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(→Key Moves: First draft of Yoshi's key moves) |
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|image=SCVI_Yoshimitsu_Face.jpg | |image=SCVI_Yoshimitsu_Face.jpg | ||
|lore=In Japan's warring states period, the ninja Manji Clan's name stood out, despite—or perhaps because of—their impartiality. However, in times of such violence, it was dangerous not to pick a side, and the Manji Clan would suffer for their stance... One lord wished to recruit the clan, but when they refused, he torched their village to the ground, killing all but one: their most skilled warrior, Yoshimitsu. All alone, he honed his ninja skills, and slowly fought back against the lord, despite being overwhelmingly outnumbered. During his desperate fight, the ninja's desire for revenge grew stronger and stronger, until he felt the need to obtain a weapon without equal... Soul Edge. | |||
}} | }} | ||
== Key Moves == | |||
=== A === | |||
{{MoveData | |||
|name =Splinter Gale Lightning Blade | |||
|input=AA | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=yos-1 | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=yos-3 | |||
|description= High damaging CH confirm from an i10 AA. Can also wall splat for incredibly high damage. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Golden Bar | |||
|input= 3A | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=yos-10 | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=yos-11 | |||
|description=Safe string ender. Second hit can be ducked if opponent blocks the first hit but 3AA recovers very quickly making for a difficult punish even if the opponent ducks. | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=yos-12 | |||
|description= Unsafe mid option that can be counter hit confirmed. More damaging than 3AA so it is better used for punishes. Can also be used to catch opponents looking to duck 3AA | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Manji Carve Fist | |||
|input=2aB | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=yos-14 | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Slap U Silly | |||
|input=BE 4AA+B | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=yos-21 | |||
|description=Very rewarding run counter tool. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Exorcism Fist | |||
|input=WR AA+B | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=yos-24 | |||
|description=Very damaging mid horizontal launcher. Useful to counter hit opponent options after hitting 2A or as a mid option to mix with FC 3K. | |||
}} | |||
}} | |||
=== B === | |||
{{MoveData | |||
|name = Yomi Gake | |||
|input=bA | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=yos-41 | |||
|description=Long range CH tool. Very useful for approaching the opponent. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Door Knocker | |||
|input=6BBBB | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=yos-47 | |||
|description=Very high damage counter hit starter from an i14 mid starter. 2nd and 3rd hit is a high and can be ducked by a prepared opponent. | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=yos-45 | |||
|description=Very high damage counter hit starter from an i14 mid starter. 2nd hit is a high and can be ducked by a prepared opponent. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Submission Slash | |||
|input=3B | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=yos-48 | |||
|description=Above average in speed 3B. Very strong at catching opponents rolling on the ground. Several string option followups make punishes very ambiguous for the defender. | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=yos-49 | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=yos-50 | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Shrine | |||
|input=22B | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=yos-136 | |||
|description=Very fast whiff punish tool with strong evasive properties. Very good reverse RO range. Opponents should always second guessing pressuring a Yoshi that has their back to the edge. | |||
}} | |||
}} | |||
=== K === | |||
{{MoveData | |||
|name =Mid Kick | |||
|input=3K | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=yos-72 | |||
|description=Above average 3K in terms of range and also being a horizontal. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Nozuchi Fumi | |||
|input=1K | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=yos-74 | |||
|description=Fast low that is nuetral on hit. Does not hit grounded. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Knee Cap | |||
|input=FC 3K | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=yos-86 | |||
|description= Very strong knockdown horizontal low with good range and guaranteed followups. Can be punished heavily if blocked. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Avoiding the Puddle | |||
|input=9K | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=yos-95 | |||
|description=Very strong jumping attack. Quite fast and it knocks down. Can be stepped on one side. | |||
}} | |||
}} | |||
=== Multi === | |||
{{MoveData | |||
|name = Digging Cyclone | |||
|input=6A+B | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=yos-102 | |||
|description=Yoshi's main pressure tool. Is advantageous on block into FLE. Combos on normal hit into FLE B. It is possible to CH confirm into FLE [B] with practice. | |||
}} | |||
}} | |||
=== Flea Stance === | |||
{{MoveData | |||
|name = Rolling Spark (?) | |||
|input=FLE 6A | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=yos-157 | |||
|description=Yoshi's main horizontal option from FLE. Leads into an advantageous DGF transition. Guaranteed followups on hit. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Skull Splitter | |||
|input=FLE B | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=yos-158 | |||
|description=Powerful tech crouching launcher. Performing FLE B raw from neutral can frequently be a viable option for jumping lows and 2As. | |||
}} | |||
}} | |||
=== Indian Stance === | |||
{{MoveData | |||
|name = Tobi Ushikawa | |||
|input= IND A | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=yos-167 | |||
|description= Colloquially known as "Med K." Strong approaching horizontal mid. Advantageous on block into DGF. | |||
}} | |||
}} | |||
=== Manji Dragonfly === | |||
{{MoveData | |||
|name = Akitsu Mandala | |||
|input= DGF A | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=yos-176 | |||
|description= Dragonfly's main mid option. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Dragonfly Sweep | |||
|input= DGF K | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=yos-178 | |||
|description= Strong horizontal low option that hits grounded. | |||
}} | |||
}} | |||
{{Navbox-SCVI}} | {{Navbox-SCVI}} | ||
[[Category:Soulcalibur VI]] | [[Category:Soulcalibur VI]] |
Latest revision as of 21:12, 3 January 2022
Introduction
Yoshimitsu's strange ninja tactics bring a lot of unpredictability to the table. His absurd stances give him a lot of pressure and mixup options on top of a solid kit that can impose a solid mid/low mixup game. He has a unique relationship with meter: he can spend meter to access some more powerful versions of his strings and moves, and he often steals meter from the enemy. He also has a suite of lethal hits that punish the opponent for being at full meter, or for allowing him to steal too much of it.
Strengths | Weaknesses |
---|---|
|
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Unique Mechanics
Brave Edge
Yoshimitsu has the ability to burn meter on certain strings, allowing for extra pressure followups or devastating hit-confirm combos.
Soul Stealing
Some of Yoshimitsu's attacks will cause a brief attack throw animation on hit where he conjures orbs from his opponent and absorbs them. This signifies him stealing their Soul Gauge to fill his own, dictating his opponent's meter usage while fueling his own meter-burning techniques.
Yoshimitsu #SCVI_YOS |
---|
In Japan's warring states period, the ninja Manji Clan's name stood out, despite—or perhaps because of—their impartiality. However, in times of such violence, it was dangerous not to pick a side, and the Manji Clan would suffer for their stance... One lord wished to recruit the clan, but when they refused, he torched their village to the ground, killing all but one: their most skilled warrior, Yoshimitsu. All alone, he honed his ninja skills, and slowly fought back against the lord, despite being overwhelmingly outnumbered. During his desperate fight, the ninja's desire for revenge grew stronger and stronger, until he felt the need to obtain a weapon without equal... Soul Edge. |
Key Moves
A
B
K
Multi
Flea Stance
Indian Stance
Manji Dragonfly