Soulcalibur VI/2B/Move list: Difference between revisions

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Line 357: Line 357:
|burst=9
|burst=9
|notes={{Icon-SC|GC}} no followups possible after GC
|notes={{Icon-SC|GC}} no followups possible after GC
}}
=== Reversed Slash  ===
{{AttackData-SCVI
|moveid=2b-21
|chara=2b
|cat=HorizontalAttacks
|name=Reversed Slash
|input={{Icon-SC|A}} A
|stance=BT
|level={{Icon-SC|H}}
|impact=14
|damage=12
|block=-4
|hit=6
|counter=6
|burst=1
}}
=== Lower Reversed Slash  ===
{{AttackData-SCVI
|moveid=2b-22
|chara=2b
|cat=HorizontalAttacks
|name=Lower Reversed Slash
|input={{Icon-SC|2}}{{Icon-SC|A}} 2A
|stance=BT
|level={{Icon-SC|SL}}
|impact=14
|damage=10
|block=-4
|hit=6
|counter=6
|burst=1
}}
}}
== Vertical Attacks ==
== Vertical Attacks ==
Line 363: Line 399:
=== Severing Sweep  ===
=== Severing Sweep  ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-21
|moveid=2b-23
|chara=2b
|chara=2b
|cat=VerticalAttacks
|cat=VerticalAttacks
Line 378: Line 414:
}}
}}
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-22
|moveid=2b-24
|chara=2b
|chara=2b
|cat=VerticalAttacks
|cat=VerticalAttacks
Line 396: Line 432:
=== Severing Sequence  ===
=== Severing Sequence  ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-23
|moveid=2b-25
|chara=2b
|chara=2b
|cat=VerticalAttacks
|cat=VerticalAttacks
Line 411: Line 447:
}}
}}
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-24
|moveid=2b-26
|chara=2b
|chara=2b
|cat=VerticalAttacks
|cat=VerticalAttacks
Line 429: Line 465:
=== Augmented Severing Thrust  ===
=== Augmented Severing Thrust  ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-25
|moveid=2b-27
|chara=2b
|chara=2b
|cat=VerticalAttacks
|cat=VerticalAttacks
Line 447: Line 483:
=== Hilt Assault  ===
=== Hilt Assault  ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-26
|moveid=2b-28
|chara=2b
|chara=2b
|cat=VerticalAttacks
|cat=VerticalAttacks
Line 465: Line 501:
=== Projectile Slash Sequence  ===
=== Projectile Slash Sequence  ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-27
|moveid=2b-29
|chara=2b
|chara=2b
|cat=VerticalAttacks
|cat=VerticalAttacks
Line 479: Line 515:
}}
}}
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-28
|moveid=2b-30
|chara=2b
|chara=2b
|cat=VerticalAttacks
|cat=VerticalAttacks
Line 496: Line 532:
==== ~ Aggression Shift ====
==== ~ Aggression Shift ====
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-29
|moveid=2b-31
|chara=2b
|chara=2b
|cat=VerticalAttacks
|cat=VerticalAttacks
Line 511: Line 547:
}}
}}
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-30
|moveid=2b-32
|chara=2b
|chara=2b
|cat=VerticalAttacks
|cat=VerticalAttacks
Line 526: Line 562:
}}
}}
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-31
|moveid=2b-33
|chara=2b
|chara=2b
|cat=VerticalAttacks
|cat=VerticalAttacks
Line 541: Line 577:
}}
}}
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-32
|moveid=2b-34
|chara=2b
|chara=2b
|cat=VerticalAttacks
|cat=VerticalAttacks
Line 559: Line 595:
=== Augmented Spear Slash Sequence  ===
=== Augmented Spear Slash Sequence  ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-33
|moveid=2b-35
|chara=2b
|chara=2b
|cat=VerticalAttacks
|cat=VerticalAttacks
Line 577: Line 613:
=== Reversed Core Disruption  ===
=== Reversed Core Disruption  ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-34
|moveid=2b-36
|chara=2b
|chara=2b
|cat=VerticalAttacks
|cat=VerticalAttacks
Line 595: Line 631:
=== Reverse Augmented Seismic Smash  ===
=== Reverse Augmented Seismic Smash  ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-35
|moveid=2b-37
|chara=2b
|chara=2b
|cat=VerticalAttacks
|cat=VerticalAttacks
Line 613: Line 649:
=== First Strike ~ Aerial Leap  ===
=== First Strike ~ Aerial Leap  ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-36
|moveid=2b-38
|chara=2b
|chara=2b
|cat=VerticalAttacks
|cat=VerticalAttacks
Line 630: Line 666:
==== Augmented ====
==== Augmented ====
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-37
|moveid=2b-39
|chara=2b
|chara=2b
|cat=VerticalAttacks
|cat=VerticalAttacks
Line 648: Line 684:
=== Downward Severing Blade  ===
=== Downward Severing Blade  ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-38
|moveid=2b-40
|chara=2b
|chara=2b
|cat=VerticalAttacks
|cat=VerticalAttacks
Line 665: Line 701:
=== Revolving Slash  ===
=== Revolving Slash  ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-39
|moveid=2b-41
|chara=2b
|chara=2b
|cat=VerticalAttacks
|cat=VerticalAttacks
Line 683: Line 719:
=== Ground Thrust  ===
=== Ground Thrust  ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-40
|moveid=2b-42
|chara=2b
|chara=2b
|cat=VerticalAttacks
|cat=VerticalAttacks
Line 699: Line 735:
==== ~ Aggression Shift ====
==== ~ Aggression Shift ====
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-41
|moveid=2b-43
|chara=2b
|chara=2b
|cat=VerticalAttacks
|cat=VerticalAttacks
Line 716: Line 752:
==== ~ Back Step ~ Aggression Shift ====
==== ~ Back Step ~ Aggression Shift ====
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-42
|moveid=2b-44
|chara=2b
|chara=2b
|cat=VerticalAttacks
|cat=VerticalAttacks
Line 733: Line 769:
==== ~ Aerial Leap ====
==== ~ Aerial Leap ====
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-43
|moveid=2b-45
|chara=2b
|chara=2b
|cat=VerticalAttacks
|cat=VerticalAttacks
Line 751: Line 787:
=== Assault Pattern  ===
=== Assault Pattern  ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-44
|moveid=2b-46
|chara=2b
|chara=2b
|cat=VerticalAttacks
|cat=VerticalAttacks
Line 766: Line 802:
}}
}}
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-45
|moveid=2b-47
|chara=2b
|chara=2b
|cat=VerticalAttacks
|cat=VerticalAttacks
Line 781: Line 817:
}}
}}
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-46
|moveid=2b-48
|chara=2b
|chara=2b
|cat=VerticalAttacks
|cat=VerticalAttacks
Line 799: Line 835:
=== Assault Skewer  ===
=== Assault Skewer  ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-47
|moveid=2b-49
|chara=2b
|chara=2b
|cat=VerticalAttacks
|cat=VerticalAttacks
Line 817: Line 853:
=== Leaping Projectile Blade  ===
=== Leaping Projectile Blade  ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-48
|moveid=2b-50
|chara=2b
|chara=2b
|cat=VerticalAttacks
|cat=VerticalAttacks
Line 835: Line 871:
=== Rising Spear Slice  ===
=== Rising Spear Slice  ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-49
|moveid=2b-51
|chara=2b
|chara=2b
|cat=VerticalAttacks
|cat=VerticalAttacks
Line 850: Line 886:
}}
}}
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-50
|moveid=2b-52
|chara=2b
|chara=2b
|cat=VerticalAttacks
|cat=VerticalAttacks
Line 869: Line 905:
=== Rising Android Kick ~ Aerial Leap  ===
=== Rising Android Kick ~ Aerial Leap  ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-51
|moveid=2b-53
|chara=2b
|chara=2b
|cat=VerticalAttacks
|cat=VerticalAttacks
Line 889: Line 925:
=== Android Kick  ===
=== Android Kick  ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-52
|moveid=2b-54
|chara=2b
|chara=2b
|cat=KickAttacks
|cat=KickAttacks
Line 904: Line 940:
}}
}}
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-53
|moveid=2b-55
|chara=2b
|chara=2b
|cat=KickAttacks
|cat=KickAttacks
Line 922: Line 958:
=== Multistrike Kick  ===
=== Multistrike Kick  ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-54
|moveid=2b-56
|chara=2b
|chara=2b
|cat=KickAttacks
|cat=KickAttacks
Line 939: Line 975:
==== ~ Aggression Shift ====
==== ~ Aggression Shift ====
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-55
|moveid=2b-57
|chara=2b
|chara=2b
|cat=KickAttacks
|cat=KickAttacks
Line 954: Line 990:
}}
}}
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-56
|moveid=2b-58
|chara=2b
|chara=2b
|cat=KickAttacks
|cat=KickAttacks
Line 969: Line 1,005:
}}
}}
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-57
|moveid=2b-59
|chara=2b
|chara=2b
|cat=KickAttacks
|cat=KickAttacks
Line 987: Line 1,023:
=== Multistrike  ===
=== Multistrike  ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-58
|moveid=2b-60
|chara=2b
|chara=2b
|cat=KickAttacks
|cat=KickAttacks
Line 1,005: Line 1,041:
=== Multistrike Kick  ===
=== Multistrike Kick  ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-59
|moveid=2b-61
|chara=2b
|chara=2b
|cat=KickAttacks
|cat=KickAttacks
Line 1,023: Line 1,059:
=== Charging Kick  ===
=== Charging Kick  ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-60
|moveid=2b-62
|chara=2b
|chara=2b
|cat=KickAttacks
|cat=KickAttacks
Line 1,041: Line 1,077:
=== Brake Kick  ===
=== Brake Kick  ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-61
|moveid=2b-63
|chara=2b
|chara=2b
|cat=KickAttacks
|cat=KickAttacks
Line 1,056: Line 1,092:
}}
}}
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-62
|moveid=2b-64
|chara=2b
|chara=2b
|cat=KickAttacks
|cat=KickAttacks
Line 1,071: Line 1,107:
}}
}}
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-63
|moveid=2b-65
|chara=2b
|chara=2b
|cat=KickAttacks
|cat=KickAttacks
Line 1,089: Line 1,125:
=== Lower Unarmed Kick  ===
=== Lower Unarmed Kick  ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-64
|moveid=2b-66
|chara=2b
|chara=2b
|cat=KickAttacks
|cat=KickAttacks
Line 1,106: Line 1,142:
=== Examine  ===
=== Examine  ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-65
|moveid=2b-67
|chara=2b
|chara=2b
|cat=KickAttacks
|cat=KickAttacks
Line 1,121: Line 1,157:
}}
}}
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-66
|moveid=2b-68
|chara=2b
|chara=2b
|cat=KickAttacks
|cat=KickAttacks
Line 1,139: Line 1,175:
=== Core Disruption  ===
=== Core Disruption  ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-67
|moveid=2b-69
|chara=2b
|chara=2b
|cat=KickAttacks
|cat=KickAttacks
Line 1,157: Line 1,193:
=== Augmented Seismic Smash  ===
=== Augmented Seismic Smash  ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-68
|moveid=2b-70
|chara=2b
|chara=2b
|cat=KickAttacks
|cat=KickAttacks
Line 1,175: Line 1,211:
=== Rising Brake Kick  ===
=== Rising Brake Kick  ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-69
|moveid=2b-71
|chara=2b
|chara=2b
|cat=KickAttacks
|cat=KickAttacks
Line 1,190: Line 1,226:
|notes=Normal Hit Combo
|notes=Normal Hit Combo
}}
}}
=== Brake Kick  ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-70
|moveid=2b-72
|chara=2b
|chara=2b
|cat=KickAttacks
|cat=KickAttacks
|name=Brake Kick  
|name=Rising Brake Kick  
|input={{Icon-SC|KK}} (K)
|input={{Icon-SC|KK}} (K)
|stance=WR
|stance=WR
Line 1,209: Line 1,242:
|notes=Partial hold Normal Hit Combo +1AP on hit
|notes=Partial hold Normal Hit Combo +1AP on hit
}}
}}
=== Rising Brake Kick  ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-71
|moveid=2b-73
|chara=2b
|chara=2b
|cat=KickAttacks
|cat=KickAttacks
Line 1,232: Line 1,262:
=== Leaping Unarmed Strike  ===
=== Leaping Unarmed Strike  ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-72
|moveid=2b-74
|chara=2b
|chara=2b
|cat=KickAttacks
|cat=KickAttacks
Line 1,251: Line 1,281:
=== Pod Program R050: Spear  ===
=== Pod Program R050: Spear  ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-73
|moveid=2b-75
|chara=2b
|chara=2b
|cat=MultiAttacks
|cat=MultiAttacks
Line 1,266: Line 1,296:
}}
}}
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-74
|moveid=2b-76
|chara=2b
|chara=2b
|cat=MultiAttacks
|cat=MultiAttacks
Line 1,284: Line 1,314:
=== Pod Program R010: Laser  ===
=== Pod Program R010: Laser  ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-75
|moveid=2b-77
|chara=2b
|chara=2b
|cat=MultiAttacks
|cat=MultiAttacks
Line 1,299: Line 1,329:
}}
}}
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-76
|moveid=2b-78
|chara=2b
|chara=2b
|cat=MultiAttacks
|cat=MultiAttacks
Line 1,317: Line 1,347:
=== Pod Program R020: Mirage  ===
=== Pod Program R020: Mirage  ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-77
|moveid=2b-79
|chara=2b
|chara=2b
|cat=MultiAttacks
|cat=MultiAttacks
Line 1,332: Line 1,362:
}}
}}
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-78
|moveid=2b-80
|chara=2b
|chara=2b
|cat=MultiAttacks
|cat=MultiAttacks
Line 1,350: Line 1,380:
=== Pod Program R010: Laser  ===
=== Pod Program R010: Laser  ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-79
|moveid=2b-81
|chara=2b
|chara=2b
|cat=MultiAttacks
|cat=MultiAttacks
Line 1,363: Line 1,393:
}}
}}
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-80
|moveid=2b-82
|chara=2b
|chara=2b
|cat=MultiAttacks
|cat=MultiAttacks
Line 1,379: Line 1,409:
=== Pod Program A080: Wave  ===
=== Pod Program A080: Wave  ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-81
|moveid=2b-83
|chara=2b
|chara=2b
|cat=MultiAttacks
|cat=MultiAttacks
Line 1,397: Line 1,427:
=== Pod Program A080: Wave ===
=== Pod Program A080: Wave ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-82
|moveid=2b-84
|chara=2b
|chara=2b
|cat=MultiAttacks
|cat=MultiAttacks
Line 1,415: Line 1,445:
=== Angler Stance / Counter Bomb ===
=== Angler Stance / Counter Bomb ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-83
|moveid=2b-85
|chara=2b
|chara=2b
|cat=MultiAttacks
|cat=MultiAttacks
Line 1,429: Line 1,459:
}}
}}
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-84
|moveid=2b-86
|chara=2b
|chara=2b
|cat=MultiAttacks
|cat=MultiAttacks
Line 1,446: Line 1,476:
=== Crushing Kick ===
=== Crushing Kick ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-85
|moveid=2b-87
|chara=2b
|chara=2b
|cat=MultiAttacks
|cat=MultiAttacks
Line 1,464: Line 1,494:
=== Aerial Support Assault ===
=== Aerial Support Assault ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-86
|moveid=2b-88
|chara=2b
|chara=2b
|cat=MultiAttacks
|cat=MultiAttacks
Line 1,482: Line 1,512:
=== Hilt Bash ===
=== Hilt Bash ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-87
|moveid=2b-89
|chara=2b
|chara=2b
|cat=MultiAttacks
|cat=MultiAttacks
Line 1,500: Line 1,530:
=== Floating Assault ===
=== Floating Assault ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-88
|moveid=2b-90
|chara=2b
|chara=2b
|cat=MultiAttacks
|cat=MultiAttacks
Line 1,519: Line 1,549:
=== Acrobatic Counter Assault ===
=== Acrobatic Counter Assault ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-89
|moveid=2b-91
|chara=2b
|chara=2b
|cat=MultiAttacks
|cat=MultiAttacks
Line 1,539: Line 1,569:
=== Suppression: Slash Kick ===
=== Suppression: Slash Kick ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-90
|moveid=2b-92
|chara=2b
|chara=2b
|cat=Throws
|cat=Throws
Line 1,556: Line 1,586:
=== Suppression: Impaling Slash ===
=== Suppression: Impaling Slash ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-91
|moveid=2b-93
|chara=2b
|chara=2b
|cat=Throws
|cat=Throws
Line 1,571: Line 1,601:




=== Suppression: Unarmed Leg Throw ===
=== Suppression: Reversed Projectile Blade  ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-92
|moveid=2b-94
|chara=2b
|chara=2b
|cat=Throws
|cat=Throws
|name=Suppression: Unarmed Leg Throw
|name=Suppression: Reversed Projectile Blade
|input={{Icon-SC|33}}{{Icon-SC|5}}{{Icon-SC|66}}{{Icon-SC|5}}{{Icon-SC|99}}{{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|G}} (3)_(6)_(9)A+G
|input={{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|G}} A+G
|stance=LEFT SIDE THROW
|level={{Icon-SC|H}}
|level={{Icon-SC|H}}
|impact=18
|impact=18
|damage=55
|damage=70
|block=KND
|block=KND
|hit=KND
|hit=KND
|counter=KND
|counter=KND
|notes={{Icon-SC|TH}} +2AP
|notes={{Icon-SC|TH}}
}}
}}
== Run Attacks ==




=== Mobilize: Slash Pattern ===
=== Suppression: Support Thrust  ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-93
|moveid=2b-95
|chara=2b
|chara=2b
|cat=RunAttacks
|cat=Throws
|name=Mobilize: Slash Pattern
|name=Suppression: Support Thrust
|input={{Icon-SC|33}}{{Icon-SC|5}}{{Icon-SC|66}}{{Icon-SC|5}}{{Icon-SC|99}}{{Icon-SC|A}} (3)_(6)_(9)A
|input={{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|G}} A+G
|level={{Icon-SC|L}}{{Icon-SC|H}}
|stance=RIGHT SIDE THROW
|impact=20
|level={{Icon-SC|H}}
|damage=10,10
|impact=18
|block=-14
|damage=60
|hit=-7
|block=KND
|counter=-7
|hit=KND
|burst=2
|counter=KND
|notes=Normal Hit Combo -36 if 2nd hit ducked
|notes={{Icon-SC|TH}} +1AP Restores 4% Guard Stamina
}}
}}


==== ~ Aggression Shift ====
{{AttackData-SCVI
|moveid=2b-94
|chara=2b
|cat=RunAttacks
|name=Mobilize: Slash Pattern ~ Aggression Shift
|input={{Icon-SC|33}}{{Icon-SC|5}}{{Icon-SC|66}}{{Icon-SC|5}}{{Icon-SC|99}}{{Icon-SC|A}}{{Icon-SC|6}} (3)_(6)_(9)A6
|level={{Icon-SC|L}}{{Icon-SC|H}}
|impact=20
|damage=10,10
|block=-6
|hit=0
|counter=0
|burst=2
|notes=Normal Hit Combo. {{Icon-SC|SS}} into AGS if 2nd hit blocked or connected
}}


==== ~ Back Step ~ Aggression Shift ====
=== Suppression: Multistrike Protocol  ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-95
|moveid=2b-96
|chara=2b
|chara=2b
|cat=RunAttacks
|cat=Throws
|name=Mobilize: Slash Pattern ~ Back Step ~ Aggression Shift
|name=Suppression: Multistrike Protocol
|input={{Icon-SC|33}}{{Icon-SC|5}}{{Icon-SC|66}}{{Icon-SC|5}}{{Icon-SC|99}}{{Icon-SC|A}}{{Icon-SC|4}} (3)_(6)_(9)A4
|input={{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|G}} A+G
|level={{Icon-SC|L}}{{Icon-SC|H}}
|stance=BACK THROW
|impact=20
|level={{Icon-SC|H}}
|damage=10,10
|impact=18
|block=-21
|damage=69
|hit=-15
|block=KND
|counter=-15
|hit=KND
|burst=2
|counter=KND
|notes=Normal Hit Combo. {{Icon-SC|SS}} into AGS if 2nd hit blocked or connected
|notes={{Icon-SC|TH}} +11 Damage with Just Frame
}}
 
==== ~ Aerial Leap ====
{{AttackData-SCVI
|moveid=2b-96
|chara=2b
|cat=RunAttacks
|name=Mobilize: Slash Pattern ~ Aerial Leap
|input={{Icon-SC|33}}{{Icon-SC|5}}{{Icon-SC|66}}{{Icon-SC|5}}{{Icon-SC|99}}{{Icon-SC|A}}{{Icon-SC|8}} (3)_(6)_(9)A8
|level={{Icon-SC|L}}{{Icon-SC|H}}
|impact=20
|damage=10,10
|block=-8
|hit=0
|counter=0
|burst=2
|notes=Normal Hit Combo. {{Icon-SC|SS}} into AL if 2nd hit blocked or connected
}}
}}




=== Mobilize: Slashing Unarmed Kick ===
=== Suppression: Unarmed Leg Throw ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-97
|moveid=2b-97
|chara=2b
|chara=2b
|cat=RunAttacks
|cat=Throws
|name=Mobilize: Slashing Unarmed Kick
|name=Suppression: Unarmed Leg Throw
|input={{Icon-SC|33}}{{Icon-SC|5}}{{Icon-SC|66}}{{Icon-SC|5}}{{Icon-SC|99}}{{Icon-SC|a}}{{Icon-SC|K}} (3)_(6)_(9)aK
|input={{Icon-SC|33}}{{Icon-SC|5}}{{Icon-SC|66}}{{Icon-SC|5}}{{Icon-SC|99}}{{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|G}} (3)_(6)_(9)A+G
|level={{Icon-SC|L}}{{Icon-SC|H}}{{Icon-SC|L}}
|level={{Icon-SC|H}}
|impact=20
|impact=18
|damage=10,14,12
|damage=55
|block=-14
|block=KND
|hit=-4
|hit=KND
|counter=-4
|counter=KND
|burst=4
|notes={{Icon-SC|TH}} +2AP Restores 6% Guard Stamina
|notes=Normal Hit Combo first 2 hits or 1st+3rd hit and 2nd whiffs
}}
}}
== Run Attacks ==




=== Mobilize: Crush Sequence ===
=== Mobilize: Slash Pattern ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-98
|moveid=2b-98
|chara=2b
|chara=2b
|cat=RunAttacks
|cat=RunAttacks
|name=Mobilize: Crush Sequence
|name=Mobilize: Slash Pattern
|input={{Icon-SC|33}}{{Icon-SC|5}}{{Icon-SC|66}}{{Icon-SC|5}}{{Icon-SC|99}}{{Icon-SC|a}}{{Icon-SC|KK}} (3)_(6)_(9)a(K)
|input={{Icon-SC|33}}{{Icon-SC|5}}{{Icon-SC|66}}{{Icon-SC|5}}{{Icon-SC|99}}{{Icon-SC|A}} (3)_(6)_(9)A
|level={{Icon-SC|L}}{{Icon-SC|H}}{{Icon-SC|M}}
|level={{Icon-SC|L}}{{Icon-SC|H}}
|impact=20
|impact=20
|damage=10,14,24
|damage=10,10
|block=-14
|block=-14
|hit=-6
|hit=-7
|counter=-6
|counter=-7
|burst=7
|burst=2
|notes=Normal Hit Combo first 2 hits or 1st+3rd hit and 2nd whiffs, {{Icon-SC|LH}} if 2nd strike whiffs and 3rd strike hits
|notes=Normal Hit Combo -36 if 2nd hit ducked
}}
}}


