Line 21: | Line 21: | ||
! Cancel | ! Cancel | ||
! Block | ! Block | ||
!colspan=" | !colspan="3"| Hitbox | ||
! Notes | ! Notes | ||
|- | |- | ||
|colspan=" | |colspan="9" align="center"| '''Standing Close''' | ||
|- | |- | ||
! [[image:snka.gif]] | ! [[image:snka.gif]] | ||
Line 31: | Line 31: | ||
|align="center"| C,S,Su | |align="center"| C,S,Su | ||
|align="center"| HL | |align="center"| HL | ||
|colspan=" | |colspan="3" | [[image:Ryo98_clA.png|center]] | ||
|align="left"|Can be used as combo filler instead of cr.A/B | |align="left"|Can be used as combo filler instead of cr.A/B | ||
|- | |- | ||
Line 39: | Line 39: | ||
|align="center"| C,S,Su | |align="center"| C,S,Su | ||
|align="center"| HL | |align="center"| HL | ||
|colspan=" | |colspan="3" | [[image:Ryo98_clB.png|center]] | ||
|align="left"|Can be used as combo filler instead of cr.A/B | |align="left"|Can be used as combo filler instead of cr.A/B | ||
|- | |- | ||
Line 47: | Line 47: | ||
|align="center"| C,S,Su | |align="center"| C,S,Su | ||
|align="center"| HL | |align="center"| HL | ||
|colspan=" | |colspan="3" | [[image:Ryo98_clC.png|center]] | ||
|align="left"| Very fast, extremely useful as a meaty attack. One of his best normals. | |align="left"| Very fast, extremely useful as a meaty attack. One of his best normals. | ||
|- | |- | ||
Line 55: | Line 55: | ||
|align="center"| C,S,Su | |align="center"| C,S,Su | ||
|align="center"| HL | |align="center"| HL | ||
|colspan=" | |colspan="3" | [[image:Ryo98_clD.png|center]] | ||
| | | | ||
|- | |- | ||
|colspan=" | |colspan="9" align="center"| '''Standing Far''' | ||
|- | |- | ||
! [[image:snka.gif]] | ! [[image:snka.gif]] | ||
Line 65: | Line 65: | ||
|align="center"| C,S,Su | |align="center"| C,S,Su | ||
|align="center"| HL | |align="center"| HL | ||
|colspan=" | |colspan="3" | [[image:Ryo98_stA.png|center]] | ||
|align="left"|A great, versatile normal. Very good priority (can trade favorably with Yashiro's s.B, for example), decent range, can be cancelled into a hcb + K. Good to combo from cr.B. | |align="left"|A great, versatile normal. Very good priority (can trade favorably with Yashiro's s.B, for example), decent range, can be cancelled into a hcb + K. Good to combo from cr.B. | ||
|- | |- | ||
Line 73: | Line 73: | ||
| | | | ||
|align="center"| HL | |align="center"| HL | ||
|colspan=" | |colspan="3" | [[image:Ryo98_stB.png|center]] | ||
|Really good long ranged poke. Even when it's not on the godly level of Yashiro's standing B, it's still a great normal move and you should abuse it to keep your opponent from getting too close / apply pressure safely. | |Really good long ranged poke. Even when it's not on the godly level of Yashiro's standing B, it's still a great normal move and you should abuse it to keep your opponent from getting too close / apply pressure safely. | ||
|- | |- | ||
Line 81: | Line 81: | ||
| | | | ||
|align="center"| HL | |align="center"| HL | ||
|colspan=" | |colspan="3" | [[image:Ryo98_stC.png|center]] | ||
|align="left"|Nice damage, fast and long ranged. Watch out for the recovery. | |align="left"|Nice damage, fast and long ranged. Watch out for the recovery. | ||
|- | |- | ||
Line 90: | Line 90: | ||
|align="center"| HL | |align="center"| HL | ||
|valign="bottom" style="border-right:0px;"| [[image:Ryo98_stD1.png|center]] | |valign="bottom" style="border-right:0px;"| [[image:Ryo98_stD1.png|center]] | ||
|valign="bottom" style="border-left:0px;"| [[image:Ryo98_stD2.png|center]] | |colspan="2" valign="bottom" style="border-left:0px;"| [[image:Ryo98_stD2.png|center]] | ||
| | | | ||
|- | |- | ||
Line 98: | Line 98: | ||
|align="center"| S,Su | |align="center"| S,Su | ||
|align="center"| HL | |align="center"| HL | ||
