ReckyDaGuy (talk | contribs) (This game has been rereleased on more platforms than the poor infobox can handle, so I rearranged things around to make room for more platforms and group ports cut from the same cloth together. Also spiced up the Netcode section.) |
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| gamename = Super Street Fighter II Turbo | | gamename = Super Street Fighter II Turbo | ||
| abbreviation = ST, SSFIIT, SSFIIX | | abbreviation = ST, SSFIIT, SSFIIX | ||
| image = | | image = Ssf2turboarcadeflyer.jpg | ||
| image2 = Stintro.png | | image2 = Stintro.png | ||
| image3 = STselect.png | | image3 = STselect.png | ||
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| system6 = '''Super Street Fighter II Turbo Revival'''<br>Game Boy Advance<br>JP: July 13, 2001<br>NA: October 30, 2001<br>AU: November 1, 2001<br>EU: November 2, 2001 | | system6 = '''Super Street Fighter II Turbo Revival'''<br>Game Boy Advance<br>JP: July 13, 2001<br>NA: October 30, 2001<br>AU: November 1, 2001<br>EU: November 2, 2001 | ||
| system7 = '''Capcom Classics Collection Volume 2'''<br>Playstation 2<br>NA: November 24, 2006<br>EU: April 13, 2007<br>AU: April 11, 2007<br>Xbox<br>NA: November 14, 2006 | | system7 = '''Capcom Classics Collection Volume 2'''<br>Playstation 2<br>NA: November 24, 2006<br>EU: April 13, 2007<br>AU: April 11, 2007<br>Xbox<br>NA: November 14, 2006 | ||
| system8 = '''Super Street Fighter II HD Remix'''<br>Playstation 3<br>NA: November 25, 2008<br>EU: February 19, 2009<br>Xbox 360<br>NA: November 26, 2007 | | system8 = '''Super Street Fighter II Turbo HD Remix'''<br>Playstation 3<br>NA: November 25, 2008<br>EU: February 19, 2009<br>Xbox 360<br>NA: November 26, 2007 | ||
| system9 = '''Street Fighter 30th Anniversary Collection'''<br>PC/PS4/NSW/XBO<br>WW: May 29, 2018<br>JP: October 25, 2018 | | system9 = '''Street Fighter 30th Anniversary Collection'''<br>PC/PS4/NSW/XBO<br>WW: May 29, 2018<br>JP: October 25, 2018 | ||
| netcode = '''FightCade2'''<br>(PC, rollback) | | netcode = '''FightCade2'''<br>(PC, rollback) | ||
| netcode2 = '''Super Street Fighter II HD Remix Classic Mode'''<br>(PS3/Xbox 360, | | netcode2 = '''Super Street Fighter II HD Remix Classic Mode'''<br>(PS3/Xbox 360, rollback) | ||
| netcode3 = '''Street Fighter 30th Anniversary Collection'''<br>(PC/PS4/Xbox One/Nintendo Switch rollback) | | netcode3 = '''Street Fighter 30th Anniversary Collection'''<br>(PC/PS4/Xbox One/Nintendo Switch rollback) | ||
}} | }} | ||
[[Image: | [[Image:Ssf2turbologo.png|480x360px|middle|]] | ||
==Introduction== | ==Introduction== | ||
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Despite many decades passing and a deluge of new fighting games to play, Super Street Fighter II Turbo has been played competitively since its release and has been featured in countless major fighting game tournaments, such as the Evolution Championship Series/EVO and SBO/Tougeki. To this day, it is a beloved old-school game and still recognized by many professional-level players as one of the best fighting games of all time. | Despite many decades passing and a deluge of new fighting games to play, Super Street Fighter II Turbo has been played competitively since its release and has been featured in countless major fighting game tournaments, such as the Evolution Championship Series/EVO and SBO/Tougeki. To this day, it is a beloved old-school game and still recognized by many professional-level players as one of the best fighting games of all time. | ||
<youtube>lb9jshbCKtk</youtube> | <youtube>lb9jshbCKtk</youtube> <br> | ||
==Characters== | |||
===New Characters=== | |||
{| | |||
| | |||
|- | |||
| [[Image:Ssf2t_akuma_css.png|62x80px|link=Super Street Fighter 2 Turbo/Akuma | Akuma]] | |||
|- | |||
| [[Image:Ssf2t_ryu_css.png|62x80px|link=Super Street Fighter 2 Turbo/Ryu | Ryu]] | |||
|| [[Image:Ssf2t_honda_css.png|62x80px|link=Super Street Fighter 2 Turbo/E. Honda | E. Honda]] | |||
|| [[Image:Ssf2t_blanka_css.png|62x80px|link=Super Street Fighter 2 Turbo/Blanka | Blanka]] | |||
|| [[Image:Ssf2t_guile_css.png|62x80px|link=Super Street Fighter 2 Turbo/Guile | Guile]] | |||
