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|hash=KLK | |hash=KLK | ||
|image=SCVI_Kilik_Face.jpg | |image=SCVI_Kilik_Face.jpg | ||
|lore=Ling-Sheng Su was a temple famous for its martial arts practices. The monks there took in Kilik, who was abandoned as a child, and raised him to be a proficient fighter. Although he never knew his true family, he looked up to Xianglian like a sister. Both orphans, they were rarely seen apart, and would train together constantly to the point where the bond between them was stronger than even that of siblings. | |||
}} | }} | ||
== Key Moves == | |||
=== A === | |||
{{MoveData | |||
|name =Raging Pheonix Combo | |||
|input=AA | |||
|image=SCVI_KIL_AA.mp4 | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=kil-1 | |||
|description= Relatively short range but above average on block. | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=kil-2 | |||
|description= Powerful but very difficult CH confirm. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Crushing Bo | |||
|input= 6A | |||
|image=SCVI_KIL_6A.mp4 | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=kil-4 | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=kil-5 | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=kil-6 | |||
|description=6A is a great option to counter side step when Kilik is at advantage. Each string option combos on counter hit with the initial hit for good damage and a knockdown. The first hit performed on its own also grants a knockdown. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Inner Peace | |||
|input=4A | |||
|image=SCVI_KIL_4A.mp4 | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=kil-12 | |||
|description=Surprisingly long range horizontal low. Grants a LH when the 4th 4A hits in a round. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Pursuing Strike | |||
|input=66A | |||
|image=SCVI_KIL_66A.mp4 | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=kil-89 | |||
|description=Kilik's main horizontal mid attack. Slow but safe on block and quite rewarding on hit. | |||
}} | |||
}} | |||
=== B === | |||
{{MoveData | |||
|name = Heatwave | |||
|input=BB | |||
|image=SCVI_KIL_BB.mp4 | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=kil-22 | |||
|description=Considered one of the best BBs in the game. Very strong into opponent RE due to quick recovery, he can step the RE attack of every RE. Retracks particularly well. | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=kil-23 | |||
|description=The 3rd hit is a break attack. On block, the 3rd hit will CH and opponent attempting an immediate backstep. It is also wide. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Fant Thrust | |||
|input=b6 | |||
|image=SCVI_KIL_b6.mp4 | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=kil-25 | |||
|description=Has utility both as a LH for -20 moves and in neutral. CH at tip grants a CH knockdown allowing for a guaranteed followup. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Reverse Bo Thrust | |||
|input=WR B | |||
|image=SCVI_KIL_WRB.mp4 | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=Kil-41 | |||
|description=Potenitally Kilik's strongest move. Very rewarding on hit and safe to most of the cast on block. Is both very evasive because it tech crouches all the way until after it impacts and it has a small backsway element as well. It also has a high tendency to retrack. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Heavy Bo | |||
|input=66B | |||
|image=SCVI_KIL_66B.mp4 | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=Kil-95 | |||
|description=Kilik's main mid counter hit tool. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Raven Slaughter | |||
|input=22B | |||
|image=SCVI_KIL_22B.mp4 | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=kil-97 | |||
|description=Powerful whiff punish tool with good ringout carry. | |||
}} | |||
}} | |||
=== K === | |||
{{MoveData | |||
|name = Sheng Illusion Kick | |||
|input=kB | |||
|image=SCVI_KIL_kB.mp4 | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=kil-48 | |||
|description=Very unique low. The high impacting part of this move means that this move will beat an opponent attempting a jumping attack. Advantage on hit means Kilik can continue pressure. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Sheng Su Thrust | |||
|input=1KB | |||
|image=SCVI_KIL_1KB.mp4 | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=kil-53 | |||
