%}} | ||
|dizzy= 10~16 | |dizzy= 10~16 | ||
|dizzytime= 80 | |dizzytime= 80 | ||
|cancel = Special | |cancel = 1st part: Special<br>2nd and 3rd parts: None | ||
|guard = Mid | |guard = Mid | ||
|startup = 3 | |startup = 3 | ||
Line 1,210: | Line 1,207: | ||
|recovery = ∞ | |recovery = ∞ | ||
|total = 16+∞ | |total = 16+∞ | ||
|frameAdv = | |frameAdv = Hit: Hard KD<br>Block: Dependent | ||
|actrange = N/A | |actrange = N/A | ||
|meter = 5/4 | |meter = 5/4 | ||
|description= Essentially a jumping version of Chun's | |description= Essentially a jumping version of Chun's towards+Forward kick command normal. | ||
*This has a good horizontal range, and trades with most attacks if you time it right. It can also be used against grounded opponents on the way up. | *This has a good horizontal range, and trades with most attacks if you time it right. It can also be used against grounded opponents on the way up. | ||
*This is a rare case of normal moves that cause a full knockdown. | *This is a rare case of normal moves that cause a full knockdown. | ||
Line 1,231: | Line 1,228: | ||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 2 | 3}} |{{STDiagramCellColSpan| 3 | 13}} |{{STDiagramCellColSpan| 3 | ∞}} | {{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 2 | 3}} |{{STDiagramCellColSpan| 3 | 13}} |{{STDiagramCellColSpan| 3 | ∞}} | ||
|} | |} | ||
</div> | </div> | ||
Line 1,250: | Line 1,246: | ||
| data = | | data = | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|damage = 24[2] | |damage = {{tooltip|text=24[2]|hovertext=[2] Random Damage Table: -3 = 3.125%, -2 = 3.125%, -1 = 3.125%, +0 = 46.875%, +1 = 12.5%, +2 = 15.625%, +3 = 6.25%, +4 = 9.375%}} | ||
|dizzy= 11~17(-1) | |dizzy= 11~17(-1) | ||
|dizzytime= 60(+20) | |dizzytime= 60(+20) | ||
Line 1,264: | Line 1,260: | ||
|description= Chun does 2 split kicks in a row. They don't combo. | |description= Chun does 2 split kicks in a row. They don't combo. | ||
*Can be a decent air to air in some situations, just be careful as it leaves you quite vulnerable to air to airs, and anti airs. | *Can be a decent air to air in some situations, just be careful as it leaves you quite vulnerable to air to airs, and anti airs. | ||
*Strangely enough, the frame in between kicks can hit too: if you look closely, you'll noticed a red dot around her waist, | *Strangely enough, the frame in between kicks can hit too: if you look closely, you'll noticed a red dot around her waist, that's a 1x1 px hitbox! | ||
}} | }} | ||
}} | }} | ||
<span class="mw-customtoggle-djhk" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | <span class="mw-customtoggle-djhk" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-djhk"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-djhk"> | ||
Line 1,279: | Line 1,276: | ||
</div> | </div> | ||
===Command Normals=== | ===Command Normals=== | ||
===== <span class="invisible-header">Sankaku Tobi (Wall Jump)</span> ===== | ===== <span class="invisible-header">Sankaku Tobi (Wall Jump)</span> ===== | ||
Line 1,296: | Line 1,290: | ||
*The jumping animation is 6 frames long. | *The jumping animation is 6 frames long. | ||
*Useful for getting out of the corner or avoiding attacks. | *Useful for getting out of the corner or avoiding attacks. | ||
*The jump can be performed during an air normal. You can also do an air attack after wall jumping. You can bounce off someone with her | *The jump can be performed during an air normal. You can also do an air attack after wall jumping. You can bounce off someone with her Head Stomp normal, then walljump afterwards. You can even air throw, walljump, then attack or air throw again. | ||
*If you're quick enough, you can cancel the jump itself into a Spinning Bird Kick, retaining the directional momentum of your original jump arc. | *If you're quick enough, you can cancel the jump itself into a Spinning Bird Kick, retaining the directional momentum of your original jump arc. | ||
}} | }} | ||
Line 1,324: | Line 1,318: | ||
| data = | | data = | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|damage = 22[0] | |damage = {{tooltip|text=22[0]|hovertext=[0] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 78.125%, +1 = 6.25%, +2 = 6.25%, +3 = 3.125%}} | ||
|dizzy= 0~5 | |dizzy= 0~5 | ||
|dizzytime= 40 | |dizzytime= 40 | ||
Line 1,333: | Line 1,327: | ||
|recovery = 43 | |recovery = 43 | ||
|total = 59 | |total = 59 | ||
|frameAdv = | |frameAdv = Hit: Hard KD<br>Block: -39 / -34 | ||
|actrange = | |actrange = N/A | ||
|meter = 2/1 | |meter = 2/1 | ||
|description= Chun-Li does a jump off the opponent (or thin air) into a flip. | |description= Chun-Li does a jump off the opponent (or thin air) into a flip. | ||
Line 1,367: | Line 1,361: | ||
| data = | | data = | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|damage = 20[0] | |damage = {{tooltip|text=20[0]|hovertext=[0] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 78.125%, +1 = 6.25%, +2 = 6.25%, +3 = 3.125%}} | ||
|dizzy= 10~16 | |dizzy= 10~16 | ||
|dizzytime= 80 | |dizzytime= 80 | ||
Line 1,376: | Line 1,370: | ||
|recovery = 0 | |recovery = 0 | ||
|total = 51 | |total = 51 | ||
|frameAdv | |frameAdv = Hit: Hard KD<br>Block: Dependent | ||
|actrange = N/A | |actrange = N/A | ||
|meter = 5/4 | |meter = 5/4 | ||
Line 1,397: | Line 1,391: | ||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 7 | 37}} |{{STDiagramCell| 14}} | {{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 7 | 37}} |{{STDiagramCell| 14}} | ||
|} | |} | ||
</div> | </div> | ||
===== <span class="invisible-header">Yosokyakus</span> ===== | ===== <span class="invisible-header">Yosokyakus</span> ===== | ||
Line 1,413: | Line 1,404: | ||
| data = | | data = | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|damage = 20[0] | |damage = {{tooltip|text=20[0]|hovertext=[0] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 78.125%, +1 = 6.25%, +2 = 6.25%, +3 = 3.125%}} | ||
|dizzy= 2~8 | |dizzy= 2~8 | ||
|dizzytime= 60 | |dizzytime= 60 | ||
Line 1,426: | Line 1,417: | ||
|meter = 4/3 | |meter = 4/3 | ||
|description= Chun-Li stomps on her opponent midair. | |description= Chun-Li stomps on her opponent midair. | ||
*It is possible to use this move as an instant overhead. Simply jump and immediately do a head stomp, and the enemy will have to block high to avoid getting hit. | *It is possible to use this move as an instant overhead. Simply jump and immediately do a head stomp, and the enemy will have to block high to avoid getting hit. | ||
*This move has "trip guard", meaning if you use it and | *This move has "trip guard", meaning if you use it and someone tries to sweep or Low Tiger Shot you, you'll either beat it or land in a blocking position. | ||
*For New Chun-Li this move can only be activated with {{Motion|2}}, that is, {{Motion|1}} or {{Motion|3}} will give you her normal Jumping Forward kick instead. | |||
}} | }} | ||
}} | }} | ||
Line 1,442: | Line 1,433: | ||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 2 | 3}} |{{STDiagramCell| 16}} |{{STDiagramCellColSpan| 4 | ∞}} | {{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 2 | 3}} |{{STDiagramCell| 16}} |{{STDiagramCellColSpan| 4 | ∞}} | ||
|} | |} | ||
</div> | </div> | ||
Line 1,452: | Line 1,442: | ||
{{MoveData | {{MoveData | ||
| name = Koshuto | | name = Koshuto | ||
| input = cl. 4 | | input = cl. 4/6 + MP/HP<br>cl. {{b}} or {{f}}+{{mp}}/{{hp}} | ||
| subtitle = | | subtitle = | ||
| image = ssf2t_chunli_pthrow.png | | image = ssf2t_chunli_pthrow.png | ||
| imageSize = | | imageSize = 162x70px | ||
| caption = | | caption = | ||
| data = | | data = | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|damage = <u>38</u> ( | |damage = <u>38</u> (Strong)<br><u>32</u> (Fierce) | ||
|dizzy= 7~13 | |dizzy= 7~13 | ||
|dizzytime= 100 | |dizzytime= 100 | ||
|cancel = | |cancel = | ||
|guard = Grab | |guard = Grab | ||
|startup = | |startup = 0 | ||
|active = 1 | |active = 1 | ||
|recovery = Dependent | |recovery = Dependent | ||
Line 1,471: | Line 1,461: | ||
|actrange = 48 (from axis)<br>23 (from throwable box) | |actrange = 48 (from axis)<br>23 (from throwable box) | ||
|description= Chun-Li's throw. | |description= Chun-Li's throw. | ||
*The Strong version does more damage than the Fierce version for some reason, so prefer the Strong version when you're not trying to throw tech. | |||
*The direction held when throwing determines the direction you'll throw at. | *The direction held when throwing determines the direction you'll throw at. | ||
*Be careful when throwing cornered opponents towards the corner, since most characters can actually punish Chun-Li's recovery if they tech. | *Be careful when throwing cornered opponents towards the corner, since most characters can actually punish Chun-Li's recovery if they tech. | ||
*If facing a charge character, know that if the throw is teched the opponent will not have enough back charge for his specials right after recovering from being thrown. This happens because there's a side switch during the throw animation. This means that Chun-Li can try to follow it up with a meaty without having to fear certain reversals (e.g. Boxer's or Dictator's Super), but know that they may have enough down charge since it's possible to tech throws with {{Motion|1}} or {{Motion|3}}. | |||
*You can keep stored super during this throw by hitting the opposite direction as you throw, then switching back to forward. If you throw normally, you will lose stored super due to a side switch during the throw animation. Example: Forward+M, quickly hold back as she throws, hold forward. Charge should still be stored. | |||
}} | }} | ||
}} | }} | ||
Line 1,483: | Line 1,476: | ||
| subtitle = | | subtitle = | ||
| image = ssf2t_chunli_pthrow.png | | image = ssf2t_chunli_pthrow.png | ||
| imageSize = | | imageSize = 162x70px | ||
| caption = | | caption = | ||
| data = | | data = | ||
Line 1,490: | Line 1,483: | ||
|dizzy= 7~13 | |dizzy= 7~13 | ||
|dizzytime= 100 | |dizzytime= 100 | ||
|cancel = | |cancel = | ||
|guard = Grab | |guard = Grab | ||
|startup = | |startup = 0 | ||
|active = 1 | |active = 1 | ||
|recovery = Dependent | |recovery = Dependent | ||
|total = 2 | |total = 2 | ||
|frameAdv = N/A | |frameAdv = N/A | ||
|actrange = 58 (from axis) 33 (from throwable box) | |actrange = 58 (from axis)<br>33 (from throwable box)<br>{{Tooltip | text=Minimum height: 48/48 | hovertext=Must be 48 units upwards/48 units downward to use in air.}} | ||
|description= Same sprite and basic function as Chun's grounded throw. | |description= Same sprite and basic function as Chun's grounded throw. | ||
*Very good range for an air throw. | *Very good range for an air throw. | ||
}} | }} | ||
}} | }} | ||
<span class="mw-customtoggle-throw" style="color: cyan">'''Click to toggle throwbox data.'''</span> | <span class="mw-customtoggle-throw" style="color: cyan">'''Click to toggle throwbox data.'''</span> | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-throw"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-throw"> | ||
''' | *'''Ground Throw:''' | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramImageCell| 1| ChunLi_throwb.png}} |{{STDiagramImageCell| 1 | ChunLi_throw.png}} |{{STDiagramImageCell| 1 | ChunLi_throwf.png}} | {{STDiagramImageCell| 1| ChunLi_throwb.png}} |{{STDiagramImageCell| 1 | ChunLi_throw.png}} |{{STDiagramImageCell| 1 | ChunLi_throwf.png}} | ||
|} | |} | ||
'''Air Throw''' | *'''Air Throw:''' | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramImageCell| 1| ChunLi_airthrow.png}} | {{STDiagramImageCell| 1| ChunLi_airthrow.png}} | ||
Line 1,529: | Line 1,518: | ||
{{MoveData | {{MoveData | ||
| name = Kikoken | | name = Kikoken | ||
| input = {{tooltip|text=[4 | | input = {{tooltip|text=[4]6P / {{cb}}{{f}}+{{p}}|hovertext=Detailed Input: (Charge ←/↙/↖ for at least 61f, [7~14f] → [10/9/7f] Jab/Strong/Fierce. It is needed to wait at least 1 frame after leaving the charge direction to enter with the P button)}} | ||
| subtitle = Fireball | | subtitle = Fireball | ||
| image = ChunLi_fb11jab.png | | image = ChunLi_fb11jab.png | ||
Line 1,536: | Line 1,525: | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|version = {{Icon-Capcom|lp}} | |version = {{Icon-Capcom|lp}} | ||
|damage = 17[1] | |damage = {{tooltip|text=17[1]|hovertext=[1] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 68.75%, +1 = 9.375%, +2 = 9.375%, +3 = 6.25%}} | ||
|dizzy= 5~11 | |dizzy= 5~11 | ||
|dizzytime= 90 | |dizzytime= 90 | ||
Line 1,543: | Line 1,532: | ||
|startup = 5 | |startup = 5 | ||
|active = {{Tooltip | text=75| hovertext= Projectile travels 222 pixels}} | |active = {{Tooltip | text=75| hovertext= Projectile travels 222 pixels}} | ||
|recovery = {{Tooltip | text=42*|hovertext = Affected by the Fireball Recovery Glitch.}} | |recovery = {{Tooltip | text=42*|hovertext = Decrements during hitfreeze. Affected by the Fireball Recovery Glitch.}} | ||
|total = 47 | |total = 47 | ||
|frameAdv = Dependent | |frameAdv = Dependent | ||
Line 1,553: | Line 1,542: | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|version = {{Icon-Capcom|mp}} | |version = {{Icon-Capcom|mp}} | ||
