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|image=SCVI_Astaroth_Face.jpg | |image=SCVI_Astaroth_Face.jpg | ||
|lore=Kunpaetku, Grand High Priest of the evil cult Fygul Cestemus, oversaw the creation of a golem by the name of Astaroth in accordance with the absolute rule of their god—none other than Ares, the God of War himself. Imbued with the strength of the agent of death Ker as well as the martial experience of highly skilled warriors, the merciless golem was the perfect warrior to serve the cult, who lived according to a doctrine of destruction and rebirth. | |||
}} | }} | ||
== Key Moves == | == Key Moves == | ||
{{MoveData | |||
|name = Hades Control | |||
|input= 6A | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=ast-3 | |||
|description= Long reaching horizontal | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Hades Break | |||
|input= 2A | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=ast-5 | |||
|description= Nonstandard 2A that is slow but a true low with very long reach. Fantastic round ender. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Poseidon's Tide | |||
|input= 214A | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=Ast-14 | |||
|description= Legacy move. Incredibly high damage but very slow horizontal mid. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Hades Divide | |||
|input= 44A | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=ast-133 | |||
|description= Long reaching horizontal mid. Safe against most characters due to pushback. | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=ast-134 | |||
|description= Can be held for a break attack. | |||
}} | |||
}} | |||
=== Vertical === | |||
{{MoveData | |||
|name = Bear Tamer | |||
|input= BA | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=ast-28 | |||
|description= Long range poke. Very strong keepout tool. Cannot be ducked by defender on block unless delayed. | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=ast-38 | |||
|description=Second main string option from 5B. Plus on block. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Ax Offering | |||
|input= B6B | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=ast-37 | |||
|description= Hit confirmable mid string with strong mental frames. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Ax Slide Cannon | |||
|input= 6B | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=ast-39 | |||
|description=Astaroth's safe counter hit tool. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Ax Crash | |||
|input= 66B | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=ast-135 | |||
|description=Very fast and rewarding counter hit tool, but unsafe. | |||
}} | |||
}} | |||
=== K === | |||
{{MoveData | |||
|name = Moloch's Revenge | |||
|input= 3K | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=ast-62 | |||
|description= Astaroth's primary fast poke. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Bull Rage | |||
|input= FC 3K | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=ast-72 | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Bull Rush | |||
|input= 66K | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=ast-141 | |||
|description= Strong tech crouching mid that is very difficult to step. | |||
}} | |||
}} | |||
=== Multi === | |||
{{MoveData | |||
|name = Minotaur Crush | |||
|input= 6A+B | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=ast-82 | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Final Anguish | |||
|input= A+B+K | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=ast-158 | |||
|description= Astaroth's nonstandard CE. Slower than other CE but is an unbreakable throw which is guaranteed to land if the opponent is standing BEFORE the flash. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Fiendish Assault | |||
|input= 236A+B+K | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=ast-160 | |||
|description= Astaroth's soul attack. Uniquely powerful due to it being a horizontal. | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=ast-161 | |||
|description= Can also be charged to grant armor. Useful if the Astaroth can confirm that he is interrupting a small attack during the flash animation, and grant and even more favorbale on hit situation. | |||
}} | |||
}} | |||
=== Grabs === | |||
{{MoveData | |||
|name = Bludgeoning Crush / Drop of Lava | |||
|input= 2A+G / 1A+G | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=ast-109 | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=ast-110 | |||
|description= Astaroth's crouch grabs. Very useful against opponents that step duck. Back crouch throw can lead to reverse ringouts. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Wicked Judgement / Vile Titan | |||
|input= 46A+G / 64A+G | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=ast-113 | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=ast-114 | |||
|description= Astaroth's advancing tech crouching command throws. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Titan Bomb | |||
|input= 236A+G | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=ast-115 | |||
|description= Astaroth's main forward command throw. RE safe. Leads to excellent oki. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Flight of the Wicked | |||
|input= 214 A+G | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=ast-117 | |||
|description= Astaroth's main backward command throw. RE safe. More damage than forward throw. Followup with 22B for damage, or 11BK for oki. Leads to front facing RO and RO to either of Astaroth's sides. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Vicious Madness / Cursed Earth | |||
|input= 66A+G / 44A+G | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=ast-123 | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=ast-124 | |||
|description= Astaroth's armor throws. Very unique defensive tool. Loses to most multi-hitting strings. The back throw has much higher reward than forward throw. | |||
}} | |||
}} | |||
{{Navbox-SCVI}} | {{Navbox-SCVI}} | ||
[[Category:Soulcalibur VI]] | [[Category:Soulcalibur VI]] |
Latest revision as of 03:17, 14 January 2024
Introduction
Astaroth stands proud as Soulcalibur's big-body representation, using his massive axe for long reach and huge damage, and subjecting his victims to a stunning variety of command grabs at close range. He is the primary grappler character of the game. With the way throws work in SoulCalibur VI, Astaroth is a very strong character as the grappler character, able to force 50/50 interactions and control the flow of battle with the threat of the immense damage he can put out. Being a big hard hitting character, he does suffer from the usual archetypal downfalls of having few quick moves that make his defense difficult to master against the right opponents.
Strengths | Weaknesses |
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|
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Unique Mechanics
Revenge
While not necessarily unique to Astaroth, he is perhaps the most notable user of the Revenge mechanic. Similar to armor in other games, attacks with the Revenge property can absorb a counterattack without interruption, powering up the Revenge attack in the process.
Command Throw Breaks
This is also not something unique to Astaroth, but a large influence on his gameplan. Any time a command throw is broken, the character initiating the throw ends up at +6, allowing them to continue their turn. Given that he has the most command grabs out of any character in the game, this becomes a key component to his gameplan and utilization of his moveset.
See Strategy for a full strategy breakdown.
Astaroth #SCVI_AST |
---|
Kunpaetku, Grand High Priest of the evil cult Fygul Cestemus, oversaw the creation of a golem by the name of Astaroth in accordance with the absolute rule of their god—none other than Ares, the God of War himself. Imbued with the strength of the agent of death Ker as well as the martial experience of highly skilled warriors, the merciless golem was the perfect warrior to serve the cult, who lived according to a doctrine of destruction and rebirth. |
Key Moves
Vertical
K
Multi
Grabs