 
==== ~ Aggression Shift ====
=== Mobilize: Disposal Kick ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-99
|moveid=2b-99
|chara=2b
|chara=2b
|cat=RunAttacks
|cat=RunAttacks
|name=Mobilize: Disposal Kick
|name=Mobilize: Slash Pattern ~ Aggression Shift
|input={{Icon-SC|33}}{{Icon-SC|5}}{{Icon-SC|66}}{{Icon-SC|5}}{{Icon-SC|99}}{{Icon-SC|K}} (3)_(6)_(9)K
|input={{Icon-SC|33}}{{Icon-SC|5}}{{Icon-SC|66}}{{Icon-SC|5}}{{Icon-SC|99}}{{Icon-SC|A}}{{Icon-SC|6}} (3)_(6)_(9)A6
|level={{Icon-SC|M}}
|level={{Icon-SC|L}}{{Icon-SC|H}}
|impact=16
|impact=20
|damage=20
|damage=10,10
|block=-8
|block=-6
|hit=KND
|hit=0
|counter=KND
|counter=0
|burst=5
|burst=2
|notes={{Icon-SC|LH}} upon hitting an opponent in the middle of a technique that uses their soul gauge
|notes=Normal Hit Combo. {{Icon-SC|SS}} into AGS if 2nd hit blocked or connected
}}
}}


==== ~ Angler Stance ====
==== ~ Back Step ~ Aggression Shift ====
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-100
|moveid=2b-100
|chara=2b
|chara=2b
|cat=RunAttacks
|cat=RunAttacks
|name=Mobilize: Disposal Kick ~ Angler Stance
|name=Mobilize: Slash Pattern ~ Back Step ~ Aggression Shift
|input={{Icon-SC|33}}{{Icon-SC|5}}{{Icon-SC|66}}{{Icon-SC|5}}{{Icon-SC|99}}{{Icon-SC|KK}} (3)_(6)_(9)(K)
|input={{Icon-SC|33}}{{Icon-SC|5}}{{Icon-SC|66}}{{Icon-SC|5}}{{Icon-SC|99}}{{Icon-SC|A}}{{Icon-SC|4}} (3)_(6)_(9)A4
|level={{Icon-SC|M}}
|level={{Icon-SC|L}}{{Icon-SC|H}}
|impact=16
|impact=20
|damage=20
|damage=10,10
|block=-6
|block=-21
|hit=KND
|hit=-15
|counter=KND
|counter=-15
|burst=5
|burst=2
|notes={{Icon-SC|SS}}
|notes=Normal Hit Combo. {{Icon-SC|SS}} into AGS if 2nd hit blocked or connected
}}
}}


 
==== ~ Aerial Leap ====
=== Mobilize: Spear Spin ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-101
|moveid=2b-101
|chara=2b
|chara=2b
|cat=RunAttacks
|cat=RunAttacks
|name=Mobilize: Spear Spin
|name=Mobilize: Slash Pattern ~ Aerial Leap
|input={{Icon-SC|22}}{{Icon-SC|5}}{{Icon-SC|88}}{{Icon-SC|A}} (2)_(8)A
|input={{Icon-SC|33}}{{Icon-SC|5}}{{Icon-SC|66}}{{Icon-SC|5}}{{Icon-SC|99}}{{Icon-SC|A}}{{Icon-SC|8}} (3)_(6)_(9)A8
|level={{Icon-SC|H}}{{Icon-SC|H}}
|level={{Icon-SC|L}}{{Icon-SC|H}}
|impact=20
|impact=20
|damage=12,10
|damage=10,10
|block=-12
|block=-8
|hit=0
|hit=0
|counter=0
|counter=0
|burst=3
|burst=2
|notes=Normal Hit Combo
|notes=Normal Hit Combo. {{Icon-SC|SS}} into AL if 2nd hit blocked or connected
}}
}}
=== Mobilize: Slashing Unarmed Kick ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-102
|moveid=2b-102
|chara=2b
|chara=2b
|cat=RunAttacks
|cat=RunAttacks
|name=Mobilize: Spear Spin
|name=Mobilize: Slashing Unarmed Kick
|input={{Icon-SC|22}}{{Icon-SC|5}}{{Icon-SC|88}}{{Icon-SC|A}}{{Icon-SC|A}} (2)_(8)AA
|input={{Icon-SC|33}}{{Icon-SC|5}}{{Icon-SC|66}}{{Icon-SC|5}}{{Icon-SC|99}}{{Icon-SC|a}}{{Icon-SC|K}} (3)_(6)_(9)aK
|level={{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|H}}
|level={{Icon-SC|L}}{{Icon-SC|H}}{{Icon-SC|L}}
|impact=20
|impact=20
|damage=12,10,16
|damage=10,14,12
|block=-2
|block=-14
|hit=10
|hit=-4
|counter=12
|counter=-4
|burst=5
|burst=4
|notes=Normal Hit Combo Opponent backturned normal hit
|notes=Normal Hit Combo first 2 hits or 1st+3rd hit and 2nd whiffs
}}
}}




=== Mobilize: Spear Sequence ===
=== Mobilize: Crush Sequence ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-103
|moveid=2b-103
|chara=2b
|chara=2b
|cat=RunAttacks
|cat=RunAttacks
|name=Mobilize: Spear Sequence
|name=Mobilize: Crush Sequence
|input={{Icon-SC|22}}{{Icon-SC|5}}{{Icon-SC|88}}{{Icon-SC|A}}{{Icon-SC|B}} (2)_(8)AB
|input={{Icon-SC|33}}{{Icon-SC|5}}{{Icon-SC|66}}{{Icon-SC|5}}{{Icon-SC|99}}{{Icon-SC|a}}{{Icon-SC|KK}} (3)_(6)_(9)a(K)
|level={{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|M}}
|level={{Icon-SC|L}}{{Icon-SC|H}}{{Icon-SC|M}}
|impact=20
|impact=20
|damage=12,10,22
|damage=10,14,24
|block=-10
|block=-14
|hit=2
|hit=-6
|counter=2
|counter=-6
|burst=8
|burst=7
|notes=Normal Hit Combo Returns to Crouching
|notes=Normal Hit Combo first 2 hits or 1st+3rd hit and 2nd whiffs, {{Icon-SC|LH}} if 2nd strike whiffs and 3rd strike hits
}}
}}




=== Mobilize: Horizontal Assault ===
=== Mobilize: Disposal Kick ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-104
|moveid=2b-104
|chara=2b
|chara=2b
|cat=RunAttacks
|cat=RunAttacks
|name=Mobilize: Horizontal Assault
|name=Mobilize: Disposal Kick
|input={{Icon-SC|11}}{{Icon-SC|5}}{{Icon-SC|44}}{{Icon-SC|5}}{{Icon-SC|77}}{{Icon-SC|A}} (1)_(4)_(7)A
|input={{Icon-SC|33}}{{Icon-SC|5}}{{Icon-SC|66}}{{Icon-SC|5}}{{Icon-SC|99}}{{Icon-SC|K}} (3)_(6)_(9)K
|level={{Icon-SC|M}}{{Icon-SC|M}}
|level={{Icon-SC|M}}
|impact=34
|impact=16
|damage=22,22
|damage=20
|block=-16
|block=-8
|hit=STN
|hit=KND
|counter=KND
|counter=KND
|burst=5
|burst=5
|notes=Normal Hit Combo
|notes={{Icon-SC|LH}} upon hitting an opponent in the middle of a technique that uses their soul gauge
}}
}}


 
==== ~ Angler Stance ====
=== Mobilize: Augmented Horizontal Assault ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-105
|moveid=2b-105
|chara=2b
|chara=2b
|cat=RunAttacks
|cat=RunAttacks
|name=Mobilize: Augmented Horizontal Assault
|name=Mobilize: Disposal Kick ~ Angler Stance
|input={{Icon-SC|11}}{{Icon-SC|5}}{{Icon-SC|44}}{{Icon-SC|5}}{{Icon-SC|77}}{{Icon-SC|AA}} (1)_(4)_(7)(A)
|input={{Icon-SC|33}}{{Icon-SC|5}}{{Icon-SC|66}}{{Icon-SC|5}}{{Icon-SC|99}}{{Icon-SC|KK}} (3)_(6)_(9)(K)
|level={{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}
|level={{Icon-SC|M}}
|impact=36
|impact=16
|damage=22,8,8,8,15
|damage=20
|block=-16
|block=-6
|hit=KND
|hit=KND
|counter=KND
|counter=KND
|burst=10
|burst=5
|notes=Normal Hit Combo
|notes={{Icon-SC|SS}}
}}
}}




=== Mobilize: Piercing Thrust ===
=== Mobilize: Spear Spin ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-106
|moveid=2b-106
|chara=2b
|chara=2b
|cat=RunAttacks
|cat=RunAttacks
|name=Mobilize: Piercing Thrust
|name=Mobilize: Spear Spin
|input={{Icon-SC|33}}{{Icon-SC|5}}{{Icon-SC|66}}{{Icon-SC|5}}{{Icon-SC|99}}{{Icon-SC|B}} (3)_(6)_(9)B
|input={{Icon-SC|22}}{{Icon-SC|5}}{{Icon-SC|88}}{{Icon-SC|A}} (2)_(8)A
|level={{Icon-SC|M}}
|level={{Icon-SC|H}}{{Icon-SC|H}}
|impact=16
|impact=20
|damage=22
|damage=12,10
|block=-8
|block=-12
|hit=2
|hit=0
|counter=STN
|counter=0
|burst=5
|burst=3
|notes=Normal Hit Combo
}}
}}
==== ~ Aggression Shift ====
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-107
|moveid=2b-107
|chara=2b
|chara=2b
|cat=RunAttacks
|cat=RunAttacks
|name=Mobilize: Piercing Thrust ~ Aggression Shift
|name=Mobilize: Spear Spin
|input={{Icon-SC|33}}{{Icon-SC|5}}{{Icon-SC|66}}{{Icon-SC|5}}{{Icon-SC|99}}{{Icon-SC|B}}{{Icon-SC|6}} (3)_(6)_(9)B6
|input={{Icon-SC|22}}{{Icon-SC|5}}{{Icon-SC|88}}{{Icon-SC|A}}{{Icon-SC|A}} (2)_(8)AA
|level={{Icon-SC|M}}
|level={{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|H}}
|impact=16
|impact=20
|damage=22
|damage=12,10,16
|block=2
|block=-2
|hit=12
|hit=10
|counter=STN
|counter=12
|burst=5
|burst=5
|notes={{Icon-SC|SS}} into AGS on hit or block
|notes=Normal Hit Combo Opponent backturned normal hit
}}
}}


==== ~ Back Step ~ Aggression Shift ====
 
=== Mobilize: Spear Sequence ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-108
|moveid=2b-108
|chara=2b
|chara=2b
|cat=RunAttacks
|cat=RunAttacks
|name=Mobilize: Piercing Thrust ~ Back Step ~ Aggression Shift
|name=Mobilize: Spear Sequence
|input={{Icon-SC|33}}{{Icon-SC|5}}{{Icon-SC|66}}{{Icon-SC|5}}{{Icon-SC|99}}{{Icon-SC|B}}{{Icon-SC|4}} (3)_(6)_(9)B4
|input={{Icon-SC|22}}{{Icon-SC|5}}{{Icon-SC|88}}{{Icon-SC|A}}{{Icon-SC|B}} (2)_(8)AB
|level={{Icon-SC|M}}
|level={{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|M}}
|impact=16
|impact=20
|damage=22
|damage=12,10,22
|block=-18
|block=-10
|hit=-4
|hit=2
|counter=STN
|counter=2
|burst=5
|burst=8
|notes={{Icon-SC|SS}} into AGS on hit or block
|notes=Normal Hit Combo Returns to Crouching
}}
}}


==== ~ Aerial Leap ====
 
=== Mobilize: Horizontal Assault ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-109
|moveid=2b-109
|chara=2b
|chara=2b
|cat=RunAttacks
|cat=RunAttacks
|name=Mobilize: Piercing Thrust ~ Aerial Leap
|name=Mobilize: Horizontal Assault
|input={{Icon-SC|33}}{{Icon-SC|5}}{{Icon-SC|66}}{{Icon-SC|5}}{{Icon-SC|99}}{{Icon-SC|B}}{{Icon-SC|8}} (3)_(6)_(9)B8
|input={{Icon-SC|11}}{{Icon-SC|5}}{{Icon-SC|44}}{{Icon-SC|5}}{{Icon-SC|77}}{{Icon-SC|A}} (1)_(4)_(7)A
|level={{Icon-SC|M}}
|level={{Icon-SC|M}}{{Icon-SC|M}}
|impact=16
|impact=34
|damage=22
|damage=22,22
|block=-16
|block=-16
|hit=-4
|hit=STN
|counter=STN
|counter=KND
|burst=5
|burst=5
|notes={{Icon-SC|SS}} into AL on hit or block
|notes=Normal Hit Combo
}}
}}




=== Mobilize: Skewer ===
=== Mobilize: Augmented Horizontal Assault ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-110
|moveid=2b-110
|chara=2b
|chara=2b
|cat=RunAttacks
|cat=RunAttacks
|name=Mobilize: Skewer
|name=Mobilize: Augmented Horizontal Assault
|input={{Icon-SC|22}}{{Icon-SC|5}}{{Icon-SC|88}}{{Icon-SC|B}} (2)_(8)B
|input={{Icon-SC|11}}{{Icon-SC|5}}{{Icon-SC|44}}{{Icon-SC|5}}{{Icon-SC|77}}{{Icon-SC|AA}} (1)_(4)_(7)(A)
|level={{Icon-SC|M}}
|level={{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}
|impact=18
|impact=36
|damage=22
|damage=22,8,8,8,15
|block=-18
|block=-16
|hit=4
|hit=KND
|counter=STN
|counter=KND
|burst=9
|burst=10
|notes={{Icon-SC|LH}} upon hitting opponent at tip range after they missed an attack
|notes=Normal Hit Combo
}}
}}


==== ~ Aggression Shift ====
 
=== Mobilize: Piercing Thrust ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-111
|moveid=2b-111
|chara=2b
|chara=2b
|cat=RunAttacks
|cat=RunAttacks
|name=Mobilize: Skewer ~ Aggression Shift
|name=Mobilize: Piercing Thrust
|input={{Icon-SC|22}}{{Icon-SC|5}}{{Icon-SC|88}}{{Icon-SC|B}}{{Icon-SC|6}} (2)_(8)B6
|input={{Icon-SC|33}}{{Icon-SC|5}}{{Icon-SC|66}}{{Icon-SC|5}}{{Icon-SC|99}}{{Icon-SC|B}} (3)_(6)_(9)B
|level={{Icon-SC|M}}
|level={{Icon-SC|M}}
|impact=18
|impact=16
|damage=22
|damage=22
|block=-8
|block=-8
|hit=15
|hit=2
|counter=STN
|counter=STN
|burst=9
|burst=5
|notes={{Icon-SC|SS}} into AGS. {{Icon-SC|LH}} upon hitting opponent at tip range after they missed an attack
}}
}}


==== ~ Back Step ~ Aggression Shift ====
==== ~ Aggression Shift ====
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-112
|moveid=2b-112
|chara=2b
|chara=2b
|cat=RunAttacks
|cat=RunAttacks
|name=Mobilize: Skewer ~ Back Step ~ Aggression Shift  
|name=Mobilize: Piercing Thrust ~ Aggression Shift  
|input={{Icon-SC|22}}{{Icon-SC|5}}{{Icon-SC|88}}{{Icon-SC|B}}{{Icon-SC|4}} (2)_(8)B4
|input={{Icon-SC|33}}{{Icon-SC|5}}{{Icon-SC|66}}{{Icon-SC|5}}{{Icon-SC|99}}{{Icon-SC|B}}{{Icon-SC|6}} (3)_(6)_(9)B6
|level={{Icon-SC|M}}
|level={{Icon-SC|M}}
|impact=18
|impact=16
|damage=22
|damage=22
|block=-28
|block=2
|hit=-7
|hit=12
|counter=STN
|counter=STN
|burst=9
|burst=5
|notes={{Icon-SC|SS}} into AGS. {{Icon-SC|LH}} upon hitting opponent at tip range after they missed an attack
|notes={{Icon-SC|SS}} into AGS on hit or block
}}
}}


==== ~ Aerial Leap ====
==== ~ Back Step ~ Aggression Shift ====
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-113
|moveid=2b-113
|chara=2b
|chara=2b
|cat=RunAttacks
|cat=RunAttacks
|name=Mobilize: Skewer ~ Aerial Leap
|name=Mobilize: Piercing Thrust ~ Back Step ~ Aggression Shift
|input={{Icon-SC|22}}{{Icon-SC|5}}{{Icon-SC|88}}{{Icon-SC|B}}{{Icon-SC|8}} (2)_(8)B8
|input={{Icon-SC|33}}{{Icon-SC|5}}{{Icon-SC|66}}{{Icon-SC|5}}{{Icon-SC|99}}{{Icon-SC|B}}{{Icon-SC|4}} (3)_(6)_(9)B4
|level={{Icon-SC|M}}
|level={{Icon-SC|M}}
|impact=18
|impact=16
|damage=22
|damage=22
|block=-24
|block=-18
|hit=-2
|hit=-4
|counter=STN
|counter=STN
|burst=9
|burst=5
|notes={{Icon-SC|SS}} into AL. {{Icon-SC|LH}} upon hitting opponent at tip range after they missed an attack
|notes={{Icon-SC|SS}} into AGS on hit or block
}}
}}


 
==== ~ Aerial Leap ====
=== Mobilize: Rotating Slash Assault ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-114
|moveid=2b-114
|chara=2b
|chara=2b
|cat=RunAttacks
|cat=RunAttacks
|name=Mobilize: Rotating Slash Assault
|name=Mobilize: Piercing Thrust ~ Aerial Leap
|input={{Icon-SC|11}}{{Icon-SC|5}}{{Icon-SC|44}}{{Icon-SC|5}}{{Icon-SC|77}}{{Icon-SC|B}} (1)_(4)_(7)B
|input={{Icon-SC|33}}{{Icon-SC|5}}{{Icon-SC|66}}{{Icon-SC|5}}{{Icon-SC|99}}{{Icon-SC|B}}{{Icon-SC|8}} (3)_(6)_(9)B8
|level={{Icon-SC|M}}
|level={{Icon-SC|M}}
|impact=32
|impact=16
|damage=40
|damage=22
|block=-14
|block=-16
|hit=KND
|hit=-4
|counter=KND
|counter=STN
|burst=9
|burst=5
|notes={{Icon-SC|GC}}
|notes={{Icon-SC|SS}} into AL on hit or block
}}
}}


==== ~ Aggression Shift ====
 
=== Mobilize: Skewer ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-115
|moveid=2b-115
|chara=2b
|chara=2b
|cat=RunAttacks
|cat=RunAttacks
|name=Mobilize: Rotating Slash Assault ~ Aggression Shift
|name=Mobilize: Skewer
|input={{Icon-SC|11}}{{Icon-SC|5}}{{Icon-SC|44}}{{Icon-SC|5}}{{Icon-SC|77}}{{Icon-SC|B}}{{Icon-SC|6}} (1)_(4)_(7)B6
|input={{Icon-SC|22}}{{Icon-SC|5}}{{Icon-SC|88}}{{Icon-SC|B}} (2)_(8)B
|level={{Icon-SC|M}}
|level={{Icon-SC|M}}
|impact=32
|impact=18
|damage=40
|damage=22
|block=-8
|block=-18
|hit=KND
|hit=4
|counter=KND
|counter=STN
|burst=9
|burst=9
|notes={{Icon-SC|GC}}. {{Icon-SC|SS}} into AGS on hit or block
|notes={{Icon-SC|LH}} upon hitting opponent at tip range after they missed an attack
}}
}}


==== ~ Back Step ~ Aggression Shift ====
==== ~ Aggression Shift ====
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-116
|moveid=2b-116
|chara=2b
|chara=2b
|cat=RunAttacks
|cat=RunAttacks
|name=Mobilize: Rotating Slash Assault ~ Back Step ~ Aggression Shift  
|name=Mobilize: Skewer ~ Aggression Shift  
|input={{Icon-SC|11}}{{Icon-SC|5}}{{Icon-SC|44}}{{Icon-SC|5}}{{Icon-SC|77}}{{Icon-SC|B}}{{Icon-SC|4}} (1)_(4)_(7)B4
|input={{Icon-SC|22}}{{Icon-SC|5}}{{Icon-SC|88}}{{Icon-SC|B}}{{Icon-SC|6}} (2)_(8)B6
|level={{Icon-SC|M}}
|level={{Icon-SC|M}}
|impact=32
|impact=18
|damage=40
|damage=22
|block=-18
|block=-8
|hit=KND
|hit=15
|counter=KND
|counter=STN
|burst=9
|burst=9
|notes={{Icon-SC|GC}}. {{Icon-SC|SS}} into AGS on hit or block
|notes={{Icon-SC|SS}} into AGS. {{Icon-SC|LH}} upon hitting opponent at tip range after they missed an attack
}}
}}


==== ~ Aerial Leap ====
==== ~ Back Step ~ Aggression Shift ====
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-117
|moveid=2b-117
|chara=2b
|chara=2b
|cat=RunAttacks
|cat=RunAttacks
|name=Mobilize: Rotating Slash Assault ~ Aerial Leap
|name=Mobilize: Skewer ~ Back Step ~ Aggression Shift
|input={{Icon-SC|11}}{{Icon-SC|5}}{{Icon-SC|44}}{{Icon-SC|5}}{{Icon-SC|77}}{{Icon-SC|B}}{{Icon-SC|8}} (1)_(4)_(7)B8
|input={{Icon-SC|22}}{{Icon-SC|5}}{{Icon-SC|88}}{{Icon-SC|B}}{{Icon-SC|4}} (2)_(8)B4
|level={{Icon-SC|M}}
|level={{Icon-SC|M}}
|impact=32
|impact=18
|damage=40
|damage=22
|block=-18
|block=-28
|hit=KND
|hit=-7
|counter=KND
|counter=STN
|burst=9
|burst=9
|notes={{Icon-SC|GC}}. {{Icon-SC|SS}} into AL on hit or block
|notes={{Icon-SC|SS}} into AGS. {{Icon-SC|LH}} upon hitting opponent at tip range after they missed an attack
}}
}}
==== ~ Aerial Leap ====
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-118
|moveid=2b-118
|chara=2b
|chara=2b
|cat=RunAttacks
|cat=RunAttacks
|name=Mobilize: Rotating Slash Assault
|name=Mobilize: Skewer ~ Aerial Leap
|input={{Icon-SC|11}}{{Icon-SC|5}}{{Icon-SC|44}}{{Icon-SC|5}}{{Icon-SC|77}}{{Icon-SC|BB}} (1)_(4)_(7)(B)
|input={{Icon-SC|22}}{{Icon-SC|5}}{{Icon-SC|88}}{{Icon-SC|B}}{{Icon-SC|8}} (2)_(8)B8
|level={{Icon-SC|M}}
|level={{Icon-SC|M}}
|impact=40
|impact=18
|damage=50
|damage=22
|block=0
|block=-24
|hit=STN
|hit=-2
|counter=STN
|counter=STN
|burst=15
|burst=9
|notes={{Icon-SC|BA}}. {{Icon-SC|GC}}
|notes={{Icon-SC|SS}} into AL. {{Icon-SC|LH}} upon hitting opponent at tip range after they missed an attack
}}
}}


