Street Fighter 3: 3rd Strike/Elena/Matchups

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Match-ups

Vs. Alex

Advantage/Disadvantage: Arcadia states this matchup to be 7/3 in Elena's favor. I suppose I'd agree with that, although it could seem difficult at first...

SA2 or SA3?

I think that in this match, both SA2 and SA3 are very viable. It's easy to peg Alex with EX Spin Scythe combos; however, her good corner combos don't work on Alex, and there are not a ton of opportunities to use SA3. SA2 can be used to reverse some of Alex's attacks, and gives her a mean option for footsies, which can be very effective against Alex's shoddy ground game. As always, it's a matter of power versus options.

Alex's Game:

Alex wants to get up in Elena's face, score a knockdown, and try to land a bunch of EX moves, overheads, and Power Bombs right in your face. Since Alex has a really lame ground game, he'll try to accomplish this by jumping in, which works surprisingly well on Elena. He might also try to knock you down with Random Flash Chops, Slash Elbows, and Air Stampede Shenanigans.

Elena's Game:

Elena is going to want to do the same thing as Alex in this matchup - that is, score a knockdown and dish out the most damage possible with that opening. the only difference is that Elena will want to come in on the ground. I'll discuss how to accomplish getting a knockdown while trying to avoid it against Alex.

For the majority of this match, you should be fishing for resets (by taking Alex out of the air) or knockdowns - either with sweeps, Scratch Wheels, throws, EX Combos, SA2 - whatever you can peg him with. There is absolutely no reason to back off once you get the momentum going; if you land a knockdown, just go all balls on it!

Alex has a hell of a time dealing with Elena on the ground, but he can definitely pull a thing or two when he has some meter stored. When he does, you can except him to try and punish your fishing attempts with EX Flash Chops or EX Slash Elbows. At this point, you really need to become more reactionary - more careful in general about throwing out random knockdown moves.

Alex totally wins in the air versus a grounded Elena - J.Hp J.Mk beat almost everything Elena has, except for a well timed C.Mp - kinda odd for an anti-air, huh? Either way, C.Mp has the ability to win/lose cleanly OR trade (in his favor). Because Alex usually wins, it's not very reliable, and I wouldn't reccomend trying it with too much frequency. Learn to meet Alex in the air or dash under him! If you allow Alex to jump in on you all day, you'll be in for a world of hurt, because there's not much Elena can do against Alex's jump-ins.

Summary:

- Since you can't turtle too well in this match, crash into Alex head on with superior footsies and mixups

- When Alex is on the ground, fish for knockdowns and EX Spin Scythe/SA2 combos all day, but watch out for EX attacks

- Don't let Alex jump-in! Meet him in the air or get out of the way!

Misc. Notes (courtesy of Shining Soul, paraphrased by me):

- At mid range, Alex's S.Mk can go over and cleanly stuff Elena's pokes; if the Alex whores S.Mk, block one, then use B+Hk to catch the next one.

- If caught in Air Stampede shenanigans, you can counter them in some situations by jumping back with the J.Mp -> J.Hp target combo.

- Alex's Air Knee Smash can counter Elena's B+Hk if done early enough.

- Elena can punish blocked Slash Elbows with reversal SA2.

Vs. Akuma

Vs. Chun-Li

Advantage/Disadvantage: Arcadia states this match as being 7/3 In Chun-Li's favor. I'd be inclined to agree on that.

SA2 or SA3?

I would lean very heavily towards SA2 in this matchup. EX Spin Scythe Combos completely whiff Chun-Li when she's crouching, and even if Chun-Li is turtling, can limit your opportunities for using SA3 for anything more than a baiting tactic. On the other hand, if you can out-footsie an opposing Chun-Li, you'll have plenty of options for SA2. I would definitely choose SA2; it's probably the only match in the entire game where SA2 gives Elena more options than SA3.

