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{{Character Subnav SSF2T |name=Ryu |sub=1}} | |||
==Combos== | ==Combos== | ||
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-Goryus 18:44, 22 May 2007 (UTC) | -Goryus 18:44, 22 May 2007 (UTC) | ||
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[[Category:Super Street Fighter 2 Turbo]] |
Revision as of 23:34, 25 November 2022
Combos
This section lists useful combos that are plausible for match play. Combos that end in a hadouken can use either the blue or red versions, and may knock down if the red version is used.
Bread & Butter
- j.hk, cr.mk xx fp hadouken
- j.fp, cr.fp xx fp hadouken
- j.hk, st.fp xx fp hadouken
Meaty Combos
- meaty f + fp, cr.fp xx hadouken
- meaty f + fp, cr.mp, cr.hk (xx fp hadouken if blocked)
- meaty cl.hk, cr.hk (xx fp hadouken if blocked)
- meaty cl.mk, cr.mk xx hadouken
Crouching Opponent Only
- f + mp, cr.hk
- cross up j.hk, f + fp, cr.fp xx fp hadouken
Cross Up Only
- cross up j.hk, cr.mp, cr.mk xx fp hadouken (this combo also works in corner w/o the crossup)
- cross up j.hk, cr.mp, (hit-confirm) xx fp shoryuken
Corner Only
- meaty cr.mk, cr.mk xx fp hadouken
- meaty jab hadouken, (walk up if needed) cr.rh
- meaty jab hadouken, strong or fierce hadouken
- meaty jab hadouken, super
Juggles
- j.mp (2 hits), j.mp (xx hurricance kick for meter)
- j.mp (2 hits), j.mp (1 hit), super (2 hits)
- j.mp (2 hits), super (3 hits)
- anti-air super (2 hits), j.mp (xx hurricane kick to regain some meter)
If you use super as anti-air and it hits three or four times, you can not combo jumping strong punch after it.
Super Combos
- Any of the above combos that end with a crouching move xx hadouken can be modified to end with a super instead. To cancel a crouching normal into Ryu's super, press the button for the normal at the beginning of the second fireball motion for the super. Examples:
- cr.mk xx super (↓↘→, ↓ + mk, ↘→ + Jab)
- cr.fp xx super (↓↘→, ↓ + Fierce, ↘→ + Jab)
- cr.mp, cr.mk xx super (↓ + mp, pause, ↘→ ,↓ + Forward, ↘→ + Jab)
- j.Fierce/Roundhouse, cr/st.Fierce xx super (↓↘→ + Fierce in the air, ↓/neutral + Fierce, ↓↘→ + Strong)
In order to cancel a punch into super, you have to pause for a split second before pressing the button, or you will get a hadouken instead of a normal. If using a kick, instead of pausing, you can just walk forward. This can be used to do walk-up cr.forward xx super.
-Goryus 18:44, 22 May 2007 (UTC)