|colspan=" | |colspan="3"| [[image:Ryo98_stCD.png|center]] | ||
|align="left"|One of the best standing CDs in the game. Fast, very nice range, cancellable. Can surprise opponents running at you and beats lots of stuff. | |align="left"|One of the best standing CDs in the game. Fast, very nice range, cancellable. Can surprise opponents running at you and beats lots of stuff. | ||
|- | |- | ||
|colspan=" | |colspan="9" align="center"| '''Crouching''' | ||
|- | |- | ||
! [[image:snka.gif]] | ! [[image:snka.gif]] | ||
Line 108: | Line 108: | ||
|align="center"| R,C,S,Su | |align="center"| R,C,S,Su | ||
|align="center"| HL | |align="center"| HL | ||
|colspan=" | |colspan="3" | [[image:Ryo98_crA.png|center]] | ||
|align="left"|Standard crouching A, cancelable. | |align="left"|Standard crouching A, cancelable. | ||
|- | |- | ||
Line 116: | Line 116: | ||
|align="center"| R | |align="center"| R | ||
|align="center"| L | |align="center"| L | ||
|colspan=" | |colspan="3" | [[image:Ryo98_crB.png|center]] | ||
|Your main combo starter. Comes out fast and has nice range, good for footsies. | |Your main combo starter. Comes out fast and has nice range, good for footsies. | ||
|- | |- | ||
Line 125: | Line 125: | ||
|align="center"| HL | |align="center"| HL | ||
|valign="bottom" style="border-right:0px;"| [[image:Ryo98_crC1.png|center]] | |valign="bottom" style="border-right:0px;"| [[image:Ryo98_crC1.png|center]] | ||
|valign="bottom" style="border-left:0px;"| [[image:Ryo98_crC2.png|center]] | |colspan="2" valign="bottom" style="border-left:0px;"| [[image:Ryo98_crC2.png|center]] | ||
|align="left"|Extremely fast for ground-to-ground situations. A great pressure tool; you will be cancelling it into qcf+P a lot. Links from cr.B/cr.A. Works very well as an anti-air too. | |align="left"|Extremely fast for ground-to-ground situations. A great pressure tool; you will be cancelling it into qcf+P a lot. Links from cr.B/cr.A. Works very well as an anti-air too. | ||
|- | |- | ||
Line 133: | Line 133: | ||
|align="center"| C,S,Su | |align="center"| C,S,Su | ||
|align="center"| L | |align="center"| L | ||
|colspan=" | |colspan="3" | [[image:Ryo98_crD.png|center]] | ||
| | | | ||
|- | |- | ||
|colspan=" | |colspan="9" align="center"| '''Jump''' | ||
|- | |- | ||
! [[image:snka.gif]] | ! [[image:snka.gif]] | ||
Line 143: | Line 143: | ||
| | | | ||
|align="center"| H | |align="center"| H | ||
|colspan=" | |colspan="3" | [[image:Ryo98_jA.png|center]] | ||
| | | | ||
|- | |- | ||
Line 151: | Line 151: | ||
| | | | ||
|align="center"| H | |align="center"| H | ||
|colspan=" | |colspan="3" | [[image:Ryo98_jB.png|center]] | ||
|align="left"|Very fast. Great jump-in. Will beat lots of stuff in an air-to-air clash. | |align="left"|Very fast. Great jump-in. Will beat lots of stuff in an air-to-air clash. | ||
|- | |- | ||
Line 159: | Line 159: | ||
| | | | ||
|align="center"| H | |align="center"| H | ||
|colspan=" | |colspan="3" | [[image:Ryo98_jC.png|center]] | ||
| | | | ||
|- | |- | ||
Line 167: | Line 167: | ||
| | | | ||
|align="center"| H | |align="center"| H | ||
|colspan=" | |colspan="3" | [[image:Ryo98_jD.png|center]] | ||
|align="left"|Good jump-in. Weird cross-up properties. | |align="left"|Good jump-in. Weird cross-up properties. | ||
|- | |- | ||
Line 175: | Line 175: | ||
| | | | ||
|align="center"| HL | |align="center"| HL | ||
|colspan=" | |colspan="3"| [[image:Ryo98_jCD.png|center]] | ||
| | | | ||
|- | |- | ||
|colspan=" | |colspan="9" align="center"| '''Command Normals''' | ||
|- | |- | ||
! f+[[image:snka.gif]] | ! f+[[image:snka.gif]] | ||
Line 185: | Line 185: | ||
| | | | ||
|align="center"| H | |align="center"| H | ||
|rowspan="2" colspan=" | |rowspan="2" colspan="3"| [[image:Ryo98_f+A.png|center]] | ||