|| [[Image:Ssf2t_thawk_css.png|62x80px|link=Super Street Fighter 2 Turbo/T. Hawk | T. Hawk]] | |||
|| [[Image:Ssf2t_fei_css.png|62x80px|link=Super Street Fighter 2 Turbo/Fei Long | Fei Long]] | |||
|| [[Image:Ssf2t_boxer_css.png|62x80px|link=Super Street Fighter 2 Turbo/Balrog | Balrog]] | |||
|| [[Image:Ssf2t_sagat_css.png|62x80px|link=Super Street Fighter 2 Turbo/Sagat | Sagat]] | |||
|- | |||
| [[Image:Ssf2t_ken_css.png|62x80px|link=Super Street Fighter 2 Turbo/Ken | Ken]] | |||
|| [[Image:Ssf2t_chun_css.png|62x80px|link=Super Street Fighter 2 Turbo/Chun-Li | Chun-Li]] | |||
|| [[Image:Ssf2t_zangief_css.png|62x80px|link=Super Street Fighter 2 Turbo/Zangief | Zangief]] | |||
|| [[Image:Ssf2t_dhalsim_css.png|62x80px|link=Super Street Fighter 2 Turbo/Dhalsim | Dhalsim]] | |||
|| [[Image:Ssf2t_cammy_css.png|62x80px|link=Super Street Fighter 2 Turbo/Cammy | Cammy]] | |||
|| [[Image:Ssf2t_deejay_css.png|62x80px|link=Super Street Fighter 2 Turbo/Dee Jay | Dee Jay]] | |||
|| [[Image:Ssf2t_claw_css.png|62x80px|link=Super Street Fighter 2 Turbo/Vega| Vega]] | |||
|| [[Image:Ssf2t_dictator_css.png|62x80px|link=Super Street Fighter 2 Turbo/M. Bison | M. Bison]] | |||
|} | |||
===Old Characters=== | |||
{| | |||
|+ | |||
|- | |||
| || [[Image:Ssf2t_ryu_css.png|62x80px|link=Super Street Fighter 2 Turbo/O. Ryu | Old Ryu]] | |||
|| [[Image:Ssf2t_honda_css.png|62x80px|link=Super Street Fighter 2 Turbo/O. E. Honda | Old E. Honda]] | |||
|| [[Image:Ssf2t_blanka_css.png|62x80px|link=Super Street Fighter 2 Turbo/O. Blanka | Old Blanka]] | |||
|| [[Image:Ssf2t_guile_css.png|62x80px|link=Super Street Fighter 2 Turbo/O. Guile | Old Guile]] || | |||
|- | |||
| [[Image:Ssf2t_boxer_css.png|62x80px|link=Super Street Fighter 2 Turbo/O. Balrog | Old Balrog]] | |||
|| [[Image:Ssf2t_ken_css.png|62x80px|link=Super Street Fighter 2 Turbo/O. Ken | Old Ken]] | |||
|| [[Image:Ssf2t_chun_css.png|62x80px|link=Super Street Fighter 2 Turbo/O. Chun-Li | Old Chun-Li]] | |||
|| [[Image:Ssf2t_zangief_css.png|62x80px|link=Super Street Fighter 2 Turbo/O. Zangief | Old Zangief]] | |||
|| [[Image:Ssf2t_dhalsim_css.png|62x80px|link=Super Street Fighter 2 Turbo/O. Dhalsim | Old Dhalsim]] | |||
|| [[Image:Ssf2t_sagat_css.png|62x80px|link=Super Street Fighter 2 Turbo/O. Sagat | Old Sagat]] | |||
|- | |||
| [[Image:Ssf2t_claw_css.png|62x80px|link=Super Street Fighter 2 Turbo/O. Vega | Old Vega]] | |||
|| [[Image:Ssf2t_thawk_css.png|62x80px|link=Super Street Fighter 2 Turbo/O. T. Hawk | Old T. Hawk]] | |||
|| [[Image:Ssf2t_fei_css.png|62x80px|link=Super Street Fighter 2 Turbo/O. Fei Long | Old Fei Long]] | |||
|| [[Image:Ssf2t_deejay_css.png|62x80px|link=Super Street Fighter 2 Turbo/O. Dee Jay | Old Dee Jay]] | |||
|| [[Image:Ssf2t_cammy_css.png|62x80px|link=Super Street Fighter 2 Turbo/O. Cammy | Old Cammy]] | |||
|| [[Image:Ssf2t_dictator_css.png|62x80px|link=Super Street Fighter 2 Turbo/O. M. Bison | Old M. Bison]] | |||
|} | |||
<br><br> | |||
==Wiki Roadmap== | |||
<section begin=Main/> | |||
{{ProgressBar|80}} | |||
{| class="wikitable" style="margin: auto;" | |||
! In Progress / Completed !! To-do | |||
|- style="vertical-align:top;text-align:left" | |||
| style="width: 50%;"| | |||
'''Completed:''' | |||
* Front page | |||
* Frame data and hitboxes for all characters | |||
* Merge Controls and Notation page | |||
* Create HUD page | |||
'''In-Progress:''' | |||
* General wiki organization and cleanup | |||
* Rewrite hard to understand phrasing | |||
* Fix broken links | |||
* Update character pages to fit modern formatting standards | |||
* Expand Matchup sections when needed | |||
* Adjust navigation template to account for wiki changes | |||
| style="width: 50%;"| | |||
* Create combos, Match Ups and strategy pages for all characters | |||
* Create update page to chronicle the differences between each major revision of SF2 | |||
|- | |||
|} | |||
<section end=Main/> | |||
{{Navbox-ST}} | {{Navbox-ST}} |
Latest revision as of 14:18, 16 May 2023
Super Street Fighter II Turbo (ST, SSFIIT, SSFIIX) | |
---|---|
Developers |
Capcom |
Systems |
CPS-II (Arcade) |
3DO NA: November 7, 1994 JP: November 14, 1994 AU: November 21, 1994 EU: November 23, 1994 | |
GameTek PC Ports PC-DOS NA: May 5, 1995 AU: June 1, 1995 EU: June 2, 1995 Amiga EU: 1995 | |