|description=Horizontal low with a string option. The string means that even when the low is blocked, the opponent has to worry about getting counter-hit by the second hit of the string and may not punish the first hit. If the 1KB scores a counter hit, the entire string will combo. The input window is generous, potentially allowing for counter hit confirms with practice. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Phosphorous Fang | |||
|input=22kB | |||
|image=SCVI_KIL_22kB.mp4 | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=kil-107 | |||
|description= Uniquely powerful low offset in strength by its weird input. Very advantageous on hit and safe on block. Recovers quickly enough to step an RE attack if it impacts into the parry. Often hits stepping opponents to its strong side. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Conquering Spirit | |||
|input=44K:B | |||
|image=SCVI_KIL_44KB.mp4 | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=kil-109 | |||
|description=Very rewarding, but slow horizontal mid. Is very strong against opponents who take delayed options like stepping or as a callout to GI. | |||
}} | |||
}} | |||
=== Multi === | |||
{{MoveData | |||
|name = Bo Smack Down | |||
|input=6A+B | |||
|image=SCVI_KIL_6A+B.mp4 | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=kil-66 | |||
|description=Very powerful horizontal combo starter. Unsafe on block but very rewarding on hit as a callout out to the opponent's side step or as a whiff punish. | |||
}} | |||
}} | |||
=== Monument === | |||
{{MoveData | |||
|name = Monument | |||
|input=236 | |||
|image=SCVI_KIL_236.mp4 | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=kil-118 | |||
|description=A very fast aGI with a long window. Successfully scoring a LH will discourage the opponent from performing horiontal attacks, thus allowing more freedom to set up Kilik's strong whiff punishment with sidestep. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Geyser Kick | |||
|input= MO A | |||
|image=SCVI_KIL_MOA.mp4 | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=kil-119 | |||
|description= MO A will LH the opponent if the parry from the transition is successful. Even if MO A doesn't LH, it is still hit confirmable into a combo from either the string (MO A,B,K) or BP B. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Scythe | |||
|input= MO K | |||
|image=SCVI_KIL_MOK.mp4 | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=kil-127 | |||
|description= Very useful move to perform out of monument when the opponent does not attack into the parry. The tech jump frames serve to mitigate the effectiveness of an opponent whiff punish who calls out MO. If the opponent does not react to MO, then the advantage on block from this move is useful for Kilik to continue offense. Although technically a vertical, MO K is very hard to step and heavily retracks. | |||
}} | |||
}} | |||
{{Navbox-SCVI}} | {{Navbox-SCVI}} | ||
[[Category:Soulcalibur VI]] | [[Category:Soulcalibur VI]] |
Latest revision as of 02:28, 3 January 2022
Introduction
Kilik is a patient, defensive mid-range poking character whose gameplay completely changes in Soul Charge. He pokes and harasses his opponents with a solid variety of moves across all ranges, and sports a great ringout game. In Soul Charge, he trades his calm demeanor for an aggressive, demonic transformation. His health constantly drains, and he gains access to new damaging attacks and a super that deals massive damage.
Strengths | Weaknesses |
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|
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Unique Mechanic
Malfestation
Kilik's Soul Charge harnesses his malfested power to allow him access to a high-risk, high-reward transformation. Unlike every other characters' Soul Charge, his does not drain the timer on the Soul Gauge; instead, it drains his health for as long as it is active. Once he reaches his last tick of health, the Soul Gauge timer will begin to tick down until it empties. He can end his Soul Charge early by using a unique Critical Edge (at no extra meter cost), or by Soul's Balm (8B+K), which simply ends his Soul Charge and gives him a small heal.
See Strategy for a full strategy breakdown.
Kilik #SCVI_KLK |
---|
Ling-Sheng Su was a temple famous for its martial arts practices. The monks there took in Kilik, who was abandoned as a child, and raised him to be a proficient fighter. Although he never knew his true family, he looked up to Xianglian like a sister. Both orphans, they were rarely seen apart, and would train together constantly to the point where the bond between them was stronger than even that of siblings. |
Key Moves
A
B
K
Multi
Monument