|rowspan="2" align="left"|Overhead, excellent used as a meaty attack. | |rowspan="2" align="left"|Overhead, excellent used as a meaty attack. | ||
|- | |- | ||
Line 202: | Line 202: | ||
|align="center"| HL | |align="center"| HL | ||
|valign="bottom" style="border-right:0px;"| [[image:Ryo98_qcfA1.png|center]] | |valign="bottom" style="border-right:0px;"| [[image:Ryo98_qcfA1.png|center]] | ||
|valign="bottom" style="border-left:0px;"| [[image:Ryo98_qcfA2.png|center]] | |colspan="2" valign="bottom" style="border-left:0px;"| [[image:Ryo98_qcfA2.png|center]] | ||
|rowspan="2" align="left"|'''Ko ou Ken (qcf+P)''' | |rowspan="2" align="left"|'''Ko ou Ken (qcf+P)''' | ||
|- | |- | ||
Line 211: | Line 211: | ||
|align="center"| HL | |align="center"| HL | ||
|valign="bottom" style="border-right:0px;"| [[image:Ryo98_qcfC1.png|center]] | |valign="bottom" style="border-right:0px;"| [[image:Ryo98_qcfC1.png|center]] | ||
|valign="bottom" style="border-left:0px;"| [[image:Ryo98_qcfC2.png|center]] | |colspan="2" valign="bottom" style="border-left:0px;"| [[image:Ryo98_qcfC2.png|center]] | ||
|- | |- | ||
! dp+[[image:snka.gif]] | ! dp+[[image:snka.gif]] | ||
Line 219: | Line 219: | ||
|align="center"| HL | |align="center"| HL | ||
|valign="bottom" style="border-right:0px;"| [[image:Ryo98_dpA1a.png|center]] | |valign="bottom" style="border-right:0px;"| [[image:Ryo98_dpA1a.png|center]] | ||
|valign="bottom" style="border-left:0px;"| [[image:Ryo98_dpA2a.png|center]] | |colspan="2" valign="bottom" style="border-left:0px;"| [[image:Ryo98_dpA2a.png|center]] | ||
|rowspan="2" align="left"|'''Kohou (dp+P)''' | |rowspan="2" align="left"|'''Kohou (dp+P)''' | ||
|- | |- | ||
Line 228: | Line 228: | ||
|align="center"| HL | |align="center"| HL | ||
|valign="bottom" style="border-right:0px;"| [[image:Ryo98_dpC1.png|center]] | |valign="bottom" style="border-right:0px;"| [[image:Ryo98_dpC1.png|center]] | ||
|valign="bottom" style="border-left:0px;"| [[image:Ryo98_dpC2.png|center]] | |colspan="2" valign="bottom" style="border-left:0px;"| [[image:Ryo98_dpC2.png|center]] | ||
|- | |- | ||
! <br>qcf+[[image:snkb.gif]]<br><br> | ! <br>qcf+[[image:snkb.gif]]<br><br> | ||
Line 236: | Line 236: | ||
|align="center"| H | |align="center"| H | ||
|rowspan="2" valign="bottom" style="border-right:0px;"| [[image:Ryo98_qcfK1.png|center]] | |rowspan="2" valign="bottom" style="border-right:0px;"| [[image:Ryo98_qcfK1.png|center]] | ||
|rowspan="2" valign="bottom" style="border-left:0px;"| [[image:Ryo98_qcfK2.png|center]] | |colspan="2" rowspan="2" valign="bottom" style="border-left:0px;"| [[image:Ryo98_qcfK2.png|center]] | ||
|rowspan="2" align="left"|'''Mouko Raijin Setsu (qcf+K)''' | |rowspan="2" align="left"|'''Mouko Raijin Setsu (qcf+K)''' | ||
|- | |- | ||
Line 251: | Line 251: | ||
|align="center"| HL | |align="center"| HL | ||
|valign="bottom" style="border-right:0px; border-bottom:0px;"| [[image:Ryo98_qcbP1.png|center]] | |valign="bottom" style="border-right:0px; border-bottom:0px;"| [[image:Ryo98_qcbP1.png|center]] | ||
|valign="bottom" style="border-left:0px; border-bottom:0px;"| [[image:Ryo98_qcbP2.png|center]] | |colspan="2" valign="bottom" style="border-left:0px; border-bottom:0px;"| [[image:Ryo98_qcbP2.png|center]] | ||
|rowspan="2" align="left"|'''Mouko Raijin Gou (qcb+P)''' | |rowspan="2" align="left"|'''Mouko Raijin Gou (qcb+P)''' | ||
|- | |- | ||
Line 260: | Line 260: | ||
|align="center"| HL | |align="center"| HL | ||
|valign="bottom" style="border-right:0px; border-top:0px;"| [[image:Ryo98_qcbP3.png|center]] | |valign="bottom" style="border-right:0px; border-top:0px;"| [[image:Ryo98_qcbP3.png|center]] | ||
