Introduction
An alternate reality Billy that explores what would happen if he decided to be a worse character in KOF 98 than he already was.
Colors
Gameplay Overview
Real Bout 2 Billy its a zoning focused version of KOF 98 Billy Kane with his diagonal upper bo attack, he had a replaced DM that its a great cheap damage maker.
In-depth Analysis
Movelist
Special Moves
- Senpuu Kon (A rapidly) -
- Shuuten Renpa Kon (C rapidly) -
- Sansetsu Kon: Chuudan Uchi (hcf + P) -
- Kaen Sansetsu Kon: Chuudan Tsuki (qcf + P from Sansetsu Kon Chuudan Uchi) -
- Suzume Otoshi (qcb + P) - His lost move from the 98 version, its a good anti air but a bit slow, you will prefer to use Hishou Kon instead
- Kyoushuu Hishou Kon (f,d,df + K, move b / f) -
Desperation Moves
- Chou Kaen Senpuu Kon (qcf hcb + P) -
The deadly version of Typhoon Cane is equipped with fire ! Burn your opponents with this move. Best used on those fools who are leaping at you to clear the distance between one another. Better yet, try to use this and make your opponent roll behind you ! He/she will be stuck and burned, sometimes, dizzied. Billy Kane will throw out the flames, and on the more powerful version, he will sent those flames to the end of the screen.
- Salamander Stream (qcf qcf + P) -
This powerful super has a good range. He spins his cane round and round with flames around and smashes the ground with a small blast of flame. Try to connect this into combos, as it is very damaging. Try not to miss as he gets quite open at the end of the move. If you can and sure that you can't miss at all, try the more powerful version of this move to ensure plenty of damage !
Combos
- Best jump-ins:
- j.D (Can crossup.)
- j.B
- cr.B, cl.B / cl.A >
- f + A
- Point blank: cl.A / cl.B >
- (S)DM qcf hcb + P
- f + A
- st.A > f + A
- cr.B, cr.C >
- (S)DM qcf qcf + P
- San Setsu Kon Chu Dan Uchi (hcf + A > qcf + P)
- f + A
- cr.C / cl.C / cl.D >
- (S)DM qcf qcf + P
- dp + B, [junggler] (Out of MAX and, point blank or corner.)
- San Setsu Kon Chu Dan Uchi (hcf + A > qcf + P)
- f + A
- Out of MAX: ... dp + B,
- DM qcf hcb + P (Corner.)
- qcb + P (Out of the corner.) (??)
- j.C (Timming Required.)
- st.C (Out of the corner. Timming Required.)
About the qcf qcf + P:
- Use qcf + C qcf + P to buffer
Strategy Corner
- MAX: cl.C > + A > + P
deals ??? than
- cl.C > + P
Keep this in mind, when you need to decide whether to trigger MAX or keep meter for a DM.