|damage = 18[1] | |damage = {{tooltip|text=18[1]|hovertext=[1] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 68.75%, +1 = 9.375%, +2 = 9.375%, +3 = 6.25%}} | ||
|dizzy= 7~13 | |dizzy= 7~13 | ||
|dizzytime= 90 | |dizzytime= 90 | ||
Line 1,560: | Line 1,549: | ||
|startup = 5 | |startup = 5 | ||
|active = {{Tooltip | text=45| hovertext= Projectile travels 176 pixels.}} | |active = {{Tooltip | text=45| hovertext= Projectile travels 176 pixels.}} | ||
|recovery = {{Tooltip | text=40*|hovertext = Affected by the Fireball Recovery Glitch.}} | |recovery = {{Tooltip | text=40*|hovertext = Decrements during hitfreeze. Affected by the Fireball Recovery Glitch.}} | ||
|total = 45 | |total = 45 | ||
|frameAdv = Dependent | |frameAdv = Dependent | ||
Line 1,569: | Line 1,558: | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|version = {{Icon-Capcom|hp}} | |version = {{Icon-Capcom|hp}} | ||
|damage = 20[1] | |damage = {{tooltip|text=20[1]|hovertext=[1] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 68.75%, +1 = 9.375%, +2 = 9.375%, +3 = 6.25%}} | ||
|dizzy= 7~13 | |dizzy= 7~13 | ||
|dizzytime= 90 | |dizzytime= 90 | ||
Line 1,576: | Line 1,565: | ||
|startup = 5 | |startup = 5 | ||
|active = {{Tooltip | text=31| hovertext= Projectile travels 150 pixels.}} | |active = {{Tooltip | text=31| hovertext= Projectile travels 150 pixels.}} | ||
|recovery = {{Tooltip | text=38*|hovertext = Affected by the Fireball Recovery Glitch.}} | |recovery = {{Tooltip | text=38*|hovertext = Decrements during hitfreeze. Affected by the Fireball Recovery Glitch.}} | ||
|total = 43 | |total = 43 | ||
|frameAdv = Dependent | |frameAdv = Dependent | ||
Line 1,584: | Line 1,573: | ||
*Damage and speed increases with strength. | *Damage and speed increases with strength. | ||
*The fireball will travel a set distance, which decreases with strength (along with Chun's recovery frames). | *The fireball will travel a set distance, which decreases with strength (along with Chun's recovery frames). | ||
*This move has the best startup for a fireball in the game by far, which helps tremendously stopping advancing moves like Honda's Headbutt. | *This move has the best startup for a fireball in the game by far, which helps tremendously stopping advancing moves like Honda's Headbutt. | ||
*This move works very well as an anti-air tool. Even if it trades, you score a full knockdown, which you can use to apply your strong wake-up game. | *This move works very well as an anti-air tool. Even if it trades, you score a full knockdown, which you can use to apply your strong wake-up game. | ||
*Due to a glitch, it's possible to change the recovery of any Kikoken to that of a Fierce by either whiffing or kara-canceling a Fierce or Roundhouse normal. You can read more about it [[Super Street Fighter 2 Turbo/System#Fireball Recovery Glitch | here]]. | |||
}} | }} | ||
}} | }} | ||
Line 1,594: | Line 1,582: | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-kikoken"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-kikoken"> | ||
'''Startup:''' | |||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_fb1.png}} |{{STDiagramImageCell| 1 | ChunLi_fb2.png}} |{{STDiagramImageCell| 1 | ChunLi_fb3.png}} |{{STDiagramImageCell| 1 | ChunLi_fb4.png}} |{{STDiagramImageCell| 1 | ChunLi_fb5.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_fb1.png}} |{{STDiagramImageCell| 1 | ChunLi_fb2.png}} |{{STDiagramImageCell| 1 | ChunLi_fb3.png}} |{{STDiagramImageCell| 1 | ChunLi_fb4.png}} |{{STDiagramImageCell| 1 | ChunLi_fb5.png}} | ||
Line 1,603: | Line 1,590: | ||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 5 | 5}} | {{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 5 | 5}} | ||
|} | |} | ||
'''Active:''' | |||
*'''Jab Version:''' | *'''Jab Version:''' | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_fb6.png}} |{{STDiagramImageCell| 1 | ChunLi_fb7jab.png}} |{{STDiagramImageCell| 1 | ChunLi_fb8jab.png}} |{{STDiagramImageCell| 1 | ChunLi_fb9jab.png}} |{{STDiagramImageCell| 1 | ChunLi_fb10jab.png}} |{{STDiagramImageCell| 1 | ChunLi_fb11jab.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_fb6.png}} |{{STDiagramImageCell| 1 | ChunLi_fb7jab.png}} |{{STDiagramImageCell| 1 | ChunLi_fb8jab.png}} |{{STDiagramImageCell| 1 | ChunLi_fb9jab.png}} |{{STDiagramImageCell| 1 | ChunLi_fb10jab.png}} |{{STDiagramImageCell| 1 | ChunLi_fb11jab.png}} | ||
Line 1,615: | Line 1,599: | ||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 6 | 42}} | {{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 6 | 42}} | ||
|} | |} | ||
*'''Strong Version:''' | *'''Strong Version:''' | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_fb6.png}} |{{STDiagramImageCell| 1 | ChunLi_fb7strng.png}} |{{STDiagramImageCell| 1 | ChunLi_fb8strng.png}} |{{STDiagramImageCell| 1 | ChunLi_fb9strng.png}} |{{STDiagramImageCell| 1 | ChunLi_fb10strng.png}} |{{STDiagramImageCell| 1 | ChunLi_fb11strng.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_fb6.png}} |{{STDiagramImageCell| 1 | ChunLi_fb7strng.png}} |{{STDiagramImageCell| 1 | ChunLi_fb8strng.png}} |{{STDiagramImageCell| 1 | ChunLi_fb9strng.png}} |{{STDiagramImageCell| 1 | ChunLi_fb10strng.png}} |{{STDiagramImageCell| 1 | ChunLi_fb11strng.png}} | ||
Line 1,625: | Line 1,607: | ||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 6 | 40}} | {{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 6 | 40}} | ||
|} | |} | ||
*'''Fierce Version:''' | *'''Fierce Version:''' | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_fb6.png}} |{{STDiagramImageCell| 1 | ChunLi_fb7frc.png}} |{{STDiagramImageCell| 1 | ChunLi_fb8frc.png}} |{{STDiagramImageCell| 1 | ChunLi_fb9frc.png}} |{{STDiagramImageCell| 1 | ChunLi_fb10frc.png}} |{{STDiagramImageCell| 1 | ChunLi_fb11frc.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_fb6.png}} |{{STDiagramImageCell| 1 | ChunLi_fb7frc.png}} |{{STDiagramImageCell| 1 | ChunLi_fb8frc.png}} |{{STDiagramImageCell| 1 | ChunLi_fb9frc.png}} |{{STDiagramImageCell| 1 | ChunLi_fb10frc.png}} |{{STDiagramImageCell| 1 | ChunLi_fb11frc.png}} | ||
Line 1,637: | Line 1,617: | ||
'''Total Distance Traveled:''' | |||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| <b>Jab:</b> 222 pixels after 75 frames}} |{{STDiagramCell| <b>Strong:</b> 176 pixels after 45 frames}} |{{STDiagramCell| <b>Fierce:</b> 150 pixels after 31 frames}} | {{STDiagramCell| <b>Jab:</b> 222 pixels after 75 frames}} |{{STDiagramCell| <b>Strong:</b> 176 pixels after 45 frames}} |{{STDiagramCell| <b>Fierce:</b> 150 pixels after 31 frames}} | ||
|- | |- | ||
{{ | {{STDiagramImageCellBorderRight| 1 | ChunLi_fbjab.png}} |{{STDiagramImageCellBorderRight| 1 | ChunLi_fbstrng.png}} |{{STDiagramImageCell| 1 | ChunLi_fbfrc.png}} | ||
|} | |} | ||
Line 1,650: | Line 1,629: | ||
{{MoveData | {{MoveData | ||
| name = Hyakuretsukyaku | | name = Hyakuretsukyaku | ||
| input = {{tooltip|text=Press {{k}} Repeatedly|hovertext=Detailed Input: Pressing a Kick button increases an invisible counter. If the button is not pressed again within 15/12/9f (Short/Forward/Roundhouse) of the last press, it resets back to 0. Pressing K while the counter equals 5 during a state where the move can come out will start the move. The move will continue as long as you keep pressing the button | | input = {{tooltip|text=Press {{k}} Repeatedly|hovertext=Detailed Input: (Pressing a Kick button increases an invisible counter. If the button is not pressed again within 15/12/9f (Short/Forward/Roundhouse) of the last press, it resets back to 0. Pressing K while the counter equals 5 during a state where the move can come out will start the move. The move will continue as long as you keep pressing the button)}} | ||
| subtitle = Lightning Legs | | subtitle = Lightning Legs | ||
| image = ChunLi_ll3.png | | image = ChunLi_ll3.png | ||
Line 1,659: | Line 1,638: | ||
| caption2 = | | caption2 = | ||
| image3 = ChunLi_ll7.png | | image3 = ChunLi_ll7.png | ||
| imageSize3 = | | imageSize3 = 141x98px | ||
| caption3 = | | caption3 = | ||
| image4 = ChunLi_ll9.png | | image4 = ChunLi_ll9.png | ||
Line 1,667: | Line 1,646: | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|version = {{Icon-Capcom|lk}} | |version = {{Icon-Capcom|lk}} | ||
|damage = 28[2] | |damage = {{tooltip|text=28[2]|hovertext=[2] Random Damage Table: -3 = 3.125%, -2 = 3.125%, -1 = 3.125%, +0 = 46.875%, +1 = 12.5%, +2 = 15.625%, +3 = 6.25%, +4 = 9.375%}} | ||
|dizzy= 5~11 | |dizzy= 5~11 | ||
|dizzytime= 100 | |dizzytime= 100 | ||
Line 1,673: | Line 1,652: | ||
|guard = Mid | |guard = Mid | ||
|startup = 4 | |startup = 4 | ||
|active = ( 4(4) | |active = (4(4) x 5) + 3 minimum<br>4(4) x 4 every cycle | ||
|recovery = 4 | |recovery = 4 | ||
|total = {{Tooltip | text=51 minimum | hovertext= 40 + (32 x each cycle) if multiple cycles are mashed out.}} | |total = {{Tooltip | text=51 minimum | hovertext= 40 + (32 x each cycle) if multiple cycles are mashed out.}} | ||
Line 1,683: | Line 1,662: | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|version = {{Icon-Capcom|mk}} | |version = {{Icon-Capcom|mk}} | ||
|damage = 30[2] | |damage = {{tooltip|text=30[2]|hovertext=[2] Random Damage Table: -3 = 3.125%, -2 = 3.125%, -1 = 3.125%, +0 = 46.875%, +1 = 12.5%, +2 = 15.625%, +3 = 6.25%, +4 = 9.375%}} | ||
|dizzy= 5~11 | |dizzy= 5~11 | ||
|dizzytime= 100 | |dizzytime= 100 | ||
Line 1,689: | Line 1,668: | ||
|guard = Mid | |guard = Mid | ||
|startup = 7 | |startup = 7 | ||
|active = ( 2(2) | |active = (2(2) x 7) + 1 minimum<br>2(2) x 4 every cycle | ||
|recovery = 8 | |recovery = 8 | ||
|total = {{Tooltip | text=44 minimum | hovertext= 31 + (16 x each cycle) if multiple cycles are mashed out.}} | |total = {{Tooltip | text=44 minimum | hovertext= 31 + (16 x each cycle) if multiple cycles are mashed out.}} | ||
Line 1,699: | Line 1,678: | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|version = {{Icon-Capcom|hk}} | |version = {{Icon-Capcom|hk}} | ||
|damage = 32[2] | |damage = {{tooltip|text=32[2]|hovertext=[2] Random Damage Table: -3 = 3.125%, -2 = 3.125%, -1 = 3.125%, +0 = 46.875%, +1 = 12.5%, +2 = 15.625%, +3 = 6.25%, +4 = 9.375%}} | ||
|dizzy= 5~11 | |dizzy= 5~11 | ||
|dizzytime= 100 | |dizzytime= 100 | ||
Line 1,705: | Line 1,684: | ||
|guard = Mid | |guard = Mid | ||
|startup = 10 | |startup = 10 | ||
|active = 1(1) | |active = 1(1) x 11 minimum<br>1(1) x 4 every cycle | ||
|recovery = {{tooltip|text=13|hovertext=Includes the last inactive frame of the move.}} | |recovery = {{tooltip|text=13|hovertext=Includes the last inactive frame of the move.}} | ||
|total = {{Tooltip | text= | |total = {{Tooltip | text=45 minimum | hovertext= 31 + (8 x each cycle) if multiple cycles are mashed out.}} | ||
|frameAdv = Dependent | |frameAdv = Dependent | ||
|actrange = N/A | |actrange = N/A | ||
Line 1,728: | Line 1,707: | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-legs"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-legs"> | ||
'''Startup:''' | |||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_ll1&12.png}} |{{STDiagramImageCell| 1 | ChunLi_ll2&11.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_ll1&12.png}} |{{STDiagramImageCell| 1 | ChunLi_ll2&11.png}} | ||
Line 1,745: | Line 1,723: | ||
{{STDiagramCell| Simplified (Rh)}} |{{STDiagramCellColSpan| 2 | 10}} | {{STDiagramCell| Simplified (Rh)}} |{{STDiagramCellColSpan| 2 | 10}} | ||
|} | |} | ||
'''Active:''' | |||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_ll3.png}} |{{STDiagramImageCell| 1 | ChunLi_ll4.png}} |{{STDiagramImageCell| 1 | ChunLi_ll5.png}} |{{STDiagramImageCell| 1 | ChunLi_ll6&10.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_ll3.png}} |{{STDiagramImageCell| 1 | ChunLi_ll4.png}} |{{STDiagramImageCell| 1 | ChunLi_ll5.png}} |{{STDiagramImageCell| 1 | ChunLi_ll6&10.png}} | ||
Line 1,757: | Line 1,733: | ||
{{STDiagramCell| Frame Count (Rh)}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} | {{STDiagramCell| Frame Count (Rh)}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} | ||
|} | |} | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_ll7.png}} |{{STDiagramImageCell| 1 | ChunLi_ll8.png}} |{{STDiagramImageCell| 1 | ChunLi_ll9.png}} |{{STDiagramImageCell| 1 | ChunLi_ll6&10.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_ll7.png}} |{{STDiagramImageCell| 1 | ChunLi_ll8.png}} |{{STDiagramImageCell| 1 | ChunLi_ll9.png}} |{{STDiagramImageCell| 1 | ChunLi_ll6&10.png}} | ||
Line 1,768: | Line 1,742: | ||
{{STDiagramCell| Frame Count (Rh)}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} | {{STDiagramCell| Frame Count (Rh)}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} | ||
|} | |} | ||
'''NOTE:''' The diagram shown refers to one complete cycle of the Lightning Legs animation. The minimal durations for each are as follows: | '''NOTE:''' The diagram shown refers to one complete cycle of the Lightning Legs animation. The minimal durations for each are as follows: | ||
Line 1,775: | Line 1,748: | ||
*The HK version will make 2 full cycles, then stop at the 6th cell. (22 frames in total) | *The HK version will make 2 full cycles, then stop at the 6th cell. (22 frames in total) | ||