|valign="bottom" style="border-left:0px; border-top:0px;"| [[image:Ryo98_qcbP4.png|center]] | |colspan="2" valign="bottom" style="border-left:0px; border-top:0px;"| [[image:Ryo98_qcbP4.png|center]] | ||
|- | |||
! hcb+[[image:snkb.gif]] | |||
|align="left"| | |||
| | |||
| | |||
|align="center"| HL | |||
|valign="bottom" style="border-right:0px;"| [[image:Ryo98_hcbK1.png|center]] | |||
|colspan="2" valign="bottom" style="border-left:0px;"| [[image:Ryo98_hcbK2.png|center]] | |||
|rowspan="2" align="left"|'''Hien Shippuu Kyaku (hcb+K)''' | |||
* Both versions are unsafe and easily punishable when blocked, so use them mainly in combos. A version can sometimes be useful to catch jumping enemies that are outside the range of your DP. Still, be careful when using it. | |||
|- | |||
! hcb+[[image:snkd.gif]] | |||
| | |||
| | |||
| | |||
|align="center"| HL | |||
|valign="bottom" style="border-right:0px;"| [[image:Ryo98_hcbK1.png|center]] | |||
|valign="bottom" style="border-right:0px; border-left:0px;"| [[image:Ryo98_hcbK2.png|center]] | |||
|valign="bottom" style="border-left:0px;"| [[image:Ryo98_hcbD3.png|center]] | |||
|} | |} | ||
===Special Moves=== | ===Special Moves=== | ||
{{KOFXIIIMoveListHeader}} | {{KOFXIIIMoveListHeader}} | ||
{{MoveListRow | Kyokugen-ryuu Renbu Ken | hcf + p | | }} | {{MoveListRow | Kyokugen-ryuu Renbu Ken | hcf + p | | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} |
Revision as of 13:00, 17 March 2014
Gameplay overview
Colors
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Movelist
Special Moves
Desperation Moves
Ryuuko Ranbu (qcf,hcb + P) - A multi hit DM. If blocked, Ryo will keep pulling attacks as if it connected, but omitting his finishing DP. This is mostly bad, as it will leave you open for a long time after it finishes, and your opponent can just Guard Cancel Roll and punish you if he has a free stock. Still, if your opponent has no stock and very little bar left, a blocked Ryuuko Ranbu (after a blocked cl.C for example) can finish him off thanks to the chip damage it deals.
Useful mainly in combos.
A version comes out faster and covers less distance, C version is the opposite. MAX version does more hits.
Haou Shoukou Ken (f,hcf + P) - A bigger, more damaging Ko ou Ken. Goes through normal projectiles. A version is slower, and is sometimes difficult to evade if your opponent doesn't guess which version you are doing. An early roll or jump expecting a C version will fall directly into it.
C version travels faster, and is sometimes good to use it as a counter to normal projectiles. Just be aware of its startup, so fast projectiles could hit you before you pull it.
Both versions can be good to catch jumping opponents.
MAX versions are bigger and deal more damage / hits. The A version has the same speed as the C version.
Tenchi Haou Ken (qcf,qcf + P) - DM version does little damage (roughly like a standing C) normally, but does around half a bar if you get a counter. Obviously, getting a counter with this move is quite difficult. You can try to trade it with any move you see coming with anticipation, but those situations will be rare.
The SDM version is quite more interesting. It deals slightly more damage than the DM version (even if you get a counter hit), but instantly dizzies your opponent. You can do c.B, c.A/s.A, SDM Tenchi Haou Ken and then follow up with anything you want (j.D, cl.C, D Hien Shippuu Kyaku if you have no stocks, j.D, cl.C, A DM Ryuuko Ranbu if you have one stock, or a DM R. Ranbu if you have two), which makes Ryo a very scary character when in MAX mode and with a stock.
Combos
- cr.AB st.A hcb+K
- cr.B ~cr.C qcf+P
- j.D cl.C f+A/qcf+P
- cr.BB cr.A/st.A qcfx2+P (SDM), anything
- cr.BB hcf+P dp+A (corner)/qcf+P (everywhere else)