==== ~ Aggression Shift ====
 
=== Mobilize: Rotating Slash Assault ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-119
|moveid=2b-119
|chara=2b
|chara=2b
|cat=RunAttacks
|cat=RunAttacks
|name=Mobilize: Rotating Slash Assault ~ Aggression Shift
|name=Mobilize: Rotating Slash Assault
|input={{Icon-SC|11}}{{Icon-SC|5}}{{Icon-SC|44}}{{Icon-SC|5}}{{Icon-SC|77}}{{Icon-SC|BB}}{{Icon-SC|6}} (1)_(4)_(7)(B)6
|input={{Icon-SC|11}}{{Icon-SC|5}}{{Icon-SC|44}}{{Icon-SC|5}}{{Icon-SC|77}}{{Icon-SC|B}} (1)_(4)_(7)B
|level={{Icon-SC|M}}
|level={{Icon-SC|M}}
|impact=40
|impact=32
|damage=50
|damage=40
|block=6
|block=-14
|hit=STN
|hit=KND
|counter=KND
|counter=KND
|burst=15
|burst=9
|notes={{Icon-SC|BA}}. {{Icon-SC|GC}}. {{Icon-SC|SS}} into AGS on hit or block
|notes={{Icon-SC|GC}}
}}
}}


==== ~ Back Step ~ Aggression Shift ====
==== ~ Aggression Shift ====
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-120
|moveid=2b-120
|chara=2b
|chara=2b
|cat=RunAttacks
|cat=RunAttacks
|name=Mobilize: Rotating Slash Assault ~ Back Step ~ Aggression Shift  
|name=Mobilize: Rotating Slash Assault ~ Aggression Shift  
|input={{Icon-SC|11}}{{Icon-SC|5}}{{Icon-SC|44}}{{Icon-SC|5}}{{Icon-SC|77}}{{Icon-SC|BB}}{{Icon-SC|4}} (1)_(4)_(7)(B)4
|input={{Icon-SC|11}}{{Icon-SC|5}}{{Icon-SC|44}}{{Icon-SC|5}}{{Icon-SC|77}}{{Icon-SC|B}}{{Icon-SC|6}} (1)_(4)_(7)B6
|level={{Icon-SC|M}}
|level={{Icon-SC|M}}
|impact=40
|impact=32
|damage=50
|damage=40
|block=-8
|block=-8
|hit=STN
|hit=KND
|counter=KND
|counter=KND
|burst=15
|burst=9
|notes={{Icon-SC|BA}}. {{Icon-SC|GC}}. {{Icon-SC|SS}} into AGS on hit or block
|notes={{Icon-SC|GC}}. {{Icon-SC|SS}} into AGS on hit or block
}}
}}


==== ~ Aerial Leap ====
==== ~ Back Step ~ Aggression Shift ====
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-121
|moveid=2b-121
|chara=2b
|chara=2b
|cat=RunAttacks
|cat=RunAttacks
|name=Mobilize: Rotating Slash Assault ~ Aerial Leap
|name=Mobilize: Rotating Slash Assault ~ Back Step ~ Aggression Shift
|input={{Icon-SC|11}}{{Icon-SC|5}}{{Icon-SC|44}}{{Icon-SC|5}}{{Icon-SC|77}}{{Icon-SC|BB}}{{Icon-SC|8}} (1)_(4)_(7)(B)8
|input={{Icon-SC|11}}{{Icon-SC|5}}{{Icon-SC|44}}{{Icon-SC|5}}{{Icon-SC|77}}{{Icon-SC|B}}{{Icon-SC|4}} (1)_(4)_(7)B4
|level={{Icon-SC|M}}
|level={{Icon-SC|M}}
|impact=40
|impact=32
|damage=50
|damage=40
|block=-4
|block=-18
|hit=STN
|hit=KND
|counter=KND
|counter=KND
|burst=15
|burst=9
|notes={{Icon-SC|BA}}. {{Icon-SC|GC}}. {{Icon-SC|SS}} into AL on hit or block
|notes={{Icon-SC|GC}}. {{Icon-SC|SS}} into AGS on hit or block
}}
}}


 
==== ~ Aerial Leap ====
=== Mobilize: Spinning Strike ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-122
|moveid=2b-122
|chara=2b
|chara=2b
|cat=RunAttacks
|cat=RunAttacks
|name=Mobilize: Spinning Strike
|name=Mobilize: Rotating Slash Assault ~ Aerial Leap
|input={{Icon-SC|22}}{{Icon-SC|5}}{{Icon-SC|88}}{{Icon-SC|K}} (2)_(8)K
|input={{Icon-SC|11}}{{Icon-SC|5}}{{Icon-SC|44}}{{Icon-SC|5}}{{Icon-SC|77}}{{Icon-SC|B}}{{Icon-SC|8}} (1)_(4)_(7)B8
|level={{Icon-SC|L}}{{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|H}}
|level={{Icon-SC|M}}
|impact=22
|impact=32
|damage=20,4,4,4
|damage=40
|block=-12
|block=-18
|hit=4
|hit=KND
|counter=4
|counter=KND
|burst=7
|burst=9
|notes=Counter Hit Combo
|notes={{Icon-SC|GC}}. {{Icon-SC|SS}} into AL on hit or block
}}
}}
{{AttackData-SCVI
{{AttackData-SCVI
Line 2,108: Line 2,108:
|chara=2b
|chara=2b
|cat=RunAttacks
|cat=RunAttacks
|name=Mobilize: Spinning Strike
|name=Mobilize: Rotating Slash Assault
|input={{Icon-SC|22}}{{Icon-SC|5}}{{Icon-SC|88}}{{Icon-SC|K}}{{Icon-SC|K}} (2)_(8)KK
|input={{Icon-SC|11}}{{Icon-SC|5}}{{Icon-SC|44}}{{Icon-SC|5}}{{Icon-SC|77}}{{Icon-SC|BB}} (1)_(4)_(7)(B)
|level={{Icon-SC|L}}{{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|M}}
|level={{Icon-SC|M}}
|impact=22
|impact=40
|damage=20,4,4,4,24
|damage=50
|block=-14
|block=0
|hit=KND
|hit=STN
|counter=KND
|counter=STN
|burst=9
|burst=15
|notes={{Icon-SC|BA}}. {{Icon-SC|GC}}
}}
}}
==== ~ Aggression Shift ====
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-124
|moveid=2b-124
|chara=2b
|chara=2b
|cat=RunAttacks
|cat=RunAttacks
|name=Mobilize: Spinning Strike
|name=Mobilize: Rotating Slash Assault ~ Aggression Shift
|input={{Icon-SC|22}}{{Icon-SC|5}}{{Icon-SC|88}}{{Icon-SC|K}}{{Icon-SC|KK}} (2)_(8)K(K)
|input={{Icon-SC|11}}{{Icon-SC|5}}{{Icon-SC|44}}{{Icon-SC|5}}{{Icon-SC|77}}{{Icon-SC|BB}}{{Icon-SC|6}} (1)_(4)_(7)(B)6
|level={{Icon-SC|L}}{{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|M}}
|level={{Icon-SC|M}}
|impact=22
|impact=40
|damage=20,4,4,4,40
|damage=50
|block=6
|block=6
|hit=KND
|hit=STN
|counter=LNC
|counter=KND
|burst=12
|burst=15
|notes={{Icon-SC|BA}}. {{Icon-SC|GC}}
|notes={{Icon-SC|BA}}. {{Icon-SC|GC}}. {{Icon-SC|SS}} into AGS on hit or block
}}
}}


 
==== ~ Back Step ~ Aggression Shift ====
=== Mobilize: Cyclone Kick ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-125
|moveid=2b-125
|chara=2b
|chara=2b
|cat=RunAttacks
|cat=RunAttacks
|name=Mobilize: Cyclone Kick
|name=Mobilize: Rotating Slash Assault ~ Back Step ~ Aggression Shift
|input={{Icon-SC|11}}{{Icon-SC|5}}{{Icon-SC|44}}{{Icon-SC|5}}{{Icon-SC|77}}{{Icon-SC|K}} (1)_(4)_(7)K
|input={{Icon-SC|11}}{{Icon-SC|5}}{{Icon-SC|44}}{{Icon-SC|5}}{{Icon-SC|77}}{{Icon-SC|BB}}{{Icon-SC|4}} (1)_(4)_(7)(B)4
|level={{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|H}}
|level={{Icon-SC|M}}
|impact=20
|impact=40
|damage=10,5,15
|damage=50
|block=-8
|block=-8
|hit=KND
|hit=STN
|counter=KND
|counter=KND
|burst=4
|burst=15
|notes= +2 AP on hit
|notes={{Icon-SC|BA}}. {{Icon-SC|GC}}. {{Icon-SC|SS}} into AGS on hit or block
}}
}}
==== ~ Aerial Leap ====
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-126
|moveid=2b-126
|chara=2b
|chara=2b
|cat=RunAttacks
|cat=RunAttacks
|name=Mobilize: Cyclone Kick
|name=Mobilize: Rotating Slash Assault ~ Aerial Leap
|input={{Icon-SC|11}}{{Icon-SC|5}}{{Icon-SC|44}}{{Icon-SC|5}}{{Icon-SC|77}}{{Icon-SC|KK}} (1)_(4)_(7)(K)
|input={{Icon-SC|11}}{{Icon-SC|5}}{{Icon-SC|44}}{{Icon-SC|5}}{{Icon-SC|77}}{{Icon-SC|BB}}{{Icon-SC|8}} (1)_(4)_(7)(B)8
|level={{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|H}}
|level={{Icon-SC|M}}
|impact=28
|impact=40
|damage=15,5,20
|damage=50
|block=-4
|block=-4
|hit=KND
|hit=STN
|counter=KND
|counter=KND
|burst=4
|burst=15
|notes= +3 AP on hit if fully held
|notes={{Icon-SC|BA}}. {{Icon-SC|GC}}. {{Icon-SC|SS}} into AL on hit or block
}}
}}




=== Mobilized Pod Program R040: Blade ===
=== Mobilize: Spinning Strike ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-127
|moveid=2b-127
|chara=2b
|chara=2b
|cat=RunAttacks
|cat=RunAttacks
|name=Mobilized Pod Program R040: Blade
|name=Mobilize: Spinning Strike
|input={{Icon-SC|22}}{{Icon-SC|5}}{{Icon-SC|88}}{{Icon-SC|5}}{{Icon-SC|11}}{{Icon-SC|5}}{{Icon-SC|44}}{{Icon-SC|5}}{{Icon-SC|77}}{{Icon-SC|5}}{{Icon-SC|33}}{{Icon-SC|5}}{{Icon-SC|66}}{{Icon-SC|5}}{{Icon-SC|99}}{{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|B}} (2)_(8)_(1)_(4)_(7)_(3)_(6)_(9)A+B
|input={{Icon-SC|22}}{{Icon-SC|5}}{{Icon-SC|88}}{{Icon-SC|K}} (2)_(8)K
|level={{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}
|level={{Icon-SC|L}}{{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|H}}
|impact=22
|impact=22
|damage=8,6,6,14
|damage=20,4,4,4
|block=-20
|block=-12
|hit=KND
|hit=4
|counter=KND
|counter=4
|burst=5
|burst=7
|notes=Normal Hit Combo
|notes=Counter Hit Combo
}}
}}
=== Mobilize: Projectile Slash Pattern ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-128
|moveid=2b-128
|chara=2b
|chara=2b
|cat=RunAttacks
|cat=RunAttacks
|name=Mobilize: Projectile Slash Pattern
|name=Mobilize: Spinning Strike
|input={{Icon-SC|33}}{{Icon-SC|5}}{{Icon-SC|66}}{{Icon-SC|5}}{{Icon-SC|99}}{{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|K}} (3)_(6)_(9)B+K
|input={{Icon-SC|22}}{{Icon-SC|5}}{{Icon-SC|88}}{{Icon-SC|K}}{{Icon-SC|K}} (2)_(8)KK
|level={{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}
|level={{Icon-SC|L}}{{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|M}}
|impact=24
|impact=22
|damage=8,6,6,6,16
|damage=20,4,4,4,24
|block=-12
|block=-14
|hit=KND
|hit=KND
|counter=KND
|counter=KND
|burst=10
|burst=9
|notes=Normal Hit Combo. {{Icon-SC|GC}}. {{Icon-SC|LH}} after 1 successful dodge with Counter Bomb
}}
}}
=== Mobilize: Scatter Spear ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-129
|moveid=2b-129
|chara=2b
|chara=2b
|cat=RunAttacks
|cat=RunAttacks
|name=Mobilize: Scatter Spear
|name=Mobilize: Spinning Strike
|input={{Icon-SC|22}}{{Icon-SC|5}}{{Icon-SC|88}}{{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|K}} (2)_(8)B+K
|input={{Icon-SC|22}}{{Icon-SC|5}}{{Icon-SC|88}}{{Icon-SC|K}}{{Icon-SC|KK}} (2)_(8)K(K)
|level={{Icon-SC|M}}{{Icon-SC|M}}
|level={{Icon-SC|L}}{{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|M}}
|impact=28
|impact=22
|damage=10,8,16
|damage=20,4,4,4,40
|block=-4
|block=6
|hit=LNC
|hit=KND
|counter=LNC
|counter=LNC
|burst=13
|burst=12
|notes=Normal Hit Combo
|notes={{Icon-SC|BA}}. {{Icon-SC|GC}}
}}
}}




=== Mobilze: Crushing Kick ===
=== Mobilize: Cyclone Kick ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-130
|moveid=2b-130
|chara=2b
|chara=2b
|cat=RunAttacks
|cat=RunAttacks
|name=Mobilze: Crushing Kick
|name=Mobilize: Cyclone Kick
|input={{Icon-SC|11}}{{Icon-SC|5}}{{Icon-SC|77}}{{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|K}} (1)_(7)B+K
|input={{Icon-SC|11}}{{Icon-SC|5}}{{Icon-SC|44}}{{Icon-SC|5}}{{Icon-SC|77}}{{Icon-SC|K}} (1)_(4)_(7)K
|level={{Icon-SC|M}}
|level={{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|H}}
|impact=32
|impact=20
|damage=38
|damage=10,5,15
|block=8
|block=-8
|hit=LNC
|hit=KND
|counter=LNC
|counter=KND
|burst=15
|burst=4
|notes={{Icon-SC|BA}}. {{Icon-SC|GC}}
|notes= +2 AP on hit
}}
}}
=== Mobilize: Heavy Assault ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-131
|moveid=2b-131
|chara=2b
|chara=2b
|cat=RunAttacks
|cat=RunAttacks
|name=Mobilize: Heavy Assault
|name=Mobilize: Cyclone Kick
|input={{Icon-SC|11}}{{Icon-SC|5}}{{Icon-SC|77}}{{Icon-SC|BB}}+{{Icon-SC|KK}} (1)_(7)(B)+(K)
|input={{Icon-SC|11}}{{Icon-SC|5}}{{Icon-SC|44}}{{Icon-SC|5}}{{Icon-SC|77}}{{Icon-SC|KK}} (1)_(4)_(7)(K)
|level={{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}
|level={{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|H}}
|impact=32
|impact=28
|damage=10,10,10,14
|damage=15,5,20
|block=-16
|block=-4
|hit=LNC
|hit=KND
|counter=LNC
|counter=KND
|burst=15
|burst=4
|notes=Normal Hit Combo. {{Icon-SC|GC}}
|notes= +3 AP on hit if fully held
}}
}}




=== Mobilize: Reversed Severing Spin ===
=== Mobilized Pod Program R040: Blade ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-132
|moveid=2b-132
|chara=2b
|chara=2b
|cat=RunAttacks
|cat=RunAttacks
|name=Mobilize: Reversed Severing Spin
|name=Mobilized Pod Program R040: Blade
|input={{Icon-SC|44}}{{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|K}} (4)B+K
|input={{Icon-SC|22}}{{Icon-SC|5}}{{Icon-SC|88}}{{Icon-SC|5}}{{Icon-SC|11}}{{Icon-SC|5}}{{Icon-SC|44}}{{Icon-SC|5}}{{Icon-SC|77}}{{Icon-SC|5}}{{Icon-SC|33}}{{Icon-SC|5}}{{Icon-SC|66}}{{Icon-SC|5}}{{Icon-SC|99}}{{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|B}} (2)_(8)_(1)_(4)_(7)_(3)_(6)_(9)A+B
|level={{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}
|level={{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}
|impact=58
|impact=22
|damage=16,16,27,9
|damage=8,6,6,14
|hit=LNC
|block=-20
|counter=LNC
|hit=KND
|notes=Normal Hit Combo. {{Icon-SC|UA}}
|counter=KND
|burst=5
|notes=Normal Hit Combo
}}
}}




=== Sliding Charge ===
=== Mobilize: Projectile Slash Pattern ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-133
|moveid=2b-133
|chara=2b
|chara=2b
|cat=RunAttacks
|cat=RunAttacks
|name=Sliding Charge
|name=Mobilize: Projectile Slash Pattern
|input={{Icon-SC|K}} K
|input={{Icon-SC|33}}{{Icon-SC|5}}{{Icon-SC|66}}{{Icon-SC|5}}{{Icon-SC|99}}{{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|K}} (3)_(6)_(9)B+K
|stance=RUN
|level={{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}
|level={{Icon-SC|L}}
|impact=24
|impact=20
|damage=8,6,6,6,16
|damage=26
|block=-12
|block=-24
|hit=KND
|hit=KND
|counter=KND
|counter=KND
|burst=9
|burst=10
|notes={{Icon-SC|GC}}
|notes=Normal Hit Combo. {{Icon-SC|GC}}. {{Icon-SC|LH}} after 1 successful dodge with Counter Bomb
}}
}}
== Aggression Shift ==




=== Aggression Shift ===
=== Mobilize: Scatter Spear ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-134
|moveid=2b-134
|chara=2b
|chara=2b
|cat=AggressionShift
|cat=RunAttacks
|name=Aggression Shift
|name=Mobilize: Scatter Spear
|input={{Icon-SC|2}}{{Icon-SC|3}}{{Icon-SC|6}} 236
|input={{Icon-SC|22}}{{Icon-SC|5}}{{Icon-SC|88}}{{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|K}} (2)_(8)B+K
|stance=AGS
|level={{Icon-SC|M}}{{Icon-SC|M}}
|impact=31
|impact=28
|notes={{Icon-SC|SS}} actions in AGS possible after 29 frames
|damage=10,8,16
|block=-4
|hit=LNC
|counter=LNC
|burst=13
|notes=Normal Hit Combo
}}
}}




=== Back Step ===
=== Mobilze: Crushing Kick ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-135
|moveid=2b-135
|chara=2b
|chara=2b
|cat=AggressionShift
|cat=RunAttacks
|name=Back Step
|name=Mobilze: Crushing Kick
|input={{Icon-SC|2}}{{Icon-SC|1}}{{Icon-SC|4}} 214
|input={{Icon-SC|11}}{{Icon-SC|5}}{{Icon-SC|77}}{{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|K}} (1)_(7)B+K
|stance=AGS
|level={{Icon-SC|M}}
|impact=43
|impact=32
|notes={{Icon-SC|SS}} actions in AGS possible after 39 frames
|damage=38
|block=8
|hit=LNC
|counter=LNC
|burst=15
|notes={{Icon-SC|BA}}. {{Icon-SC|GC}}
}}
}}




=== Shifted Revolving Slash ===
=== Mobilize: Heavy Assault ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-136
|moveid=2b-136
|chara=2b
|chara=2b
|cat=AggressionShift
|cat=RunAttacks
|name=Shifted Revolving Slash
|name=Mobilize: Heavy Assault
|input={{Icon-SC|A}} A
|input={{Icon-SC|11}}{{Icon-SC|5}}{{Icon-SC|77}}{{Icon-SC|BB}}+{{Icon-SC|KK}} (1)_(7)(B)+(K)
|stance=AGS
|level={{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}
|level={{Icon-SC|M}}{{Icon-SC|M}}
|impact=32
|impact=14
|damage=10,10,10,14
|damage=10,8
|block=-16
|block=-12
|hit=LNC
|hit=-2
|counter=LNC
|counter=2
|burst=15
|burst=2
|notes=Normal Hit Combo. {{Icon-SC|GC}}
|notes=Normal Hit Combo
}}
}}


==== ~ Aggression Shift ====
 
=== Mobilize: Reversed Severing Spin ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-137
|moveid=2b-137
|chara=2b
|chara=2b
|cat=AggressionShift
|cat=RunAttacks
|name=Shifted Revolving Slash ~ Aggression Shift
|name=Mobilize: Reversed Severing Spin
|input={{Icon-SC|A}}{{Icon-SC|6}} A6
|input={{Icon-SC|44}}{{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|K}} (4)B+K
|stance=AGS
|level={{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}
|level={{Icon-SC|M}}{{Icon-SC|M}}
|impact=58
|impact=14
|damage=16,16,27,9
|damage=10,8
|hit=LNC
|block=-4
|counter=LNC
|hit=6
|notes=Normal Hit Combo. {{Icon-SC|UA}}
|counter=6
|burst=2
|notes=Normal Hit Combo. {{Icon-SC|SS}} into AGS
}}
}}


==== ~ Back Step ~ Aggression Shift ====
 
=== Sliding Charge ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-138
|moveid=2b-138
|chara=2b
|cat=RunAttacks
|name=Sliding Charge
|input={{Icon-SC|K}} K
|stance=RUN
|level={{Icon-SC|L}}
|impact=20
|damage=26
|block=-24
|hit=KND
|counter=KND
|burst=9
|notes={{Icon-SC|GC}}
}}
== Aggression Shift ==
=== Aggression Shift ===
{{AttackData-SCVI
|moveid=2b-139
|chara=2b
|chara=2b
|cat=AggressionShift
|cat=AggressionShift
|name=Shifted Revolving Slash ~ Back Step ~ Aggression Shift
|name=Aggression Shift
|input={{Icon-SC|A}}{{Icon-SC|4}} A4
|input={{Icon-SC|2}}{{Icon-SC|3}}{{Icon-SC|6}} 236
|stance=AGS
|stance=AGS
|level={{Icon-SC|M}}{{Icon-SC|M}}
|impact=31
|impact=14
|notes={{Icon-SC|SS}} actions in AGS possible after 29 frames
|damage=10,8
|block=-14
|hit=-6
|counter=-6
|burst=2
|notes=Normal Hit Combo. {{Icon-SC|SS}} into AGS
}}
}}


==== ~ Aerial Leap ====
 
=== Back Step ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-139
|moveid=2b-140
|chara=2b
|chara=2b
|cat=AggressionShift
|cat=AggressionShift
|name=Shifted Revolving Slash ~ Aerial Leap
|name=Back Step
|input={{Icon-SC|A}}{{Icon-SC|8}} A8
|input={{Icon-SC|2}}{{Icon-SC|1}}{{Icon-SC|4}} 214
|stance=AGS
|stance=AGS
|level={{Icon-SC|M}}{{Icon-SC|M}}
|impact=43
|impact=14
|notes={{Icon-SC|SS}} actions in AGS possible after 39 frames
|damage=10,8
|block=-14
|hit=-4
|counter=-4
|burst=2
|notes=Normal Hit Combo. {{Icon-SC|SS}} into AL
}}
}}
=== Shifted Revolving Slash ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-140
|moveid=2b-141
|chara=2b
|chara=2b
|cat=AggressionShift
|cat=AggressionShift
|name=Shifted Revolving Slash
|name=Shifted Revolving Slash
|input={{Icon-SC|A}}{{Icon-SC|A}} AA
|input={{Icon-SC|A}} A
|stance=AGS
|stance=AGS
|level={{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}
|level={{Icon-SC|M}}{{Icon-SC|M}}
|impact=14
|impact=14
|damage=10,8,3,3,8
|damage=10,8
|block=-8
|block=-12
|hit=-4
|hit=-2
|counter=-4
|counter=2
|burst=7
|burst=2
|notes=Normal Hit Combo
|notes=Normal Hit Combo
}}
}}