'''Recovery:''' | |||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_ll2&11.png}} |{{STDiagramImageCell| 1 | ChunLi_ll1&12.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_ll2&11.png}} |{{STDiagramImageCell| 1 | ChunLi_ll1&12.png}} | ||
Line 1,811: | Line 1,783: | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|version = {{Icon-Capcom|lk}} | |version = {{Icon-Capcom|lk}} | ||
|damage = 12[2] x 3 | |damage = {{tooltip|text=12[2]|hovertext=[2] Random Damage Table: -3 = 3.125%, -2 = 3.125%, -1 = 3.125%, +0 = 46.875%, +1 = 12.5%, +2 = 15.625%, +3 = 6.25%, +4 = 9.375%}} x 3 | ||
|dizzy= 0~4 x 3 | |dizzy= 0~4 x 3 | ||
|dizzytime= 20 x 3 | |dizzytime= 20 x 3 | ||
Line 1,820: | Line 1,792: | ||
|recovery = 37 | |recovery = 37 | ||
|total = 67 | |total = 67 | ||
|frameAdv = -39 | |frameAdv = Hit: Hard KD<br>Block: -39 (First Hit) | ||
|actrange = N/A | |actrange = N/A | ||
|meter = 8 | |meter = 8 | ||
Line 1,827: | Line 1,799: | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|version = {{Icon-Capcom|mk}} | |version = {{Icon-Capcom|mk}} | ||
|damage = 12[2] x 3 | |damage = {{tooltip|text=12[2]|hovertext=[2] Random Damage Table: -3 = 3.125%, -2 = 3.125%, -1 = 3.125%, +0 = 46.875%, +1 = 12.5%, +2 = 15.625%, +3 = 6.25%, +4 = 9.375%}} x 3 | ||
|dizzy= 0~4 x 3 | |dizzy= 0~4 x 3 | ||
|dizzytime= 20 x 3 | |dizzytime= 20 x 3 | ||
Line 1,836: | Line 1,808: | ||
|recovery = 34 | |recovery = 34 | ||
|total = 74 | |total = 74 | ||
|frameAdv = -48 | |frameAdv = Hit: Hard KD<br>Block: -48 (First Hit) | ||
|actrange = N/A | |actrange = N/A | ||
|meter = 8 | |meter = 8 | ||
Line 1,843: | Line 1,815: | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|version = {{Icon-Capcom|hk}} | |version = {{Icon-Capcom|hk}} | ||
|damage = 12[2] x 3 | |damage = {{tooltip|text=12[2]|hovertext=[2] Random Damage Table: -3 = 3.125%, -2 = 3.125%, -1 = 3.125%, +0 = 46.875%, +1 = 12.5%, +2 = 15.625%, +3 = 6.25%, +4 = 9.375%}} x 3 | ||
|dizzy= 0~4 x 3 | |dizzy= 0~4 x 3 | ||
|dizzytime= 20 x 3 | |dizzytime= 20 x 3 | ||
Line 1,852: | Line 1,824: | ||
|recovery = 23 | |recovery = 23 | ||
|total = 71 | |total = 71 | ||
|frameAdv = {{tooltip|text=- | |frameAdv = Hit: Hard KD<br>{{tooltip|text=Block: -47 (First Hit)|hovertext=-42 if the first 2 hits are blocked (Point Blank)}} | ||
|actrange = N/A | |actrange = N/A | ||
|meter = 8 | |meter = 8 | ||
|description= *Invincible on frames 1-4 | |description= *Invincible on frames 1-4. | ||
Chun-Li rises into the air, unleashing a torrent of tornado kicks. | Chun-Li rises into the air, unleashing a torrent of tornado kicks. | ||
*This move causes a 3 hit juggle state. Despite Forward and Roundhouse having more than 3 hitboxes, it can still only juggle 3 times in the air. | *This move causes a 3 hit juggle state. Despite Forward and Roundhouse having more than 3 hitboxes, it can still only juggle 3 times in the air. | ||
* | *Chun is considered airborne for the entire move. Due to a programing mistake this move does not have any grounded recovery frames, allowing for blocking and counter throws as soon as you land. | ||
'''General Strategies''' | '''General Strategies''' | ||
*{{Icon-Capcom|lk}} version: | |||
*The Roundhouse version | **Has the slowest startup but also the most invincibility, which is optimal for various situations (e.g. anti airs). But, even on this version the invincibility does not last for very long, which often forces Chun to activate the move at the very last moment for it to anti air successfully. The problem is that Chun-Li will have standing up hurtboxes right before the move coming out (because the transition from ↓ to ↑ doesn't happen instantly), which may result in Chun-Li being hit before her move can come out. To alleviate that problem, it's recommended to kara cancel a crouching normal into this move, so Chun-Li can transition from her crouching stance into this move's invincible startup without having standing hurtboxes in between. | ||
*{{Icon-Capcom|mk}} version: | |||
**Has slightly less invincibility than the Short version, but if the kara cancel method is used then its invincibility will often be just enough to anti-air most air moves, with the added benefit of having more horizontal reach than the Short version. Basically, this is the more rounded version of the move, which is to be used whenever you don't particularly need the extra invincibility of the Short version, nor the extremely fast startup of the Roundhouse version. | |||
*{{Icon-Capcom|hk}} version: | |||
**Is your go-to reversal outside of Super. It can't be safe jumped due to the 2 frame startup and can also thwart meaty crossups. The invincibility on it is very short so the other versions should be favored for anti-air situations. | |||
**Don't be too over confident on its anti safe-jump capabilities though. The move has poor priority and reach overall, this means that air moves with very good priority can be used as "fake" safe jumps by spacing the jump so they don't land too close to Chun, making her move whiff completely or even straight out beaten (since right after the invulnerability ends, Chun is vulnerable and NOT attacking - and this is even more of a problem with the Roundhouse version, since its invulnerability doesn't last very long). Also, the poor upwards reach must be emphasized: there are a some air moves that don't even have good priority at the front that can still be used as "fake" safe jumps due to their leg hurtboxes being out of reach. These moves are Ken's Jumping Forward and Roundhouse, E.Honda's Jumping Forward and Roundhouse, Claw's Neutral Jumping Short and Forward, Sagat's Jumping Forward and Roundhouse, Dictator's Jumping Fierce, T.Hawk's Jumping Roundhouse and Fei's Jumping Roundhouse. | |||
}} | }} | ||
}} | }} | ||
<span class="mw-customtoggle-tenshokyaku" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | <span class="mw-customtoggle-tenshokyaku" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-tenshokyaku"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-tenshokyaku"> | ||
*<b>Short Version:</b> | *<b>Short Version:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_upk1.png}} |{{STDiagramImageCell| 1 | ChunLi_upk2.png}} |{{STDiagramImageCell| 1 | ChunLi_upk3shrt_3frwrd.png}} |{{STDiagramImageCell| 1 | ChunLi_upk4shrt_4frwrd_3&13rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk5shrt_5frwrd_4&14rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk6shrt_6frwrd_5&15rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk7shrt_7frwrd_6&16rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk8shrt_8frwrd_7&17rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk9shrt_9&14frwrd_8&18rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk10shrt_10&15frwrd_9&19rh.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_upk1.png}} |{{STDiagramImageCell| 1 | ChunLi_upk2.png}} |{{STDiagramImageCell| 1 | ChunLi_upk3shrt_3frwrd.png}} |{{STDiagramImageCell| 1 | ChunLi_upk4shrt_4frwrd_3&13rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk5shrt_5frwrd_4&14rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk6shrt_6frwrd_5&15rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk7shrt_7frwrd_6&16rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk8shrt_8frwrd_7&17rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk9shrt_9&14frwrd_8&18rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk10shrt_10&15frwrd_9&19rh.png}} | ||
Line 1,882: | Line 1,856: | ||
{{STDiagramCell| Simplified}} |{{STDiagramCell| 6}} |{{STDiagramCell| 4}} |{{STDiagramCellColSpan| 3 |4}} |{{STDiagramCell| 4}} |{{STDiagramCellColSpan|4| 8}} | {{STDiagramCell| Simplified}} |{{STDiagramCell| 6}} |{{STDiagramCell| 4}} |{{STDiagramCellColSpan| 3 |4}} |{{STDiagramCell| 4}} |{{STDiagramCellColSpan|4| 8}} | ||
|} | |} | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_upk11shrt_11frwrd_10&20rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk12shrt_12&17frwrd_11&21rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk13shrt_13&18frwrd_12&22rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk14shrt_19frwrd_23rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk15shrt_20frwrd_24rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk16shrt_21frwrd_25rh.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_upk11shrt_11frwrd_10&20rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk12shrt_12&17frwrd_11&21rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk13shrt_13&18frwrd_12&22rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk14shrt_19frwrd_23rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk15shrt_20frwrd_24rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk16shrt_21frwrd_25rh.png}} | ||
Line 1,892: | Line 1,865: | ||
*<b>Forward Version:</b> | |||
*<b>Forward Version</b> | |||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_upk1.png}} |{{STDiagramImageCell| 1 | ChunLi_upk2.png}} |{{STDiagramImageCell| 1 | ChunLi_upk3shrt_3frwrd.png}} |{{STDiagramImageCell| 1 | ChunLi_upk4shrt_4frwrd_3&13rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk5shrt_5frwrd_4&14rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk6shrt_6frwrd_5&15rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk7shrt_7frwrd_6&16rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk8shrt_8frwrd_7&17rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk9shrt_9&14frwrd_8&18rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk10shrt_10&15frwrd_9&19rh.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_upk1.png}} |{{STDiagramImageCell| 1 | ChunLi_upk2.png}} |{{STDiagramImageCell| 1 | ChunLi_upk3shrt_3frwrd.png}} |{{STDiagramImageCell| 1 | ChunLi_upk4shrt_4frwrd_3&13rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk5shrt_5frwrd_4&14rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk6shrt_6frwrd_5&15rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk7shrt_7frwrd_6&16rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk8shrt_8frwrd_7&17rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk9shrt_9&14frwrd_8&18rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk10shrt_10&15frwrd_9&19rh.png}} | ||
Line 1,904: | Line 1,873: | ||
{{STDiagramCell| Simplified}} |{{STDiagramCell| 4}} |{{STDiagramCell| 4}} |{{STDiagramCellColSpan| 3 |4}} |{{STDiagramCell| 4}} |{{STDiagramCellColSpan|4| 8}} | {{STDiagramCell| Simplified}} |{{STDiagramCell| 4}} |{{STDiagramCell| 4}} |{{STDiagramCellColSpan| 3 |4}} |{{STDiagramCell| 4}} |{{STDiagramCellColSpan|4| 8}} | ||
|} | |} | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_upk11shrt_11frwrd_10&20rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk12shrt_12&17frwrd_11&21rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk13shrt_13&18frwrd_12&22rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk9shrt_9&14frwrd_8&18rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk10shrt_10&15frwrd_9&19rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk16frwrd.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_upk11shrt_11frwrd_10&20rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk12shrt_12&17frwrd_11&21rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk13shrt_13&18frwrd_12&22rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk9shrt_9&14frwrd_8&18rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk10shrt_10&15frwrd_9&19rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk16frwrd.png}} | ||
Line 1,912: | Line 1,880: | ||
{{STDiagramCell| Simplified}} |{{STDiagramCell| 4}} |{{STDiagramCellColSpan| 4 | 8}} |{{STDiagramCell| 4}} | {{STDiagramCell| Simplified}} |{{STDiagramCell| 4}} |{{STDiagramCellColSpan| 4 | 8}} |{{STDiagramCell| 4}} | ||
|} | |} | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_upk12shrt_12&17frwrd_11&21rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk13shrt_13&18frwrd_12&22rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk14shrt_19frwrd_23rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk15shrt_20frwrd_24rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk16shrt_21frwrd_25rh.png }} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_upk12shrt_12&17frwrd_11&21rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk13shrt_13&18frwrd_12&22rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk14shrt_19frwrd_23rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk15shrt_20frwrd_24rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk16shrt_21frwrd_25rh.png }} | ||
Line 1,920: | Line 1,887: | ||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 5 | 34}} | {{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 5 | 34}} | ||
|} | |} | ||
