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=== Input Types === | === Input Types === | ||
The following terms refer to the different ways the Soulcalibur game system accepts your inputs. Due to clarity concerns the English speaking Soulcalibur community uses alternative terms for some in-game descriptions. In these instances the term will be annotated as what it is ''also known as'' in the game. Some terms may also carry unique definitions in Soulcalibur as opposed to other fighting games. | |||
{| class="wikitable" | {| class="wikitable" | ||
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| '''Directional Input''' || Direction and button are pressed simultaneously. || {{Icon-SC|3}}{{Icon-SC|B}} || 3B | | '''Directional Input''' || Direction and button are pressed simultaneously. || {{Icon-SC|3}}{{Icon-SC|B}} || 3B | ||
|- | |- | ||
| '''Motion | | '''Motion Input''' || Traditional motion input is followed by a button press. || {{Icon-SC|2}}{{Icon-SC|1}}{{Icon-SC|4}}{{Icon-SC|B}} || 214B | ||
|- | |- | ||
| '''Dual Button''' || Two buttons are pressed simultaneously. Can include directional inputs. || {{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|B}} || A+B | | '''Dual Button''' || Two buttons are pressed simultaneously. Can include directional inputs. || {{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|B}} || A+B | ||
|- | |- | ||
| '''Full Crouch''' || Must be executed from a crouching state. ''Also known as While Crouching''. || While crouching {{Icon-SC|1}} | | '''8 Way Run Input''' || Inputs done while in the 8 Way Run state. || {{Icon-SC|66}}{{Icon-SC|K}} || 66K | ||
|- | |||
| '''Full Crouch''' || Must be executed from a crouching state. ''Also known as While Crouching''. || While crouching {{Icon-SC|1}}{{Icon-SC|K}} || FC 1K | |||
|- | |- | ||
| '''While Rising''' || Must be executed while shifting from crouching to standing. ''Also known as While Standing''. || While rising {{Icon-SC|A}} || WR A | | '''While Rising''' || Must be executed while shifting from crouching to standing. ''Also known as While Standing''. || While rising {{Icon-SC|A}} || WR A | ||
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| '''Facing Away''' || Must be executed while the player character has their back to the opponent. ''Also known as Back Turned''. || Facing away {{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|K}} || BT B+K | | '''Facing Away''' || Must be executed while the player character has their back to the opponent. ''Also known as Back Turned''. || Facing away {{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|K}} || BT B+K | ||
|- | |- | ||
| '''Hold | | '''Hold Input''' || Button, direction or both need to be held. || {{Icon-SC|4}}{{Icon-SC|AA}} || 4[A] | ||
|- | |- | ||
| '''Slide | | '''Slide Input''' || Buttons or directions must be input in rapid succession. || {{Icon-SC|a}}{{Icon-SC|g}}{{Icon-SC|A}} || agA | ||
|- | |- | ||
| '''Just | | '''Just Input''' || Inputs must be frame-perfect (or near it). ''Also known as Instant, Fastest Input''. || {{Icon-SC|2}}{{Icon-SC|1}}{{Icon-SC|4}}{{Icon-SC|B}} (fast) || 214:B | ||
|- | |- | ||
| '''Charge'''† || A button is released after being held for a period of time. ''Also known as Negative Edge''.|| {{Icon-SC|AA}} Release || ]A[ or cA | | '''Charge'''† || A button is released after being held for a period of time. ''Also known as Negative Edge''.|| {{Icon-SC|AA}} Release || ]A[ or cA |
Latest revision as of 17:01, 5 September 2024
Controls
Soulcalibur VI is a four-button fighter. Directions are represented as arrows in-game and will also be displayed as such here on the wiki. In community resources, directional notation is done via numpad notation, which you can read about here.
There are also a few combinations inputs tied to system mechanics.
Input Types
The following terms refer to the different ways the Soulcalibur game system accepts your inputs. Due to clarity concerns the English speaking Soulcalibur community uses alternative terms for some in-game descriptions. In these instances the term will be annotated as what it is also known as in the game. Some terms may also carry unique definitions in Soulcalibur as opposed to other fighting games.
† Hilde is the only character who uses Charge inputs.