 
==== ~ Aggression Shift ====
=== Shifted Projectile Blade ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-141
|moveid=2b-142
|chara=2b
|chara=2b
|cat=AggressionShift
|cat=AggressionShift
|name=Shifted Projectile Blade
|name=Shifted Revolving Slash ~ Aggression Shift
|input={{Icon-SC|2}}{{Icon-SC|A}} 2A
|input={{Icon-SC|A}}{{Icon-SC|6}} A6
|stance=AGS
|stance=AGS
|level={{Icon-SC|M}}
|level={{Icon-SC|M}}{{Icon-SC|M}}
|impact=28
|impact=14
|damage=36
|damage=10,8
|block=-12
|block=-4
|hit=KND
|hit=6
|counter=KND
|counter=6
|burst=9
|burst=2
|notes={{Icon-SC|GC}} GI [4-14] horizontal attacks
|notes=Normal Hit Combo. {{Icon-SC|SS}} into AGS
}}
}}


 
==== ~ Back Step ~ Aggression Shift ====
=== Shifted Support Kick ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-142
|moveid=2b-143
|chara=2b
|chara=2b
|cat=AggressionShift
|cat=AggressionShift
|name=Shifted Support Kick
|name=Shifted Revolving Slash ~ Back Step ~ Aggression Shift
|input={{Icon-SC|B}} B
|input={{Icon-SC|A}}{{Icon-SC|4}} A4
|stance=AGS
|stance=AGS
|level={{Icon-SC|L}}
|level={{Icon-SC|M}}{{Icon-SC|M}}
|impact=28
|impact=14
|damage=16
|damage=10,8
|block=-18
|block=-14
|hit=-12
|hit=-6
|counter=-12
|counter=-6
|burst=2
|burst=2
|notes=Normal Hit Combo. {{Icon-SC|SS}} into AGS
}}
}}
{{AttackData-SCVI
 
|moveid=2b-143
==== ~ Aerial Leap ====
|chara=2b
|cat=AggressionShift
|name=Shifted Support Kick
|input={{Icon-SC|B}}{{Icon-SC|A}} BA
|stance=AGS
|level={{Icon-SC|L}}{{Icon-SC|L}}{{Icon-SC|L}}
|impact=28
|damage=16,18,22
|block=-24
|hit=KND
|counter=KND
|burst=6
|notes=Normal Hit Combo
}}
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-144
|moveid=2b-144
|chara=2b
|chara=2b
|cat=AggressionShift
|cat=AggressionShift
|name=Shifted Support Kick
|name=Shifted Revolving Slash ~ Aerial Leap
|input={{Icon-SC|B}}{{Icon-SC|B}} BB
|input={{Icon-SC|A}}{{Icon-SC|8}} A8
|stance=AGS
|stance=AGS
|level={{Icon-SC|L}}{{Icon-SC|SM}}
|level={{Icon-SC|M}}{{Icon-SC|M}}
|impact=28
|impact=14
|damage=16,16
|damage=10,8
|block=-6
|block=-14
|hit=KND
|hit=-4
|counter=KND
|counter=-4
|burst=9
|burst=2
|notes=Normal Hit Combo. {{Icon-SC|SS}} into AL
|notes=Normal Hit Combo. {{Icon-SC|SS}} into AL
}}
{{AttackData-SCVI
|moveid=2b-145
|chara=2b
|cat=AggressionShift
|name=Shifted Revolving Slash
|input={{Icon-SC|A}}{{Icon-SC|A}} AA
|stance=AGS
|level={{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}
|impact=14
|damage=10,8,3,3,8
|block=-8
|hit=-4
|counter=-4
|burst=7
|notes=Normal Hit Combo
}}
}}




=== Shifted Support Skewer (augmented) ===
=== Shifted Projectile Blade ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-145
|moveid=2b-146
|chara=2b
|chara=2b
|cat=AggressionShift
|cat=AggressionShift
|name=Shifted Support Skewer (augmented)
|name=Shifted Projectile Blade
|input={{Icon-SC|BB}} (B)
|input={{Icon-SC|2}}{{Icon-SC|A}} 2A
|stance=AGS
|stance=AGS
|level={{Icon-SC|M}}
|level={{Icon-SC|M}}
Line 2,490: Line 2,505:
|damage=36
|damage=36
|block=-12
|block=-12
|hit=STN
|hit=KND
|counter=STN
|counter=KND
|burst=9
|burst=9
|notes={{Icon-SC|GC}}
|notes={{Icon-SC|GC}} GI [4-14] horizontal attacks
}}
}}




=== Shifted Strike Sequence ===
=== Shifted Support Kick ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-146
|moveid=2b-147
|chara=2b
|chara=2b
|cat=AggressionShift
|cat=AggressionShift
|name=Shifted Strike Sequence
|name=Shifted Support Kick
|input={{Icon-SC|K}} K
|input={{Icon-SC|B}} B
|stance=AGS
|stance=AGS
|level={{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}
|level={{Icon-SC|L}}
|impact=16
|impact=28
|damage=6,6,6,6
|damage=16
|block=-12
|block=-18
|hit=-6
|hit=-12
|counter=-6
|counter=-12
|burst=5
|burst=2
|notes={{Icon-SC|GC}}. Normal Hit Combo
}}
}}
==== ~ Aggression Shift ====
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-147
|moveid=2b-148
|chara=2b
|chara=2b
|cat=AggressionShift
|cat=AggressionShift
|name=Shifted Strike Sequence ~ Aggression Shift
|name=Shifted Support Kick
|input={{Icon-SC|K}}{{Icon-SC|6}} K6
|input={{Icon-SC|B}}{{Icon-SC|A}} BA
|stance=AGS
|stance=AGS
|level={{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}
|level={{Icon-SC|L}}{{Icon-SC|L}}{{Icon-SC|L}}
|impact=16
|impact=28
|damage=6,6,6,6
|damage=16,18,22
|block=0
|block=-24
|hit=6
|hit=KND
|counter=6
|counter=KND
|burst=5
|burst=6
|notes={{Icon-SC|GC}}. Normal Hit Combo. {{Icon-SC|SS}} into AGS
|notes=Normal Hit Combo
}}
{{AttackData-SCVI
|moveid=2b-148
|chara=2b
|cat=AggressionShift
|name=Shifted Strike Sequence
|input={{Icon-SC|K}}{{Icon-SC|4}} K4
|stance=AGS
|level={{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}
|impact=16
|damage=6,6,6,6
|block=-16
|hit=-10
|counter=-10
|burst=5
|notes={{Icon-SC|GC}}. Normal Hit Combo. {{Icon-SC|SS}} into AGS
}}
}}
{{AttackData-SCVI
{{AttackData-SCVI
Line 2,552: Line 2,548:
|chara=2b
|chara=2b
|cat=AggressionShift
|cat=AggressionShift
|name=Shifted Strike Sequence
|name=Shifted Support Kick
|input={{Icon-SC|K}}{{Icon-SC|8}} K8
|input={{Icon-SC|B}}{{Icon-SC|B}} BB
|stance=AGS
|stance=AGS
|level={{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}
|level={{Icon-SC|L}}{{Icon-SC|SM}}
|impact=16
|impact=28
|damage=6,6,6,6
|damage=16,16
|block=-12
|block=-6
|hit=-6
|hit=KND
|counter=-6
|counter=KND
|burst=5
|burst=9
|notes={{Icon-SC|GC}}. Normal Hit Combo. {{Icon-SC|SS}} into AGS
|notes=Normal Hit Combo. {{Icon-SC|SS}} into AL
}}
}}
=== Shifted Support Skewer (augmented) ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-150
|moveid=2b-150
|chara=2b
|chara=2b
|cat=AggressionShift
|cat=AggressionShift
|name=Shifted Strike Sequence
|name=Shifted Support Skewer (augmented)
|input={{Icon-SC|K}}{{Icon-SC|K}} KK
|input={{Icon-SC|BB}} (B)
|stance=AGS
|stance=AGS
|level={{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|H}}
|level={{Icon-SC|M}}
|impact=16
|impact=28
|damage=6,6,6,6,18
|damage=36
|block=-8
|block=-12
|hit=LNC
|hit=STN
|counter=LNC
|counter=STN
|burst=10
|burst=9
|notes={{Icon-SC|GC}}. Counter Hit Combo
|notes={{Icon-SC|GC}}
}}
}}




=== Pod Program R020: Mirage ===
=== Shifted Strike Sequence ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-151
|moveid=2b-151
|chara=2b
|chara=2b
|cat=AggressionShift
|cat=AggressionShift
|name=Pod Program R020: Mirage
|name=Shifted Strike Sequence
|input={{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|B}} A+B
|input={{Icon-SC|K}} K
|stance=AGS
|stance=AGS
|level={{Icon-SC|SM}}{{Icon-SC|SL}}{{Icon-SC|SL}}{{Icon-SC|SL}}
|level={{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}
|impact=22
|impact=16
|damage=8,6,5,4,4
|damage=6,6,6,6
|block=-16
|block=-12
|hit=LNC
|hit=-6
|counter=LNC
|counter=-6
|burst=9
|burst=5
|notes=Normal Hit Combo Dodges all attacks starting i10
|notes={{Icon-SC|GC}}. Normal Hit Combo
}}
}}
==== ~ Aggression Shift ====
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-152
|moveid=2b-152
|chara=2b
|chara=2b
|cat=AggressionShift
|cat=AggressionShift
|name=Pod Program R020: Mirage
|name=Shifted Strike Sequence ~ Aggression Shift
|input={{Icon-SC|AA}}+{{Icon-SC|BB}} (A)+(B)
|input={{Icon-SC|K}}{{Icon-SC|6}} K6
|stance=AGS
|stance=AGS
|level={{Icon-SC|SM}}{{Icon-SC|SL}}{{Icon-SC|SL}}{{Icon-SC|SL}}
|level={{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}
|impact=34
|impact=16
|damage=12,9,7,6,6
|damage=6,6,6,6
|block=-8
|block=0
|hit=LNC
|hit=6
|counter=LNC
|counter=6
|burst=12
|burst=5
|notes=Normal Hit Combo Dodges all attacks starting i22
|notes={{Icon-SC|GC}}. Normal Hit Combo. {{Icon-SC|SS}} into AGS
}}
}}
=== Shifted Crushing Rocket ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-153
|moveid=2b-153
|chara=2b
|chara=2b
|cat=AggressionShift
|cat=AggressionShift
|name=Shifted Crushing Rocket
|name=Shifted Strike Sequence
|input={{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|K}} B+K
|input={{Icon-SC|K}}{{Icon-SC|4}} K4
|stance=AGS
|stance=AGS
|level={{Icon-SC|M}}
|level={{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}
|impact=32
|impact=16
|damage=64
|damage=6,6,6,6
|block=-30
|block=-16
|hit=10
|hit=-10
|counter=10
|counter=-10
|burst=8
|burst=5
|notes={{Icon-SC|GC}} (no followup possible), Shifts to {{Icon-SC|TH}} on hit
|notes={{Icon-SC|GC}}. Normal Hit Combo. {{Icon-SC|SS}} into AGS
}}
}}
=== Suppression: Composite Kick ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-154
|moveid=2b-154
|chara=2b
|chara=2b
|cat=AggressionShift
|cat=AggressionShift
|name=Suppression: Composite Kick
|name=Shifted Strike Sequence
|input={{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|G}} A+G
|input={{Icon-SC|K}}{{Icon-SC|8}} K8
|stance=AGS
|stance=AGS
|level={{Icon-SC|H}}
|level={{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}
|impact=18
|impact=16
|damage=61
|damage=6,6,6,6
|block=KND
|block=-12
|hit=KND
|hit=-6
|counter=KND
|counter=-6
|notes={{Icon-SC|TH}}
|burst=5
|notes={{Icon-SC|GC}}. Normal Hit Combo. {{Icon-SC|SS}} into AGS
}}
}}
=== Suppression: Composite Slash ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-155
|moveid=2b-155
|chara=2b
|chara=2b
|cat=AggressionShift
|cat=AggressionShift
|name=Suppression: Composite Slash
|name=Shifted Strike Sequence
|input={{Icon-SC|4}}{{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|G}} 4A+G
|input={{Icon-SC|K}}{{Icon-SC|K}} KK
|stance=AGS
|stance=AGS
|level={{Icon-SC|H}}
|level={{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|H}}
|impact=18
|impact=16
|damage=40
|damage=6,6,6,6,18
|block=LNC
|block=-8
|hit=LNC
|hit=LNC
|counter=LNC
|counter=LNC
|notes={{Icon-SC|TH}}
|burst=10
|notes={{Icon-SC|GC}}. Counter Hit Combo
}}
}}
== Aerial Leap ==




=== Support Blade ===
=== Pod Program R020: Mirage ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-156
|moveid=2b-156
|chara=2b
|chara=2b
|cat=AerialLeap
|cat=AggressionShift
|name=Support Blade
|name=Pod Program R020: Mirage
|input={{Icon-SC|A}} A
|input={{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|B}} A+B
|stance=AL
|stance=AGS
|level={{Icon-SC|H}}{{Icon-SC|H}}
|level={{Icon-SC|SM}}{{Icon-SC|SL}}{{Icon-SC|SL}}{{Icon-SC|SL}}
|impact=12
|impact=22
|damage=8
|damage=8,6,5,4,4
|block=-16
|hit=LNC
|counter=LNC
|burst=9
|notes=Normal Hit Combo Dodges all attacks starting i10
}}
}}
=== Airborne Slash Pattern ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-157
|moveid=2b-157
|chara=2b
|chara=2b
|cat=AerialLeap
|cat=AggressionShift
|name=Airborne Slash Pattern
|name=Pod Program R020: Mirage
|input={{Icon-SC|A}}{{Icon-SC|A}} AA
|input={{Icon-SC|AA}}+{{Icon-SC|BB}} (A)+(B)
|stance=AL
|stance=AGS
|level={{Icon-SC|H}}{{Icon-SC|H}}
|level={{Icon-SC|SM}}{{Icon-SC|SL}}{{Icon-SC|SL}}{{Icon-SC|SL}}
|impact=12
|impact=34
|damage=8,6
|damage=12,9,7,6,6
|block=-8
|hit=LNC
|counter=LNC
|burst=12
|notes=Normal Hit Combo Dodges all attacks starting i22
}}
}}
=== Shifted Crushing Rocket ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-158
|moveid=2b-158
|chara=2b
|chara=2b
|cat=AerialLeap
|cat=AggressionShift
|name=Airborne Slash Pattern
|name=Shifted Crushing Rocket
|input={{Icon-SC|A}}{{Icon-SC|A}}{{Icon-SC|A}} AAA
|input={{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|K}} B+K
|stance=AL
|stance=AGS
|level={{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|H}}
|level={{Icon-SC|M}}
|impact=12
|impact=32
|damage=8,6,6,5,6
|damage=64
|block=-30
|hit=10
|counter=10
|burst=8
|notes={{Icon-SC|GC}} (no followup possible), Shifts to {{Icon-SC|TH}} on hit
}}
}}




=== Airborne Assault ===
=== Suppression: Composite Kick ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-159
|moveid=2b-159
|chara=2b
|chara=2b
|cat=AerialLeap
|cat=AggressionShift
|name=Airborne Assault
|name=Suppression: Composite Kick
|input={{Icon-SC|A}}{{Icon-SC|A}}{{Icon-SC|B}} AAB
|input={{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|G}} A+G
|stance=AL
|stance=AGS
|level={{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|M}}{{Icon-SC|M}}
|level={{Icon-SC|H}}
|impact=12
|impact=18
|damage=8,6,12,23
|damage=61
|block=-16
|block=KND
|hit=KND
|hit=KND
|counter=KND
|counter=KND
|burst=19
|notes={{Icon-SC|TH}}
|notes={{Icon-SC|GC}}. Normal Hit Combo
}}
}}




=== Airborne Unarmed Strike ===
=== Suppression: Composite Slash ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-160
|moveid=2b-160
|chara=2b
|chara=2b
|cat=AerialLeap
|cat=AggressionShift
|name=Airborne Unarmed Strike
|name=Suppression: Composite Slash
|input={{Icon-SC|A}}{{Icon-SC|A}}{{Icon-SC|K}} AAK
|input={{Icon-SC|4}}{{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|G}} 4A+G
|stance=AL
|stance=AGS
|level={{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|M}}
|level={{Icon-SC|H}}
|impact=12
|impact=18
|damage=8,6,28
|damage=40
|block=-28
|block=LNC
|hit=KND
|hit=LNC
|counter=KND
|counter=LNC
|burst=10
|notes={{Icon-SC|TH}}
|notes={{Icon-SC|GC}} (no followups possible), +2AP or {{Icon-SC|LH}} upon hitting opponent whose stun build-up is at 9 or above
}}
}}
== Aerial Leap ==




=== Airborne Spear Cleave ===
=== Support Blade ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-161
|moveid=2b-161
|chara=2b
|chara=2b
|cat=AerialLeap
|cat=AerialLeap
|name=Airborne Spear Cleave
|name=Support Blade
|input={{Icon-SC|B}} B
|input={{Icon-SC|A}} A
|stance=AL
|stance=AL
|level={{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}
|level={{Icon-SC|H}}{{Icon-SC|H}}
|impact=16
|impact=12
|damage=10,8,18
|damage=8
|block=-16
|hit=KND
|counter=KND
|burst=9
|notes=Normal Hit Combo
}}
}}




=== Airborne Support Kick ===
=== Airborne Slash Pattern ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-162
|moveid=2b-162
|chara=2b
|chara=2b
|cat=AerialLeap
|cat=AerialLeap
|name=Airborne Support Kick
|name=Airborne Slash Pattern
|input={{Icon-SC|K}} K
|input={{Icon-SC|A}}{{Icon-SC|A}} AA
|stance=AL
|stance=AL
|level={{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|H}}
|level={{Icon-SC|H}}{{Icon-SC|H}}
|impact=16
|impact=12
|damage=8,7,6
|damage=8,6
|block=-6
|hit=KND
|counter=14
|burst=4
|notes=Normal Hit Combo can hold directions to slightly shift where 2B lands
}}
}}
=== Pod Program A080: Wave ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-163
|moveid=2b-163
|chara=2b
|chara=2b
|cat=AerialLeap
|cat=AerialLeap
|name=Pod Program A080: Wave
|name=Airborne Slash Pattern
|input={{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|B}} A+B
|input={{Icon-SC|A}}{{Icon-SC|A}}{{Icon-SC|A}} AAA
|stance=AL
|stance=AL
|level={{Icon-SC|SM}}{{Icon-SC|SL}}{{Icon-SC|SL}}{{Icon-SC|SL}}
|level={{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|H}}
|impact=24
|impact=12
|damage=16,2,2,2
|damage=8,6,6,5,6
|block=-8
}}
|hit=10
 
|counter=10
 
|burst=11
=== Airborne Assault ===
|notes=Normal Hit Combo Deals 3 chip damage when guarded
}}
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-164
|moveid=2b-164
|chara=2b
|chara=2b
|cat=AerialLeap
|cat=AerialLeap
|name=Pod Program A080: Wave
|name=Airborne Assault
|input={{Icon-SC|AA}}+{{Icon-SC|BB}} (A)+(B)
|input={{Icon-SC|A}}{{Icon-SC|A}}{{Icon-SC|B}} AAB
|stance=AL
|stance=AL
|level={{Icon-SC|SM}}{{Icon-SC|SL}}{{Icon-SC|SL}}{{Icon-SC|SL}}
|level={{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|M}}{{Icon-SC|M}}
|impact=40
|impact=12
|damage=24,3,3,3
|damage=8,6,12,23
|block=-4
|block=-16
|hit=14
|hit=KND
|counter=KND
|counter=KND
|burst=19
|burst=19
|notes=Normal Hit Combo. {{Icon-SC|LH}} If own guard gauge full, deals 6 chip damage when guarded
|notes={{Icon-SC|GC}}. Normal Hit Combo
}}
}}




=== Aerial Support Gambit ===
=== Airborne Unarmed Strike ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-165
|moveid=2b-165
|chara=2b
|chara=2b
|cat=AerialLeap
|cat=AerialLeap
|name=Aerial Support Gambit
|name=Airborne Unarmed Strike
|input={{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|K}} B+K
|input={{Icon-SC|A}}{{Icon-SC|A}}{{Icon-SC|K}} AAK
|stance=AL
|stance=AL
|level={{Icon-SC|H}}{{Icon-SC|H}}
|level={{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|M}}
|impact=24
|impact=12
|damage=10,12
|damage=8,6,28
|burst=6
|block=-28
|notes={{Icon-SC|GC}} (vs Astaroth only) {{Icon-SC|SS}}
|hit=KND
|counter=KND
|burst=10
|notes={{Icon-SC|GC}} (no followups possible), +2AP or {{Icon-SC|LH}} upon hitting opponent whose stun build-up is at 9 or above
}}
}}




=== Airborne Aggression Shift ===
=== Airborne Spear Cleave ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-166
|moveid=2b-166
|chara=2b
|chara=2b
|cat=AerialLeap
|cat=AerialLeap
|name=Airborne Aggression Shift
|name=Airborne Spear Cleave
|input={{Icon-SC|6}} 6
|input={{Icon-SC|B}} B
|stance=AL
|stance=AL
|impact=23
|level={{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}
|notes={{Icon-SC|SS}} actions in AGS possible after 23 frames
|impact=16
|damage=10,8,18
|block=-16
|hit=KND
|counter=KND
|burst=9
|notes=Normal Hit Combo
}}
}}




=== Airborne Back Step ===
=== Airborne Support Kick ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-167
|moveid=2b-167
|chara=2b
|chara=2b
|cat=AerialLeap
|cat=AerialLeap
|name=Airborne Back Step
|name=Airborne Support Kick
|input={{Icon-SC|4}} 4
|input={{Icon-SC|K}} K
|stance=AL
|stance=AL
|impact=33
|level={{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|H}}
|notes={{Icon-SC|SS}} actions in AGS possible after 33 frames
|impact=16
|damage=8,7,6
|block=-6
|hit=KND
|counter=14
|burst=4
|notes=Normal Hit Combo can hold directions to slightly shift where 2B lands
}}
}}




=== Glide ===
=== Pod Program A080: Wave ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-168
|moveid=2b-168
|chara=2b
|chara=2b
|cat=AerialLeap
|cat=AerialLeap
|name=Glide
|name=Pod Program A080: Wave
|input={{Icon-SC|8}} 8
|input={{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|B}} A+B
|stance=AL
|level={{Icon-SC|SM}}{{Icon-SC|SL}}{{Icon-SC|SL}}{{Icon-SC|SL}}
|impact=24
|damage=16,2,2,2
|block=-8
|hit=10
|counter=10
|burst=11
|notes=Normal Hit Combo Deals 3 chip damage when guarded
}}
{{AttackData-SCVI
|moveid=2b-169
|chara=2b
|cat=AerialLeap
|name=Pod Program A080: Wave
|input={{Icon-SC|AA}}+{{Icon-SC|BB}} (A)+(B)
|stance=AL
|stance=AL
|impact=10
|level={{Icon-SC|SM}}{{Icon-SC|SL}}{{Icon-SC|SL}}{{Icon-SC|SL}}
|notes={{Icon-SC|SS}} allows delayed AL inputs, hold 8, 7 or 9 to extend delay and float down to ground in different directions
|impact=40
|damage=24,3,3,3
|block=-4
|hit=14
|counter=KND
|burst=19
|notes=Normal Hit Combo. {{Icon-SC|LH}} If own guard gauge full, deals 6 chip damage when guarded
}}
}}
== Angler Stance ==




