(→Combos) |
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*CloseC>qcf,qcf+P | *CloseC>qcf,qcf+P | ||
*↓B>↘A>qcf,qcf+P | *↓B>↘A>qcf,qcf+P | ||
Jump C/D, stand C, qcb + A/C | |||
Jumping punch/kick, standing double punch followed by Hishou Ken. | |||
Jump C/D, stand C, f,d,df + A/C | |||
Jumping punch/kick, standing double punch followed by Shouryuu Dan. | |||
Problem : If the Shouryuu Dan is blocked, Andy is very open for combos. | |||
Jump C/D, stand C, db,f + A/C, qcf + A/C | |||
Jumping punch/kick, standing double punch followed by Zan-ei Ken with the | |||
Zan-ei Ken finisher. | |||
Jump C/D, stand C, hcf + B/D | |||
Jumping punch/kick, standing double punch followed by Kuuha Dan. Note that | |||
if Kuuha Dan is blocked, you're open for attacks. | |||
Jump C/D, df + A, db,f + A/C, qcf + A/C | |||
Jumping punch/kick, Age Omote, followed by Zan-ei Ken (just as the second | |||
punch strikes) and finish with Zan-ei Ken finisher. My favorite! | |||
Jump C/D, df + A, f,d,df + A/C | |||
Jumping punch/kick, Age Omote followed by Shouryuu Dan. I don't usually | |||
do this combo. It happens when I tried to do the Dan Da Dan after the | |||
Age Omote and end up with the Shouryuu Dan. | |||
Jump C/D, d + C, hcf + C, qcb,hcf + B/D | |||
Jumping punch/kick, crouching punch, Gekiheki Haisui Shou followed by | |||
Chou Reppa Dan. The SDM version is actually much better than the DM | |||
version, so never do the DM version. Also : timing! | |||
Jump C/D, df + A, qcfx2 + A/C Tap punch button. | |||
Jumping punch/kick, Age Omote followed by Dan Da Dan. Tap the punch | |||
buttons for more damage. | |||
Jump C/D, stand C, qcfx2 + A/C Tap punch button. | |||
Jumping punch/kick, standing double punch, followed by Dan Da Dan. | |||
Tap the punch buttons for more damage. | |||
{{Template:The King of Fighters '98: The Slugfest}} | {{Template:The King of Fighters '98: The Slugfest}} | ||
[[Category:The King of Fighters '98: The Slugfest]] | [[Category:The King of Fighters '98: The Slugfest]] |
Revision as of 10:41, 15 December 2015
Introduction
Colors
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Gameplay Overview
In-depth Analysis
Normal Throws
b or f+C -
b or f+D -
Normal Moves
Command Normals
Special Moves
Desperation Moves
Combos
- ↓B>↓A>↘A>db,f+P
- ↓B>↓A>dp+P
- CloseC>qcf,qcf+P
- ↓B>↘A>qcf,qcf+P
Jump C/D, stand C, qcb + A/C Jumping punch/kick, standing double punch followed by Hishou Ken.
Jump C/D, stand C, f,d,df + A/C Jumping punch/kick, standing double punch followed by Shouryuu Dan. Problem : If the Shouryuu Dan is blocked, Andy is very open for combos.
Jump C/D, stand C, db,f + A/C, qcf + A/C Jumping punch/kick, standing double punch followed by Zan-ei Ken with the Zan-ei Ken finisher.
Jump C/D, stand C, hcf + B/D Jumping punch/kick, standing double punch followed by Kuuha Dan. Note that if Kuuha Dan is blocked, you're open for attacks.
Jump C/D, df + A, db,f + A/C, qcf + A/C Jumping punch/kick, Age Omote, followed by Zan-ei Ken (just as the second punch strikes) and finish with Zan-ei Ken finisher. My favorite!
Jump C/D, df + A, f,d,df + A/C Jumping punch/kick, Age Omote followed by Shouryuu Dan. I don't usually do this combo. It happens when I tried to do the Dan Da Dan after the Age Omote and end up with the Shouryuu Dan.
Jump C/D, d + C, hcf + C, qcb,hcf + B/D Jumping punch/kick, crouching punch, Gekiheki Haisui Shou followed by Chou Reppa Dan. The SDM version is actually much better than the DM version, so never do the DM version. Also : timing!
Jump C/D, df + A, qcfx2 + A/C Tap punch button. Jumping punch/kick, Age Omote followed by Dan Da Dan. Tap the punch buttons for more damage.
Jump C/D, stand C, qcfx2 + A/C Tap punch button. Jumping punch/kick, standing double punch, followed by Dan Da Dan. Tap the punch buttons for more damage.