Chun-Li's Game:

Just like pretty much any match, Chun-Li is gonna stay on the ground pretty much all day and keep you out until she gets meter by using her amazing pokes. Once she gets meter, she's gonna fish for chances to use it: lots of C.Mks, kara-throws, punishing whiffed attacks, amongst other random ways. It's basically like fighting a mirror match, only your Mirror has WAY better pokes, and a very easy way to deal damage with her meter.

Elena's Game:

Elena only has one advantage in this matchup: Chun-Li is not a threat at ALL to Elena at close range until Chun-Li has meter. In my opinion, the only consistent way for Elena to fight this match effectively is to take advantage of this fact until Chun-Li gets meter. Get in with sweeps, well-played jump-in mixups, dash-into-throws, etc. then take your wakeup games as far as possible until Chun-Li can use her super.

When Chun-Li CAN use her super, there's two general strategies I would adhere to:

- If you HAVE the momentum (i.e, have scored a knockdown, are playing wakeup games, etc.): Just keep playing as if Chun-Li doesn't have meter, until you get lose the momentum via knockdown or are hit with a super. (NOTE: This tactic should be applied less frequently when you don't have a lead, and should be applied LESS frequently when you have low enough life to be killed off by Chun-Li's SA2.

- If you don't have the momentum (i.e, are being knocked down, are out of poking range, etc.): This is when it will come in handy to have SA2. If you get knocked down, and you think Chun-Li is gonna go for that Kara-Throw? C.Mp XX SA2. Are you outside of Chun-Li's poking range, and she whiffs a C.Mk? Counter with C.Mp XX SA2. How about S.Hp or B+Hp? Just counter with SA2 cold turkey.

This part of the match is far out of your favor, so this is about the only option you have besides sitting around and waiting to get hit by an SA2. Besides that, I like this tactic, because it encourages Chun-Li to try and hit you with SA2. As crazy as that sounds, you want her to try and use SA2 when she has meter; if you're playing this match right, you should (in theory) have a lead...but more importantly, you do NOT want to be in a situation where Chun-Li has two stocks of SA2; that is a essentially a free round for Chun-Li, even if it's the very beginning of the round! So, I would reccomend going about this part of the match in a way that prompts Chun-Li to try and use her super - At this point in the match, someone is going to get pegged by a Super; it might as well be Chun-Li.

Summary:

- Get in Chun-Li's face when she doesn't have meter - you have the advantage at this point!

- If you have the momentum when Chun-Li has meter, keep it going until you get hit (perhaps not in dire situations) - the idea is to get the biggest lead possible!

- If you do not have the momentum when Chun-Li has meter, Do whatever you can to bait Chun-Li's SA2 while trying to land your own SA2 - Someone is going to come out of this situation with a big hurt! Don't let it be you!

Misc. Notes (courtesy of Shining Soul, paraphrased by me):

- Elena's UOH stuffs a lot of Chun-Li's wakeup options.

Vs. Dudley

Vs. Elena

Vs. Hugo

Vs. Ibuki

Vs. Ken

Vs. Makoto

Advantage/Disadvantage: Arcadia marks this as 6/4 in Makoto's favor, but I'd say it's more like 5/5.


SA2 or SA3?

Neither one is much better than the other in this match; since you're trying to keep Makoto out all day, you're gonna have a lot of chances to stuff random dash-in attempts with C.Mp, so you'll have a lot of chances to use EX Spin Scythe/SA2 combos. Either one is fine - SA2 gives you easier damage potential, and SA3 gives you more options.


Makoto's game:

Makoto wants to do the same thing she always does: get in close and pull a bunch wake-up games, land some karakusa grabs, and hopefully a SA2 (or SA1 - there appears to be some debate about which is better vs. Elena). The only difference - a difference which kills inexperienced Makoto players in this match - is that she really can't do it effectively with her ground game. A good Makoto player is going to try and get in by hovering over you with cross-ups and Tsurugis, or even just empty jump-ins into throws.