*<b>Roundhouse Version:</b> | *<b>Roundhouse Version:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_upk1.png}} |{{STDiagramImageCell| 1 | ChunLi_upk2.png}} |{{STDiagramImageCell| 1 | ChunLi_upk4shrt_4frwrd_3&13rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk5shrt_5frwrd_4&14rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk6shrt_6frwrd_5&15rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk7shrt_7frwrd_6&16rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk8shrt_8frwrd_7&17rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk9shrt_9&14frwrd_8&18rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk10shrt_10&15frwrd_9&19rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk11shrt_11frwrd_10&20rh.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_upk1.png}} |{{STDiagramImageCell| 1 | ChunLi_upk2.png}} |{{STDiagramImageCell| 1 | ChunLi_upk4shrt_4frwrd_3&13rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk5shrt_5frwrd_4&14rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk6shrt_6frwrd_5&15rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk7shrt_7frwrd_6&16rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk8shrt_8frwrd_7&17rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk9shrt_9&14frwrd_8&18rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk10shrt_10&15frwrd_9&19rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk11shrt_11frwrd_10&20rh.png}} | ||
|- | |- | ||
{{STDiagramCell| Frame Count | {{STDiagramCell| Frame Count}} |{{STDiagramCell| 2}} |{{STDiagramCell| 2}} |{{STDiagramCell| 2}} |{{STDiagramCell| 2}} |{{STDiagramCell| 4}} |{{STDiagramCell| 2}} |{{STDiagramCell| 2}} |{{STDiagramCell| 2}} |{{STDiagramCell| 2}} |{{STDiagramCell| 4}} | ||
|- | |- | ||
{{STDiagramCell| Simplified}} |{{STDiagramCell| 2}} |{{STDiagramCell| 2}} |{{STDiagramCellColSpan| 2 |4}} |{{STDiagramCell| 4}} |{{STDiagramCellColSpan| 4 | 8}} |{{STDiagramCell| 4}} | {{STDiagramCell| Simplified}} |{{STDiagramCell| 2}} |{{STDiagramCell| 2}} |{{STDiagramCellColSpan| 2 |4}} |{{STDiagramCell| 4}} |{{STDiagramCellColSpan| 4 | 8}} |{{STDiagramCell| 4}} | ||
|} | |} | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_upk12shrt_12&17frwrd_11&21rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk13shrt_13&18frwrd_12&22rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk4shrt_4frwrd_3&13rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk5shrt_5frwrd_4&14rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk6shrt_6frwrd_5&15rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk7shrt_7frwrd_6&16rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk8shrt_8frwrd_7&17rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk9shrt_9&14frwrd_8&18rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk10shrt_10&15frwrd_9&19rh.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_upk12shrt_12&17frwrd_11&21rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk13shrt_13&18frwrd_12&22rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk4shrt_4frwrd_3&13rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk5shrt_5frwrd_4&14rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk6shrt_6frwrd_5&15rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk7shrt_7frwrd_6&16rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk8shrt_8frwrd_7&17rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk9shrt_9&14frwrd_8&18rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk10shrt_10&15frwrd_9&19rh.png}} | ||
|- | |- | ||
{{STDiagramCell| | {{STDiagramCell| Frame Count}} |{{STDiagramCell| 2}} |{{STDiagramCell| 2}} |{{STDiagramCell| 2}} |{{STDiagramCell| 2}} |{{STDiagramCell| 4}} |{{STDiagramCell| 2}} |{{STDiagramCell| 2}} |{{STDiagramCell| 2}} |{{STDiagramCell| 2}} | ||
|- | |- | ||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 4 | 8}} |{{STDiagramCell| 4}} |{{STDiagramCellColSpan| 4 | 8}} | {{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 4 | 8}} |{{STDiagramCell| 4}} |{{STDiagramCellColSpan| 4 | 8}} | ||
|} | |} | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_upk11shrt_11frwrd_10&20rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk12shrt_12&17frwrd_11&21rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk13shrt_13&18frwrd_12&22rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk14shrt_19frwrd_23rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk15shrt_20frwrd_24rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk16shrt_21frwrd_25rh.png }} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_upk11shrt_11frwrd_10&20rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk12shrt_12&17frwrd_11&21rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk13shrt_13&18frwrd_12&22rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk14shrt_19frwrd_23rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk15shrt_20frwrd_24rh.png}} |{{STDiagramImageCell| 1 | ChunLi_upk16shrt_21frwrd_25rh.png }} | ||
|- | |- | ||
{{STDiagramCell| | {{STDiagramCell| Frame Count}} |{{STDiagramCell| 4}} |{{STDiagramCell| 3}} |{{STDiagramCell| 3}} |{{STDiagramCell| 3}} |{{STDiagramCell| 7}} |{{STDiagramCell| 7}} | ||
|- | |- | ||
{{STDiagramCell| Simplified}} |{{STDiagramCell| 4}} |{{STDiagramCellColSpan| 5 | 23}} | {{STDiagramCell| Simplified}} |{{STDiagramCell| 4}} |{{STDiagramCellColSpan| 5 | 23}} | ||
|} | |} | ||
</div> | </div> | ||
Line 1,956: | Line 1,916: | ||
{{MoveData | {{MoveData | ||
| name = Spinning Bird Kick | | name = Spinning Bird Kick | ||
| input = {{Tooltip| text= [4]6K<br>{{cb}}{{f}} + {{k}} | hovertext= Charge ←/↙/↖ for at least 60f, [7~14f] → [10/9/7f] Short/Forward/Roundhouse. It is needed to wait at least 1 frame after leaving the charge direction to enter with the K button}} | | input = {{Tooltip| text= [4]6K<br>{{cb}}{{f}} + {{k}}|hovertext=Detailed Input: (Charge ←/↙/↖ for at least 60f, [7~14f] → [10/9/7f] Short/Forward/Roundhouse. It is needed to wait at least 1 frame after leaving the charge direction to enter with the K button)}} | ||
| subtitle = | | subtitle = | ||
| image = ChunLi_sbk12&20shrt_12&20&28frwrd_12&20&28&36&44rh.png | | image = ChunLi_sbk12&20shrt_12&20&28frwrd_12&20&28&36&44rh.png | ||
Line 1,966: | Line 1,926: | ||
| data = | | data = | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|version = {{lk}} | |version = {{Icon-Capcom|lk}} | ||
|damage = 14[1] / 12[1] | |damage = {{tooltip|text=14[1] / 12[1]|hovertext=[1] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 68.75%, +1 = 9.375%, +2 = 9.375%, +3 = 6.25%}} | ||
|dizzy= 7~13 | |dizzy= 7~13 | ||
|dizzytime= 90 | |dizzytime= 90 | ||
Line 1,982: | Line 1,942: | ||
}} | }} | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|version = {{mk}} | |version = {{Icon-Capcom|mk}} | ||
|damage = 16[1] / 14[1] | |damage = {{tooltip|text=16[1] / 14[1]|hovertext=[1] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 68.75%, +1 = 9.375%, +2 = 9.375%, +3 = 6.25%}} | ||
|dizzy= 7~13 | |dizzy= 7~13 | ||
|dizzytime= 90 | |dizzytime= 90 | ||
Line 1,998: | Line 1,958: | ||
}} | }} | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|version = {{hk}} | |version = {{Icon-Capcom|hk}} | ||
|damage = 18[1] / 16[1] | |damage = {{tooltip|text=18[1] / 16[1]|hovertext=[1] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 68.75%, +1 = 9.375%, +2 = 9.375%, +3 = 6.25%}} | ||
|dizzy= 7~13 | |dizzy= 7~13 | ||
|dizzytime= 90 | |dizzytime= 90 | ||
Line 2,026: | Line 1,986: | ||
'''Startup:''' | '''Startup:''' | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_sbk1.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk2.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk3.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk4.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk5&8.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk6.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk7.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk5&8.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_sbk1.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk2.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk3.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk4.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk5&8.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk6.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk7.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk5&8.png}} | ||
Line 2,034: | Line 1,993: | ||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 8 | 23}} | {{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 8 | 23}} | ||
|} | |} | ||
'''Active/Recovery:''' | '''Active/Recovery:''' | ||
*'''Short Version:''' | |||
*'''Short Version''' | |||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_sbk9&17shrt_9&17&25&33&41rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk10&18shrt_10&18&26frwrd_10&18&26&34&42rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk11&19shrt_11&19&27frwrd_11&19&27&35&43rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk12&20shrt_12&20&28frwrd_12&20&28&36&44rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk13&21shrt_13&21&29frwrd_13&21&29&37&45rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk14&22shrt_14&22&30frwrd_14&22&30&38&46rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk15&23shrt_15&23&31frwrd_15&23&31&39rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk16&24shrt_16&24&32frwrd_16&24&32&40rh.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_sbk9&17shrt_9&17&25&33&41rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk10&18shrt_10&18&26frwrd_10&18&26&34&42rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk11&19shrt_11&19&27frwrd_11&19&27&35&43rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk12&20shrt_12&20&28frwrd_12&20&28&36&44rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk13&21shrt_13&21&29frwrd_13&21&29&37&45rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk14&22shrt_14&22&30frwrd_14&22&30&38&46rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk15&23shrt_15&23&31frwrd_15&23&31&39rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk16&24shrt_16&24&32frwrd_16&24&32&40rh.png}} | ||
Line 2,050: | Line 2,002: | ||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 8 | 15}} | {{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 8 | 15}} | ||
|} | |} | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_sbk9&17shrt_9&17&25&33&41rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk10&18shrt_10&18&26frwrd_10&18&26&34&42rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk11&19shrt_11&19&27frwrd_11&19&27&35&43rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk12&20shrt_12&20&28frwrd_12&20&28&36&44rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk13&21shrt_13&21&29frwrd_13&21&29&37&45rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk14&22shrt_14&22&30frwrd_14&22&30&38&46rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk15&23shrt_15&23&31frwrd_15&23&31&39rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk16&24shrt_16&24&32frwrd_16&24&32&40rh.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_sbk9&17shrt_9&17&25&33&41rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk10&18shrt_10&18&26frwrd_10&18&26&34&42rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk11&19shrt_11&19&27frwrd_11&19&27&35&43rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk12&20shrt_12&20&28frwrd_12&20&28&36&44rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk13&21shrt_13&21&29frwrd_13&21&29&37&45rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk14&22shrt_14&22&30frwrd_14&22&30&38&46rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk15&23shrt_15&23&31frwrd_15&23&31&39rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk16&24shrt_16&24&32frwrd_16&24&32&40rh.png}} | ||
Line 2,059: | Line 2,009: | ||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 8 | 20}} | {{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 8 | 20}} | ||
|} | |} | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_sbk25&27shrt_34&36frwrd_47&49rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk26shrt.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk25&27shrt_34&36frwrd_47&49rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk28shrt_36frwrd_50rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk29shrt_37frwrd_51rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk30shrt_38frwrd_52rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk31shrt_39frwrd_54rh.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_sbk25&27shrt_34&36frwrd_47&49rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk26shrt.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk25&27shrt_34&36frwrd_47&49rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk28shrt_36frwrd_50rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk29shrt_37frwrd_51rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk30shrt_38frwrd_52rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk31shrt_39frwrd_54rh.png}} | ||
Line 2,070: | Line 2,018: | ||
*'''Forward Version:''' | |||
*'''Forward Version''' | |||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_sbk9&17&25&33frwrd.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk10&18shrt_10&18&26frwrd_10&18&26&34&42rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk11&19shrt_11&19&27frwrd_11&19&27&35&43rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk12&20shrt_12&20&28frwrd_12&20&28&36&44rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk13&21shrt_13&21&29frwrd_13&21&29&37&45rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk14&22shrt_14&22&30frwrd_14&22&30&38&46rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk15&23shrt_15&23&31frwrd_15&23&31&39rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk16&24shrt_16&24&32frwrd_16&24&32&40rh.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_sbk9&17&25&33frwrd.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk10&18shrt_10&18&26frwrd_10&18&26&34&42rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk11&19shrt_11&19&27frwrd_11&19&27&35&43rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk12&20shrt_12&20&28frwrd_12&20&28&36&44rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk13&21shrt_13&21&29frwrd_13&21&29&37&45rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk14&22shrt_14&22&30frwrd_14&22&30&38&46rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk15&23shrt_15&23&31frwrd_15&23&31&39rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk16&24shrt_16&24&32frwrd_16&24&32&40rh.png}} | ||