=== Support Blade ===
=== Aerial Support Gambit ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-169
|moveid=2b-170
|chara=2b
|chara=2b
|cat=AnglerStance
|cat=AerialLeap
|name=Support Blade
|name=Aerial Support Gambit
|input={{Icon-SC|A}} A
|input={{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|K}} B+K
|stance=ANG
|stance=AL
|level={{Icon-SC|H}}{{Icon-SC|H}}
|level={{Icon-SC|H}}{{Icon-SC|H}}
|impact=16
|impact=24
|damage=16,16
|damage=10,12
|block=-14
|burst=6
|hit=-4
|notes={{Icon-SC|GC}} (vs Astaroth only) {{Icon-SC|SS}}
|burst=5
|notes=Normal Hit Combo
}}
{{AttackData-SCVI
|moveid=2b-170
|chara=2b
|cat=AnglerStance
|name=Support Blade
|input={{Icon-SC|AA}} (A)
|stance=ANG
|level={{Icon-SC|H}}{{Icon-SC|H}}
|impact=16
|damage=16,16
|block=2
|hit=14
|burst=5
|notes=Normal Hit Combo. {{Icon-SC|SS}} Angler Stance
}}
}}




=== Support Gatling ===
=== Airborne Aggression Shift ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-171
|moveid=2b-171
|chara=2b
|chara=2b
|cat=AnglerStance
|cat=AerialLeap
|name=Support Gatling
|name=Airborne Aggression Shift
|input={{Icon-SC|B}} B
|input={{Icon-SC|6}} 6
|stance=ANG
|stance=AL
|level={{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|H}}
|impact=23
|impact=16
|notes={{Icon-SC|SS}} actions in AGS possible after 23 frames
|damage=4,4,4
|block=-22
|hit=-10
|counter=STN
|burst=5
|notes=Normal Hit Combo
}}
}}
=== Airborne Back Step ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-172
|moveid=2b-172
|chara=2b
|chara=2b
|cat=AnglerStance
|cat=AerialLeap
|name=Support Gatling
|name=Airborne Back Step
|input={{Icon-SC|BB}} (B)
|input={{Icon-SC|4}} 4
|stance=ANG
|stance=AL
|level={{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|H}}
|impact=33
|impact=16
|notes={{Icon-SC|SS}} actions in AGS possible after 33 frames
|damage=4,4,4
|block=0
|hit=8
|counter=STN
|burst=5
|notes=Normal Hit Combo. {{Icon-SC|SS}} Angler Stance
}}
}}




=== Support Casting ===
=== Glide ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-173
|moveid=2b-173
|chara=2b
|cat=AerialLeap
|name=Glide
|input={{Icon-SC|8}} 8
|stance=AL
|impact=10
|notes={{Icon-SC|SS}} allows delayed AL inputs, hold 8, 7 or 9 to extend delay and float down to ground in different directions
}}
== Angler Stance ==
=== Support Blade ===
{{AttackData-SCVI
|moveid=2b-174
|chara=2b
|chara=2b
|cat=AnglerStance
|cat=AnglerStance
|name=Support Casting
|name=Support Blade
|input={{Icon-SC|K}} K
|input={{Icon-SC|A}} A
|stance=ANG
|stance=ANG
|level={{Icon-SC|M}}
|level={{Icon-SC|H}}{{Icon-SC|H}}
|impact=24
|impact=16
|damage=10
|damage=16,16
|block=-20
|block=-14
|hit=16
|hit=-4
|counter=16
|burst=5
|burst=9
|notes=Normal Hit Combo
|notes={{Icon-SC|AT}}
}}
}}
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-174
|moveid=2b-175
|chara=2b
|chara=2b
|cat=AnglerStance
|cat=AnglerStance
|name=Support Casting
|name=Support Blade
|input={{Icon-SC|KK}} (K)
|input={{Icon-SC|AA}} (A)
|stance=ANG
|stance=ANG
|level={{Icon-SC|M}}
|level={{Icon-SC|H}}{{Icon-SC|H}}
|impact=24
|impact=16
|damage=10
|damage=16,16
|block=-4
|block=2
|hit=16
|hit=14
|counter=16
|burst=5
|burst=9
|notes=Normal Hit Combo. {{Icon-SC|SS}} Angler Stance
|notes={{Icon-SC|AT}}. {{Icon-SC|SS}} Angler Stance on block or whiff
}}
}}
=== Support Gatling ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-175
|moveid=2b-176
|chara=2b
|chara=2b
|cat=AnglerStance
|cat=AnglerStance
|name=Support Casting
|name=Support Gatling
|input={{Icon-SC|6}}{{Icon-SC|K}} 6K
|input={{Icon-SC|B}} B
|stance=ANG
|stance=ANG
|level={{Icon-SC|M}}
|level={{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|H}}
|impact=26
|impact=16
|damage=10
|damage=4,4,4
|block=-22
|block=-22
|hit=16
|hit=-10
|counter=16
|counter=STN
|burst=9
|burst=5
|notes={{Icon-SC|AT}}
|notes=Normal Hit Combo
}}
}}
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-176
|moveid=2b-177
|chara=2b
|chara=2b
|cat=AnglerStance
|cat=AnglerStance
|name=Support Casting
|name=Support Gatling
|input={{Icon-SC|6}}{{Icon-SC|KK}} 6(K)
|input={{Icon-SC|BB}} (B)
|stance=ANG
|stance=ANG
|level={{Icon-SC|M}}
|level={{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|H}}
|impact=26
|impact=16
|damage=10
|damage=4,4,4
|block=-6
|block=0
|hit=16
|hit=8
|counter=16
|counter=STN
|burst=9
|burst=5
|notes={{Icon-SC|AT}}. {{Icon-SC|SS}} Angler Stance on block or whiff
|notes=Normal Hit Combo. {{Icon-SC|SS}} Angler Stance
}}
}}
=== Support Casting ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-177
|moveid=2b-178
|chara=2b
|chara=2b
|cat=AnglerStance
|cat=AnglerStance
|name=Support Casting
|name=Support Casting
|input={{Icon-SC|4}}{{Icon-SC|K}} 4K
|input={{Icon-SC|K}} K
|stance=ANG
|stance=ANG
|level={{Icon-SC|M}}
|level={{Icon-SC|M}}
Line 3,029: Line 3,049:
}}
}}
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-178
|moveid=2b-179
|chara=2b
|chara=2b
|cat=AnglerStance
|cat=AnglerStance
|name=Support Casting
|name=Support Casting
|input={{Icon-SC|4}}{{Icon-SC|KK}} 4(K)
|input={{Icon-SC|KK}} (K)
|stance=ANG
|stance=ANG
|level={{Icon-SC|M}}
|level={{Icon-SC|M}}
Line 3,044: Line 3,064:
|notes={{Icon-SC|AT}}. {{Icon-SC|SS}} Angler Stance on block or whiff
|notes={{Icon-SC|AT}}. {{Icon-SC|SS}} Angler Stance on block or whiff
}}
}}
=== Revolving Support ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-179
|moveid=2b-180
|chara=2b
|chara=2b
|cat=AnglerStance
|cat=AnglerStance
|name=Revolving Support
|name=Support Casting
|input={{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|B}} A+B
|input={{Icon-SC|6}}{{Icon-SC|K}} 6K
|stance=ANG
|stance=ANG
|level={{Icon-SC|M}}
|level={{Icon-SC|M}}
|impact=26
|impact=26
|damage=28
|damage=10
|block=-10
|block=-22
|hit=KND
|hit=16
|counter=KND
|counter=16
|burst=4
|burst=9
|notes={{Icon-SC|AT}}
}}
}}
=== Aggression Shift ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-180
|moveid=2b-181
|chara=2b
|chara=2b
|cat=AnglerStance
|cat=AnglerStance
|name=Aggression Shift
|name=Support Casting
|input={{Icon-SC|2}}{{Icon-SC|3}}{{Icon-SC|6}} 236
|input={{Icon-SC|6}}{{Icon-SC|KK}} 6(K)
|stance=ANG
|stance=ANG
|impact=31
|level={{Icon-SC|M}}
|notes={{Icon-SC|SS}} actions in AGS possible after 31 frames
|impact=26
|damage=10
|block=-6
|hit=16
|counter=16
|burst=9
|notes={{Icon-SC|AT}}. {{Icon-SC|SS}} Angler Stance on block or whiff
}}
}}
=== Back Step ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-181
|moveid=2b-182
|chara=2b
|chara=2b
|cat=AnglerStance
|cat=AnglerStance
|name=Back Step
|name=Support Casting
|input={{Icon-SC|2}}{{Icon-SC|1}}{{Icon-SC|4}} 214
|input={{Icon-SC|4}}{{Icon-SC|K}} 4K
|stance=ANG
|stance=ANG
|impact=43
|level={{Icon-SC|M}}
|notes={{Icon-SC|SS}} actions in AGS possible after 43 frames
|impact=24
|damage=10
|block=-20
|hit=16
|counter=16
|burst=9
|notes={{Icon-SC|AT}}
}}
}}
== Angler Stance ==
=== Aerial Leap ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-182
|moveid=2b-183
|chara=2b
|chara=2b
|cat=Angler Stance
|cat=AnglerStance
|name=Aerial Leap
|name=Support Casting
|input={{Icon-SC|8}}{{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|K}} 8B+K
|input={{Icon-SC|4}}{{Icon-SC|KK}} 4(K)
|stance=ANG
|stance=ANG
|impact=35
|level={{Icon-SC|M}}
|notes={{Icon-SC|SS}} actions in AL possible after 35 frames
|impact=24
|damage=10
|block=-4
|hit=16
|counter=16
|burst=9
|notes={{Icon-SC|AT}}. {{Icon-SC|SS}} Angler Stance on block or whiff
}}
}}
== Reversal Edge Attacks ==




=== Soul Stance: Aggressive Defense ===
=== Revolving Support ===
{{AttackData-SCVI
|moveid=2b-183
|chara=2b
|cat=ReversalEdgeAttacks
|name=Soul Stance: Aggressive Defense
|input={{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|G}} B+G
|level={{Icon-SC|M}}
|impact=46
|damage=35
|block=-4
|burst=16
|notes={{Icon-SC|RE}}
}}
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-184
|moveid=2b-184
|chara=2b
|chara=2b
|cat=ReversalEdgeAttacks
|cat=AnglerStance
|name=Soul Stance: Aggressive Defense
|name=Revolving Support
|input={{Icon-SC|BB}}+{{Icon-SC|GG}} (B)+(G)
|input={{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|B}} A+B
|stance=ANG
|level={{Icon-SC|M}}
|level={{Icon-SC|M}}
|impact=64
|impact=26
|damage=45
|damage=28
|block=8
|block=-10
|burst=20
|hit=KND
|notes={{Icon-SC|RE}}. {{Icon-SC|BA}}. {{Icon-SC|GC}}
|counter=KND
|burst=4
}}
}}




=== Inverted Support ~ Aggression Shift ===
=== Aggression Shift ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-185
|moveid=2b-185
|chara=2b
|chara=2b
|cat=ReversalEdgeAttacks
|cat=AnglerStance
|name=Inverted Support ~ Aggression Shift  
|name=Aggression Shift
|input={{Icon-SC|A}}{{Icon-SC|6}} A6
|input={{Icon-SC|2}}{{Icon-SC|3}}{{Icon-SC|6}} 236
|stance=RE
|stance=ANG
|level={{Icon-SC|H}}
|impact=31
|damage=22
|notes={{Icon-SC|SS}} actions in AGS possible after 31 frames
|block=-2
|hit=2
|counter=2
|burst=33
|notes={{Icon-SC|SS}}. STN on LH upon winning 2nd round
}}
}}




=== Inverted Support ===
=== Back Step ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-186
|moveid=2b-186
|chara=2b
|chara=2b
|cat=ReversalEdgeAttacks
|cat=AnglerStance
|name=Inverted Support
|name=Back Step
|input={{Icon-SC|A}}{{Icon-SC|A}} AA
|input={{Icon-SC|2}}{{Icon-SC|1}}{{Icon-SC|4}} 214
|stance=RE
|stance=ANG
|level={{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|H}}
|impact=43
|damage=22,6,6
|notes={{Icon-SC|SS}} actions in AGS possible after 43 frames
|block=0
|hit=8
|counter=8
|burst=34
|notes=Normal Hit Combo. {{Icon-SC|LH}} upon winning 2nd round
}}
}}
== Angler Stance ==
=== Aerial Leap ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-187
|moveid=2b-187
|chara=2b
|chara=2b
|cat=ReversalEdgeAttacks
|cat=Angler Stance
|name=Inverted Support
|name=Aerial Leap
|input={{Icon-SC|A}}{{Icon-SC|A}}{{Icon-SC|A}} AAA
|input={{Icon-SC|8}}{{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|K}} 8B+K
|stance=RE
|stance=ANG
|level={{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|M}}{{Icon-SC|M}}
|impact=35
|damage=22,6,6,4,9
|notes={{Icon-SC|SS}} actions in AL possible after 35 frames
|block=-12
|hit=KND
|counter=KND
|burst=38
|notes=Normal Hit Combo. {{Icon-SC|GC}}. {{Icon-SC|LH}} upon winning 2nd round
}}
}}
== Reversal Edge Attacks ==




=== Inverted Assault Volley ===
=== Soul Stance: Aggressive Defense ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-188
|moveid=2b-188
|chara=2b
|chara=2b
|cat=ReversalEdgeAttacks
|cat=ReversalEdgeAttacks
|name=Inverted Assault Volley
|name=Soul Stance: Aggressive Defense
|input={{Icon-SC|A}}{{Icon-SC|B}} AB
|input={{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|G}} B+G
|stance=RE
|level={{Icon-SC|M}}
|level={{Icon-SC|H}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}
|impact=46
|damage=29,6,6,6,6
|damage=35
|block=-14
|block=-10
|hit=LNC
|burst=16
|counter=LNC
|notes={{Icon-SC|RE}}
|burst=38
}}
|notes={{Icon-SC|GC}}, Normal Hit Combo on {{Icon-SC|LH}} upon winning 2nd round
{{AttackData-SCVI
|moveid=2b-189
|chara=2b
|cat=ReversalEdgeAttacks
|name=Soul Stance: Aggressive Defense
|input={{Icon-SC|BB}}+{{Icon-SC|GG}} (B)+(G)
|level={{Icon-SC|M}}
|impact=64
|damage=45
|block=8
|burst=20
|notes={{Icon-SC|RE}}. {{Icon-SC|BA}}. {{Icon-SC|GC}}
}}
}}




=== Inverted Skewer Sequence ===
=== Inverted Support ~ Aggression Shift  ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-189
|moveid=2b-190
|chara=2b
|chara=2b
|cat=ReversalEdgeAttacks
|cat=ReversalEdgeAttacks
|name=Inverted Skewer Sequence
|name=Inverted Support ~ Aggression Shift
|input={{Icon-SC|B}} B
|input={{Icon-SC|A}}{{Icon-SC|6}} A6
|stance=RE
|stance=RE
|level={{Icon-SC|M}}{{Icon-SC|M}}
|level={{Icon-SC|H}}
|damage=14,22
|damage=22
|hit=STN
|block=-2
|counter=STN
|hit=2
|burst=50
|counter=2
|notes=Normal Hit Combo. {{Icon-SC|BA}}. {{Icon-SC|GC}}. {{Icon-SC|LH}} upon winning 2nd round
|burst=33
|notes={{Icon-SC|SS}}. STN on LH upon winning 2nd round
}}
}}




=== Inverted Skewer: Augmented ===
=== Inverted Support ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-190
|moveid=2b-191
|chara=2b
|chara=2b
|cat=ReversalEdgeAttacks
|cat=ReversalEdgeAttacks
|name=Inverted Skewer: Augmented
|name=Inverted Support
|input={{Icon-SC|BB}} (B)
|input={{Icon-SC|A}}{{Icon-SC|A}} AA
|stance=RE
|level={{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|H}}
|damage=22,6,6
|block=0
|hit=8
|counter=8
|burst=34
|notes=Normal Hit Combo. {{Icon-SC|LH}} upon winning 2nd round
}}
{{AttackData-SCVI
|moveid=2b-192
|chara=2b
|cat=ReversalEdgeAttacks
|name=Inverted Support
|input={{Icon-SC|A}}{{Icon-SC|A}}{{Icon-SC|A}} AAA
|stance=RE
|stance=RE
|level={{Icon-SC|M}}{{Icon-SC|M}}
|level={{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|M}}{{Icon-SC|M}}
|damage=19,20,20
|damage=22,6,6,4,9
|hit=LNC
|block=-12
|counter=LNC
|hit=KND
|burst=50
|counter=KND
|notes={{Icon-SC|BA}}. {{Icon-SC|GC}}. Normal Hit Combo on {{Icon-SC|LH}} upon winning 2nd round
|burst=38
|notes=Normal Hit Combo. {{Icon-SC|GC}}. {{Icon-SC|LH}} upon winning 2nd round
}}
}}




=== Inverted Orbit Strike ~ Aerial Leap ===
=== Inverted Assault Volley ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-191
|moveid=2b-193
|chara=2b
|chara=2b
|cat=ReversalEdgeAttacks
|cat=ReversalEdgeAttacks
|name=Inverted Orbit Strike ~ Aerial Leap
|name=Inverted Assault Volley
|input={{Icon-SC|K}} K
|input={{Icon-SC|A}}{{Icon-SC|B}} AB
|stance=RE
|stance=RE
|level={{Icon-SC|M}}
|level={{Icon-SC|H}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}
|damage=24
|damage=29,6,6,6,6
|block=6
|block=-14
|hit=LNC
|hit=LNC
|counter=LNC
|counter=LNC
|burst=33
|burst=38
|notes={{Icon-SC|SS}}. {{Icon-SC|GC}}. {{Icon-SC|LH}} upon winning 2nd round then does 26+30 damage and launches higher
|notes={{Icon-SC|GC}}, Normal Hit Combo on {{Icon-SC|LH}} upon winning 2nd round
}}
}}
== Gauge Attacks ==




=== Supression: Extermination Gambit ===
=== Inverted Skewer Sequence ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-192
|moveid=2b-194
|chara=2b
|chara=2b
|cat=GaugeAttacks
|cat=ReversalEdgeAttacks
|name=Supression: Extermination Gambit
|name=Inverted Skewer Sequence
|input={{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|K}} A+B+K
|input={{Icon-SC|B}} B
|level={{Icon-SC|M}}
|stance=RE
|impact=16
|level={{Icon-SC|M}}{{Icon-SC|M}}
|damage=80
|damage=14,22
|block=-16
|hit=STN
|hit=KND
|counter=STN
|counter=KND
|burst=50
|burst=10
|notes=Normal Hit Combo. {{Icon-SC|BA}}. {{Icon-SC|GC}}. {{Icon-SC|LH}} upon winning 2nd round
|notes={{Icon-SC|CE}}. {{Icon-SC|GC}}
}}
}}
=== Inverted Skewer: Augmented ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-193
|moveid=2b-195
|chara=2b
|chara=2b
|cat=GaugeAttacks
|cat=ReversalEdgeAttacks
|name=Supression: Extermination Gambit
|name=Inverted Skewer: Augmented
|input={{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|K}} A+B+K
|input={{Icon-SC|BB}} (B)
|stance=AL
|stance=RE
|level={{Icon-SC|M}}
|level={{Icon-SC|M}}{{Icon-SC|M}}
|impact=12
|damage=19,20,20
|damage=80
|hit=LNC
|block=-16
|counter=LNC
|hit=KND
|burst=50
|counter=KND
|notes={{Icon-SC|BA}}. {{Icon-SC|GC}}. Normal Hit Combo on {{Icon-SC|LH}} upon winning 2nd round
|burst=10
|notes={{Icon-SC|CE}}. {{Icon-SC|GC}} Restores 10% guard stamina
}}
}}
=== Inverted Orbit Strike ~ Aerial Leap ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-194
|moveid=2b-196
|chara=2b
|chara=2b
|cat=GaugeAttacks
|cat=ReversalEdgeAttacks
|name=Supression: Extermination Gambit
|name=Inverted Orbit Strike ~ Aerial Leap
|input={{Icon-SC|A}}{{Icon-SC|A}}{{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|K}} AAA+B+K
|input={{Icon-SC|K}} K
|stance=AL
|stance=RE
|level={{Icon-SC|M}}
|level={{Icon-SC|M}}
|impact=12
|damage=24
|damage=8,6,54
|block=6
|block=-16
|hit=LNC
|hit=KND
|counter=LNC
|counter=KND
|burst=33
|burst=10
|notes={{Icon-SC|SS}}. {{Icon-SC|GC}}. {{Icon-SC|LH}} upon winning 2nd round then does 26+30 damage and launches higher
|notes={{Icon-SC|CE}}. {{Icon-SC|GC}} Restores 10% guard stamina, last input can be delayed
}}
}}
== Gauge Attacks ==




=== Limiter Release: Self-Destruct ===
=== Supression: Extermination Gambit ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-195
|moveid=2b-197
|chara=2b
|chara=2b
|cat=GaugeAttacks
|cat=GaugeAttacks
|name=Limiter Release: Self-Destruct
|name=Supression: Extermination Gambit
|input={{Icon-SC|6}}{{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|K}} 6A+B+K
|input={{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|K}} A+B+K
|level={{Icon-SC|M}}
|level={{Icon-SC|M}}
|impact=36
|impact=16
|damage=116
|damage=80
|block=-32
|block=-16
|hit=KND
|hit=KND
|counter=KND
|counter=KND
Line 3,322: Line 3,356:
|notes={{Icon-SC|CE}}. {{Icon-SC|GC}}
|notes={{Icon-SC|CE}}. {{Icon-SC|GC}}
}}
}}
=== Soul Charge ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-196
|moveid=2b-198
|chara=2b
|chara=2b
|cat=GaugeAttacks
|cat=GaugeAttacks
|name=Soul Charge
|name=Supression: Extermination Gambit
|input={{Icon-SC|4}}{{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|K}} 4A+B+K
|input={{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|K}} A+B+K
|level={{Icon-SC|SM}}
|stance=AL
|impact=6
|level={{Icon-SC|M}}
|damage=0
|impact=14
|block=0
|damage=80
|hit=8
|block=-16
|counter=8
|hit=KND
|burst=0
|counter=KND
|notes=invincible since i4. Pushback happens at i6
|burst=10
|notes={{Icon-SC|CE}}. {{Icon-SC|GC}} Restores 10% guard stamina
}}
{{AttackData-SCVI
|moveid=2b-199
|chara=2b
|cat=GaugeAttacks
|name=Supression: Extermination Gambit
|input={{Icon-SC|A}}{{Icon-SC|A}}{{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|K}} AAA+B+K
|stance=AL
|level={{Icon-SC|M}}
|impact=12
|damage=8,6,54
|block=-16
|hit=KND
|counter=KND
|burst=10
|notes={{Icon-SC|CE}}. {{Icon-SC|GC}} Restores 10% guard stamina, last input can be delayed
}}
}}