Elena's game:

Simply put, Elena wants to keep out Makoto until she has a good opportunity to score a knockdown, then play wakeup games until she loses the momentum. It's a simple ebb-and-flow. Here, I'll discuss keeping Makoto out (since wakeup games are not a matchup-specific part of the strategy).

On the ground, Elena has this one pretty easy - this is mostly what I think evens the match out so much, in my opinion. B+Hk and C.Mp will beat out a LOT of stuff that Makoto tries on the ground. In the air, Elena comes out pretty even, as well; but, that's under the assumption that Elena is in the air, too. Elena does not have a lot of effective anti-airs for handling Makoto. A good Makoto player will take advantage of this, so you can deal with this with three simple rules:

- Don't let Makoto land close enough to throw you. If Makoto lands near you, she'll try throwing you, or going into random pokes to psyche you out (which WILL work at point blank against Elena). Deal with this by making sure there's a big enough distance to where she can't do a lot of those things - in turn, you will still have the advantage.

- Don't allow Makoto to hover over you. This is specifically in regard to Makoto doing things like jumping straight up when she's close to you. Just dash back.

- Meet Makoto in the air. If you can meet her in the air sometimes, it's a good idea. Elena and Makoto break even in the air, but Makoto has to use specific normals to match Elena - ones that she probably won't be using when she's trying to close the gap. So, try and get the jump on Makoto sometimes.

When Makoto has meter, there's more of a risk involved in the ground game. Whether she's using SA1 or SA2, you're gonna want to be a lot less reactionary with B+Hk - stop using it on wakeup, stop using it after being reset, and stop using it after ticks. If Makoto is using SA2, you could try switching B+Hk in these situations with Elena's S.Mk -> C.Hp target combo - if you get baited, you have a much better chance of recovering and being able to block before you get hit.

Summary:

- Keep Makoto out with B+Hk (and the occasional other normal), and play wakeup games on good occassions

- If Makoto jumps at you, don't be under her, and don't let her land close to you

- Be more cautious when Makoto has meter! It can be very easy to get baited into eating a ton of damage!

Vs. Necro

Vs. Oro

Vs. Q

Vs. Remy

Vs. Ryu

Vs. Sean

Vs. Twelve

Vs. Urien

Vs. Yang

Vs. Yun

Advantage/Disadvantage: Arcadia says that Yun wins this one 7/3, but perhaps because I'm biased, I'm gonna say this one is more 6.5/3.5. The match is a little more even, perhaps even tilted in Elena's favor, until Yun gets Genei-Jin.


SA2 or SA3?

This could go either way. In this match, Elena will always be aggressive, and can easily punish Yun without much meter. In this case, SA2 is a great asset because you can deal a crapload of damage to Yun in the middle of your rushdown, or use it to counter Yun's SA3. On the other hand, when Yun begins to rush you down via SA3 or corner traps, it can be very easy to make opportunities for SA3, and gives Elena the option to play this match like an Attrition war. Personally, I prefer SA3, because I play this match with the mindset of "don't lose" rather than "win first." (as opposed to winning second, I know :P couldn't think of a better choice of words.)

Yun's Game:

Without meter, Yun is gonna try his best to trick Elena out with divekicks-into-target combos, etc. until he gets Genei-Jin - even better if he can get Elena cornered, because its very hard for Elena to deal with the divekicks in the corner. Once he gets Genei-Jin, he can do what he normally does.

Elena's Game:

Fighting Yun is a three part game: Before SA3 (or, Not in the corner), SA3, and Post-SA3 (or, In the corner).

1. Before Yun has SA3 - you're going to want to make Yun's life hell. The first step to doing this is to check out what Yun does...

- If Yun stays on the ground, take to the air on him, because he doesn't have a lot of great anti-airs that are going to stop you; you could also fish for a Slide Kick knockdown, but I don't like trying this on Yun very often, because most Yun players WON'T stay on the ground. You're gonna want to try and get a knockdown, and deal as much damage as you can from that.