|- | |- | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 4}} |{{STDiagramCell| 4}} |{{STDiagramCell| 3}} |{{STDiagramCell| 3}} |{{STDiagramCell| 2}} |{{STDiagramCell| 2}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} | {{STDiagramCell| Frame Count}} |{{STDiagramCell| 4}} |{{STDiagramCell| 4}} |{{STDiagramCell| 3}} |{{STDiagramCell| 3}} |{{STDiagramCell| 2}} |{{STDiagramCell| 2}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} | ||
Line 2,083: | Line 2,026: | ||
{{STDiagramCell| Simplified}} |{{STDiagramCell| 4}} |{{STDiagramCellColSpan| 7 | 16}} | {{STDiagramCell| Simplified}} |{{STDiagramCell| 4}} |{{STDiagramCellColSpan| 7 | 16}} | ||
|} | |} | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_sbk9&17&25&33frwrd.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk10&18shrt_10&18&26frwrd_10&18&26&34&42rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk11&19shrt_11&19&27frwrd_11&19&27&35&43rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk12&20shrt_12&20&28frwrd_12&20&28&36&44rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk13&21shrt_13&21&29frwrd_13&21&29&37&45rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk14&22shrt_14&22&30frwrd_14&22&30&38&46rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk15&23shrt_15&23&31frwrd_15&23&31&39rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk16&24shrt_16&24&32frwrd_16&24&32&40rh.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_sbk9&17&25&33frwrd.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk10&18shrt_10&18&26frwrd_10&18&26&34&42rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk11&19shrt_11&19&27frwrd_11&19&27&35&43rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk12&20shrt_12&20&28frwrd_12&20&28&36&44rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk13&21shrt_13&21&29frwrd_13&21&29&37&45rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk14&22shrt_14&22&30frwrd_14&22&30&38&46rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk15&23shrt_15&23&31frwrd_15&23&31&39rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk16&24shrt_16&24&32frwrd_16&24&32&40rh.png}} | ||
Line 2,092: | Line 2,033: | ||
{{STDiagramCell| Simplified}} |{{STDiagramCell| 1}} |{{STDiagramCellColSpan| 7 | 7}} | {{STDiagramCell| Simplified}} |{{STDiagramCell| 1}} |{{STDiagramCellColSpan| 7 | 7}} | ||
|} | |} | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_sbk9&17&25&33frwrd.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk10&18shrt_10&18&26frwrd_10&18&26&34&42rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk11&19shrt_11&19&27frwrd_11&19&27&35&43rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk12&20shrt_12&20&28frwrd_12&20&28&36&44rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk13&21shrt_13&21&29frwrd_13&21&29&37&45rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk14&22shrt_14&22&30frwrd_14&22&30&38&46rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk15&23shrt_15&23&31frwrd_15&23&31&39rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk16&24shrt_16&24&32frwrd_16&24&32&40rh.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_sbk9&17&25&33frwrd.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk10&18shrt_10&18&26frwrd_10&18&26&34&42rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk11&19shrt_11&19&27frwrd_11&19&27&35&43rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk12&20shrt_12&20&28frwrd_12&20&28&36&44rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk13&21shrt_13&21&29frwrd_13&21&29&37&45rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk14&22shrt_14&22&30frwrd_14&22&30&38&46rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk15&23shrt_15&23&31frwrd_15&23&31&39rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk16&24shrt_16&24&32frwrd_16&24&32&40rh.png}} | ||
Line 2,106: | Line 2,045: | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 2}} | {{STDiagramCell| Frame Count}} |{{STDiagramCell| 2}} | ||
|} | |} | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_sbk25&27shrt_34&36frwrd_47&49rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk35frwrd_48rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk25&27shrt_34&36frwrd_47&49rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk28shrt_36frwrd_50rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk29shrt_37frwrd_51rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk30shrt_38frwrd_52rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk31shrt_39frwrd_54rh.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_sbk25&27shrt_34&36frwrd_47&49rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk35frwrd_48rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk25&27shrt_34&36frwrd_47&49rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk28shrt_36frwrd_50rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk29shrt_37frwrd_51rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk30shrt_38frwrd_52rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk31shrt_39frwrd_54rh.png}} | ||
Line 2,116: | Line 2,054: | ||
*'''Roundhouse Version:''' | |||
*'''Roundhouse Version''' | |||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_sbk9&17shrt_9&17&25&33&41rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk10&18shrt_10&18&26frwrd_10&18&26&34&42rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk11&19shrt_11&19&27frwrd_11&19&27&35&43rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk12&20shrt_12&20&28frwrd_12&20&28&36&44rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk13&21shrt_13&21&29frwrd_13&21&29&37&45rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk14&22shrt_14&22&30frwrd_14&22&30&38&46rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk15&23shrt_15&23&31frwrd_15&23&31&39rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk16&24shrt_16&24&32frwrd_16&24&32&40rh.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_sbk9&17shrt_9&17&25&33&41rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk10&18shrt_10&18&26frwrd_10&18&26&34&42rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk11&19shrt_11&19&27frwrd_11&19&27&35&43rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk12&20shrt_12&20&28frwrd_12&20&28&36&44rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk13&21shrt_13&21&29frwrd_13&21&29&37&45rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk14&22shrt_14&22&30frwrd_14&22&30&38&46rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk15&23shrt_15&23&31frwrd_15&23&31&39rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk16&24shrt_16&24&32frwrd_16&24&32&40rh.png}} | ||
Line 2,128: | Line 2,062: | ||
{{STDiagramCell| 2 | Simplified}} |{{STDiagramCellColSpan| 8 | 25}} | {{STDiagramCell| 2 | Simplified}} |{{STDiagramCellColSpan| 8 | 25}} | ||
|} | |} | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_sbk9&17shrt_9&17&25&33&41rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk10&18shrt_10&18&26frwrd_10&18&26&34&42rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk11&19shrt_11&19&27frwrd_11&19&27&35&43rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk12&20shrt_12&20&28frwrd_12&20&28&36&44rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk13&21shrt_13&21&29frwrd_13&21&29&37&45rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk14&22shrt_14&22&30frwrd_14&22&30&38&46rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk15&23shrt_15&23&31frwrd_15&23&31&39rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk16&24shrt_16&24&32frwrd_16&24&32&40rh.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_sbk9&17shrt_9&17&25&33&41rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk10&18shrt_10&18&26frwrd_10&18&26&34&42rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk11&19shrt_11&19&27frwrd_11&19&27&35&43rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk12&20shrt_12&20&28frwrd_12&20&28&36&44rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk13&21shrt_13&21&29frwrd_13&21&29&37&45rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk14&22shrt_14&22&30frwrd_14&22&30&38&46rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk15&23shrt_15&23&31frwrd_15&23&31&39rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk16&24shrt_16&24&32frwrd_16&24&32&40rh.png}} | ||
Line 2,137: | Line 2,069: | ||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 8 | 8}} | {{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 8 | 8}} | ||
|} | |} | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_sbk9&17shrt_9&17&25&33&41rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk10&18shrt_10&18&26frwrd_10&18&26&34&42rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk11&19shrt_11&19&27frwrd_11&19&27&35&43rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk12&20shrt_12&20&28frwrd_12&20&28&36&44rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk13&21shrt_13&21&29frwrd_13&21&29&37&45rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk14&22shrt_14&22&30frwrd_14&22&30&38&46rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk15&23shrt_15&23&31frwrd_15&23&31&39rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk16&24shrt_16&24&32frwrd_16&24&32&40rh.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_sbk9&17shrt_9&17&25&33&41rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk10&18shrt_10&18&26frwrd_10&18&26&34&42rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk11&19shrt_11&19&27frwrd_11&19&27&35&43rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk12&20shrt_12&20&28frwrd_12&20&28&36&44rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk13&21shrt_13&21&29frwrd_13&21&29&37&45rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk14&22shrt_14&22&30frwrd_14&22&30&38&46rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk15&23shrt_15&23&31frwrd_15&23&31&39rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk16&24shrt_16&24&32frwrd_16&24&32&40rh.png}} | ||
Line 2,146: | Line 2,076: | ||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 8 | 8}} | {{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 8 | 8}} | ||
|} | |} | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_sbk9&17shrt_9&17&25&33&41rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk10&18shrt_10&18&26frwrd_10&18&26&34&42rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk11&19shrt_11&19&27frwrd_11&19&27&35&43rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk12&20shrt_12&20&28frwrd_12&20&28&36&44rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk13&21shrt_13&21&29frwrd_13&21&29&37&45rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk14&22shrt_14&22&30frwrd_14&22&30&38&46rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk15&23shrt_15&23&31frwrd_15&23&31&39rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk16&24shrt_16&24&32frwrd_16&24&32&40rh.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_sbk9&17shrt_9&17&25&33&41rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk10&18shrt_10&18&26frwrd_10&18&26&34&42rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk11&19shrt_11&19&27frwrd_11&19&27&35&43rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk12&20shrt_12&20&28frwrd_12&20&28&36&44rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk13&21shrt_13&21&29frwrd_13&21&29&37&45rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk14&22shrt_14&22&30frwrd_14&22&30&38&46rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk15&23shrt_15&23&31frwrd_15&23&31&39rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk16&24shrt_16&24&32frwrd_16&24&32&40rh.png}} | ||
Line 2,155: | Line 2,083: | ||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 8 | 9}} | {{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 8 | 9}} | ||
|} | |} | ||
{{STDiagramHeader}} | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_sbk9&17shrt_9&17&25&33&41rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk10&18shrt_10&18&26frwrd_10&18&26&34&42rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk11&19shrt_11&19&27frwrd_11&19&27&35&43rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk12&20shrt_12&20&28frwrd_12&20&28&36&44rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk13&21shrt_13&21&29frwrd_13&21&29&37&45rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk14&22shrt_14&22&30frwrd_14&22&30&38&46rh.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_sbk9&17shrt_9&17&25&33&41rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk10&18shrt_10&18&26frwrd_10&18&26&34&42rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk11&19shrt_11&19&27frwrd_11&19&27&35&43rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk12&20shrt_12&20&28frwrd_12&20&28&36&44rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk13&21shrt_13&21&29frwrd_13&21&29&37&45rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk14&22shrt_14&22&30frwrd_14&22&30&38&46rh.png}} | ||
