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== Key Moves == | == Key Moves == | ||
=== A === | |||
{{MoveData | |||
|name =Laurier Cutter | |||
|input=AA | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=amy-1 | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=amy-2 | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=amy-3 | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|name =Air Blade | |||
|input=3A | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=amy-16 | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|name =Graceful Cutter | |||
|input=4A | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=amy-20 | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=amy-21 | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Falcon's Stride | |||
|input=66A | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=amy-116 | |||
|description=Advancing tech crouching mid horizontal that is great for catching the opponent's movement at a distance | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=amy-117 | |||
|description=66A has the option to go into each of her parries, allowing for a reverse mixup if the opponent blocks and attempts an i12 block punish. | |||
}} | |||
}} | |||
=== B === | |||
{{MoveData | |||
|name = Triple Botta in Tempo | |||
|input=6BB | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=amy-43 | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=amy-44 | |||
|description=On hit, Amy can choose to enter AMS for and attempt a mixup. | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=amy-45 | |||
|description=The third hit of the string combos on counterhit and can be confirmed | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Decussate Strike | |||
|input=3bA | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=amy-47 | |||
|description=One of the few strings from 3B in the game. Each hit allows Amy to combo into a red rose. The string allows for ambiguous offense and is a core component of her strong linear mix options. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Silent Impale | |||
|input=1B | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=amy-49 | |||
|description=Unseeable knockdown low with very short range. Her best tool for opening up passive opponents. Grants a guaranteed red rose on hit. | |||
}} | |||
}} | |||
{{MoveData | |||
|name =Frigid signet | |||
|input=WR BB | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=amy-66 | |||
|description=Amy's easiest way to obtain roses from crouching under highs or punishing standing lows. Mainly used as a punish. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Advance Splitter Crescendo | |||
|input=66B | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=amy-128 | |||
|description=Amy's main counterhit tool to launch the opponent and obtain a rose. Very high reward on CH if Amy has RRP. String follow ups allows for stagger pressure from single 66B usage. | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=amy-131 | |||
|description=Use 66BB to obtain a red rose from a punish | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=amy-130 | |||
|description=Very damaging string and combo start that can be used to punish or as a strong lvl 2 post GI option. The second hit can be ducked if the opponent blocks the first hit. | |||
}} | |||
}} | |||
{{MoveData | |||
|name =Soaring Flutter | |||
|input=22B | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=amy-136 | |||
|description=Potentially the best pound for pound whiff punish in the game. Safe launcher with long range and TC properties. Can combo into either rose on hit and has RO utility to several directions. Reward jumps drastically when Amy obtains either WRP or RRP. | |||
}} | |||
}} | |||
=== Multi === | |||
{{MoveData | |||
|name =Nocturne Strategeme | |||
|input=FC A+B | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=amy-98 | |||
|description=Amy's most reliable method for obtaining a rose from a horizontal starter. Grants a rose upon a confirmable counterhit. Grants a rose if used upon a downed opponent. Safe on block. | |||
}} | |||
}} | |||
=== Amaryllis Spin === | |||
{{MoveData | |||
|name =Amaryllis Spin | |||
|input=236 | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=amy-156 | |||
|description=Amy's advancing, tech crouching stance. Is frequently used to chase down opponents with tech crouching option or in oki setups. | |||
}} | |||
}} | |||
{{MoveData | |||
|name =Fridgid Moon | |||
|input=AMS KK | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=amy-172 | |||
|description=Safe string which cannot be reGId and provides a knockdown. High reward against grounded opponents. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Amaryllis Fling | |||
|input= AS A+G | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=amy-110 | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=amy-111 | |||