=== Soul Stance: Charged Support ===
=== Limiter Release: Self-Destruct ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-197
|moveid=2b-200
|chara=2b
|cat=GaugeAttacks
|name=Limiter Release: Self-Destruct
|input={{Icon-SC|6}}{{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|K}} 6A+B+K
|level={{Icon-SC|M}}
|impact=36
|damage=116
|block=-32
|hit=KND
|counter=KND
|burst=10
|notes={{Icon-SC|CE}}. {{Icon-SC|GC}}
}}
 
 
=== Soul Charge ===
{{AttackData-SCVI
|moveid=2b-201
|chara=2b
|cat=GaugeAttacks
|name=Soul Charge
|input={{Icon-SC|4}}{{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|K}} 4A+B+K
|level={{Icon-SC|SM}}
|impact=6
|damage=0
|block=0
|hit=8
|counter=8
|burst=0
|notes=invincible since i4. Pushback happens at i6
}}
 
 
=== Soul Stance: Charged Support ===
{{AttackData-SCVI
|moveid=2b-202
|chara=2b
|chara=2b
|cat=GaugeAttacks
|cat=GaugeAttacks
Line 3,362: Line 3,446:
=== Slash Sequence: Charged Blade ===
=== Slash Sequence: Charged Blade ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-198
|moveid=2b-203
|chara=2b
|chara=2b
|cat=GaugeAttacks
|cat=GaugeAttacks
Line 3,381: Line 3,465:
=== Revolving Strike (First Class) ~ Aerial Leap ===
=== Revolving Strike (First Class) ~ Aerial Leap ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-199
|moveid=2b-204
|chara=2b
|chara=2b
|cat=GaugeAttacks
|cat=GaugeAttacks
Line 3,397: Line 3,481:
}}
}}
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-200
|moveid=2b-205
|chara=2b
|chara=2b
|cat=GaugeAttacks
|cat=GaugeAttacks
Line 3,416: Line 3,500:
=== Severing Sequence (First Class) ~ Aerial Leap ===
=== Severing Sequence (First Class) ~ Aerial Leap ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-201
|moveid=2b-206
|chara=2b
|chara=2b
|cat=GaugeAttacks
|cat=GaugeAttacks
Line 3,435: Line 3,519:
=== Assault Pattern: Charged Gatling ===
=== Assault Pattern: Charged Gatling ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-202
|moveid=2b-207
|chara=2b
|chara=2b
|cat=GaugeAttacks
|cat=GaugeAttacks
Line 3,454: Line 3,538:
=== Mobilize: Spear Spin (first Class) ===
=== Mobilize: Spear Spin (first Class) ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-203
|moveid=2b-208
|chara=2b
|chara=2b
|cat=GaugeAttacks
|cat=GaugeAttacks
Line 3,473: Line 3,557:
=== Mobilize: Piercing Assault (first Class) ===
=== Mobilize: Piercing Assault (first Class) ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-204
|moveid=2b-209
|chara=2b
|cat=GaugeAttacks
|name=Mobilize: Piercing Assault (first Class)
|input={{Icon-SC|33}}{{Icon-SC|5}}{{Icon-SC|66}}{{Icon-SC|5}}{{Icon-SC|99}}{{Icon-SC|B}}{{Icon-SC|B}} (3)_(6)_(9)BB
|stance=SC
|level={{Icon-SC|M}}{{Icon-SC|M}}
|impact=16
|damage=23,39
|block=-8
|hit=KND
|counter=KND
|burst=17
|notes=Normal Hit Combo
}}
 
 
=== Shifted Slice: Charged Blade ===
{{AttackData-SCVI
|moveid=2b-210
|chara=2b
|chara=2b
|cat=GaugeAttacks
|cat=GaugeAttacks
|name=Mobilize: Piercing Assault (first Class)
|name=Shifted Slice: Charged Blade
|input={{Icon-SC|33}}{{Icon-SC|5}}{{Icon-SC|66}}{{Icon-SC|5}}{{Icon-SC|99}}{{Icon-SC|B}}{{Icon-SC|B}} (3)_(6)_(9)BB
|input={{Icon-SC|A}} A
|stance=SC
|stance=SC AGS
|level={{Icon-SC|M}}{{Icon-SC|M}}
|level={{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}
|impact=16
|impact=14
|damage=23,39
|damage=10,5,10
|block=-8
|block=-3
|hit=KND
|hit=KND
|counter=KND
|counter=KND
|burst=17
|burst=4
|notes=Normal Hit Combo
|notes=Normal Hit Combo
}}
}}
 
{{AttackData-SCVI
 
|moveid=2b-211
=== Shifted Slice: Charged Blade ===
{{AttackData-SCVI
|moveid=2b-205
|chara=2b
|cat=GaugeAttacks
|name=Shifted Slice: Charged Blade
|input={{Icon-SC|A}} A
|stance=SC AGS
|level={{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}
|impact=14
|damage=10,5,10
|block=-3
|hit=KND
|counter=KND
|burst=4
|notes=Normal Hit Combo
}}
{{AttackData-SCVI
|moveid=2b-206
|chara=2b
|chara=2b
|cat=GaugeAttacks
|cat=GaugeAttacks
Line 3,524: Line 3,608:
}}
}}
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-207
|moveid=2b-212
|chara=2b
|chara=2b
|cat=GaugeAttacks
|cat=GaugeAttacks
Line 3,540: Line 3,624:
}}
}}
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-208
|moveid=2b-213
|chara=2b
|chara=2b
|cat=GaugeAttacks
|cat=GaugeAttacks
Line 3,559: Line 3,643:
=== Shifted Support Kick ===
=== Shifted Support Kick ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-209
|moveid=2b-214
|chara=2b
|chara=2b
|cat=GaugeAttacks
|cat=GaugeAttacks
Line 3,578: Line 3,662:
=== Airborne Slash Pattern: Charged Laser ===
=== Airborne Slash Pattern: Charged Laser ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-210
|moveid=2b-215
|chara=2b
|chara=2b
|cat=GaugeAttacks
|cat=GaugeAttacks
Line 3,595: Line 3,679:
=== Airborne Spear Cleave: Charged Spear ===
=== Airborne Spear Cleave: Charged Spear ===
{{AttackData-SCVI
{{AttackData-SCVI
|moveid=2b-211
|moveid=2b-216
|chara=2b
|chara=2b
|cat=GaugeAttacks
|cat=GaugeAttacks

Latest revision as of 03:06, 1 February 2022

Horizontal Attacks

Slash Sequence

Sc A.png A - Attack Level: Sc H.png
2b-0
Impact Damage Block Hit Counter Guard Burst
12 8 -6 2 2 1%
Cancel with G
Sc A.pngSc A.png AA - Attack Level: Sc H.pngSc H.png
2b-1
Impact Damage Block Hit Counter Guard Burst
12 8,10 -10 0 0 3%
Normal Hit Combo
Sc A.pngSc A.pngSc A.png AAA - Attack Level: Sc H.pngSc H.pngSc H.pngSc H.pngSc H.png
2b-2
Impact Damage Block Hit Counter Guard Burst
12 8,10,4,4,4 -4 2 2 7%
Counter Hit Combo if 1st hit whiffs

~ Aggression Shift

Sc A.pngSc A.pngSc A.pngSc 6.png AAA6 - Attack Level: Sc H.pngSc H.pngSc H.pngSc H.pngSc H.png
2b-3
Impact Damage Block Hit Counter Guard Burst
12 8,10,4,4,4 6 12 12 7%
Sc SS.png into AGS on hit or block for 5th hit

~ Back Step ~ Aggression Shift

Sc A.pngSc A.pngSc A.pngSc 4.png AAA4 - Attack Level: Sc H.pngSc H.pngSc H.pngSc H.pngSc H.png
2b-4
Impact Damage Block Hit Counter Guard Burst
12 8,10,4,4,4 -14 -8 -8 7%
Sc SS.png into AGS on hit or block for 5th hit

~ Aerial Leap

Sc A.pngSc A.pngSc A.pngSc 8.png AAA8 - Attack Level: Sc H.pngSc H.pngSc H.pngSc H.pngSc H.png
2b-5
Impact Damage Block Hit Counter Guard Burst
12 8,10,4,4,4 -10 -4 -4 7%
Sc SS.png into AL on hit or block for 5th hit
Sc A.pngSc A.pngSc A.pngSc A.png AAAA - Attack Level: Sc H.pngSc H.pngSc H.pngSc H.pngSc H.pngSc H.png
2b-6
Impact Damage Block Hit Counter Guard Burst
12 8,10,4,4,4,24 -8 KND KND 9%


Slash Assault: Ii

Sc A.pngSc A.pngSc A.pngSc B.png AAAB - Attack Level: Sc H.pngSc H.pngSc H.pngSc H.pngSc H.pngSc M.pngSc M.pngSc M.png
2b-7
Impact Damage Block Hit Counter Guard Burst
12 8,10,4,4,4,6,6,25 -14 KND KND 17%
Counter Hit Combo if 1st hit whiffs


Slash Assault: I

Sc A.pngSc A.pngSc B.png AAB - Attack Level: Sc H.pngSc H.pngSc M.pngSc M.pngSc M.png
2b-8
Impact Damage Block Hit Counter Guard Burst
12 8,10,6,6,25 -14 KND KND 13%
Sc GC.png


Augmented Revolving Slash

Sc AA.png (A) - Attack Level: Sc H.pngSc H.pngSc M.pngSc M.pngSc M.png
2b-9
Impact Damage Block Hit Counter Guard Burst
12 8,8,6,6,14 -6 10 10 7%
Counter Hit Combo if 2nd hit lands as CH, +12 if 3rd or 5th hit lands as CH, returns to crouching


Revolving Strike

Sc a.pngSc B.png aB - Attack Level: Sc H.png
2b-10
Impact Damage Block Hit Counter Guard Burst
28 22 -4 KND LNC 9%


Slash Support

Sc 6.pngSc A.png 6A - Attack Level: Sc H.png
2b-11
Impact Damage Block Hit Counter Guard Burst
16 16 -8 2 2 1%
Sc 6.pngSc A.pngSc A.png 6AA - Attack Level: Sc H.pngSc H.pngSc H.png
2b-12
Impact Damage Block Hit Counter Guard Burst
16 16,10,14 -2 10 10 5%


Revolving Assault

Sc 3.pngSc A.png 3A - Attack Level: Sc M.pngSc M.png
2b-13
Impact Damage Block Hit Counter Guard Burst
16 10,12 -12 2 2 3%
Normal Hit Combo
Sc 3.pngSc A.pngSc A.png 3AA - Attack Level: Sc M.pngSc M.pngSc M.pngSc M.png
2b-14
Impact Damage Block Hit Counter Guard Burst
16 10,12,16,24 -16 KND KND 10%
Counter Hit Combo if 1st hit whiffs, cancel 2nd hit with G, ends in crouch


Lower Slash

Sc 2.pngSc A.png 2A - Attack Level: Sc SL.png
2b-15
Impact Damage Block Hit Counter Guard Burst
12 12 -6 6 6 1%


Blade Sweep

Sc 1.pngSc A.png 1A - Attack Level: Sc L.pngSc L.pngSc L.png
2b-16
Impact Damage Block Hit Counter Guard Burst
30 8,8,10 -12 2 2 4%
Normal Hit Combo. Returns to crouching


Assault Helix

Sc 4.pngSc A.png 4A - Attack Level: Sc H.pngSc H.png
2b-17
Impact Damage Block Hit Counter Guard Burst
18 10,16 -6 6 6 2%
Normal Hit Combo. Sc LH.png if own soul gauge full


Lower Slash

FC Sc A.png A - Attack Level: Sc SL.png
2b-18
Impact Damage Block Hit Counter Guard Burst
12 12 -6 6 6 1%
Returns to crouching


Rising Slash Sequence

WR Sc A.png A - Attack Level: Sc M.pngSc H.png
2b-19
Impact Damage Block Hit Counter Guard Burst
18 10,14 -4 6 6 3%
Tech Crouch


Leaping Horizontal Assault

Sc 9.pngSc A.png 9A - Attack Level: Sc M.pngSc H.pngSc H.png
2b-20
Impact Damage Block Hit Counter Guard Burst
42 18,7,18 -38 LNC LNC 9%
Sc GC.png no followups possible after GC


Reversed Slash

BT Sc A.png A - Attack Level: Sc H.png
2b-21
Impact Damage Block Hit Counter Guard Burst
14 12 -4 6 6 1%


Lower Reversed Slash

BT Sc 2.pngSc A.png 2A - Attack Level: Sc SL.png
2b-22
Impact Damage Block Hit Counter Guard Burst
14 10 -4 6 6 1%

Vertical Attacks

Severing Sweep

Sc B.png B - Attack Level: Sc M.png
2b-23
Impact Damage Block Hit Counter Guard Burst
14 12 -10 -4 4 2%
Cancel with G
Sc B.pngSc A.png BA - Attack Level: Sc M.pngSc L.pngSc L.pngSc L.png
2b-24
Impact Damage Block Hit Counter Guard Burst
14 12,8,8,10 -12 2 2 7%
Counter Hit Combo Returns to crouching


Severing Sequence

Sc B.pngSc B.png BB - Attack Level: Sc M.pngSc M.png
2b-25
Impact Damage Block Hit Counter Guard Burst
14 12,9 -8 -2 -2 4%
Normal Hit Combo
Sc B.pngSc B.pngSc B.png BBB - Attack Level: Sc M.pngSc M.pngSc M.pngSc M.png
2b-26
Impact Damage Block Hit Counter Guard Burst
14 12,9,10,16 -14 0 0 11%
Counter Hit Combo


Augmented Severing Thrust

Sc BB.png (B) - Attack Level: Sc M.pngSc H.png
2b-27
Impact Damage Block Hit Counter Guard Burst
14 12,24 -2 KND KND 9%
Normal Hit Combo on standing opponent, Launcher behind if 2nd strike is CH


Hilt Assault

Sc b.pngSc 6.png b6 - Attack Level: Sc H.png
2b-28
Impact Damage Block Hit Counter Guard Burst
14 16 0 6 10 2%
Sc GC.png


Projectile Slash Sequence

Sc 6.pngSc B.png 6B - Attack Level: Sc M.pngSc M.png
2b-29
Impact Damage Block Hit Counter Guard Burst
18 10,8 -12 0 4 4%
Sc 6.pngSc B.pngSc B.png 6BB - Attack Level: Sc M.pngSc M.pngSc M.pngSc M.pngSc M.png
2b-30
Impact Damage Block Hit Counter Guard Burst
18 10,8,6,6,6 -24 -6 KND 12%
Normal Hit Combo. Sc LH.png upon hitting opponent from the back

~ Aggression Shift

Sc 6.pngSc B.pngSc B.pngSc 6.png 6BB6 - Attack Level: Sc M.pngSc M.pngSc M.pngSc M.pngSc M.png
2b-31
Impact Damage Block Hit Counter Guard Burst
18 10,8,6,6,6 -2 16G LNC 12%
Normal Hit Combo. Sc SS.png into AGS on hit or block for 5th hit Sc LH.png upon hitting opponent from the back
Sc 6.pngSc B.pngSc B.pngSc 4.png 6BB4 - Attack Level: Sc M.pngSc M.pngSc M.pngSc M.pngSc M.png
2b-32
Impact Damage Block Hit Counter Guard Burst
18 10,8,6,6,6 -20 -4 LNC 12%
Normal Hit Combo. Sc SS.png into AGS on hit or block for 5th hit Sc LH.png upon hitting opponent from the back
Sc 6.pngSc B.pngSc B.pngSc 8.png 6BB8 - Attack Level: Sc M.pngSc M.pngSc M.pngSc M.pngSc M.png
2b-33
Impact Damage Block Hit Counter Guard Burst
18 10,8,6,6,6 -18 0 LNC 12%
Normal Hit Combo. Sc SS.png into AL on hit or block for 5th hit Sc LH.png upon hitting opponent from the back
Sc 6.pngSc B.pngSc B.pngSc B.png 6BBB - Attack Level: Sc M.pngSc M.pngSc M.pngSc M.pngSc M.pngSc M.pngSc M.png
2b-34
Impact Damage Block Hit Counter Guard Burst
18 10,8,6,6,6,10,24 -8 6 KND 21%
Counter Hit Combo. Sc LH.png upon hitting opponent from the back


Augmented Spear Slash Sequence

Sc 6.pngSc BB.png 6(B) - Attack Level: Sc M.pngSc M.pngSc M.pngSc M.pngSc M.png
2b-35
Impact Damage Block Hit Counter Guard Burst
18 10,8,22,8,18 0 LNC LNC 15%
Sc BA.png. Sc GC.png. Counter Hit Combo


Reversed Core Disruption

Sc 6.pngSc B.pngSc K.png 6BK - Attack Level: Sc M.pngSc M.pngSc M.png
2b-36
Impact Damage Block Hit Counter Guard Burst
18 10,8,10,12 -8 2 2 7%
Normal Hit Combo, +2AP on hit or Sc LH.png upon hitting an opponent whose stun build-up is at 9 or above


Reverse Augmented Seismic Smash

Sc 6.pngSc B.pngSc KK.png 6B(K) - Attack Level: Sc M.pngSc M.pngSc M.pngSc M.png
2b-37
Impact Damage Block Hit Counter Guard Burst
18 10,8,10,16 -4 KND KND 10%
Normal Hit Combo. Sc GC.png


First Strike ~ Aerial Leap

Sc 3.pngSc B.png 3B - Attack Level: Sc M.png
2b-38
Impact Damage Block Hit Counter Guard Burst
20 26 0 LNC LNC 9%
Sc SS.png into AL

Augmented

Sc 3.pngSc BB.png 3(B) - Attack Level: Sc M.pngSc SM.pngSc SM.pngSc SM.png
2b-39
Impact Damage Block Hit Counter Guard Burst
32 22,4,3,3,2 6 LNC LNC 12%
Sc SS.png into AL


Downward Severing Blade

Sc 2.pngSc B.png 2B - Attack Level: Sc M.png
2b-40
Impact Damage Block Hit Counter Guard Burst
16 20 -8 2 KND 2%


Revolving Slash

Sc 2.pngSc b.pngSc A.png 2bA - Attack Level: Sc H.pngSc M.pngSc M.pngSc M.png
2b-41
Impact Damage Block Hit Counter Guard Burst
16 8,6,6,14 -6 10 10 9%
Counter Hit Combo +12 if 2nd or 4th hit lands as CH, returns to crouching


Ground Thrust

Sc 1.pngSc B.png 1B - Attack Level: Sc L.png
2b-42
Impact Damage Block Hit Counter Guard Burst
18 18 -14 -4 0 2%

~ Aggression Shift

Sc 1.pngSc B.pngSc 6.png 1B6 - Attack Level: Sc L.png
2b-43
Impact Damage Block Hit Counter Guard Burst
18 18 -6 2 6 2%
Sc SS.png into AGS on hit or block

~ Back Step ~ Aggression Shift

Sc 1.pngSc B.pngSc 4.png 1B4 - Attack Level: Sc L.png
2b-44
Impact Damage Block Hit Counter Guard Burst
18 18 -26 -18 -14 2%
Sc SS.png into AGS on hit or block

~ Aerial Leap

Sc 1.pngSc B.pngSc 8.png 1B8 - Attack Level: Sc L.png
2b-45
Impact Damage Block Hit Counter Guard Burst
18 18 -22 -14 -10 2%
Sc SS.png into AL on hit or block


Assault Pattern

Sc 4.pngSc B.png 4B - Attack Level: Sc M.png
2b-46
Impact Damage Block Hit Counter Guard Burst
24 24 -14 LNC LNC 9%
Sc GC.png
Sc 4.pngSc B.pngSc B.png 4BB - Attack Level: Sc M.pngSc M.png
2b-47
Impact Damage Block Hit Counter Guard Burst
24 24,16 -20 LNC LNC 20%
Sc GC.png. Normal Hit Combo
Sc 4.pngSc B.pngSc B.pngSc B.png 4BBB - Attack Level: Sc M.pngSc M.pngSc M.png
2b-48
Impact Damage Block Hit Counter Guard Burst
24 24,16,26 -28 KND KND 29%
Sc GC.png. Normal Hit Combo


Assault Skewer

Sc 4.pngSc B.pngSc B.pngSc 6.pngSc B.png 4BB6B - Attack Level: Sc M.pngSc M.pngSc M.png
2b-49
Impact Damage Block Hit Counter Guard Burst
24 24,16,16 -10 KND KND 24%
Sc GC.png. Normal Hit Combo last hit delayable, delay necessary for 3rd hit to connect if opponent is juggled


Leaping Projectile Blade

Sc 9.pngSc B.png 9B - Attack Level: Sc SM.png
2b-50
Impact Damage Block Hit Counter Guard Burst
24 24 -10 -2 0 9%
Sc GC.png


Rising Spear Slice

WR Sc B.png B - Attack Level: Sc M.png
2b-51
Impact Damage Block Hit Counter Guard Burst
16 18 -14 KND KND 2%
WR Sc B.pngSc B.png BB - Attack Level: Sc M.pngSc M.png
2b-52
Impact Damage Block Hit Counter Guard Burst
16 18,19 -12 KND KND 9%
Normal Hit Combo


Rising Android Kick ~ Aerial Leap

WR Sc B.pngSc K.png BK - Attack Level: Sc M.pngSc M.png
2b-53
Impact Damage Block Hit Counter Guard Burst
16 18,15 -14 LNC KND 9%
Counter Hit Combo. Sc SS.png into AL

Kick Attacks

Android Kick

Sc K.png K - Attack Level: Sc H.png
2b-54
Impact Damage Block Hit Counter Guard Burst
12 12 -8 2 2 2%
Cancel with G
Sc KK.png (K) - Attack Level: Sc H.png
2b-55
Impact Damage Block Hit Counter Guard Burst
12 12 -16 -6 -6 2%
Sc SS.png into ANG


Multistrike Kick

Sc 6.pngSc K.png 6K - Attack Level: Sc M.pngSc M.pngSc M.png
2b-56
Impact Damage Block Hit Counter Guard Burst
16 6,4,6 -10 2 10 5%
Normal Hit Combo

~ Aggression Shift

Sc 6.pngSc K.pngSc 6.png 6K6 - Attack Level: Sc M.pngSc M.pngSc M.png
2b-57
Impact Damage Block Hit Counter Guard Burst
16 6,4,6 -6 6 14 5%
Normal Hit Combo. Sc SS.png into AGS on hit or block for 3rd hit
Sc 6.pngSc K.pngSc 4.png 6K4 - Attack Level: Sc M.pngSc M.pngSc M.png
2b-58
Impact Damage Block Hit Counter Guard Burst
16 6,4,6 -26 -14 -6 5%
Normal Hit Combo. Sc SS.png into AGS on hit or block for 3rd hit
Sc 6.pngSc K.pngSc 8.png 6K8 - Attack Level: Sc M.pngSc M.pngSc M.png
2b-59
Impact Damage Block Hit Counter Guard Burst
16 6,4,6 -22 -10 -2 5%
Normal Hit Combo. Sc SS.png into AL on hit or block for 3rd hit


Multistrike

Sc 6.pngSc K.pngSc B.png 6KB - Attack Level: Sc M.pngSc M.pngSc M.pngSc M.png
2b-60
Impact Damage Block Hit Counter Guard Burst
16 6,4,6,40 -18 KND KND 15%
Counter Hit Combo


