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|image=SCVI_Cervantes_Face.jpg | |image=SCVI_Cervantes_Face.jpg | ||
|lore=Soul Edge was clawed back from the depths of history by the great pirate Captain Cervantes, who used it to usher in a reign of carnage around him as it manipulated his mind. Then, for twenty years, the sword lay dormant. It desired to be as strong as it had once been, but its plans were thwarted by a ninja and a warrior. | |||
}} | }} | ||
== Key Moves == | |||
=== A === | |||
{{MoveData | |||
|name =Bridgette Cannonball | |||
|input=AA | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=cer-1 | |||
|description= Uniquely high push back on block and high advantage on hit. AA on hit sets up frames traps with a6 and 2A+B. | |||
}} | |||
}} | |||
{{MoveData | |||
|name =Storm Signal | |||
|input=a6 | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=cer-4 | |||
|description= Incredibly strong horizontal containment tool. RE safe and rewarding on hit and decent push back on block | |||
}} | |||
}} | |||
{{MoveData | |||
|name =Scissor Wave | |||
|input= 3A | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=cer-9 | |||
|desciption=A very fast horizontal mid with good damage and good situation on hit but unsafe on block. | |||
}} | |||
}} | |||
{{MoveData | |||
|name =Sever Soul | |||
|input= 2A | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=cer-10 | |||
|desciption= Above average range for a 2A. Cervantes returns crouching and has access to his powerful WR attacks. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Scissor Lifter | |||
|input=1aBB | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=cer-12 | |||
|description=Unique low string. Not very advantageous on hit for the first two hits of the string, but the 3rd hit is safe and deals a lot of damage as a combo starter. Also | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Cursed Blow | |||
|input=WR A | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=cer-17 | |||
|description=Very rewarding horizontal mid combo starter. Useful for punishment and catching opponent movement and timing. Unsafe on block but low overall recovery makes it difficult to optimally block punish with an i16. | |||
}} | |||
}} | |||
=== B === | |||
{{MoveData | |||
|name =Head Snap Kick | |||
|input=bK | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=cer-28 | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|name =Scissor Wave | |||
|input= 3B | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=cer-33 | |||
|desciption= | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Geo Da Ray Rafaga | |||
|input=214B | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=cer-41 | |||
|description=Colloquially known as "iGDR" and "hi-GDR" for perfect input. High exection but powerful whiff punish tool. | |||
}} | |||
}} | |||
=== K === | |||
{{MoveData | |||
|name = Anchor Maroon Kick | |||
|input=k2 | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=cer-54 | |||
|description | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Anchor Middle Kick | |||
|input=3K | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=cer-56 | |||
|description=One of the fastest moves in the game in terms of total animation making 3K a very low commit poke. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Anchor Revive Kick | |||
|input=WR K | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=cer-62 | |||
|description=Fast horizontal mid with good push back on block. Also remains crouching until after impact, making WR K very evasive. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Head Scratch Kick | |||
|input=66K | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=cer-108 | |||
|description=Low commit counter hit tool. Good push back on block. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Anchor Swirl Kick | |||
|input=11K | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=cer-111 | |||
|description= | |||
}} | |||
}} | |||
=== Multi === | |||
{{MoveData | |||
|name = Slant Cross | |||
|input=3A+B | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=cer-71 | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Killer X | |||
|input=2A+B | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=cer-72 | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Vile Dirge | |||
|input=3B+K | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=cer-78 | |||
|description= | |||
}} | |||
}} | |||
=== Throws === | |||
{{MoveData | |||
|name = Dead Compass | |||
|input=66A+G | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=cer-88 | |||
|description=An unbreakable command throw that can wall splat giving Cervantes one of the most threatening wall offense's in the game. This throw along with mids that deal high damage at the creates a very threatening mix up situation. Cervantes can also use the wall splat to convert into a ringout over half walls. | |||
}} | |||
}} | |||
{{Navbox-SCVI}} | {{Navbox-SCVI}} | ||
[[Category:Soulcalibur VI]] | [[Category:Soulcalibur VI]] |
Latest revision as of 22:43, 3 January 2022
Introduction
Cervantes is a powerful character with solid neutral tools, flashy combos and devastating whiff punish options. Between his teleports, Psycho Crusher-like moves and gunshot techniques, his schemes and tactics are nigh unmatched on the seven seas.
Strengths | Weaknesses |
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Unique Mechanics
Gunshot Techniques
Nirvana, Cervantes' offhand sword, has a pistol built into the hilt, and as such some of his attacks utilize gunshots. Two of his attacks, namely b2 and 3B+K, will lethal hit after landing nine gunshots. There is no UI element to track the amount of gunshots scored, but as with many condition-based lethal hits, he will emanate a quake-like effect when the 9th gunshot hits, indicating the lethal hit is ready to use. The gunshot count is tracked across rounds and only resets once either b2 or 3B+K hit and the lethal hit is expended.
Dread Storm
Cervantes' Dread Storm is a very unique stance that can only be done at walls. He can access it either by teleporting directly into a wall, such as via 66[B+K], or by crashing into it with a Geo Da Ray and holding the B input (DC [B]). The stance only has a few followups, but they are all very potent options, including the ability to teleport behind the opponent no matter their distance to him.
Naturally, this stance's reliance on walls makes stages without walls less desirable for Cervantes. However, he can still access Dread Storm options without a wall in Soul Charge via angled Geo Da Ray attacks. For example, SC DC 2B.B will have him do a Geo Da Ray to the right, then interrupt it midway to do a Shrieking Geo Da Ray (DS B) towards the opponent.
See Strategy for a full breakdown.
Cervantes #SCVI_CER |
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Soul Edge was clawed back from the depths of history by the great pirate Captain Cervantes, who used it to usher in a reign of carnage around him as it manipulated his mind. Then, for twenty years, the sword lay dormant. It desired to be as strong as it had once been, but its plans were thwarted by a ninja and a warrior. |
Key Moves
A
B
K
Multi