Super Street Fighter 2 Turbo: Difference between revisions

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{{Infobox Game
{{Infobox Game
| gamename    = Super Street Fighter II Turbo
| gamename    = Super Street Fighter II Turbo
| abbreviation = ST
| abbreviation = ST, SSFIIT, SSFIIX
| image        = Ssfiitlogo.png
| image        = Ssf2turboarcadeflyer.jpg
| image2      = Stintro.png
| image2      = Stintro.png
| image3      = STselect.png
| image3      = STselect.png
| developer    = Capcom
| developer    = Capcom
| system      = CPS-II<br>NA: February 23, 1994<br>JP: February 23, 1994<br>EU: February 23, 1994<br>AS: February 23, 1994<br>AU: February 23, 1994<br>NA: March 23, 1994 (latest/beta)<br>EU: March 1994 (latest/beta)
| system      = '''CPS-II (Arcade)'''<br>NA: February 23, 1994<br>JP: February 23, 1994<br>EU: February 23, 1994<br>AS: February 23, 1994<br>AU: February 23, 1994<br>NA: March 23, 1994 (latest/beta)<br>EU: March 1994 (latest/beta)
| system2      = 3DO<br>NA: November 7, 1994<br>JP: November 14, 1994<br>AU: November 21, 1994<br>EU: November 23, 1994
| system2      = '''3DO'''<br>NA: November 7, 1994<br>JP: November 14, 1994<br>AU: November 21, 1994<br>EU: November 23, 1994
| system3      = PC-DOS<br>NA: May 5, 1995<br>AU: June 1, 1995<br>EU: June 2, 1995
| system3      = '''GameTek PC Ports'''<br>PC-DOS<br>NA: May 5, 1995<br>AU: June 1, 1995<br>EU: June 2, 1995<br>Amiga<br>EU: 1995
| system4      = Amiga<br>EU: 1995
| system4      = '''Street Fighter Collection'''<br>PS1/PSX<br>JP: October 23, 1997<br>NA: November 30, 1997<br>EU: July, 1998<br>Sega Saturn<br>JP: September 18, 1997<br>NA: November 30, 1997<br>EU: 1997
| system5      = Dreamcast<br>JP: December 22, 2000
| system5      = '''Super Street Fighter II X For Matching Service'''<br>Dreamcast<br>JP: December 22, 2000
| system6      = Game Boy Advance<br>JP: July 13, 2001<br>NA: October 30, 2001<br>AU: November 1, 2001<br>EU: November 2, 2001
| system6      = '''Super Street Fighter II Turbo Revival'''<br>Game Boy Advance<br>JP: July 13, 2001<br>NA: October 30, 2001<br>AU: November 1, 2001<br>EU: November 2, 2001
| netcode      = FightCade (PC)<br>HDR classic mode (PS3/XBox360)<br>SF30th anniversary (PS4/XBox One/Switch)
| system7      = '''Capcom Classics Collection Volume 2'''<br>Playstation 2<br>NA: November 24, 2006<br>EU: April 13, 2007<br>AU: April 11, 2007<br>Xbox<br>NA: November 14, 2006
| system8      = '''Super Street Fighter II Turbo HD Remix'''<br>Playstation 3<br>NA: November 25, 2008<br>EU: February 19, 2009<br>Xbox 360<br>NA: November 26, 2007
| system9      = '''Street Fighter 30th Anniversary Collection'''<br>PC/PS4/NSW/XBO<br>WW: May 29, 2018<br>JP: October 25, 2018
 
| netcode      = '''FightCade2'''<br>(PC, rollback)
| netcode2    = '''Super Street Fighter II HD Remix Classic Mode'''<br>(PS3/Xbox 360, rollback)
| netcode3    = '''Street Fighter 30th Anniversary Collection'''<br>(PC/PS4/Xbox One/Nintendo Switch rollback)
}}
}}
[[Image:Stintro.png|right|Attract Mode]]
[[Image:Ssf2turbologo.png|480x360px|middle|]]
[[Image:STselect.png|right|Character Selection]]


==Introduction==
==Introduction==


Super Street Fighter II Turbo, or Super Street Fighter II X: Grand Master Challenge in Japan, is the fifth revision of Street Fighter II. The previous versions were Street Fighter II: The World Warrior; Street Fighter II': Champion Edition; Street Fighter II': Hyper Fighting ("Turbo" in Japan) and Super Street Fighter II: The New Challengers.
To many, this game needs no introduction.
 