|description=Amy's main mixup tool out of AMS which is an RE safe command throw, which leaves Amy +10 after a successful throw. AMS A+G has both a front and back throw option, although both throws are same in every other regard. In SC, successful throw grants either red or white rose, Amy's choice. | |||
}} | |||
}} | |||
=== Lilith Parry === | |||
{{MoveData | |||
|name = Lilith Parry | |||
|input=B+K | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=amy-179 | |||
|description=Colloquially known as "mid parry." An aGI stance transition which works against all mid attacks, as well as special lows and special mids. Once in each of her parry stances, Amy can also enter into another a different parry stance and obtain active parry frames. Followup attacks out of stance cannot be reGId if the opponent gets parried. Mid parry serves as a fantastic compliment to Amy's strong and fast tech crouching moves like 3A. When Amy obtains WRP, the parry window is active [2-22]. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Arctic Dance | |||
|input= MP AK | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=amy-185 | |||
|description=Arguably Amy's strongest move out of stance. High damage horizontal mid attack that combos into red rose. Second hit can be GId if the opponent blocks the first attack. | |||
}} | |||
}} | |||
=== Merrow Parry === | |||
{{MoveData | |||
|name = Merrow Parry | |||
|input= 2B+K | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=amy-195 | |||
|description= Colloquially known as "low parry." An aGI stance transition which works against all low attacks, as well as special lows. Once in each of her parry stances, Amy can also enter into another a different parry stance and obtain active parry frames. Followup attacks out of stance cannot be reGId if the opponent gets parried, and even fast followup attacks from other parry stances may be guaranteed after parrying from one parry and transitioning to another. When Amy obtains WRP, the parry window is active [2-22]. | |||
}} | |||
}} | |||
=== Biondetta Parry === | |||
{{MoveData | |||
|name = Biondetta Parry | |||
|input= 8B+K | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=amy-205 | |||
|description= Colloquially known as "high parry." An aGI stance transition which works against all high attacks, as well as special highs. Once in each of her parry stances, Amy can also enter into another a different parry stance and obtain active parry frames. Followup attacks out of stance cannot be reGId if the opponent gets parried, and even fast followup attacks from other parry stances may be guaranteed after parrying from one parry and transitioning to another. When Amy obtains WRP, the parry window is active [2-22]. | |||
}} | |||
}} | |||
{{Navbox-SCVI}} | {{Navbox-SCVI}} | ||
[[Category:Soulcalibur VI]] | [[Category:Soulcalibur VI]] |
Latest revision as of 03:17, 1 February 2022
Introduction
Amy is a character with fast pokes, solid stance mixup options and excellent potential to steamroll the opponent with her pressure. Featuring a unique system where she must hit rose projectiles to unlock or upgrade moves, she naturally grows stronger over the course of a match.
Strengths | Weaknesses |
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Unique Mechanic
Rose Perception
Some of Amy's moves involve her throwing roses, either red or white. Each rose that hits builds a point, and once she reaches four points of a color, she receives permanent upgrades based on that color of rose.
Red Rose Perception (RRP) improves her offensive capabilities by granting her new combo tools, improved strings, and a buff to her command dash stance. RRP is widely considered easier to obtain and stronger than White Rose Perception (WRP). You will often see Amy's go only for RRP and ignoring WRP altogether.
White Rose Perception (WRP) increases the effectiveness of her parries by increasing the speed and length of the active parry window as well as providing additional one-time LHs on select parry stance attacks. A few new attacks and strings are unlocked. WRP also increases the damage of her i12 Critical Edge.
Once both RRP and WRP are filled, she enters Purple Rose Perception (PRP), Amy obtains the powers of both upgrades. PRP has the added benefit of turning her aGI stances into Resist Impacts and further empowers her Critical Edge, causing it to refund some meter on hit while dealing more damage than empowered RRP CE and retaining the speed of her i12 CE.
See Strategy for a full strategy breakdown.
Amy #SCVI_AMY |
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Amy had always accepted as truth the idea that despair comes from having hope, but if the time ever came in which she needed to embark in search of a light within the darkness, she now had her own symbol of hope: Albion, the sword from her father and mentor. |
Key Moves
A
B
Multi
Amaryllis Spin
Lilith Parry
Merrow Parry