Multistrike Kick

Sc 6.pngSc K.pngSc K.png 6KK - Attack Level: Sc M.pngSc M.pngSc M.pngSc H.pngSc H.png
2b-61
Impact Damage Block Hit Counter Guard Burst
16 6,4,6,6,12 -6 8 8 8%
Normal Hit Combo, +1AP on hit


Charging Kick

Sc 6.pngSc K.pngSc KK.png 6K(K) - Attack Level: Sc M.pngSc M.pngSc M.pngSc H.png
2b-62
Impact Damage Block Hit Counter Guard Burst
16 6,4,6,24 2 KND KND 10%
Sc GI.png H M


Brake Kick

Sc 3.pngSc K.png 3K - Attack Level: Sc M.pngSc M.png
2b-63
Impact Damage Block Hit Counter Guard Burst
14 10,10 -8 2 2 4%
Normal Hit Combo
Sc 3.pngSc KK.png 3(K) - Attack Level: Sc M.pngSc M.png
2b-64
Impact Damage Block Hit Counter Guard Burst
14 10,16 -6 4 4 4%
Partial hold Normal Hit Combo +1AP on hit
Sc 3.pngSc KK.png 3(K) - Attack Level: Sc M.pngSc M.png
2b-65
Impact Damage Block Hit Counter Guard Burst
14 10,22 -2 8 8 9%
Counter Hit Combo +2AP on hit


Lower Unarmed Kick

Sc 2.pngSc K.png 2K - Attack Level: Sc L.png
2b-66
Impact Damage Block Hit Counter Guard Burst
16 12 -12 -4 -4 1%


Examine

Sc 1.pngSc K.png 1K - Attack Level: Sc L.png
2b-67
Impact Damage Block Hit Counter Guard Burst
20 14 -14 0 0 2%
+1AP on hit
Sc 1.pngSc KK.png 1(K) - Attack Level: Sc L.png
2b-68
Impact Damage Block Hit Counter Guard Burst
20 14 -22 -8 0 2%
Sc SS.png into ANG


Core Disruption

Sc 4.pngSc K.png 4K - Attack Level: Sc M.pngSc M.png
2b-69
Impact Damage Block Hit Counter Guard Burst
16 10,12 -8 2 2 4%
Normal Hit Combo


Augmented Seismic Smash

Sc 4.pngSc KK.png 4(K) - Attack Level: Sc M.pngSc M.png
2b-70
Impact Damage Block Hit Counter Guard Burst
16 10,16 -4 KND KND 9%
Normal Hit Combo. Sc GC.png


Rising Brake Kick

WR Sc K.png K - Attack Level: Sc M.pngSc M.png
2b-71
Impact Damage Block Hit Counter Guard Burst
12 10,10 -8 2 2 4%
Normal Hit Combo
WR Sc KK.png (K) - Attack Level: Sc M.pngSc M.png
2b-72
Impact Damage Block Hit Counter Guard Burst
12 10,16 -6 4 4 4%
Partial hold Normal Hit Combo +1AP on hit
WR Sc KK.png (K) - Attack Level: Sc M.pngSc M.png
2b-73
Impact Damage Block Hit Counter Guard Burst
12 10,22 -2 8 8 9%
Counter Hit Combo


Leaping Unarmed Strike

Sc 9.pngSc K.png 9K - Attack Level: Sc M.png
2b-74
Impact Damage Block Hit Counter Guard Burst
38 36 -8 KND KND 2%
+4AP on hit

Multi Attacks

Pod Program R050: Spear

Sc A.pngSc +.pngSc B.png A+B - Attack Level: Sc SM.png
2b-75
Impact Damage Block Hit Counter Guard Burst
38 28 0 KND KND 15%
Sc BA.png. Sc GC.png. Sc LH.png upon impact counter
Sc AA.png+Sc BB.png (A)+(B) - Attack Level: Sc SM.png
2b-76
Impact Damage Block Hit Counter Guard Burst
50 32 4 KND KND 15%
Sc BA.png. Sc GC.png. Sc LH.png upon impact counter


Pod Program R010: Laser

Sc 6.pngSc A.pngSc +.pngSc B.png 6A+B - Attack Level: Sc H.png
2b-77
Impact Damage Block Hit Counter Guard Burst
40 45 -14 STN STN 15%
Sc GC.png
Sc 6.pngSc AA.png+Sc BB.png 6(A)+(B) - Attack Level: Sc H.png
2b-78
Impact Damage Block Hit Counter Guard Burst
64 80 -8 KND KND 15%
Sc GC.png


Pod Program R020: Mirage

Sc 2.pngSc A.pngSc +.pngSc B.png 2A+B - Attack Level: Sc SM.pngSc SM.pngSc SM.pngSc SM.pngSc SM.png
2b-79
Impact Damage Block Hit Counter Guard Burst
44 8,6,5,4,4 -16 LNC LNC 9%
Dodges H / M / L attacks starting i32
Sc 2.pngSc AA.png+Sc BB.png 2(A)+(B) - Attack Level: Sc SM.pngSc SM.pngSc SM.pngSc SM.pngSc SM.png
2b-80
Impact Damage Block Hit Counter Guard Burst
56 12,9,7,6,6 -12 LNC LNC 12%
Dodges H / M / L attacks starting i44


Pod Program R010: Laser

Sc 4.pngSc A.pngSc +.pngSc B.png 4A+B - Attack Level: Sc H.png
2b-81
Impact Damage Block Hit Counter Guard Burst
23 37 - KND KND -
Sc BA.png
Sc 4.pngSc AA.png+Sc BB.png 4(A)+(B) - Attack Level: Sc H.png
2b-82
Impact Damage Block Hit Counter Guard Burst
35 47 - KND KND -
Sc BA.png


Pod Program A080: Wave

Sc 8.pngSc A.pngSc +.pngSc B.png 8A+B - Attack Level: Sc SM.pngSc SL.pngSc SL.pngSc SL.png
2b-83
Impact Damage Block Hit Counter Guard Burst
58 16,2,2,2 -8 10 10 11%
Deals 3 chip damage when guarded


Pod Program A080: Wave

Sc 8.pngSc AA.png+Sc BB.png 8(A)+(B) - Attack Level: Sc SM.pngSc SL.pngSc SL.pngSc SL.png
2b-84
Impact Damage Block Hit Counter Guard Burst
74 24,3,3,3 -4 14 KND 19%
Sc LH.png If own guard gauge full, deals 6 chip damage when guarded


Angler Stance / Counter Bomb

Sc B.pngSc +.pngSc K.png B+K - Attack Level: Sc M.png
2b-85
Impact Damage Block Hit Counter Guard Burst
- 40 0 KND KND 15%
Dodges high/middle attacks [4-14]. After successful dodge. Sc BA.png. Sc GC.png. Sc GI.png H/M/L attacks, press G to cancel or dodge again, counter does 60 and becomes Sc UA.png after 2 or more consecutive dodges
Sc 2.pngSc B.pngSc +.pngSc K.png 2B+K - Attack Level: Sc M.png
2b-86
Impact Damage Block Hit Counter Guard Burst
- 40 0 KND KND 15%
Dodges middle/low attacks [4-14]. After successful dodge. Sc BA.png. Sc GC.png. Sc GI.png H/M/L attacks, press G to cancel or dodge again, counter does 60 and becomes Sc UA.png after 2 or more consecutive dodges


Crushing Kick

Sc 6.pngSc B.pngSc +.pngSc K.png 6B+K - Attack Level: Sc M.pngSc M.pngSc M.png
2b-87
Impact Damage Block Hit Counter Guard Burst
24 22,6,14 -14 6 LNC 14%
Normal Hit Combo. Sc GC.png 1st and 3rd hits Tech Jump i10


Aerial Support Assault

Sc 3.pngSc B.pngSc +.pngSc K.png 3B+K - Attack Level: Sc M.pngSc H.png
2b-88
Impact Damage Block Hit Counter Guard Burst
18 22,24 -16 KND KND 15%
Normal Hit Combo. Sc GC.png. Tech Crouch i4


Hilt Bash

Sc 4.pngSc B.pngSc +.pngSc K.png 4B+K - Attack Level: Sc M.pngSc H.pngSc M.png
2b-89
Impact Damage Block Hit Counter Guard Burst
36 16,8,14 -12 4 STN 14%
Normal Hit Combo. Sc GC.png


Floating Assault

FC Sc B.pngSc +.pngSc K.png B+K - Attack Level: Sc M.png
2b-90
Impact Damage Block Hit Counter Guard Burst
26 42 -12 LNC LNC 15%
Sc GC.png


Acrobatic Counter Assault

BT Sc B.pngSc +.pngSc K.png B+K - Attack Level: Sc H.pngSc M.png
2b-91
Impact Damage Block Hit Counter Guard Burst
22 10,21 -14 KND KND 9%
Sc GI.png A [4-14] Normal Hit Combo

Throws

Suppression: Slash Kick

Sc A.pngSc +.pngSc G.png A+G - Attack Level: Sc H.png
2b-92
Impact Damage Block Hit Counter Guard Burst
18 45 KND KND KND -
Sc TH.png


Suppression: Impaling Slash

Sc 4.pngSc A.pngSc +.pngSc G.png 4A+G - Attack Level: Sc H.png
2b-93
Impact Damage Block Hit Counter Guard Burst
18 50 KND KND KND -
Sc TH.png


Suppression: Reversed Projectile Blade

LEFT SIDE THROW Sc A.pngSc +.pngSc G.png A+G - Attack Level: Sc H.png
2b-94
Impact Damage Block Hit Counter Guard Burst
18 70 KND KND KND -
Sc TH.png


Suppression: Support Thrust

RIGHT SIDE THROW Sc A.pngSc +.pngSc G.png A+G - Attack Level: Sc H.png
2b-95
Impact Damage Block Hit Counter Guard Burst
18 60 KND KND KND -
Sc TH.png +1AP Restores 4% Guard Stamina


Suppression: Multistrike Protocol

BACK THROW Sc A.pngSc +.pngSc G.png A+G - Attack Level: Sc H.png
2b-96
Impact Damage Block Hit Counter Guard Burst
18 69 KND KND KND -
Sc TH.png +11 Damage with Just Frame


Suppression: Unarmed Leg Throw

Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc A.pngSc +.pngSc G.png (3)_(6)_(9)A+G - Attack Level: Sc H.png
2b-97
Impact Damage Block Hit Counter Guard Burst
18 55 KND KND KND -
Sc TH.png +2AP Restores 6% Guard Stamina

Run Attacks

Mobilize: Slash Pattern

Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc A.png (3)_(6)_(9)A - Attack Level: Sc L.pngSc H.png
2b-98
Impact Damage Block Hit Counter Guard Burst
20 10,10 -14 -7 -7 2%
Normal Hit Combo -36 if 2nd hit ducked

~ Aggression Shift

Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc A.pngSc 6.png (3)_(6)_(9)A6 - Attack Level: Sc L.pngSc H.png
2b-99
Impact Damage Block Hit Counter Guard Burst
20 10,10 -6 0 0 2%
Normal Hit Combo. Sc SS.png into AGS if 2nd hit blocked or connected

~ Back Step ~ Aggression Shift

Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc A.pngSc 4.png (3)_(6)_(9)A4 - Attack Level: Sc L.pngSc H.png
2b-100
Impact Damage Block Hit Counter Guard Burst
20 10,10 -21 -15 -15 2%
Normal Hit Combo. Sc SS.png into AGS if 2nd hit blocked or connected

~ Aerial Leap

Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc A.pngSc 8.png (3)_(6)_(9)A8 - Attack Level: Sc L.pngSc H.png
2b-101
Impact Damage Block Hit Counter Guard Burst
20 10,10 -8 0 0 2%
Normal Hit Combo. Sc SS.png into AL if 2nd hit blocked or connected


Mobilize: Slashing Unarmed Kick

Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc a.pngSc K.png (3)_(6)_(9)aK - Attack Level: Sc L.pngSc H.pngSc L.png
2b-102
Impact Damage Block Hit Counter Guard Burst
20 10,14,12 -14 -4 -4 4%
Normal Hit Combo first 2 hits or 1st+3rd hit and 2nd whiffs


Mobilize: Crush Sequence

Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc a.pngSc KK.png (3)_(6)_(9)a(K) - Attack Level: Sc L.pngSc H.pngSc M.png
2b-103
Impact Damage Block Hit Counter Guard Burst
20 10,14,24 -14 -6 -6 7%
Normal Hit Combo first 2 hits or 1st+3rd hit and 2nd whiffs, Sc LH.png if 2nd strike whiffs and 3rd strike hits


Mobilize: Disposal Kick

Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc K.png (3)_(6)_(9)K - Attack Level: Sc M.png
2b-104
Impact Damage Block Hit Counter Guard Burst
16 20 -8 KND KND 5%
Sc LH.png upon hitting an opponent in the middle of a technique that uses their soul gauge

~ Angler Stance

Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc KK.png (3)_(6)_(9)(K) - Attack Level: Sc M.png
2b-105
Impact Damage Block Hit Counter Guard Burst
16 20 -6 KND KND 5%
Sc SS.png


Mobilize: Spear Spin

Sc 22.pngSc 5.pngSc 88.pngSc A.png (2)_(8)A - Attack Level: Sc H.pngSc H.png
2b-106
Impact Damage Block Hit Counter Guard Burst
20 12,10 -12 0 0 3%
Normal Hit Combo
Sc 22.pngSc 5.pngSc 88.pngSc A.pngSc A.png (2)_(8)AA - Attack Level: Sc H.pngSc H.pngSc H.png
2b-107
Impact Damage Block Hit Counter Guard Burst
20 12,10,16 -2 10 12 5%
Normal Hit Combo Opponent backturned normal hit


Mobilize: Spear Sequence

Sc 22.pngSc 5.pngSc 88.pngSc A.pngSc B.png (2)_(8)AB - Attack Level: Sc H.pngSc H.pngSc M.png
2b-108
Impact Damage Block Hit Counter Guard Burst
20 12,10,22 -10 2 2 8%
Normal Hit Combo Returns to Crouching


Mobilize: Horizontal Assault

Sc 11.pngSc 5.pngSc 44.pngSc 5.pngSc 77.pngSc A.png (1)_(4)_(7)A - Attack Level: Sc M.pngSc M.png
2b-109
Impact Damage Block Hit Counter Guard Burst
34 22,22 -16 STN KND 5%
Normal Hit Combo


Mobilize: Augmented Horizontal Assault

Sc 11.pngSc 5.pngSc 44.pngSc 5.pngSc 77.pngSc AA.png (1)_(4)_(7)(A) - Attack Level: Sc M.pngSc M.pngSc M.pngSc M.pngSc M.png
2b-110
Impact Damage Block Hit Counter Guard Burst
36 22,8,8,8,15 -16 KND KND 10%
Normal Hit Combo


Mobilize: Piercing Thrust

Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc B.png (3)_(6)_(9)B - Attack Level: Sc M.png
2b-111
Impact Damage Block Hit Counter Guard Burst
16 22 -8 2 STN 5%

~ Aggression Shift

Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc B.pngSc 6.png (3)_(6)_(9)B6 - Attack Level: Sc M.png
2b-112
Impact Damage Block Hit Counter Guard Burst
16 22 2 12 STN 5%
Sc SS.png into AGS on hit or block

~ Back Step ~ Aggression Shift

Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc B.pngSc 4.png (3)_(6)_(9)B4 - Attack Level: Sc M.png
2b-113
Impact Damage Block Hit Counter Guard Burst
16 22 -18 -4 STN 5%
Sc SS.png into AGS on hit or block

~ Aerial Leap

Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc B.pngSc 8.png (3)_(6)_(9)B8 - Attack Level: Sc M.png
2b-114
Impact Damage Block Hit Counter Guard Burst
16 22 -16 -4 STN 5%
Sc SS.png into AL on hit or block


Mobilize: Skewer

Sc 22.pngSc 5.pngSc 88.pngSc B.png (2)_(8)B - Attack Level: Sc M.png
2b-115
Impact Damage Block Hit Counter Guard Burst
18 22 -18 4 STN 9%
Sc LH.png upon hitting opponent at tip range after they missed an attack

~ Aggression Shift

Sc 22.pngSc 5.pngSc 88.pngSc B.pngSc 6.png (2)_(8)B6 - Attack Level: Sc M.png
2b-116
Impact Damage Block Hit Counter Guard Burst
18 22 -8 15 STN 9%
Sc SS.png into AGS. Sc LH.png upon hitting opponent at tip range after they missed an attack

~ Back Step ~ Aggression Shift

Sc 22.pngSc 5.pngSc 88.pngSc B.pngSc 4.png (2)_(8)B4 - Attack Level: Sc M.png
2b-117
Impact Damage Block Hit Counter Guard Burst
18 22 -28 -7 STN 9%
Sc SS.png into AGS. Sc LH.png upon hitting opponent at tip range after they missed an attack

~ Aerial Leap

Sc 22.pngSc 5.pngSc 88.pngSc B.pngSc 8.png (2)_(8)B8 - Attack Level: Sc M.png
2b-118
Impact Damage Block Hit Counter Guard Burst
18 22 -24 -2 STN 9%
Sc SS.png into AL. Sc LH.png upon hitting opponent at tip range after they missed an attack


Mobilize: Rotating Slash Assault

Sc 11.pngSc 5.pngSc 44.pngSc 5.pngSc 77.pngSc B.png (1)_(4)_(7)B - Attack Level: Sc M.png
2b-119
Impact Damage Block Hit Counter Guard Burst
32 40 -14 KND KND 9%
Sc GC.png

~ Aggression Shift

Sc 11.pngSc 5.pngSc 44.pngSc 5.pngSc 77.pngSc B.pngSc 6.png (1)_(4)_(7)B6 - Attack Level: Sc M.png
2b-120
Impact Damage Block Hit Counter Guard Burst
32 40 -8 KND KND 9%
Sc GC.png. Sc SS.png into AGS on hit or block

~ Back Step ~ Aggression Shift

Sc 11.pngSc 5.pngSc 44.pngSc 5.pngSc 77.pngSc B.pngSc 4.png (1)_(4)_(7)B4 - Attack Level: Sc M.png
2b-121
Impact Damage Block Hit Counter Guard Burst
32 40 -18 KND KND 9%
Sc GC.png. Sc SS.png into AGS on hit or block

~ Aerial Leap

Sc 11.pngSc 5.pngSc 44.pngSc 5.pngSc 77.pngSc B.pngSc 8.png (1)_(4)_(7)B8 - Attack Level: Sc M.png
2b-122
Impact Damage Block Hit Counter Guard Burst
32 40 -18 KND KND 9%
Sc GC.png. Sc SS.png into AL on hit or block
Sc 11.pngSc 5.pngSc 44.pngSc 5.pngSc 77.pngSc BB.png (1)_(4)_(7)(B) - Attack Level: Sc M.png
2b-123
Impact Damage Block Hit Counter Guard Burst
40 50 0 STN STN 15%
Sc BA.png. Sc GC.png

~ Aggression Shift

Sc 11.pngSc 5.pngSc 44.pngSc 5.pngSc 77.pngSc BB.pngSc 6.png (1)_(4)_(7)(B)6 - Attack Level: Sc M.png
2b-124
Impact Damage Block Hit Counter Guard Burst
40 50 6 STN KND 15%
Sc BA.png. Sc GC.png. Sc SS.png into AGS on hit or block

~ Back Step ~ Aggression Shift

Sc 11.pngSc 5.pngSc 44.pngSc 5.pngSc 77.pngSc BB.pngSc 4.png (1)_(4)_(7)(B)4 - Attack Level: Sc M.png
2b-125
Impact Damage Block Hit Counter Guard Burst
40 50 -8 STN KND 15%
Sc BA.png. Sc GC.png. Sc SS.png into AGS on hit or block

~ Aerial Leap

Sc 11.pngSc 5.pngSc 44.pngSc 5.pngSc 77.pngSc BB.pngSc 8.png (1)_(4)_(7)(B)8 - Attack Level: Sc M.png
2b-126
Impact Damage Block Hit Counter Guard Burst
40 50 -4 STN KND 15%
Sc BA.png. Sc GC.png. Sc SS.png into AL on hit or block


Mobilize: Spinning Strike

Sc 22.pngSc 5.pngSc 88.pngSc K.png (2)_(8)K - Attack Level: Sc L.pngSc H.pngSc H.pngSc H.png
2b-127
Impact Damage Block Hit Counter Guard Burst
22 20,4,4,4 -12 4 4 7%
Counter Hit Combo
Sc 22.pngSc 5.pngSc 88.pngSc K.pngSc K.png (2)_(8)KK - Attack Level: Sc L.pngSc H.pngSc H.pngSc H.pngSc M.png
2b-128
Impact Damage Block Hit Counter Guard Burst
22 20,4,4,4,24 -14 KND KND 9%
Sc 22.pngSc 5.pngSc 88.pngSc K.pngSc KK.png (2)_(8)K(K) - Attack Level: Sc L.pngSc H.pngSc H.pngSc H.pngSc M.png
2b-129
Impact Damage Block Hit Counter Guard Burst
22 20,4,4,4,40 6 KND LNC 12%
Sc BA.png. Sc GC.png


Mobilize: Cyclone Kick

Sc 11.pngSc 5.pngSc 44.pngSc 5.pngSc 77.pngSc K.png (1)_(4)_(7)K - Attack Level: Sc H.pngSc H.pngSc H.png
2b-130
Impact Damage Block Hit Counter Guard Burst
20 10,5,15 -8 KND KND 4%
+2 AP on hit
Sc 11.pngSc 5.pngSc 44.pngSc 5.pngSc 77.pngSc KK.png (1)_(4)_(7)(K) - Attack Level: Sc H.pngSc H.pngSc H.png
2b-131
Impact Damage Block Hit Counter Guard Burst
28 15,5,20 -4 KND KND 4%
+3 AP on hit if fully held


Mobilized Pod Program R040: Blade

Sc 22.pngSc 5.pngSc 88.pngSc 5.pngSc 11.pngSc 5.pngSc 44.pngSc 5.pngSc 77.pngSc 5.pngSc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc A.pngSc +.pngSc B.png (2)_(8)_(1)_(4)_(7)_(3)_(6)_(9)A+B - Attack Level: Sc M.pngSc M.pngSc M.pngSc M.png
2b-132
Impact Damage Block Hit Counter Guard Burst
22 8,6,6,14 -20 KND KND 5%
Normal Hit Combo


Mobilize: Projectile Slash Pattern

Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc B.pngSc +.pngSc K.png (3)_(6)_(9)B+K - Attack Level: Sc M.pngSc M.pngSc M.pngSc M.pngSc M.png
2b-133
Impact Damage Block Hit Counter Guard Burst
24 8,6,6,6,16 -12 KND KND 10%
Normal Hit Combo. Sc GC.png. Sc LH.png after 1 successful dodge with Counter Bomb


Mobilize: Scatter Spear

Sc 22.pngSc 5.pngSc 88.pngSc B.pngSc +.pngSc K.png (2)_(8)B+K - Attack Level: Sc M.pngSc M.png
2b-134
Impact Damage Block Hit Counter Guard Burst
28 10,8,16 -4 LNC LNC 13%
Normal Hit Combo


Mobilze: Crushing Kick

Sc 11.pngSc 5.pngSc 77.pngSc B.pngSc +.pngSc K.png (1)_(7)B+K - Attack Level: Sc M.png
2b-135
Impact Damage Block Hit Counter Guard Burst
32 38 8 LNC LNC 15%
Sc BA.png. Sc GC.png