Super Street Fighter II Turbo, or Super Street Fighter II X: Grand Master Challenge in Japan, is the fifth revision of Street Fighter II. This version builds upon the foundations set by the previous versions (Street Fighter II: The World Warrior, Street Fighter II': Champion Edition, Street Fighter II': Hyper Fighting ("Turbo" in Japan), and Super Street Fighter II: The New Challengers) with balance changes, new moves, and new features to polish an already revolutionary title into a game that stands the test of time.
 
Super Turbo's defining new addition is Super Combos. By using special moves, you can fill your character's Super Combo gauge on the bottom of the screen, and when it's full, you can unleash your character's most powerful move, potentially turning the tide of the entire match. Also notable was the return of Turbo speed, introduced in Hyper Fighting and removed in Super. You could also adjust the speed yourself to multiple settings, depending on the arcade operator's configuration. For those skilled enough to complete the arcade mode on 1 credit, a new secret final boss awaits. Akuma/Gouki is notable for his extreme power, to the point where even his toned-down playable form selectable via a secret code is banned in tournament play.
 
Old favorites received new tools in their kit with new moves, such as Chun-Li's Tenshokyaku anti air kicks, Zangief's Banishing Flat green hand of projectile destruction, and E.Honda's massively powerful Oicho Throw. Every character also gained access to the ability to soften throws. In previous versions, you had no way whatsoever to defend against throws outside of reversals, but now if you input the throw command right after your opponent throws you, you'll take less damage and recover quicker. Finally, every character besides Akuma has access to a version of themselves similar to their iterations from Super Street Fighter II: The New Challengers, often called Old Characters or Super Characters. Selectable via a code, these versions didn't have access to Super Turbo's new mechanics such as Super Combos, throw softening, or any new moves added in this version, but while most of them have been disregarded as worse versions of their New counterparts, some Old characters are as good as or even better than their New counterparts in competitive play.
 
Despite many decades passing and a deluge of new fighting games to play, Super Street Fighter II Turbo has been played competitively since its release and has been featured in countless major fighting game tournaments, such as the Evolution Championship Series/EVO and SBO/Tougeki. To this day, it is a beloved old-school game and still recognized by many professional-level players as one of the best fighting games of all time.


Street Fighter II: The World Warrior was released in 1990 by Capcom for the CPS-1 arcade board and completely revolutionized gaming by then. People were used to competing against the CPU for high scores, and most two-player games were cooperative, such as Double Dragon or Final Fight. Street Fighter II presented eight selectable characters - a high number by that time - that people could use not only against the CPU, but to face other human opponents. While being considered the best arcade game by then, it did have a few glitches, and players could not select the same character at the same time. Reversal specials were impossible, with a perfectly timed input resulting in a normal move on the reversal frame (or nothing if performed by negative edge). This made safe jumps into tick throws exceedingly strong, as the only chance to escape was via reversal throw. This was extremely difficult due to the opponent being able to mix up by doing jabs, twice, once, or none at all after the jump in, and throws being a 50/50 chance of success when both players throw on the same frame.
<youtube>lb9jshbCKtk</youtube> <br>
==Characters==
===New Characters===
{|
|
|-
| [[Image:Ssf2t_akuma_css.png|62x80px|link=Super Street Fighter 2 Turbo/Akuma | Akuma]]
|-
| [[Image:Ssf2t_ryu_css.png|62x80px|link=Super Street Fighter 2 Turbo/Ryu | Ryu]]
|| [[Image:Ssf2t_honda_css.png|62x80px|link=Super Street Fighter 2 Turbo/E. Honda | E. Honda]]
|| [[Image:Ssf2t_blanka_css.png|62x80px|link=Super Street Fighter 2 Turbo/Blanka | Blanka]]
|| [[Image:Ssf2t_guile_css.png|62x80px|link=Super Street Fighter 2 Turbo/Guile | Guile]]
|| [[Image:Ssf2t_thawk_css.png|62x80px|link=Super Street Fighter 2 Turbo/T. Hawk | T. Hawk]]
|| [[Image:Ssf2t_fei_css.png|62x80px|link=Super Street Fighter 2 Turbo/Fei Long | Fei Long]]
|| [[Image:Ssf2t_boxer_css.png|62x80px|link=Super Street Fighter 2 Turbo/Balrog | Balrog]]
|| [[Image:Ssf2t_sagat_css.png|62x80px|link=Super Street Fighter 2 Turbo/Sagat | Sagat]]
|-
| [[Image:Ssf2t_ken_css.png|62x80px|link=Super Street Fighter 2 Turbo/Ken | Ken]]
|| [[Image:Ssf2t_chun_css.png|62x80px|link=Super Street Fighter 2 Turbo/Chun-Li | Chun-Li]]
|| [[Image:Ssf2t_zangief_css.png|62x80px|link=Super Street Fighter 2 Turbo/Zangief | Zangief]]
|| [[Image:Ssf2t_dhalsim_css.png|62x80px|link=Super Street Fighter 2 Turbo/Dhalsim | Dhalsim]]
|| [[Image:Ssf2t_cammy_css.png|62x80px|link=Super Street Fighter 2 Turbo/Cammy | Cammy]]
|| [[Image:Ssf2t_deejay_css.png|62x80px|link=Super Street Fighter 2 Turbo/Dee Jay | Dee Jay]]
|| [[Image:Ssf2t_claw_css.png|62x80px|link=Super Street Fighter 2 Turbo/Vega| Vega]]
|| [[Image:Ssf2t_dictator_css.png|62x80px|link=Super Street Fighter 2 Turbo/M. Bison | M. Bison]]
|}