|- | |- | ||
Line 2,164: | Line 2,090: | ||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 6 | 16}} | {{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 6 | 16}} | ||
|} | |} | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_sbk25&27shrt_34&36frwrd_47&49rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk35frwrd_48rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk25&27shrt_34&36frwrd_47&49rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk28shrt_36frwrd_50rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk29shrt_37frwrd_51rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk30shrt_38frwrd_52rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk53rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk31shrt_39frwrd_54rh.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_sbk25&27shrt_34&36frwrd_47&49rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk35frwrd_48rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk25&27shrt_34&36frwrd_47&49rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk28shrt_36frwrd_50rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk29shrt_37frwrd_51rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk30shrt_38frwrd_52rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk53rh.png}} |{{STDiagramImageCell| 1 | ChunLi_sbk31shrt_39frwrd_54rh.png}} | ||
Line 2,178: | Line 2,102: | ||
{{MoveData | {{MoveData | ||
| name = Aerial Spinning Bird Kick | | name = Aerial Spinning Bird Kick | ||
| input = {{Tooltip| text= Air [4]6K<br>Air {{cb}}{{f}} + {{k}} | hovertext= Charge ←/↙/↖ for at least 60f, [7~14f] → [10/9/7f] Short/Forward/Roundhouse. It is needed to wait at least 1 frame after leaving the charge direction to enter with the K button}} | | input = {{Tooltip| text= Air [4]6K<br>Air {{cb}}{{f}} + {{k}}|hovertext=Detailed Input: (Charge ←/↙/↖ for at least 60f, [7~14f] → [10/9/7f] Short/Forward/Roundhouse. It is needed to wait at least 1 frame after leaving the charge direction to enter with the K button)}} | ||
| subtitle = | | subtitle = | ||
| image = ChunLi_asbk9.png | | image = ChunLi_asbk9.png | ||
Line 2,188: | Line 2,112: | ||
| data = | | data = | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|version = {{lk}} | |version = {{Icon-Capcom|lk}} | ||
|damage = 12[1] | |damage = {{tooltip|text=12[1]|hovertext=[1] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 68.75%, +1 = 9.375%, +2 = 9.375%, +3 = 6.25%}} | ||
|dizzy= 7~13 | |dizzy= 7~13 | ||
|dizzytime= 90 | |dizzytime= 90 | ||
Line 2,204: | Line 2,128: | ||
}} | }} | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|version = {{mk}} | |version = {{Icon-Capcom|mk}} | ||
|damage = 12[1] | |damage = {{tooltip|text=12[1]|hovertext=[1] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 68.75%, +1 = 9.375%, +2 = 9.375%, +3 = 6.25%}} | ||
|dizzy= 7~13 | |dizzy= 7~13 | ||
|dizzytime= 90 | |dizzytime= 90 | ||
Line 2,220: | Line 2,144: | ||
}} | }} | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|version = {{hk}} | |version = {{Icon-Capcom|hk}} | ||
|damage = 12[1] | |damage = {{tooltip|text=12[1]|hovertext=[1] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 68.75%, +1 = 9.375%, +2 = 9.375%, +3 = 6.25%}} | ||
|dizzy= 7~13 | |dizzy= 7~13 | ||
|dizzytime= 90 | |dizzytime= 90 | ||
Line 2,247: | Line 2,171: | ||
'''Startup:''' | '''Startup:''' | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_asbk1.png}} |{{STDiagramImageCell| 1 | ChunLi_asbk2.png}} |{{STDiagramImageCell| 1 | ChunLi_asbk3.png}} |{{STDiagramImageCell| 1 | ChunLi_asbk4.png}} |{{STDiagramImageCell| 1 | ChunLi_asbk5&14.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_asbk1.png}} |{{STDiagramImageCell| 1 | ChunLi_asbk2.png}} |{{STDiagramImageCell| 1 | ChunLi_asbk3.png}} |{{STDiagramImageCell| 1 | ChunLi_asbk4.png}} |{{STDiagramImageCell| 1 | ChunLi_asbk5&14.png}} | ||
Line 2,255: | Line 2,178: | ||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 5 | 15}} | {{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 5 | 15}} | ||
|} | |} | ||
'''Active/Recovery:''' | '''Active/Recovery:''' | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_asbk6.png}} |{{STDiagramImageCell| 1 | ChunLi_asbk7.png}} |{{STDiagramImageCell| 1 | ChunLi_asbk8.png}} |{{STDiagramImageCell| 1 | ChunLi_asbk9.png}} |{{STDiagramImageCell| 1 | ChunLi_asbk10.png}} |{{STDiagramImageCell| 1 | ChunLi_asbk11.png}} |{{STDiagramImageCell| 1 | ChunLi_asbk12.png}} |{{STDiagramImageCell| 1 | ChunLi_asbk13.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_asbk6.png}} |{{STDiagramImageCell| 1 | ChunLi_asbk7.png}} |{{STDiagramImageCell| 1 | ChunLi_asbk8.png}} |{{STDiagramImageCell| 1 | ChunLi_asbk9.png}} |{{STDiagramImageCell| 1 | ChunLi_asbk10.png}} |{{STDiagramImageCell| 1 | ChunLi_asbk11.png}} |{{STDiagramImageCell| 1 | ChunLi_asbk12.png}} |{{STDiagramImageCell| 1 | ChunLi_asbk13.png}} | ||
Line 2,277: | Line 2,194: | ||
{{STDiagramCell| Simplified (Rh)}} |{{STDiagramCell| 2}} |{{STDiagramCellColSpan| 7 | 14}} | {{STDiagramCell| Simplified (Rh)}} |{{STDiagramCell| 2}} |{{STDiagramCellColSpan| 7 | 14}} | ||
|} | |} | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_asbk5&14.png}} |{{STDiagramImageCell| 1 | ChunLi_asbk15.png}} |{{STDiagramImageCell| 1 | ChunLi_asbk16.png}} |{{STDiagramImageCell| 1 | ChunLi_asbk17.png}} |{{STDiagramImageCell| 1 | ChunLi_asbk18.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_asbk5&14.png}} |{{STDiagramImageCell| 1 | ChunLi_asbk15.png}} |{{STDiagramImageCell| 1 | ChunLi_asbk16.png}} |{{STDiagramImageCell| 1 | ChunLi_asbk17.png}} |{{STDiagramImageCell| 1 | ChunLi_asbk18.png}} | ||
Line 2,286: | Line 2,201: | ||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 5 | ∞}} | {{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 5 | ∞}} | ||
|} | |} | ||
*<b>Landing, partial:</b> (When Chun lands before the last hitting frame) | *<b>Landing, partial:</b> (When Chun lands before the last hitting frame) | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_asbkl1&3.png}} |{{STDiagramImageCell| 1 | ChunLi_asbkl2.png}} |{{STDiagramImageCell| 1 | ChunLi_asbkl1&3.png}} |{{STDiagramImageCell| 1 | ChunLi_asbkl4.png}} |{{STDiagramImageCell| 1 | ChunLi_asbkl5.png}} |{{STDiagramImageCell| 1 | ChunLi_asbkl6.png}} |{{STDiagramImageCell| 1 | ChunLi_asbkl7.png}} |{{STDiagramImageCell| 1 | ChunLi_asbkl8.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_asbkl1&3.png}} |{{STDiagramImageCell| 1 | ChunLi_asbkl2.png}} |{{STDiagramImageCell| 1 | ChunLi_asbkl1&3.png}} |{{STDiagramImageCell| 1 | ChunLi_asbkl4.png}} |{{STDiagramImageCell| 1 | ChunLi_asbkl5.png}} |{{STDiagramImageCell| 1 | ChunLi_asbkl6.png}} |{{STDiagramImageCell| 1 | ChunLi_asbkl7.png}} |{{STDiagramImageCell| 1 | ChunLi_asbkl8.png}} | ||
Line 2,300: | Line 2,209: | ||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 8 | 25}} | {{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 8 | 25}} | ||
|} | |} | ||
*<b>Landing, complete:</b> (When Chun lands after the last hitting frame) | *<b>Landing, complete:</b> (When Chun lands after the last hitting frame) | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
Line 2,311: | Line 2,217: | ||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 3 | 10}} | {{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 3 | 10}} | ||
|} | |} | ||
</div> | </div> | ||
==Super Combo== | ==Super Combo== | ||
{{MoveData | {{MoveData | ||
| name = Senretsukyaku | | name = Senretsukyaku | ||
| input = {{Tooltip | text=[4] | | input = {{Tooltip | text=[4]646K<br>{{cb}}{{f}}{{b}}{{f}} + {{k}} | hovertext = Detailed Input: (Charge ←/↙/↖ for at least 60f, [7~14f] →/↘/↗ [7~14f] ←/↙/↖ [7~14f] →/↘/↗ [SSF2T: ∞f / HSF2: 11f] K)}} | ||
| subtitle = | | subtitle = | ||
| image = ChunLi_super6.png | | image = ChunLi_super6.png | ||
Line 2,338: | Line 2,246: | ||
| data = | | data = | ||
{{AttackData-SSF2T | {{AttackData-SSF2T | ||
|damage = 16[0] x 6 | |damage = {{tooltip|text=16[0]|hovertext=[0] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 78.125%, +1 = 6.25%, +2 = 6.25%, +3 = 3.125%}} x 6 | ||
|dizzy= 0~4 x 6 | |dizzy= 0~4 x 6 | ||
|dizzytime= 20 x 6 | |dizzytime= 20 x 6 | ||
Line 2,345: | Line 2,253: | ||
|startup = {{Tooltip | text=10 | hovertext = Plus 18 frames of Super flash.}} | |startup = {{Tooltip | text=10 | hovertext = Plus 18 frames of Super flash.}} | ||
|active = 4(9)6(6)1(1)1(1)1(1)1 | |active = 4(9)6(6)1(1)1(1)1(1)1 | ||
|recovery = | |recovery = 14 | ||
|total = | |total = 56 | ||
|frameAdv = +9 | |frameAdv = Hit: Hard KD<br>Block: +9 | ||
|actrange = N/A | |actrange = N/A | ||
|description= Chun-Li goes full power with a non-stop barrage of kicks. Often considered one of if not the best Super Combo in the game. | |description= Chun-Li goes full power with a non-stop barrage of kicks. Often considered one of if not the best Super Combo in the game. | ||
Line 2,358: | Line 2,266: | ||
}} | }} | ||
<span class="mw-customtoggle-senretsukyaku" style="color: cyan">Click to toggle detailed hitbox data.</span> | <span class="mw-customtoggle-senretsukyaku" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-senretsukyaku"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-senretsukyaku"> | ||
'''Invincible part:''' | |||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_super1.png}} |{{STDiagramImageCell| 1 | ChunLi_super2.png}} |{{STDiagramImageCell| 1 | ChunLi_super3.png}} |{{STDiagramImageCell| 1 | ChunLi_super4.png}} |{{STDiagramImageCell| 1 | ChunLi_super5.png}} |{{STDiagramImageCell| 1 | ChunLi_super6.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_super1.png}} |{{STDiagramImageCell| 1 | ChunLi_super2.png}} |{{STDiagramImageCell| 1 | ChunLi_super3.png}} |{{STDiagramImageCell| 1 | ChunLi_super4.png}} |{{STDiagramImageCell| 1 | ChunLi_super5.png}} |{{STDiagramImageCell| 1 | ChunLi_super6.png}} | ||
Line 2,369: | Line 2,277: | ||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 5 | 10}} |{{STDiagramCell| 4}} | {{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 5 | 10}} |{{STDiagramCell| 4}} | ||
|} | |} | ||
'''Non-invincible part:''' | |||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_super7.png}} |{{STDiagramImageCell| 1 | ChunLi_super8.png}} |{{STDiagramImageCell| 1 | ChunLi_super9.png}} |{{STDiagramImageCell| 1 | ChunLi_super10.png}} |{{STDiagramImageCell| 1 | ChunLi_super11&13.png}} |{{STDiagramImageCell| 1 | ChunLi_super12.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_super7.png}} |{{STDiagramImageCell| 1 | ChunLi_super8.png}} |{{STDiagramImageCell| 1 | ChunLi_super9.png}} |{{STDiagramImageCell| 1 | ChunLi_super10.png}} |{{STDiagramImageCell| 1 | ChunLi_super11&13.png}} |{{STDiagramImageCell| 1 | ChunLi_super12.png}} | ||
Line 2,383: | Line 2,285: | ||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 5 | 9}} |{{STDiagramCell| 6}} | {{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 5 | 9}} |{{STDiagramCell| 6}} | ||
|} | |} | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_super11&13.png}} |{{STDiagramImageCell| 1 | ChunLi_super14.png}} |{{STDiagramImageCell| 1 | ChunLi_super15.png}} |{{STDiagramImageCell| 1 | ChunLi_super16.png}} |{{STDiagramImageCell| 1 | ChunLi_super17.png}} |{{STDiagramImageCell| 1 | ChunLi_super18&22.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_super11&13.png}} |{{STDiagramImageCell| 1 | ChunLi_super14.png}} |{{STDiagramImageCell| 1 | ChunLi_super15.png}} |{{STDiagramImageCell| 1 | ChunLi_super16.png}} |{{STDiagramImageCell| 1 | ChunLi_super17.png}} |{{STDiagramImageCell| 1 | ChunLi_super18&22.png}} | ||
Line 2,392: | Line 2,292: | ||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 2 | 6}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} | {{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 2 | 6}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} | ||
|} | |} | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_super19.png}} |{{STDiagramImageCell| 1 | ChunLi_super20.png}} |{{STDiagramImageCell| 1 | ChunLi_super21.png}} |{{STDiagramImageCell| 1 | ChunLi_super18&22.png}} |{{STDiagramImageCell| 1 | ChunLi_super23.png}} |{{STDiagramImageCell| 1 | ChunLi_super24.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | ChunLi_super19.png}} |{{STDiagramImageCell| 1 | ChunLi_super20.png}} |{{STDiagramImageCell| 1 | ChunLi_super21.png}} |{{STDiagramImageCell| 1 | ChunLi_super18&22.png}} |{{STDiagramImageCell| 1 | ChunLi_super23.png}} |{{STDiagramImageCell| 1 | ChunLi_super24.png}} | ||
Line 2,401: | Line 2,299: | ||
{{STDiagramCell| Simplified}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} |{{STDiagramCellColSpan| 3 | 14}} | {{STDiagramCell| Simplified}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} |{{STDiagramCellColSpan| 3 | 14}} | ||
|} | |} | ||
</div> | </div> | ||
Line 2,436: | Line 2,332: | ||
{{STSharedJumpDescription}} | {{STSharedJumpDescription}} | ||
{{Character Subnav SSF2T|name=Chun-Li}} | |||
{{Navbox-ST}} | {{Navbox-ST}} |
Latest revision as of 02:48, 12 May 2025
Story
Date of Birth: 3/1/1968
Height: 5'8"
Weight: Secret!
