Introduction
Gill (ギル Giru) is the leader of a mysterious cult-like organization called the Secret Society which has manipulated world events for over 2000 years, and is dedicated to the salvation of mankind, and creation of a new utopia. His desire is to control the world (or in the case of 3rd Strike, the console port tierlist), but he's neither a villain or hero. Gill was first introduced in Street Fighter III: New Generation.
Gill is a boss character that can be best described as a far better version of Urien (in terms of normals). They both have similar sprites, hitboxes, and hurtboxes, but Gill's moves come out far faster and / or do more damage and stun. He has a headbutt like Urien, but it isn't a charge move, and unlike Urien, he has a Lariat. He is also arguably the strongest character in the game both in the arcade version and in the console port where he is buffed slightly (Pyrokenesis / Cryokenesis becomes super cancellable in the console port). Gill is a damage machine, having almost no bad moves, and is capable of getting a TOD from any part of the screen on either side from a single crouching HP.
Super Arts
While Gill has access to all three of his supers at all times, it is still important to know which supers are good, and which supers are bad.
Meteor Strike
Recommended
Ideal combo ender for TODs involving beefier characters
Seraphic Wings
Not Recommended
Minus as hell, and only really practical in the console ports; which most people reading this wiki will not care for.
Resurrection
Not recommended, even if it is unavoidable
To be honest if you die as Gill, it is kind of on you if this super comes out.
Strengths | Weaknesses |
---|---|
|
|
Gill #3S_GI | |
---|---|
Vitals | |
Life Points | 1300 |
Stun Points | 72 |
Super Art Stock/Size | |
SA1 | 1/120 |
SA2 | 1/120 |
SA3 | 1/120 |
Ground Movement | |
Forward Dash duration/distance | 15 (17) (143px) |
Back Dash duration/distance | 19 (104px) |
Jumping | |
Back Jump duration | 38(5+32+1) |
Neutral Jump duration | 38(5+32+1) |
Forward Jump duration | 38(5+32+1) |
Back Super Jump duration | 51(7+43+1) |
Neutral Super Jump duration | 51(7+43+1) |
Forward Super Jump duration | 51(7+43+1) |
Wake up | |
Wake up duration | 76 |
Quick rise duration | 56 |
Frame Data
ALL DAMAGE INDICATED IN THE FRAME DATA WAS DONE AGAINST AKUMA, WHO HAS THE LOWEST HP IN THE GAME. IN-DEPTH FRAMEDATA INFORMATION CAN BE FOUND HERE.
Standing Normals
5LP
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
5 | 6 | 7 | +10 | +12 | ||
Damage | Stun | Guard | Parry | Block | ||
6 | 6 | Mid | Mid | +10 | ||
|
5MP
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
4 | 6 | 9 | +1 | +2 | ||
Damage | Stun | Guard | Parry | Block | ||
19 | 14 | Mid | High | +0 | ||
|
5HP
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
10 | 5 | 16 | -3 | -1 | ||
Damage | Stun | Guard | Parry | Block | ||
28 | 18 | Mid | High | -5 | ||
|
5LK
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
3 | 1 | 7 | +3 | +3 | ||
Damage | Stun | Guard | Parry | Block | ||
7 | 8 | Mid | Mid | +3 | ||
|
5MK
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
6 | 5 | 14 | -3 | -2 | ||
Damage | Stun | Guard | Parry | Block | ||
17 | 14 | Mid | High | -4 | ||
|
5HK
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
16 | 7 | 22 | -8 | -6 | ||
Damage | Stun | Guard | Parry | Block | ||
19 | 18 | Overhead | High | -10 | ||
|
Crouching Normals
Crouching LP
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
3 | 1 | 7 | 3 | 3 | ||
Damage | Stun | Guard | Parry | Block | ||
3 | 6 | Mid | Mid | 3 | ||
|
Crouching MP
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
6 | 6 | 8 | 0 | 1 | ||
Damage | Stun | Guard | Parry | Block | ||
14 | 14 | Low | Low | -1 | ||
|
Crouching HP
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
5 | 5 | 17 | Juggle State | Juggle State | ||
Damage | Stun | Guard | Parry | Block | ||
27 | 17 | Low | Low | -3 | ||
|
Crouching LK
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
3 | 2 | 5 | 4 | 4 | ||
Damage | Stun | Guard | Parry | Block | ||
3 | 4 | Low | Low | 4 | ||
|
Crouching MK
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
2 | 1 | 12 | 1 | 2 | ||
Damage | Stun | Guard | Parry | Block | ||
16 | 8 | Low | Low | 0 | ||
|
Crouching HK
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
7 | 4 | 13 | Soft Knockdown | Soft Knockdown | ||
Damage | Stun | Guard | Parry | Block | ||
23 | 10 | Low | Low | -6 | ||
|
Jumping Normals
j.LP
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
4 | ∞ | N/A | -5~+6 | +4~+7 | ||
Damage | Stun | Guard | Parry | Block | ||
10 | 10 | High | High | -5~+7 | ||
|
j.MP
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
5 | 5 | N/A | +3~+10 | +9~+10 | ||
Damage | Stun | Guard | Parry | Block | ||
17 | 14 | High | High | +3~+10 | ||
|
j.HP
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
6 | 3 | N/A | +2~+12 | +11~+12 | ||
