Soulcalibur VI/Setsuka: Difference between revisions

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(→‎Key Moves: added some of Setsuka's essential moves, will do the rest later)
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== Key Moves ==
== Key Moves ==
{{MoveData
|name=Crescent Strike
|input=66B/33B
|data=
{{KeyMove-SCVI
|moveid=set-99
|description=Safe and fast launcher. Stuns on counter hit and requires a different combo follow-up for 80+ damage.
}}
}}
{{MoveData
|name=Grasscutter
|input=2A
|data=
{{KeyMove-SCVI
|moveid=set-8
|description=Safe and fast movement container with an incredible range. Due to Setsuka having bad horizontal mid attacks, this move is your go-to when you need to catch your opponent's movement quickly and safely.
}}
}}
{{MoveData
|name=Half Moon Shadow
|input=1B
|data=
{{KeyMove-SCVI
|moveid=set-29
|description=Fast low poke. +2 on hit, unseeable and launches on counter hit for a small combo. This low can be obnoxious and is pretty safe, being only -12 on block.
}}
}}
{{Navbox-SCVI}}
{{Navbox-SCVI}}
[[Category:Soulcalibur VI]]
[[Category:Soulcalibur VI]]

Revision as of 18:30, 9 May 2021

Introduction

Setsuka has a unique fighting style, using Iaido technics with a sword sheathed in an umbrella. She has long maintained a position as Soulcalibur's most execution-heavy character. In Soulcalibur VI, she trades some of that high execution requirement for more accessible inputs and stylish new stances and mechanics.

Strengths Weaknesses
  • Excellent counter hit launchers
  • One of the best block punishment game
  • High damage combo potential
  • Strong Soul Charge
  • Hardest character in terms of execution
  • Lack of good movement containment moves
  • Penalized online because of execution
  • Earns less Soul gauge than most characters


Unique Mechanics

Three Visions

Setsuka has a unique UI element, the Three Visions, or Snow, Moon and Flowers. These individual elements are their own special gauges and are filled at varying rates by fulfilling different conditions. Once filled, they upgrade some associated moves or stances, and do not deplete between rounds.

Snow - Wintry Reflection: Pips are earned for normal hits and run counters. 6 pips in total. Upgrades followups from the Wings of Heaven stance (8[B+K]).
Moon - Moonlit Reflection: Pips are earned for punishes. 4 pips in total. Upgrades Silver Shadow (44B+K) and Silver Moon Combo (B+K.B.B+K)
Flower - Vernal Reflection: Pips are earned for attack and impact counters. 5 pips in total. Upgrades Shade Buster (2143a:B, 6A+B).

Landing Setsuka's Critical Edge will also provide one pip to each of the Three Visions. Once all Three Visions are fulfilled, Setsuka's next Soul Attack will lethal hit, allowing for a combo extension.


Just Frame inputs & Shortcuts

Setsuka also has the unique mechanic of having alternative inputs to some of her more iconic, harder-to-execute moves. Performing the shortcut version of a move will come at the cost of doing less damage and spending a bit of meter. On the flip-side, performing the just input rewards the player with more damage and more meter gain.

For example, one can input Shade Buster either via 2143a:B, FC 3a:B or 6A+B. The first two inputs will grant the player extra meter and higher damage while the third input will cost meter and deal reduced damage.

Additionally, Setsuka has two special moves called Twilight Haze (236) and Dawn Haze (214). These two special inputs allow Setsuka to perform 8-Way-Run and While crouching moves while being in standing position. Executing those moves will grant a bit more meter and Setsuka's sword trail will become pink when successfully executed.

For example, 2364B+K will be the same as 44B+K; 2362aB is the same move as 22aB. Regarding Dawn Haze, 214B is the same as WR B; 2143aB is the same as FC 3aB.

See Strategy for a full breakdown.

Setsuka
#SCVI_SET
SCVI Setsuka Face.jpg

Key Moves

Crescent Strike
66B/33B
Sc 33.pngSc 5.pngSc 99.pngSc B.png (3)_(9)B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
18 20 -8 LNC STN 9%
Tech Crouch[13-18]

Safe and fast launcher. Stuns on counter hit and requires a different combo follow-up for 80+ damage.

Grasscutter
2A
Sc 2.pngSc A.png 2A - Attack Level: Sc SL.png
Impact Damage Block Hit Counter Guard Burst
12 12 -6 6 6 1%

Safe and fast movement container with an incredible range. Due to Setsuka having bad horizontal mid attacks, this move is your go-to when you need to catch your opponent's movement quickly and safely.

Half Moon Shadow
1B
Sc 1.pngSc B.png 1B - Attack Level: Sc L.png
Impact Damage Block Hit Counter Guard Burst
20 24 -12 2 STN 9%
Tech Crouch[18-RC]

Fast low poke. +2 on hit, unseeable and launches on counter hit for a small combo. This low can be obnoxious and is pretty safe, being only -12 on block.

SCVI Navigation

General
Controls & Notation
HUD
Glossary
System
Stages
Resources
Characters
2B
Amy
Astaroth
Azwel
Cassandra
Cervantes
Geralt
Groh
Haohmaru
Hilde
Hwang
Ivy
Kilik
Maxi
Mitsurugi
Nightmare
Raphael
Seong Mi-na
Setsuka
Siegfried
Sophitia
Taki
Talim
Tira
Voldo
Xianghua
Yoshimitsu
Zasalamel
Inferno