Measurements: B34", W 22", H 35"
Blood Type: A
Likes: Crepes, fruits, candy
Dislikes: Crime, shady people, indecisiveness.
At the age of 5, Chun-Li saw her first Beijing opera, planting images of actors moving elegantly across the stage in her mind. Upon witnessing her father one day practicing his martial arts, those very same images came back to her, and she begged her father to teach her. Chun-Li's father would teach her a variety of Chinese martial arts, teaching her a style revolving around kicks with his renowned legs. These teachings would go on until his sudden disappearance.
Chun-Li would become a narcotics investigator at the age of 18 to both find her father and follow his footsteps. Despite hopes of reuniting with him, Chun-Li would learn of the worst possible outcome: Her father was dead, and the leader of the crime ring Shadaloo was responsible. After more investigation on her part, she would ultimately receive a direct invitation to the World Warrior tournament, hosted by Shadaloo, the ones responsible for her father's demise. Seeking revenge, Chun-Li gets ready to fight her way through the tournament...
Overview
Chun is ranked high tier. There are certain characters that she beats, certain characters she has even matches with, and certain characters who beat her. Some of her "even" matches are not even in the traditional sense. For example, against Fei she does really well as long as she's not in the corner. However, if Chun gets put in the corner and Fei starts doing st.Fierce xx Chicken Wing (his 3-hit spin kick), it is a nightmare for Chun, and she has no easy way out.
The same is true against Claw. Chun does well if she can keep the game on the ground, but if Claw can get his wall dive shenanigans going, Chun has no escape, and she must guess correctly which way to block, and that can be very difficult.
--NKI
Strengths | Weaknesses |
---|---|
|
|
New & Old Versions Comparison
To select O.Chun Li, choose Chun Li and then press ↓ ↓ ↓ ↑ Jab/Fierce, pressing Short simultaneously with the punch button for the alternate color.
Here is the list of differences:
- System Changes: O.Chun Li cannot tech throws, or use a Super Combo;
- Old Chun does not have access to Tenshokyaku;
- O.Chun Li has some differences in some of her normals:
- Close Standing Jab has a 1 frame slower startup;
- Crouching Jab has a 1 frame slower startup;
- Far Standing Strong hits high and so whiffs on crouching characters;
- Far Standing Fierce has special cancel properties;
- Close Standing Short has a 3 frames slower startup and can't be special canceled;
- Far Standing Short hits high and so whiffs on crouching characters;
- Crouching Short has a 2 frame slower startup and can't be special canceled;
- Close Standing Forward has a 3 frame slower startup and can't be special canceled;
- Far Standing Forward have better priority;
- Diagonal Jumping Fierce has a much fatter hitbox, though the priority doesn't change much;
- Diagonal Jumping Short has much better priority but do a little less damage;
- Neutral Jumping Forward has much better priority plus 6 more active frames;
- Diagonal Jumping Forward has much better priority but cannot be used as a cross up attack;
- Neutral Jumping Roundhouse has much better priority;
- Diagonal Jumping Roundhouse hits lower;
- O.Chun Li's Head Stomp can be performed with any downward direction;
- O.Chun Li's flip kick and neck breaker command normals have proximity requirements;
- O.Chun Li's neckbreaker and flip kick are performed with forward/back/any upwards direction instead of df;
- O.Chun Li's flip kick combo for two hits, the start-up is faster by 2 frames and can be special cancelled;
- O.Chun Li can kara-cancel Kikoukens from Roundhouse easily (for the shorter recovery), where N.Chun Li has trouble with this due to the different command for the Spinning Bird Kick;
- O.Chun's Spinning Bird Kick becomes active and knocks down before the spinning part during her handspring, and demands a "down" charge instead of a "back/away" one.
Basically, O.Chun Li has better aerial tools but worse ground ones, mainly for her standing strong whiffing on crouched characters and the lack of Super. Choose whichever version you think it's best suited for your style.
Color Options
Jab | Strong | Fierce | Start | Old |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Short | Forward | Roundhouse | Hold | Old Alternative |
--Born2SPD
Video Overview
Chun-Li | |
---|---|
Character Data | |
Damage Scaling Factor | 27/32 |
Forward Walk Speed | 64 |
Backwards Walk Speed | 48 |
Pre-Jump Frames | 3 |
Forwards Jump Duration | 44+ |
Backwards Jump Duration | 46 |
Landing Frames | 7* |
Jump Height Apex | 114 |
Forwards Jump Distance | 166 |
Backwards Jump Distance | 177 |
Soft Knockdown Recovery | 35 |
Hard Knockdown Recovery | 69 |
Normal Moves
Disclaimer: To better understand the diagrams, read this.
Standing Normals
cllp
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
18[0] | 0~5 | 40 | Chain, Special, Super | Mid | 0~21 |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
4 | 4 | 4 | 12 | +5 | 2/1 |
A quick rapid-fire jab.
|
Click to toggle detailed hitbox data.
frlp
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
4[0] | 0~5 | 40 | Chain, Special, Super | Mid | 22+ |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
3 | 2 | 8 | 13 | +3 | 2/1 |
A rapid-fire slap.
|
Click to toggle detailed hitbox data.
clmp
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
22[1] | 5~11 | 60 | Special, Super | Mid | 0~36 |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
5 | 4 | 4 | 13 | +10 | 4/3 |
A punch with huge frame advantage.
|
Click to toggle detailed hitbox data.
frmp
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
22[0] | 5~11 | 60 | Special, Super | Mid | 37+ |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
5 | 4 | 4 | 13 | +10 | 4/3 |
A poke with the same excellent frame advantage as the close version.
|
Click to toggle detailed hitbox data.
clhp
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
24[1] | 10~16 | 80 | Special, Super | Mid | 0~41 |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
4 | 20 | 11 | 35 | -9 | 5/4 |
A double open palmed strike.
|
Click to toggle detailed hitbox data.
frhp
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
24[0] | 10~16 | 80 | Super | Mid | 42+ |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
6 | 6 | 18 | 30 | -2 | 5/4 |
A powered-up high punch.
|
Click to toggle detailed hitbox data.
cllk
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
20[1] | 0~5 | 40 | Special, Super | Mid | 0~36 |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
4 | 5 | 5 | 14 | +3 | 2/1 |
A knee strike.
|
Click to toggle detailed hitbox data.
frlk
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
20[0] | 0~5 | 40 | None | Mid | 37+ |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
7 | 5 | 5 | 17 | +3 | 2/1 |
A straightforward kick.
|
Click to toggle detailed hitbox data.
clmk
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
24[1] | 5~11 | 60 | 1st part: Special, Super 2nd part: None |
Mid | 0~41 |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
4 | 9 (3 / 6) | 8 | 21 | +1 / +4 | 4/3 |
A full split kick.
|
Click to toggle detailed hitbox data.
frmk
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
24[0] | 5~11 | 60 | None | Mid | 42+ |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
7 | 5 | 8 | 20 | +5 | 4/3 |
A kick straight to the face.
|
Click to toggle detailed hitbox data.
clhk
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
28[1] | 10~16 | 80 | None | Mid | 0~56 |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
10 | 6 | 21 | 37 | -5 | 5/4 |
Chun's panty-slippin high sidekick.
|
Click to toggle detailed hitbox data.
frhk
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
28[0] | 10~16 | 80 | None | Mid | 57+ |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
11 | 8 | 14 | 33 | 0 | 5/4 |
A heavy kick to the face.
|
Click to toggle detailed hitbox data.
Crouching Normals
crlp
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
4[0] | 0~5 | 40 | Special, Super | Mid | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
4 | 4 | 5 | 13 | +4 | 2/1 |
A short punch.
|
Click to toggle detailed hitbox data.
crmp
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
18[1] | 5~11 | 60 | Special, Super | Mid | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
5 | 4 | 5 | 14 | +9 | 4/3 |
Far Standing Strong but crouching.
|
Click to toggle detailed hitbox data.
crhp
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
22[2] | 10~16 | 80 | None | Mid | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
7 | 6 | 19 | 32 | -3 | 5/4 |
Crouching Strong but bigger.
|
Click to toggle detailed hitbox data.
crlk
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
14[0] | 0~5 | 40 | Special, Super | Low | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
5 | 4 | 5 | 14 | +4 | 2/1 |
A low split kick.
|
Click to toggle detailed hitbox data.
crmk
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
18[1] | 5~11 | 60 | Special, Super | Low | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
5 | 5 | 4 | 14 | +9 | 4/3 |
Easily one of the best pokes in the game. One of the main reasons it's very annoying playing against a competent Chun.
|
Click to toggle detailed hitbox data.
crhk
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
22[2] | 5~11 | 130 | None | Low | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
7 | 6 | 19 | 32 | Hit: Soft KD Block: -3 |
5/4 |
Chun's sweep.
|
Click to toggle detailed hitbox data.