Damage | Stun | Guard | Parry | Block | ||
24 | 18 | High | High | +5~+13 | ||
|
j.LK
j.MK
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
5 | 5 | N/A | +3~+10 | +9~+10 | ||
Damage | Stun | Guard | Parry | Block | ||
17 | 14 | High | High | +2~+10 | ||
|
j.HK
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
9 | 3 | N/A | +1~+13 | +9~+13 | ||
Damage | Stun | Guard | Parry | Block | ||
24 | 18 | High | High | -4~+12 | ||
|
Command Normals
6MP
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
6 | 3 | 16 | -5 | -4 | ||
Damage | Stun | Guard | Parry | Block | ||
21 | 14 | Mid | High | -6 | ||
|
6MK
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
12 | 6 | 10 | -3 | -1 | ||
Damage | Stun | Guard | Parry | Block | ||
17 | 14 | Mid | High | -2 | ||
|
Target Combos
Target Combo 1
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
- | - | - | - | - | ||
Damage | Stun | Guard | Parry | Block | ||
- | - | - | - | - | ||
Due to how SuperCombo wiki processes PNGs, the 2nd PNG's framedata is represented as being similar to the 1st PNG's framedata. Reffer to Baston's Gill 5LP Framedata and Baston's Gill 5MP Framedata for what the two PNGs actually look like. |
Target Combo 2
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
- | - | - | - | - | ||
Damage | Stun | Guard | Parry | Block | ||
- | - | - | - | - | ||
Due to how SuperCombo wiki processes PNGs, the 2nd PNG's framedata is represented as being similar to the 1st PNG's framedata. Reffer to Baston's Gill 2LK Framedata and Baston's Gill 2MK Framedata for what the two PNGs actually look like. |
Throws
LPLK
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
2 | 1 | 21 | Soft Knockdown | Soft Knockdown | ||
Damage | Stun | Guard | Parry | Block | ||
33 | 27 | NULL | Grab | N/A | ||
|
4/6LPK
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
2 | 1 | 21 | Soft Knockdown | Soft Knockdown | ||
Damage | Stun | Guard | Parry | Block | ||
35 | 19 | NULL | Grab | N/A | ||
|
Universal Overhead
MPMK
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
15 | 10 | 5 | 0~+8 | +1~+9 | ||
Damage | Stun | Guard | Parry | Block | ||
7 | 4 | - | H | -5~0 | ||
|
Taunts
HPHK
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
N/A | >100 | N/A | NULL | NULL | ||
Damage | Stun | Guard | Parry | Block | ||
NULL | NULL | NULL | NULL | NULL | ||
|
Special Moves
236P (P1 SIDE)
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
14 | - | 37 | N/A | N/A | ||
Damage | Stun | Guard | Parry | Block | ||
13 | 7 | High | High | -9 (POINT BLANK) | ||
|
236P (P2 SIDE)
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
14 | - | 37 | N/A | N/A | ||
Damage | Stun | Guard | Parry | Block | ||
13 | 7 | High | High | -7 (POINT BLANK) | ||
|
623P (P1 SIDE)
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
4 | 11 | 20 | N/A | N/A | ||
Damage | Stun | Guard | Parry | Block | ||
14-35 (Distance Dependant) | 18-6 (Distance Dependant) | High | High | -5 | ||
|
623P (P2 SIDE)
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
4 | 11 | 20 | N/A | N/A | ||
Damage | Stun | Guard | Parry | Block | ||
14-35 (Distance Dependant) | 18-6 (Distance Dependant) | High | High | -5 | ||
|
214P
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
9 | 4 | 17 | N/A | N/A | ||
Damage | Stun | Guard | Parry | Block | ||
23 | 20 | High | High | -5 | ||
|
63214K
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
40 | 2 | 5 | N/A | N/A | ||
Damage | Stun | Guard | Parry | Block | ||
34 | 23 | High | High | -19 | ||
|
Super Arts
Meteor Strike
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
1 | N/A | N/A | N/A | -17 | ||
Damage | Stun | Guard | Parry | Block | ||
113 | 27 | High | High | -17 | ||
Gill flexes his arm that is facing towards the screen in a similar fashion to one of his win poses as he bellows "WELCOME TO YOUR DEATH" as a plethora of Pyrokenesis and Cryokenesis balls hurtle down from the heavens above, their pattern varrying depending on what side the super was activated from. |
Seraphic Wings
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
50 (1) | 139 | N/A | N/A | -60 | ||
Damage | Stun | Guard | Parry | Block | ||
117 | 35 | Mid | Mid | -60 | ||
Gill ascends upwards at a 45° angle as he opens his arms, while 3 pairs of wings sprout from his back, as he bellows "LET ME BE THE BLESSER OF ALL SOULS" as powerful shockwaves cover the entire screen. First hit is unparryable. |
Ressurection
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
N/A | N/A | N/A | NULL | NULL | ||
Damage | Stun | Guard | Parry | Block | ||
NULL | NULL | NULL | NULL | NULL | ||
Gill gets knocked down as usual during a KO, but the Announcer never says "KO", as soon after Gill gets back up and starts ascending upwards as he rapidly regenerates his HP while bellowing "RESSURECTION"! If this super comes out, your meter becomes permenantly broken, disabling you from using Supers for the rest of the match. |