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|colspan="8" align="center"| '''Command Normals''' | |colspan="8" align="center"| '''Command Normals''' | ||
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! <br>f+[[image:snkb.gif]]<br><br> | ! <br>f + [[image:snkb.gif]]<br><br> | ||
|align="center"| 16/4+4/21 | |align="center"| 16/4+4/21 | ||
|align="center"| -9/-11 | |align="center"| -9/-11 | ||
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! <br>df+[[image:snka.gif]]<br><br> | ! <br>df + [[image:snka.gif]]<br><br> | ||
|align="center"| 7/2*5/22 | |align="center"| 7/2*5/22 | ||
|align="center"| -7/-9 | |align="center"| -7/-9 | ||
|align="center"| S | |align="center"| S | ||
|align="center"| L,HL | |align="center"| L,HL | ||
|valign="bottom" style="border-right:0px;"| [[image:Andy98_dfA1.png|center]] | |valign="bottom" style="border-right:0px;"| [[image:Andy98_dfA1.png|center]] |
Revision as of 13:29, 16 December 2018
Introduction
Colors
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Gameplay Overview
Real Bout 2 Andy Bogard its a slightly nerfed version of KOF98 style, he had modified his DM but loss his Command Throw but with his buffed Hisho Ken you can beign more zoning-ful.
Movelist
Special Moves
- Hishou Ken (qcb + P) -
- Zan'ei Ken (db f + P > qcf + P) -
- Shouryuu Dan (dp + P) -
- Kuuha Dan (hcf + K) -
Desperation Moves
- Chou Reppa Dan (qcb db f + K) -
- Hishou Ryuusei Ken (qcf qcf + P > P rapidly) -
Combos
- cr.B, cr.A / cr.B > df + A (2 hits) >
- (S)DM qcf qcf + P > P rapidly
- db f + C > qcf + P (Close. Cancel immediately.)
- db f + A > qcf + P
- (cl.C (1 hit) / cr.C > df + A (2 hits)) / cl.C (2 hit) >
- (S)DM qcf qcf + P > P rapidly
- db f + C > qcf + P (Close. Cancel immediately.)
- db f + A > qcf + P
Strategy Corner
- MAX: cl.C (1 hit) > df + A (2 hits) > db f + A > qcf + P
deals ??? than
- cl.C (1 hit) > df + A (2 hits) > qcf qcf + P > P rapidly
Keep this in mind, when you need to decide whether to trigger MAX or keep meter for a DM.