The King of Fighters '98/Benimaru: Difference between revisions

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=In-Depth Analysis=
=In-Depth Analysis=
==Normal Throws==
==Normal Throws==


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[[File:Benimaru-f-a.jpg]]
[[File:Benimaru-f-a.jpg]]
Far B
[[File:Benimaru-f-b.jpg]]
Far C
[[File:Benimaru-f-c.jpg]]
Far D
[[File:Benimaru-f-d.jpg]]


==Command Normals==
==Command Normals==

Revision as of 17:30, 12 July 2010

Introduction

Gameplay Overview

Combos

In-Depth Analysis

Normal Throws

b or f + C -

b or f + D -

b or f or d+C/D in air -

Normal Moves

Close A

File:Benimaru-cl-a.jpg


Close B

File:Benimaru-cl-b.jpg


Close C

File:Benimaru-cl-c.jpg


Close D

File:Benimaru-cl-d.jpg


Crouch A

File:Benimaru-cr-a.jpg


Crouch B

File:Benimaru-cr-b.jpg


Crouch C

File:Benimaru-cr-c1.jpg File:Benimaru-cr-c2.jpg


Crouch D

File:Benimaru-cr-d.jpg


Far A

File:Benimaru-f-a.jpg


Far B

File:Benimaru-f-b.jpg


Far C

File:Benimaru-f-c.jpg


Far D

File:Benimaru-f-d.jpg

Command Normals

In air, db or df + D -

f + B -

Special Moves

Raijin Ken (qcf + A) -

Taikuu Raijin Ken (qcf + C) -

Kuuchuu Raijin Ken (In air, qcf + P) -

Shinkuu Katategoma (qcb + P) -

Iai Geri (qcf + K) -

Handou Sandan Geri (hcb + K) -

Super Inazuma Kick (f,d,df + K) -

Benimaru Collider (hcb,f + P) -

Desperation Moves

Raikou Ken (qcf,qcf + P) -

Elec-Trigger (hcb,hcb + P) -