Jumping Normals
njlp
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
18[2] | 1~7(-2) | 40 | None | High | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
8 | ∞ | N/A | 8+∞ | Dependent | 2/1 |
A jumping chop.
|
Click to toggle detailed hitbox data.
djlp
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
16[2] | 1~7(-2) | 40 | None | High | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
6 | 40 | ∞ | 6+∞ | Dependent | 2/1 |
Like the neutral jump version except it's a punch with worse priority.
|
Click to toggle detailed hitbox data.
njmp
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
22[2] | 5~11 | 50(+10) | None | High | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
8 | 16 | ∞ | 24+∞ | Dependent | 4/3 |
Another chop.
|
Click to toggle detailed hitbox data.
djmp
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
20[2] | 5~11 | 50(+10) | None | High | - |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
6 | 8 | ∞ | 14+∞ | Dependent | 4/3 |
Another punch.
|
Click to toggle detailed hitbox data.
njhp
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
26[2] | 11~17(-1) | 60(+20) | None | High | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
8 | 8 | ∞ | 16+∞ | Dependent | 5/4 |
Yet another chop.
|
Click to toggle detailed hitbox data.
djhp
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
24[2] | 11~17(-1) | 60(+20) | None | High | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
6 | 8 | ∞ | 14+∞ | Dependent | 5/4 |
Yet another punch.
|
Click to toggle detailed hitbox data.
njlk
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
18[2] | 1~7(-2) | 40 | None | High | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
6 | ∞ | N/A | 6+∞ | Dependent | 2/1 |
A jumping split kick. Don't think too hard about how the hitbox works.
|
Click to toggle detailed hitbox data.
djlk
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
20[2] | 1~7(-2) | 40 | None | High | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
6 | 40 | ∞ | 6+∞ | Dependent | 2/1 |
A confident jumping kick.
|
Click to toggle detailed hitbox data.
njmk
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
22[2] | 5~11 | 50(+10) | None | High | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
6 | 10 | ∞ | 16+∞ | Dependent | 4/3 |
Another split kick. Don't think too hard about how the hurtbox works.
|
Click to toggle detailed hitbox data.
djmk
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
20[2] | 5~11 | 50(+10) | None | High | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
6 | 16 | ∞ | 22+∞ | Dependent | 4/3 |
A stronger version of Diagonal Jumping Short.
|
Click to toggle detailed hitbox data.
njhk
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
26[2] | 10~16 | 80 | 1st part: Special 2nd and 3rd parts: None |
Mid | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
3 | 13 (5/4/4) | ∞ | 16+∞ | Hit: Hard KD Block: Dependent |
5/4 |
Essentially a jumping version of Chun's towards+Forward kick command normal.
|
Click to toggle detailed hitbox data.
djhk
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
24[2] | 11~17(-1) | 60(+20) | None | High | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
6 | 16 | ∞ | 22+∞ | Dependent | 5/4 |
Chun does 2 split kicks in a row. They don't combo.
|
Click to toggle detailed hitbox data.
Command Normals
Sankaku Tobi (Wall Jump)
- The jumping animation is 6 frames long.
- Useful for getting out of the corner or avoiding attacks.
- The jump can be performed during an air normal. You can also do an air attack after wall jumping. You can bounce off someone with her Head Stomp normal, then walljump afterwards. You can even air throw, walljump, then attack or air throw again.
- If you're quick enough, you can cancel the jump itself into a Spinning Bird Kick, retaining the directional momentum of your original jump arc.
Click to toggle detailed hitbox data.
Rear Spin Kick
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
22[0] | 0~5 | 40 | None | Mid | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
7 | 9 (5/4) | 43 | 59 | Hit: Hard KD Block: -39 / -34 |
2/1 |
Chun-Li does a jump off the opponent (or thin air) into a flip.
|
Click to toggle detailed hitbox data.
Kyakukyakuraku
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
20[0] | 10~16 | 80 | None | Mid/Low | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
37 | 14 | 0 | 51 | Hit: Hard KD Block: Dependent |
5/4 |
Chun-Li flips over her opponent and lands on top with a knee strike.
|
Click to toggle detailed hitbox data.
Yosokyakus
Click to toggle detailed hitbox data.
Throws
Chun-Li can throw with and
. She also has an air throw, performed with the same buttons.
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
34 | 7~13 | 100 | - | Grab | 58 (from axis) 33 (from throwable box) Minimum height: 48/48 |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
0 | 1 | Dependent | 2 | N/A | - |
Same sprite and basic function as Chun's grounded throw.
|
Click to toggle throwbox data.
--Raisin (March 12, 2007), some info courtesy T.Akiba
Special Moves
Kikoken
![]() |
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|---|
17[1] | 5~11 | 90 | None | Mid | N/A | |
Startup | Active | Recovery | Total | Frame Adv. | Meter | |
5 | 75 | 42* | 47 | Dependent | 5 | |
| ||||||
![]() |
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
18[1] | 7~13 | 90 | None | Mid | N/A | |
Startup | Active | Recovery | Total | Frame Adv. | Meter | |
5 | 45 | 40* | 45 | Dependent | 5 | |
| ||||||
![]() |
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
20[1] | 7~13 | 90 | None | Mid | N/A | |
Startup | Active | Recovery | Total | Frame Adv. | Meter | |
5 | 31 | 38* | 43 | Dependent | 5 | |
Chun-Li puts her back into a fireball.
|
Click to toggle detailed hitbox data.
Startup:
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 1 | 1 | 1 | 1 | 1 |
Simplified | 5 |
Active:
- Jab Version:
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 1 | 1 | 1 | 1 | 1 | 1... |
Simplified | 42 |
- Strong Version:
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 1 | 1 | 1 | 1 | 1 | 1... |
Simplified | 40 |
- Fierce Version:
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 1 | 1 | 1 | 1 | 1 | 1... |
Simplified | 38 |
Total Distance Traveled:
Jab: 222 pixels after 75 frames | Strong: 176 pixels after 45 frames | Fierce: 150 pixels after 31 frames |
![]() |
![]() |
![]() |
Hyakuretsukyaku
Click to toggle detailed hitbox data.
Startup:
![]() |
![]() | |
Frame Count (Short) | 1 | 3 |
Simplified (Short) | 4 | |
Frame Count (Forward) | 3 | 4 |
Simplified (Forward) | 7 | |
Frame Count (Rh) | 4 | 6 |
Simplified (Rh) | 10 |
Active:
![]() |
![]() |
![]() |
![]() | |
Frame Count (Short) | 4 | 4 | 4 | 4 |
Frame Count (Forward) | 2 | 2 | 2 | 2 |
Frame Count (Rh) | 1 | 1 | 1 | 1 |
![]() |
![]() |
![]() |
![]() | |
Frame Count (Short) | 4 | 4 | 4 | 4 |
Frame Count (Forward) | 2 | 2 | 2 | 2 |
Frame Count (Rh) | 1 | 1 | 1 | 1 |
NOTE: The diagram shown refers to one complete cycle of the Lightning Legs animation. The minimal durations for each are as follows:
- The LK version will make a full cycle once, then will stop at frame 3 of the third cell. (35 frames in total)
- The MK version will make a full cycle once, then will stop at frame 1 of the 7th cell. (29 frames in total)
- The HK version will make 2 full cycles, then stop at the 6th cell. (22 frames in total)
Recovery:
![]() |
![]() | |
Frame Count (Short) | 2 | 2 |
Simplified (Short) | 4 | |
Frame Count (Forward) | 4 | 4 |
Simplified (Forward) | 8 | |
Frame Count (Rh) | 6 | 6 |
Simplified (Rh) | 12 |
Tenshokyaku
Click to toggle detailed hitbox data.
- Short Version:
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 6 | 4 | 1 | 1 | 2 | 4 | 2 | 2 | 2 | 2 |
Simplified | 6 | 4 | 4 | 4 | 8 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 4 | 3 | 3 | 3 | 24 | 4 |
Simplified | 4 | 37 |
- Forward Version:
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 4 | 4 | 1 | 1 | 2 | 4 | 2 | 2 | 2 | 2 |
Simplified | 4 | 4 | 4 | 4 | 8 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 4 | 2 | 2 | 2 | 2 | 4 |
Simplified | 4 | 8 | 4 |
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 2 | 2 | 3 | 21 | 6 |
Simplified | 34 |
- Roundhouse Version:
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 2 | 2 | 2 | 2 | 4 | 2 | 2 | 2 | 2 | 4 |
Simplified | 2 | 2 | 4 | 4 | 8 | 4 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 2 | 2 | 2 | 2 | 4 | 2 | 2 | 2 | 2 |
Simplified | 8 | 4 | 8 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 4 | 3 | 3 | 3 | 7 | 7 |
Simplified | 4 | 23 |
Spinning Bird Kick
Click to toggle detailed hitbox data.
Startup:
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 1 | 4 | 3 | 2 | 3 | 4 | 4 | 2 |
Simplified | 23 |
Active/Recovery:
- Short Version:
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 4 | 3 | 2 | 2 | 1 | 1 | 1 | 1 |
Simplified | 15 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 2 | 1 | 2 | 2 | 3 | 4 | 4 | 2 |
Simplified | 20 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 2 | 3 | 2 | 2 | 3 | 3 | 6 |
Simplified | 21 |
- Forward Version:
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 4 | 4 | 3 | 3 | 2 | 2 | 1 | 1 |
Simplified | 4 | 16 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Simplified | 1 | 7 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 2 | 1 | 1 | 2 | 2 | 3 | 3 | 4 |
Simplified | 2 | 16 |
![]() | |
Frame Count | 2 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 2 | 3 | 2 | 2 | 3 | 3 | 6 |
Simplified | 21 |
- Roundhouse Version:
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 5 | 4 | 4 | 3 | 3 | 2 | 2 | 2 |
2 | 25 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Simplified | 8 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Simplified | 8 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 |
Simplified | 9 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 2 | 2 | 3 | 3 | 3 | 3 |
Simplified | 16 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 2 | 3 | 2 | 2 | 3 | 3 | 4 | 6 |
Simplified | 25 |
Aerial Spinning Bird Kick
Click to toggle detailed hitbox data.
Startup:
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 2 | 4 | 3 | 2 | 4 |
Simplified | 15 |
Active/Recovery:
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count (Short) | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 2 |
Simplified (Short) | 3 | 20 | ||||||
Frame Count (Forward) | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 2 |
Simplified (Forward) | 3 | 20 | ||||||
Frame Count (Rh) | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
Simplified (Rh) | 2 | 14 |
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 3 | 2 | 3 | 3 | ∞ |
Simplified | ∞ |
- Landing, partial: (When Chun lands before the last hitting frame)
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 3 | 3 | 2 | 2 | 3 | 3 | 4 | 5 |
Simplified | 25 |
- Landing, complete: (When Chun lands after the last hitting frame)
![]() |
![]() |
![]() | |
Frame Count | 2 | 5 | 3 |
Simplified | 10 |
Super Combo
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
16[0] x 6 | 0~4 x 6 | 20 x 6 | None | Mid | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
10 | 4(9)6(6)1(1)1(1)1(1)1 | 14 | 56 | Hit: Hard KD Block: +9 |
- |
Chun-Li goes full power with a non-stop barrage of kicks. Often considered one of if not the best Super Combo in the game.
|
Click to toggle detailed hitbox data.
Misc Animations
Jump Animations
- Neutral Jump:
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 2 | 1 | 12 | 5 | 4 | 8 | 4 | 5 | 7 | 1 | 7* |
Simplified | 2 | 1 | 45 | 1 | 7* |
- Back Jump:
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 2 | 1 | 10 | 6 | 5 | 4 | 3 | 4 | 5 | 6 | 3 | 1 | 7* |
Simplified | 2 | 1 | 46 | 1 | 7* |
- Forward Jump:
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 2 | 1 | 10 | 6 | 5 | 4 | 3 | 4 | 5 | 6 | 1+ | 1 | 7* |
Simplified | 2 | 1 | 44+ | 1 | 7* |
Chun has a considerably fast prejump. In contrast, she has a huge jump arc that's easy to react to. This is especially true against characters with DP moves; Ryu for instance can punish her with his DP most of the time.
Chun-Li, just like Claw, has the ability to do wall jumps. That's why the Forward Jump has a '+' on the final frame of the aerial jumping part: that animation will have longer duration in case it's a wall jump.
The landing recovery has a special property which allows it to be canceled into certain actions. At the first landing frame, you can perform throws (including command throws), and on the second landing frame, you can start another jump, attack with a normal or special move, or block. Blocking not being until the second landing frame, as well as hitbox-hurtbox interactions having priority over throwbox-throw hurtbox is why sweeps work as anti airs in this game.
Things are different when jumping over your opponent, however. In that situation it's possible to walk back/forward, to jump again or to even block on the first landing frame! Strangely, if a throw is timed on the first landing frame of a jump that crosses over, a throwbox will never come out, even though that input will result in a normal coming out 2 frames later (like it normally would). Anyway, being able to block on the first landing frame can help a little bit on some safe jump crossup setups, or maybe in other situations as well if your character has a huge jump arc.