- If Yun takes to the air, you're going to want to stay far back enough to use B+Hk to hit his divekicks. If you're too close (i.e if Yun hits you higher up), he'll beat B+Hk clean; however, if you're far enough back, you can beat his divekicks clean. If he does get really close, you can switch to using neutral J.Hp to hit him right out of the air.

Either way, the main idea is to create a large of a damage buffer as you can before Yun goes Genei-Jin on your ass.

2. SA3 - When Yun is about to get SA3, you need to try your damndest to keep him out - you want Yun to try and activate SA3 cold-turkey (rather than from a blocked combo). This might sound obvious enough, but Elena can keep Yun out surprisingly well in these circumstances. Remember - Elena can stop divekicks and shoulder tackles pretty easily with her B+Hk. Not much can beat the lunge punch, but you can punish a blocked Lunge Punch with a throw. Just run away as much as you can without jumping!

3. Post SA3 - Whether you took a lot of damage or not, you're probably in the corner. The only thing Elena wants to focus on here is getting OUT of the corner. Yun can control the space in front of him very well in the air, and there's not much Elena can do about it from point blank. Your best bet when you're in the corner is to either dash under Yun at some point, parry a divekick and throw him, or reversal EX Scratch Wheel him if he doesn't try and divekick you too much.

Elena vs. DiveKicks:

There's not much you CAN do from close up except parry...it can be risky, because Yun can use his divekicks to crossup, so you'll have to pay close attention.

From far back, there's one very clear answer: B+Hk. If you're far enough back to hit him with this move, it will never trade - you will always win this transaction. Learn the spacing.

Elena vs. Genei-Jin:

Ohhhh boy. So, if Yun activates SA3 cold turkey, there's a lot Elena can do:

- For starters, if you use SA2 with Elena, you can beat out pretty much anything Yun does after he activates Genei-Jin; hell, if you're close enough, you can hit him with SA2 before he even recovers from the activation frames! The only thing that will stop SA2 is a Lunch Punch, so far as I know. - You can stuff his attempts to close the gap via divekicks with B+Hk very easily - You can beat his Shoulder Tackle attempts with EX Scratch Wheel or B+Hk - You can easily punish blocked Lunge Punches with a throw - If Yun isn't doing any of these, you can just walk backwards until he tries one.

If he tries to activate off a combo, there's much less you can do, but here's a few things to try:

- If your opponent likes to activate off a target combo (Lp -> Lk -> Mp, or Lp -> Lk -> Mp XX Shoulder Tackle), you can learn to red parry the last hit. If your opponent uses any version of Shoulder Tackle except for the jab version, I believe it won't combo, so parrying that could be very easy. From there, you can easily reverse him right away with EX Scratch Wheel can get far away.

- If SA3 is activated, and you're being forced to block a bunch of stuff, pay close attention to the times when Yun walks towards you, because he's either going for a throw, or is feinting a throw attempt. If you think he's going for the throw, B+Hk his ass, then go back to turtling. If you think he's gonna feint, get up immediately and kara-throw him, then either run away by dashing back, or you try and use an EX Rhino Horn to cross over him if you fear getting cornered.


Summary:

- Beat the crap out of Yun until he gets SA3

- Force him to do something dumb with SA3, or block like there's no tommorow

- When cornered, get OUT of the corner and repeat step one until Yun gets SA3 again.

Misc Notes:

- During Genei-Jin, the popular Crossup Throw XX Rising Kicks (sorry Yun players, I don't know the names of the moves!) does not work on Elena, so, when fighting inexperienced Yun players, it might very well be a GOOD tactic to get caught by the throw. - I believe Elena's EX Corner Combo, [EX Spin Scythe, Mk Spin Scythe, EX Rhino Horn, Hk Scratch Wheel] doesn't work on Yun. I'll check that out soon.

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Akuma
Alex
Chun-Li
Dudley
Elena
Hugo
Ibuki
Ken
Makoto
Q
Necro
Oro
Remy
Ryu
Sean
Twelve
Urien
Yang
Yun
Gill