Mobilize: Heavy Assault

Sc 11.pngSc 5.pngSc 77.pngSc BB.png+Sc KK.png (1)_(7)(B)+(K) - Attack Level: Sc M.pngSc M.pngSc M.pngSc M.png
2b-136
Impact Damage Block Hit Counter Guard Burst
32 10,10,10,14 -16 LNC LNC 15%
Normal Hit Combo. Sc GC.png


Mobilize: Reversed Severing Spin

Sc 44.pngSc B.pngSc +.pngSc K.png (4)B+K - Attack Level: Sc M.pngSc M.pngSc M.png
2b-137
Impact Damage Block Hit Counter Guard Burst
58 16,16,27,9 - LNC LNC -
Normal Hit Combo. Sc UA.png


Sliding Charge

RUN Sc K.png K - Attack Level: Sc L.png
2b-138
Impact Damage Block Hit Counter Guard Burst
20 26 -24 KND KND 9%
Sc GC.png

Aggression Shift

Aggression Shift

AGS Sc 2.pngSc 3.pngSc 6.png 236 - Attack Level:
2b-139
Impact Damage Block Hit Counter Guard Burst
31 - - - - -
Sc SS.png actions in AGS possible after 29 frames


Back Step

AGS Sc 2.pngSc 1.pngSc 4.png 214 - Attack Level:
2b-140
Impact Damage Block Hit Counter Guard Burst
43 - - - - -
Sc SS.png actions in AGS possible after 39 frames


Shifted Revolving Slash

AGS Sc A.png A - Attack Level: Sc M.pngSc M.png
2b-141
Impact Damage Block Hit Counter Guard Burst
14 10,8 -12 -2 2 2%
Normal Hit Combo

~ Aggression Shift

AGS Sc A.pngSc 6.png A6 - Attack Level: Sc M.pngSc M.png
2b-142
Impact Damage Block Hit Counter Guard Burst
14 10,8 -4 6 6 2%
Normal Hit Combo. Sc SS.png into AGS

~ Back Step ~ Aggression Shift

AGS Sc A.pngSc 4.png A4 - Attack Level: Sc M.pngSc M.png
2b-143
Impact Damage Block Hit Counter Guard Burst
14 10,8 -14 -6 -6 2%
Normal Hit Combo. Sc SS.png into AGS

~ Aerial Leap

AGS Sc A.pngSc 8.png A8 - Attack Level: Sc M.pngSc M.png
2b-144
Impact Damage Block Hit Counter Guard Burst
14 10,8 -14 -4 -4 2%
Normal Hit Combo. Sc SS.png into AL
AGS Sc A.pngSc A.png AA - Attack Level: Sc M.pngSc M.pngSc M.pngSc M.pngSc M.pngSc M.png
2b-145
Impact Damage Block Hit Counter Guard Burst
14 10,8,3,3,8 -8 -4 -4 7%
Normal Hit Combo


Shifted Projectile Blade

AGS Sc 2.pngSc A.png 2A - Attack Level: Sc M.png
2b-146
Impact Damage Block Hit Counter Guard Burst
28 36 -12 KND KND 9%
Sc GC.png GI [4-14] horizontal attacks


Shifted Support Kick

AGS Sc B.png B - Attack Level: Sc L.png
2b-147
Impact Damage Block Hit Counter Guard Burst
28 16 -18 -12 -12 2%
AGS Sc B.pngSc A.png BA - Attack Level: Sc L.pngSc L.pngSc L.png
2b-148
Impact Damage Block Hit Counter Guard Burst
28 16,18,22 -24 KND KND 6%
Normal Hit Combo
AGS Sc B.pngSc B.png BB - Attack Level: Sc L.pngSc SM.png
2b-149
Impact Damage Block Hit Counter Guard Burst
28 16,16 -6 KND KND 9%
Normal Hit Combo. Sc SS.png into AL


Shifted Support Skewer (augmented)

AGS Sc BB.png (B) - Attack Level: Sc M.png
2b-150
Impact Damage Block Hit Counter Guard Burst
28 36 -12 STN STN 9%
Sc GC.png


Shifted Strike Sequence

AGS Sc K.png K - Attack Level: Sc M.pngSc M.pngSc M.pngSc M.png
2b-151
Impact Damage Block Hit Counter Guard Burst
16 6,6,6,6 -12 -6 -6 5%
Sc GC.png. Normal Hit Combo

~ Aggression Shift

AGS Sc K.pngSc 6.png K6 - Attack Level: Sc M.pngSc M.pngSc M.pngSc M.png
2b-152
Impact Damage Block Hit Counter Guard Burst
16 6,6,6,6 0 6 6 5%
Sc GC.png. Normal Hit Combo. Sc SS.png into AGS
AGS Sc K.pngSc 4.png K4 - Attack Level: Sc M.pngSc M.pngSc M.pngSc M.png
2b-153
Impact Damage Block Hit Counter Guard Burst
16 6,6,6,6 -16 -10 -10 5%
Sc GC.png. Normal Hit Combo. Sc SS.png into AGS
AGS Sc K.pngSc 8.png K8 - Attack Level: Sc M.pngSc M.pngSc M.pngSc M.png
2b-154
Impact Damage Block Hit Counter Guard Burst
16 6,6,6,6 -12 -6 -6 5%
Sc GC.png. Normal Hit Combo. Sc SS.png into AGS
AGS Sc K.pngSc K.png KK - Attack Level: Sc M.pngSc M.pngSc M.pngSc M.pngSc H.png
2b-155
Impact Damage Block Hit Counter Guard Burst
16 6,6,6,6,18 -8 LNC LNC 10%
Sc GC.png. Counter Hit Combo


Pod Program R020: Mirage

AGS Sc A.pngSc +.pngSc B.png A+B - Attack Level: Sc SM.pngSc SL.pngSc SL.pngSc SL.png
2b-156
Impact Damage Block Hit Counter Guard Burst
22 8,6,5,4,4 -16 LNC LNC 9%
Normal Hit Combo Dodges all attacks starting i10
AGS Sc AA.png+Sc BB.png (A)+(B) - Attack Level: Sc SM.pngSc SL.pngSc SL.pngSc SL.png
2b-157
Impact Damage Block Hit Counter Guard Burst
34 12,9,7,6,6 -8 LNC LNC 12%
Normal Hit Combo Dodges all attacks starting i22


Shifted Crushing Rocket

AGS Sc B.pngSc +.pngSc K.png B+K - Attack Level: Sc M.png
2b-158
Impact Damage Block Hit Counter Guard Burst
32 64 -30 10 10 8%
Sc GC.png (no followup possible), Shifts to Sc TH.png on hit


Suppression: Composite Kick

AGS Sc A.pngSc +.pngSc G.png A+G - Attack Level: Sc H.png
2b-159
Impact Damage Block Hit Counter Guard Burst
18 61 KND KND KND -
Sc TH.png


Suppression: Composite Slash

AGS Sc 4.pngSc A.pngSc +.pngSc G.png 4A+G - Attack Level: Sc H.png
2b-160
Impact Damage Block Hit Counter Guard Burst
18 40 LNC LNC LNC -
Sc TH.png

Aerial Leap

Support Blade

AL Sc A.png A - Attack Level: Sc H.pngSc H.png
2b-161
Impact Damage Block Hit Counter Guard Burst
12 8 - - - -


Airborne Slash Pattern

AL Sc A.pngSc A.png AA - Attack Level: Sc H.pngSc H.png
2b-162
Impact Damage Block Hit Counter Guard Burst
12 8,6 - - - -
AL Sc A.pngSc A.pngSc A.png AAA - Attack Level: Sc H.pngSc H.pngSc H.pngSc H.pngSc H.png
2b-163
Impact Damage Block Hit Counter Guard Burst
12 8,6,6,5,6 - - - -


Airborne Assault

AL Sc A.pngSc A.pngSc B.png AAB - Attack Level: Sc H.pngSc H.pngSc M.pngSc M.png
2b-164
Impact Damage Block Hit Counter Guard Burst
12 8,6,12,23 -16 KND KND 19%
Sc GC.png. Normal Hit Combo


Airborne Unarmed Strike

AL Sc A.pngSc A.pngSc K.png AAK - Attack Level: Sc H.pngSc H.pngSc M.png
2b-165
Impact Damage Block Hit Counter Guard Burst
12 8,6,28 -28 KND KND 10%
Sc GC.png (no followups possible), +2AP or Sc LH.png upon hitting opponent whose stun build-up is at 9 or above


Airborne Spear Cleave

AL Sc B.png B - Attack Level: Sc M.pngSc M.pngSc M.png
2b-166
Impact Damage Block Hit Counter Guard Burst
16 10,8,18 -16 KND KND 9%
Normal Hit Combo


Airborne Support Kick

AL Sc K.png K - Attack Level: Sc H.pngSc H.pngSc H.png
2b-167
Impact Damage Block Hit Counter Guard Burst
16 8,7,6 -6 KND 14 4%
Normal Hit Combo can hold directions to slightly shift where 2B lands


Pod Program A080: Wave

AL Sc A.pngSc +.pngSc B.png A+B - Attack Level: Sc SM.pngSc SL.pngSc SL.pngSc SL.png
2b-168
Impact Damage Block Hit Counter Guard Burst
24 16,2,2,2 -8 10 10 11%
Normal Hit Combo Deals 3 chip damage when guarded
AL Sc AA.png+Sc BB.png (A)+(B) - Attack Level: Sc SM.pngSc SL.pngSc SL.pngSc SL.png
2b-169
Impact Damage Block Hit Counter Guard Burst
40 24,3,3,3 -4 14 KND 19%
Normal Hit Combo. Sc LH.png If own guard gauge full, deals 6 chip damage when guarded


Aerial Support Gambit

AL Sc B.pngSc +.pngSc K.png B+K - Attack Level: Sc H.pngSc H.png
2b-170
Impact Damage Block Hit Counter Guard Burst
24 10,12 - - - 6%
Sc GC.png (vs Astaroth only) Sc SS.png


Airborne Aggression Shift

AL Sc 6.png 6 - Attack Level:
2b-171
Impact Damage Block Hit Counter Guard Burst
23 - - - - -
Sc SS.png actions in AGS possible after 23 frames


Airborne Back Step

AL Sc 4.png 4 - Attack Level:
2b-172
Impact Damage Block Hit Counter Guard Burst
33 - - - - -
Sc SS.png actions in AGS possible after 33 frames


Glide

AL Sc 8.png 8 - Attack Level:
2b-173
Impact Damage Block Hit Counter Guard Burst
10 - - - - -
Sc SS.png allows delayed AL inputs, hold 8, 7 or 9 to extend delay and float down to ground in different directions

Angler Stance

Support Blade

ANG Sc A.png A - Attack Level: Sc H.pngSc H.png
2b-174
Impact Damage Block Hit Counter Guard Burst
16 16,16 -14 -4 - 5%
Normal Hit Combo
ANG Sc AA.png (A) - Attack Level: Sc H.pngSc H.png
2b-175
Impact Damage Block Hit Counter Guard Burst
16 16,16 2 14 - 5%
Normal Hit Combo. Sc SS.png Angler Stance


Support Gatling

ANG Sc B.png B - Attack Level: Sc H.pngSc H.pngSc H.png
2b-176
Impact Damage Block Hit Counter Guard Burst
16 4,4,4 -22 -10 STN 5%
Normal Hit Combo
ANG Sc BB.png (B) - Attack Level: Sc H.pngSc H.pngSc H.png
2b-177
Impact Damage Block Hit Counter Guard Burst
16 4,4,4 0 8 STN 5%
Normal Hit Combo. Sc SS.png Angler Stance


Support Casting

ANG Sc K.png K - Attack Level: Sc M.png
2b-178
Impact Damage Block Hit Counter Guard Burst
24 10 -20 16 16 9%
Sc AT.png
ANG Sc KK.png (K) - Attack Level: Sc M.png
2b-179
Impact Damage Block Hit Counter Guard Burst
24 10 -4 16 16 9%
Sc AT.png. Sc SS.png Angler Stance on block or whiff
ANG Sc 6.pngSc K.png 6K - Attack Level: Sc M.png
2b-180
Impact Damage Block Hit Counter Guard Burst
26 10 -22 16 16 9%
Sc AT.png
ANG Sc 6.pngSc KK.png 6(K) - Attack Level: Sc M.png
2b-181
Impact Damage Block Hit Counter Guard Burst
26 10 -6 16 16 9%
Sc AT.png. Sc SS.png Angler Stance on block or whiff
ANG Sc 4.pngSc K.png 4K - Attack Level: Sc M.png
2b-182
Impact Damage Block Hit Counter Guard Burst
24 10 -20 16 16 9%
Sc AT.png
ANG Sc 4.pngSc KK.png 4(K) - Attack Level: Sc M.png
2b-183
Impact Damage Block Hit Counter Guard Burst
24 10 -4 16 16 9%
Sc AT.png. Sc SS.png Angler Stance on block or whiff


Revolving Support

ANG Sc A.pngSc +.pngSc B.png A+B - Attack Level: Sc M.png
2b-184
Impact Damage Block Hit Counter Guard Burst
26 28 -10 KND KND 4%


Aggression Shift

ANG Sc 2.pngSc 3.pngSc 6.png 236 - Attack Level:
2b-185
Impact Damage Block Hit Counter Guard Burst
31 - - - - -
Sc SS.png actions in AGS possible after 31 frames


Back Step

ANG Sc 2.pngSc 1.pngSc 4.png 214 - Attack Level:
2b-186
Impact Damage Block Hit Counter Guard Burst
43 - - - - -
Sc SS.png actions in AGS possible after 43 frames

Angler Stance

Aerial Leap

ANG Sc 8.pngSc B.pngSc +.pngSc K.png 8B+K - Attack Level:
2b-187
Impact Damage Block Hit Counter Guard Burst
35 - - - - -
Sc SS.png actions in AL possible after 35 frames

Reversal Edge Attacks

Soul Stance: Aggressive Defense

Sc B.pngSc +.pngSc G.png B+G - Attack Level: Sc M.png
2b-188
Impact Damage Block Hit Counter Guard Burst
46 35 -10 - - 16%
Sc RE.png
Sc BB.png+Sc GG.png (B)+(G) - Attack Level: Sc M.png
2b-189
Impact Damage Block Hit Counter Guard Burst
64 45 8 - - 20%
Sc RE.png. Sc BA.png. Sc GC.png


Inverted Support ~ Aggression Shift

RE Sc A.pngSc 6.png A6 - Attack Level: Sc H.png
2b-190
Impact Damage Block Hit Counter Guard Burst
- 22 -2 2 2 33%
Sc SS.png. STN on LH upon winning 2nd round


Inverted Support

RE Sc A.pngSc A.png AA - Attack Level: Sc H.pngSc H.pngSc H.png
2b-191
Impact Damage Block Hit Counter Guard Burst
- 22,6,6 0 8 8 34%
Normal Hit Combo. Sc LH.png upon winning 2nd round
RE Sc A.pngSc A.pngSc A.png AAA - Attack Level: Sc H.pngSc H.pngSc H.pngSc M.pngSc M.png
2b-192
Impact Damage Block Hit Counter Guard Burst
- 22,6,6,4,9 -12 KND KND 38%
Normal Hit Combo. Sc GC.png. Sc LH.png upon winning 2nd round


Inverted Assault Volley

RE Sc A.pngSc B.png AB - Attack Level: Sc H.pngSc M.pngSc M.pngSc M.pngSc M.png
2b-193
Impact Damage Block Hit Counter Guard Burst
- 29,6,6,6,6 -14 LNC LNC 38%
Sc GC.png, Normal Hit Combo on Sc LH.png upon winning 2nd round


Inverted Skewer Sequence

RE Sc B.png B - Attack Level: Sc M.pngSc M.png
2b-194
Impact Damage Block Hit Counter Guard Burst
- 14,22 - STN STN 50%
Normal Hit Combo. Sc BA.png. Sc GC.png. Sc LH.png upon winning 2nd round


Inverted Skewer: Augmented

RE Sc BB.png (B) - Attack Level: Sc M.pngSc M.png
2b-195
Impact Damage Block Hit Counter Guard Burst
- 19,20,20 - LNC LNC 50%
Sc BA.png. Sc GC.png. Normal Hit Combo on Sc LH.png upon winning 2nd round


Inverted Orbit Strike ~ Aerial Leap

RE Sc K.png K - Attack Level: Sc M.png
2b-196
Impact Damage Block Hit Counter Guard Burst
- 24 6 LNC LNC 33%
Sc SS.png. Sc GC.png. Sc LH.png upon winning 2nd round then does 26+30 damage and launches higher

Gauge Attacks

Supression: Extermination Gambit

Sc A.pngSc +.pngSc B.pngSc +.pngSc K.png A+B+K - Attack Level: Sc M.png
2b-197
Impact Damage Block Hit Counter Guard Burst
16 80 -16 KND KND 10%
Sc CE.png. Sc GC.png
AL Sc A.pngSc +.pngSc B.pngSc +.pngSc K.png A+B+K - Attack Level: Sc M.png
2b-198
Impact Damage Block Hit Counter Guard Burst
14 80 -16 KND KND 10%
Sc CE.png. Sc GC.png Restores 10% guard stamina
AL Sc A.pngSc A.pngSc A.pngSc +.pngSc B.pngSc +.pngSc K.png AAA+B+K - Attack Level: Sc M.png
2b-199
Impact Damage Block Hit Counter Guard Burst
12 8,6,54 -16 KND KND 10%
Sc CE.png. Sc GC.png Restores 10% guard stamina, last input can be delayed


Limiter Release: Self-Destruct

Sc 6.pngSc A.pngSc +.pngSc B.pngSc +.pngSc K.png 6A+B+K - Attack Level: Sc M.png
2b-200
Impact Damage Block Hit Counter Guard Burst
36 116 -32 KND KND 10%
Sc CE.png. Sc GC.png


Soul Charge

Sc 4.pngSc A.pngSc +.pngSc B.pngSc +.pngSc K.png 4A+B+K - Attack Level: Sc SM.png
2b-201
Impact Damage Block Hit Counter Guard Burst
6 0 0 8 8 0%
invincible since i4. Pushback happens at i6


Soul Stance: Charged Support

Sc 2.pngSc 3.pngSc 6.pngSc A.pngSc +.pngSc B.pngSc +.pngSc K.png 236A+B+K - Attack Level: Sc M.pngSc M.pngSc M.png
2b-202
Impact Damage Block Hit Counter Guard Burst
16 24,4,11 -2 4 4 9%
Normal Hit Combo


Slash Sequence: Charged Blade

SC Sc A.pngSc A.pngSc A.pngSc A.png AAAA - Attack Level: Sc H.pngSc H.pngSc H.pngSc H.pngSc H.pngSc H.pngSc M.png
2b-203
Impact Damage Block Hit Counter Guard Burst
12 8,10,4,4,4,12,25 4 KND KND 14%
Sc GC.png


Revolving Strike (First Class) ~ Aerial Leap

SC Sc 3.pngSc A.pngSc K.png 3AK - Attack Level: Sc M.pngSc M.pngSc H.pngSc H.png
2b-204
Impact Damage Block Hit Counter Guard Burst
16 11,12,8,8 -10 0 2 6%
Normal Hit Combo first 2 hits and last 2 hits, delayable
SC Sc 3.pngSc A.pngSc K.pngSc K.png 3AKK - Attack Level: Sc M.pngSc M.pngSc H.pngSc H.pngSc M.png
2b-205
Impact Damage Block Hit Counter Guard Burst
16 11,13,8,9,16 -6 LNC LNC 19%
Normal Hit Combo first 2 hits and last 3 hits, delayable, Sc SS.png into AL


Severing Sequence (First Class) ~ Aerial Leap

SC Sc B.pngSc B.pngSc B.pngSc B.png BBBB - Attack Level: Sc M.pngSc M.pngSc M.pngSc M.pngSc M.png
2b-206
Impact Damage Block Hit Counter Guard Burst
14 12,10,10,17,21 -4 LNC LNC 15%
Counter Hit Combo 64 damage total Sc GC.png. Sc SS.png into AL


Assault Pattern: Charged Gatling

SC Sc 4.pngSc B.pngSc B.pngSc B.png 4BBB - Attack Level: Sc M.pngSc M.pngSc M.pngSc SM.pngSc SM.pngSc SM.png
2b-207
Impact Damage Block Hit Counter Guard Burst
24 25,17,27,3,2,2 2 STN STN 35%
Normal Hit Combo


Mobilize: Spear Spin (first Class)

SC Sc 22.pngSc 5.pngSc 88.pngSc A.pngSc A.pngSc A.png (2)_(8)AAA - Attack Level: Sc H.pngSc H.pngSc H.pngSc H.png
2b-208
Impact Damage Block Hit Counter Guard Burst
20 12,10,17,9 -6 KND KND 6%
Normal Hit Combo. Sc LH.png upon hitting an opponent when your helath is full


Mobilize: Piercing Assault (first Class)

SC Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc B.pngSc B.png (3)_(6)_(9)BB - Attack Level: Sc M.pngSc M.png
2b-209
Impact Damage Block Hit Counter Guard Burst
16 23,39 -8 KND KND 17%
Normal Hit Combo


Shifted Slice: Charged Blade

SC AGS Sc A.png A - Attack Level: Sc M.pngSc M.pngSc M.png
2b-210
Impact Damage Block Hit Counter Guard Burst
14 10,5,10 -3 KND KND 4%
Normal Hit Combo
SC AGS Sc A.pngSc 6.png A6 - Attack Level: Sc M.pngSc M.pngSc M.png
2b-211
Impact Damage Block Hit Counter Guard Burst
14 10,5,10 6 KND KND 4%
Normal Hit Combo. Sc SS.png into AGS
SC AGS Sc A.pngSc 4.png A4 - Attack Level: Sc M.pngSc M.pngSc M.png
2b-212
Impact Damage Block Hit Counter Guard Burst
14 10,5,10 -7 KND KND 4%
Normal Hit Combo. Sc SS.png into AGS
SC AGS Sc A.pngSc 8.png A8 - Attack Level: Sc M.pngSc M.pngSc M.png
2b-213
Impact Damage Block Hit Counter Guard Burst
14 10,5,10 -4 KND KND 4%
Normal Hit Combo. Sc SS.png into AGS


Shifted Support Kick

SC AGS Sc B.pngSc B.png BB - Attack Level: Sc L.pngSc SM.pngSc SM.png
2b-214
Impact Damage Block Hit Counter Guard Burst
28 16,17,11 6 KND KND 13%
Normal Hit Combo. Sc SS.png into AL


Airborne Slash Pattern: Charged Laser

SC AL Sc A.pngSc A.pngSc A.png AAA - Attack Level: Sc H.pngSc H.pngSc H.pngSc H.pngSc H.pngSc H.png
2b-215
Impact Damage Block Hit Counter Guard Burst
12 8,6,6,5,6,11 - LNC LNC -
Normal Hit Combo


Airborne Spear Cleave: Charged Spear

SC AL Sc B.png B - Attack Level: Sc M.pngSc M.pngSc M.pngSc SM.png
2b-216
Impact Damage Block Hit Counter Guard Burst
16 10,8,15,14 0 LNC LNC 13%
Normal Hit Combo. Sc GC.png

SCVI Navigation

General
Controls & Notation
HUD
Glossary
System
Stages
Resources
Characters
2B
Amy
Astaroth
Azwel
Cassandra
Cervantes
Geralt
Groh
Haohmaru
Hilde
Hwang
Ivy
Kilik
Maxi
Mitsurugi
Nightmare
Raphael
Seong Mi-na
Setsuka
Siegfried
Sophitia
Taki
Talim
Tira
Voldo
Xianghua
Yoshimitsu
Zasalamel
Inferno