Street Fighter II': Champion Edition was released in 1991 and had a number of improvements. First of all, the four bosses were made playable, which turned the game into another huge success. Also, reversal special attacks were fixed and many moves were adjusted for improved balance.


In 1992, Capcom released Street Fighter II' Hyper Fighting, or Street Fighter II Turbo in Japan. This was Capcom's response to the several bootleg versions of Champion Edition which were getting spread around the world. The game speed was increased, characters were given extra moves and some special attacks were allowed to be used in the air. The game has also been adjusted for improved balance. This was the last Street Fighter game released to the CPS-1 board.
===Old Characters===
{|
|+
|-
|  || [[Image:Ssf2t_ryu_css.png|62x80px|link=Super Street Fighter 2 Turbo/O. Ryu | Old Ryu]]
|| [[Image:Ssf2t_honda_css.png|62x80px|link=Super Street Fighter 2 Turbo/O. E. Honda | Old E. Honda]]
|| [[Image:Ssf2t_blanka_css.png|62x80px|link=Super Street Fighter 2 Turbo/O. Blanka | Old Blanka]]
|| [[Image:Ssf2t_guile_css.png|62x80px|link=Super Street Fighter 2 Turbo/O. Guile | Old Guile]] ||
|-
| [[Image:Ssf2t_boxer_css.png|62x80px|link=Super Street Fighter 2 Turbo/O. Balrog | Old Balrog]]
|| [[Image:Ssf2t_ken_css.png|62x80px|link=Super Street Fighter 2 Turbo/O. Ken | Old Ken]]
|| [[Image:Ssf2t_chun_css.png|62x80px|link=Super Street Fighter 2 Turbo/O. Chun-Li | Old Chun-Li]]
|| [[Image:Ssf2t_zangief_css.png|62x80px|link=Super Street Fighter 2 Turbo/O. Zangief | Old Zangief]]
|| [[Image:Ssf2t_dhalsim_css.png|62x80px|link=Super Street Fighter 2 Turbo/O. Dhalsim | Old Dhalsim]]
|| [[Image:Ssf2t_sagat_css.png|62x80px|link=Super Street Fighter 2 Turbo/O. Sagat | Old Sagat]]
|-
| [[Image:Ssf2t_claw_css.png|62x80px|link=Super Street Fighter 2 Turbo/O. Vega | Old Vega]]
|| [[Image:Ssf2t_thawk_css.png|62x80px|link=Super Street Fighter 2 Turbo/O. T. Hawk | Old T. Hawk]]
|| [[Image:Ssf2t_fei_css.png|62x80px|link=Super Street Fighter 2 Turbo/O. Fei Long | Old Fei Long]]
|| [[Image:Ssf2t_deejay_css.png|62x80px|link=Super Street Fighter 2 Turbo/O. Dee Jay | Old Dee Jay]]
|| [[Image:Ssf2t_cammy_css.png|62x80px|link=Super Street Fighter 2 Turbo/O. Cammy | Old Cammy]]
|| [[Image:Ssf2t_dictator_css.png|62x80px|link=Super Street Fighter 2 Turbo/O. M. Bison | Old M. Bison]]
|}
<br><br>