Street Fighter Collection PS1/PSX JP: October 23, 1997 NA: November 30, 1997 EU: July, 1998 Sega Saturn JP: September 18, 1997 NA: November 30, 1997 EU: 1997 | |
Super Street Fighter II X For Matching Service Dreamcast JP: December 22, 2000 | |
Super Street Fighter II Turbo Revival Game Boy Advance JP: July 13, 2001 NA: October 30, 2001 AU: November 1, 2001 EU: November 2, 2001 | |
Capcom Classics Collection Volume 2 Playstation 2 NA: November 24, 2006 EU: April 13, 2007 AU: April 11, 2007 Xbox NA: November 14, 2006 | |
Super Street Fighter II Turbo HD Remix Playstation 3 NA: November 25, 2008 EU: February 19, 2009 Xbox 360 NA: November 26, 2007 | |
Street Fighter 30th Anniversary Collection PC/PS4/NSW/XBO WW: May 29, 2018 JP: October 25, 2018 | |
Online Play |
FightCade2 |
Super Street Fighter II HD Remix Classic Mode (PS3/Xbox 360, rollback) | |
Street Fighter 30th Anniversary Collection (PC/PS4/Xbox One/Nintendo Switch rollback) |
Introduction
To many, this game needs no introduction.
Super Street Fighter II Turbo, or Super Street Fighter II X: Grand Master Challenge in Japan, is the fifth revision of Street Fighter II. This version builds upon the foundations set by the previous versions (Street Fighter II: The World Warrior, Street Fighter II': Champion Edition, Street Fighter II': Hyper Fighting ("Turbo" in Japan), and Super Street Fighter II: The New Challengers) with balance changes, new moves, and new features to polish an already revolutionary title into a game that stands the test of time.
Super Turbo's defining new addition is Super Combos. By using special moves, you can fill your character's Super Combo gauge on the bottom of the screen, and when it's full, you can unleash your character's most powerful move, potentially turning the tide of the entire match. Also notable was the return of Turbo speed, introduced in Hyper Fighting and removed in Super. You could also adjust the speed yourself to multiple settings, depending on the arcade operator's configuration. For those skilled enough to complete the arcade mode on 1 credit, a new secret final boss awaits. Akuma/Gouki is notable for his extreme power, to the point where even his toned-down playable form selectable via a secret code is banned in tournament play.
Old favorites received new tools in their kit with new moves, such as Chun-Li's Tenshokyaku anti air kicks, Zangief's Banishing Flat green hand of projectile destruction, and E.Honda's massively powerful Oicho Throw. Every character also gained access to the ability to soften throws. In previous versions, you had no way whatsoever to defend against throws outside of reversals, but now if you input the throw command right after your opponent throws you, you'll take less damage and recover quicker. Finally, every character besides Akuma has access to a version of themselves similar to their iterations from Super Street Fighter II: The New Challengers, often called Old Characters or Super Characters. Selectable via a code, these versions didn't have access to Super Turbo's new mechanics such as Super Combos, throw softening, or any new moves added in this version, but while most of them have been disregarded as worse versions of their New counterparts, some Old characters are as good as or even better than their New counterparts in competitive play.
Despite many decades passing and a deluge of new fighting games to play, Super Street Fighter II Turbo has been played competitively since its release and has been featured in countless major fighting game tournaments, such as the Evolution Championship Series/EVO and SBO/Tougeki. To this day, it is a beloved old-school game and still recognized by many professional-level players as one of the best fighting games of all time.
Characters
New Characters
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Old Characters
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Wiki Roadmap
80% complete | ||
|
In Progress / Completed | To-do |
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Completed:
In-Progress:
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<style>.st-screen { height: auto; aspect-ratio: 4/3 }</style>