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{{KeyMove-SCVI | {{KeyMove-SCVI | ||
|moveid=hao-30 | |moveid=hao-30 | ||
|description=Long reaching vertical mid, a staple keep out button and counter poke that is difficult to whiff punish. Can shift into stance | |description=Long reaching vertical mid, a staple keep out button and counter poke that is difficult to whiff punish. Can shift into stance for a mixup on hit, and stance transition can be prevented by holding G even if holding 6. | ||
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{{MoveData | {{MoveData | ||
|name=Storming Assault | |name=Storming Assault | ||
|input= | |input=22A | ||
|image=SCVI_Haohmaru_22A_series.png | |image=SCVI_Haohmaru_22A_series.png | ||
|data= | |data= | ||
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{{KeyMove-SCVI | {{KeyMove-SCVI | ||
|moveid=hao-86 | |moveid=hao-86 | ||
|description= Stance transition followup, useful to react to and punish | |description= Stance transition followup, useful to react to and punish an opponent who is trying to GI/RE one of the other followups. | ||
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{{KeyMove-SCVI | {{KeyMove-SCVI | ||
|moveid=hao-93 | |moveid=hao-93 | ||
|description=Quick vertical mid with Ronin Cancel properties, very versatile in that it can be | |description=Quick vertical mid with Ronin Cancel properties, very versatile in that it can be used to zone, whiff punish, or even as a combo tool. +16 on Ronin Cancel and safe on block without. Overall, a very powerful tool in his arsenal. | ||
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{{KeyMove-SCVI | {{KeyMove-SCVI | ||
|moveid=hao-53 | |moveid=hao-53 | ||
|description= Horizontal low with good frames on counterhit and decent range. Hits OTG well, so can be used as a good meaty for okizeme. Opponents without an i10 won't be able to contest Haohmaru after this hits as a | |description= Horizontal low with good frames on counterhit and decent range. Hits OTG well, so can be used as a good meaty for okizeme. Opponents without an i10 won't be able to contest Haohmaru after this hits as a counterhit. | ||
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Latest revision as of 13:12, 12 May 2021
Introduction
Haohmaru brings some aspects of Samurai Showdown with him into Soulcalibur 6, including projectiles, his devastating heavy slash, deflecting the opponent's blade, and even fighting bare-handed. He can even cancel some of his attacks into special attacks, has a Rage function, and unique meter options such as alternate supers and the classic Issen.
Strengths | Weaknesses |
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Unique Mechanics
Ronin Cancel
Haohmaru can cancel a variety of his moves, hit or block, into special moves or his unique deflection parry, much like his home franchise. This allows him to remain unpredictable even on block.
Rage
Much like Samurai Showdown, Haohmaru has a Max Rage state that he enters by falling below 30% HP (or by hitting his unique 14-slash-attack Soul Attack). In Max Rage, some of his special moves become powered-up alternate versions, and he gains access to a new critical edge via 6A+B+K.
In Max Rage, he also gains access to a new variant of Soul Charge, Rage Explosion (4[A+B+K]). Rage Explosion gives him all the usual benefits of both Max Rage and Soul Charge with even more damage than a normal soul charge, and it also gives him access to Lightning Blade (RXP 4A+B+K), a very fast super-like attack that deals very high damage. Using Lightning Blade will instantly end Rage Explosion but leave him in soul charge. Haohmaru needs to be careful about Rage Explosion's use, as it is only usable once per match - afterwards, he will no longer have access to Max Rage or Rage Explosion.
See Strategy for a full strategy breakdown.
Haohmaru #SCVI_HAO |
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Born into a poor family of vassals to the shogun, Haohmaru grew up with a keen interest in the sword. During his youth, he would often leave home on training journeys to hone his skills. The strikes he can unleash are so formidable that they have inspired tall tales of his strength; some say that when he flies into a rage, he can easily cut down the supernatural, while others whisper that he can slice clean through entire mountains. |
Key Moves