Capcom released Super Street Fighter II: The New Challengers in 1993 together with a new, more powerful hardware: the CPS-2. The new board used data encryption to prevent piracy and bootleg versions such as the ones based on Champion Edition. The game came with reworked music, different voices for the announcer and most characters, new sound effects, redrawn graphics for the stages, redrawn character animations for a few attacks, extra win pose animations, the introduction of combo counters, bonuses for using reversals and attacking the enemy first and, finally, four new playable characters. On the other hand, the speed had been again reduced to that of the original two versions, which was a turn-off to Hyper Fighting fans.
==Wiki Roadmap==
<section begin=Main/>
{{ProgressBar|80}}
{| class="wikitable" style="margin: auto;"
! In Progress / Completed !! To-do
|- style="vertical-align:top;text-align:left"
| style="width: 50%;"|
'''Completed:'''
* Front page
* Frame data and hitboxes for all characters
* Merge Controls and Notation page
* Create HUD page


In 1994, Capcom released Super Street Fighter II Turbo for the CPS-2. The speed had again been increased, all characters had moves adjusted for balance and new special and normal attacks were added. Still, the previous incarnation of every character, from Super Street Fighter II, was available through a code which could be used after selecting the character, effectively doubling the number of characters from the previous game. Additionally, a secret final boss was introduced, Akuma, and a toned down version was available for players to use with a more complicated code. Finally, a new type of special move was introduced: the ''super combo''. While they have "combo" in the name, some of them are not actually combos. We shall refer to these moves as ''super moves'' instead, or simply ''super''. These super moves could only be used after the small bar at the bottom of the screen were filled, did high damage and often had special properties such as periods of invulnerability, the ability to combo even if the enemy was in the air (so-called juggle combos) or the ability to erase incoming projectiles.
'''In-Progress:'''


Super Street Fighter II Turbo has been played competitively since then and has been featured in countless major fighting game tournaments such as the EVO Series and SBO/Tougeki. To this day, it is a favorite old-school game and still recognized by many professional-level players as the best fighting game ever.
* General wiki organization and cleanup
* Rewrite hard to understand phrasing
* Fix broken links
* Update character pages to fit modern formatting standards
* Expand Matchup sections when needed
* Adjust navigation template to account for wiki changes
| style="width: 50%;"|
* Create combos, Match Ups and strategy pages for all characters
* Create update page to chronicle the differences between each major revision of SF2


<youtube>lb9jshbCKtk</youtube>
|-
|}
<section end=Main/>


{{Navbox-ST}}
{{Navbox-ST}}
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[[Category:Super Street Fighter 2 Turbo]]
[[Category:Super Street Fighter 2 Turbo]]
[[Category:Street Fighter II series]]
[[Category:Street Fighter II series]]
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Latest revision as of 14:18, 16 May 2023

Super Street Fighter II Turbo
(ST, SSFIIT, SSFIIX)
Ssf2turboarcadeflyer.jpg
Developers

Capcom

Systems

CPS-II (Arcade)
NA: February 23, 1994
JP: February 23, 1994
EU: February 23, 1994
AS: February 23, 1994
AU: February 23, 1994
NA: March 23, 1994 (latest/beta)
EU: March 1994 (latest/beta)

3DO
NA: November 7, 1994
JP: November 14, 1994
AU: November 21, 1994
EU: November 23, 1994
GameTek PC Ports
PC-DOS
NA: May 5, 1995
AU: June 1, 1995
EU: June 2, 1995
Amiga
EU: 1995
Street Fighter Collection
PS1/PSX
JP: October 23, 1997
NA: November 30, 1997
EU: July, 1998
Sega Saturn
JP: September 18, 1997
NA: November 30, 1997
EU: 1997
Super Street Fighter II X For Matching Service
Dreamcast
JP: December 22, 2000
Super Street Fighter II Turbo Revival
Game Boy Advance
JP: July 13, 2001
NA: October 30, 2001
AU: November 1, 2001
EU: November 2, 2001
Capcom Classics Collection Volume 2
Playstation 2
NA: November 24, 2006
EU: April 13, 2007
AU: April 11, 2007
Xbox
NA: November 14, 2006
Super Street Fighter II Turbo HD Remix
Playstation 3
NA: November 25, 2008
EU: February 19, 2009
Xbox 360
NA: November 26, 2007
Street Fighter 30th Anniversary Collection
PC/PS4/NSW/XBO
WW: May 29, 2018
JP: October 25, 2018
Online Play

FightCade2
(PC, rollback)

Super Street Fighter II HD Remix Classic Mode
(PS3/Xbox 360, rollback)
Street Fighter 30th Anniversary Collection
(PC/PS4/Xbox One/Nintendo Switch rollback)

Ssf2turbologo.png

Introduction

To many, this game needs no introduction.

Super Street Fighter II Turbo, or Super Street Fighter II X: Grand Master Challenge in Japan, is the fifth revision of Street Fighter II. This version builds upon the foundations set by the previous versions (Street Fighter II: The World Warrior, Street Fighter II': Champion Edition, Street Fighter II': Hyper Fighting ("Turbo" in Japan), and Super Street Fighter II: The New Challengers) with balance changes, new moves, and new features to polish an already revolutionary title into a game that stands the test of time.

Super Turbo's defining new addition is Super Combos. By using special moves, you can fill your character's Super Combo gauge on the bottom of the screen, and when it's full, you can unleash your character's most powerful move, potentially turning the tide of the entire match. Also notable was the return of Turbo speed, introduced in Hyper Fighting and removed in Super. You could also adjust the speed yourself to multiple settings, depending on the arcade operator's configuration. For those skilled enough to complete the arcade mode on 1 credit, a new secret final boss awaits. Akuma/Gouki is notable for his extreme power, to the point where even his toned-down playable form selectable via a secret code is banned in tournament play.

Old favorites received new tools in their kit with new moves, such as Chun-Li's Tenshokyaku anti air kicks, Zangief's Banishing Flat green hand of projectile destruction, and E.Honda's massively powerful Oicho Throw. Every character also gained access to the ability to soften throws. In previous versions, you had no way whatsoever to defend against throws outside of reversals, but now if you input the throw command right after your opponent throws you, you'll take less damage and recover quicker. Finally, every character besides Akuma has access to a version of themselves similar to their iterations from Super Street Fighter II: The New Challengers, often called Old Characters or Super Characters. Selectable via a code, these versions didn't have access to Super Turbo's new mechanics such as Super Combos, throw softening, or any new moves added in this version, but while most of them have been disregarded as worse versions of their New counterparts, some Old characters are as good as or even better than their New counterparts in competitive play.

Despite many decades passing and a deluge of new fighting games to play, Super Street Fighter II Turbo has been played competitively since its release and has been featured in countless major fighting game tournaments, such as the Evolution Championship Series/EVO and SBO/Tougeki. To this day, it is a beloved old-school game and still recognized by many professional-level players as one of the best fighting games of all time.


Characters

New Characters

Akuma
Ryu E. Honda Blanka Guile T. Hawk Fei Long Balrog Sagat
Ken Chun-Li Zangief Dhalsim Cammy Dee Jay Vega M. Bison


Old Characters

Old Ryu Old E. Honda Old Blanka Old Guile
Old Balrog Old Ken Old Chun-Li Old Zangief Old Dhalsim Old Sagat
Old Vega Old T. Hawk Old Fei Long Old Dee Jay Old Cammy Old M. Bison



Wiki Roadmap

80% complete


In Progress / Completed To-do

Completed:

  • Front page
  • Frame data and hitboxes for all characters
  • Merge Controls and Notation page
  • Create HUD page

In-Progress:

  • General wiki organization and cleanup
  • Rewrite hard to understand phrasing
  • Fix broken links
  • Update character pages to fit modern formatting standards
  • Expand Matchup sections when needed
  • Adjust navigation template to account for wiki changes
  • Create combos, Match Ups and strategy pages for all characters
  • Create update page to chronicle the differences between each major revision of SF2


Game Navigation

General
Controls and Notation
System
HUD
FAQ
New Characters
Balrog
Blanka
Cammy
Chun-Li
Dee Jay
Dhalsim
E. Honda
Fei Long
Guile
Ken
M. Bison
Ryu
Sagat
T. Hawk
Vega
Zangief
Akuma
Old Characters
O. Balrog
O. Blanka
O. Cammy
O. Chun-Li
O. Dee Jay
O. Dhalsim
O. E. Honda
O. Fei Long
O. Guile
O. Ken
O. M. Bison
O. Ryu
O. Sagat
O. T. Hawk
O. Vega
O. Zangief

<style>.st-screen { height: auto; aspect-ratio: 4/3 }</style>