Pokken Tournament DX/Pikachu Libre

From SuperCombo Wiki

Pokken Tournament DX

Introduction

Libre is a very strong character that can be played in a variety of ways. She's a 570 hp character but with access to defense buff, you will be able to tank a lot more than that. She relies on the usage of her enhanced mode, unique system of self buffing, and slowing the opponent to control the pace of the match in most matchups. She also gets burst almost every round since she is a 100CC character, which allows you to play offensively and defensively. Libre has lots of strong moves in both Field and Duel phase and has insane aerial mobility that allows her to get in and mix up your opponent, or dance around them as they struggle to catch you.

Rushdown / Mixup - Libre’s neutral consists of many moves that lunge her forward that are plus / safe on block, and mixing them up with your strong cancelable command grab that catches opponent's in the air. This focuses on gaining momentum with enhanced mode, and using the buffs to make the most of your advantage situations.

Hit and run - This style focuses on frustrating the opponent with your evasiveness by playing a slow game. Use Libre’s strong offensive mixups to get some damage, then dip out when you have the life lead and force them to play your game while they are slowed down. Be ready to to react and punish unsafe approaches and abuse your aerial mobility and defense buffs to avoid getting hit and minimizing damage.

Pokken Pikachu Libre Enhanced.png

Enhanced

Phase Shifting with a Pokemon Move or Grab causes Pikachu Libre to crackle with electricity and enter an Enhanced state for 10 Seconds. Libre can also become Enhanced by performing 8XX and having it hit or be blocked by the opponent, albeit for a shorter amount of time. While Enhanced, all Pokemon Moves are powered up, and Libre gains access to a second mid-air hop.

Perhaps the greatest strength of the Enhanced state is how it allows Pikachu Libre to snowball. If Libre Phase Shifts with a Pokemon Move or Grab while she is already in an Enhanced state, the timer for the Enhanced state resets, and Libre gains Attack Up for 5 seconds. What's more, Libre's Burst Mode grants her a constant Enhanced state for its 12 second duration, a great payoff given strengths which come together to create a character that tends to win a lot of phases, rapidly filling her small Synergy Gauge.

Pikachu Libre
#PTDX_LIB
Pokken Pikachu Libre.png
Vitals
HP 570 HP
Shield Health 600 SH (Normal)
Synergy Gauge 100 CC
Burst Mode Duration 720F (12 sec)
Movement
Back Dash 29F, 1-8F Strike/Throw Invuln, Cancelable on Frame FP 25 / DP 21
Side Dash 37F, 5-14F Projectile Invuln, Cancelable on Frame 25
Forward Dash 21F, Cancelable on Frame 13
Unique Movement Options Midair Dodge, Wall Jump, Electro Jump
Stances
High Stance Charges Support Gauge
Low Stance High Invuln. on Frame 1

General Moves




Pokken Pikachu Libre Burst Mode.png

Burst Mode

Attack Type Damage PSP / FPP Height Priority Impact Total Frames Hit Adv. Block Properties
Burst Wave 0 -12 Mid BA (projectile) i18 48 +8 0 1-48F Total Invuln, Pierce

Enhanced until Burst Mode ends.




Pokken Pikachu Libre Burst Attack.png

Burst Attack: Thunderclap Press

Attack Type Damage PSP / FPP Height Priority Impact Total Frames Hit Adv Block Properties
Normal (strike) 184 (15) 12 Mid Low BA(strike) i11 84 Knockdown -8 6-31F Total Invuln, Airborne on Frame 50, Pierce, Attack Up/Defense Up (self) for 660F once complete

Pikachu Libre charges forward at the opponent.

On hit, grants an Attack and Defense Buff that last for 11 seconds.




Pokken Pikachu Libre jR 1.png Pokken Pikachu Libre jR 2.png

j.R Midair Dodge

Version Recovery Properties
j.R Midair Dodge Until landing FP +27 / DP +13 1-12F Strike/Throw/Projectile Invuln, Special Cancelable on Frame 16, Wall/Electro Jump Cancelable on Frame 21
j.[R] Wall Jump / Electro Jump Until landing FP +27 / DP +13 1-4F Strike/Throw Invuln, 1-11F Projectile Invuln, Air Actionable on Frame 12, Heals 10 Recoverable HP (Wall), Defense Up (self) for 300F (Wall)

Pikachu Libre performs a backwards midair jump. Can hold j.R near a wall / while Enhanced to follow up with a forward hop.

The Defense buff lasts for 5 seconds.

Can change the trajectory to jump higher or lower.




Pokken Pikachu Libre Grab FP.png Pokken Pikachu Libre Grab DP.png

Y+B Grab Attack

Attack Type Damage PSP / FPP Height Priority Impact Total Frames Hit Adv Block Properties
Grab FP 80 / DP 120 12 / 0 and Shift Ground Only 1 i11 49 FP Shift (+8) / DP Shift Grab Enhance for 720F, Attack Up (self) for FP (480F) / DP (360F) when Enhanced

Both Field and Duel Phase Grab enhances Pikachu Libre for 12 seconds.

Field Phase Grab Attack buff lasts for 8 seconds.

Duel Phase Grab Attack buff lasts for 6 seconds.




Pokken Pikachu Libre CA 1.png Pokken Pikachu Libre CA 2.png

X+A Counter Attack

Version Attack Type Damage Scaling PSP / FPP Height Priority Impact Total Frames Hit Adv Block Properties
X+A Counter Attack Counter (strike) 60 60% 3 / 0 and Shift Mid Low 4 i27 61 +4 -8 1-20F Counter Armor, Crumple on Crit, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
[X+A] Charged Counter Attack Counter (strike) 90 60% 3 / 0 and Shift Mid Low 6 i47 81 Crumple +4 1-40F Counter Armor, Pierce, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17




Field Phase Attacks




Pokken Pikachu Libre nY.png

nY

Attack Type Damage Scaling FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (projectile) 30 50% 0 Special Mid 6 i15 5 45 -4 -12 Special Cancelable on Frame 21

A small bolt of electricity that travels forward.




Pokken Pikachu Libre sY.png

sY

Version Attack Type Damage FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
sY Normal (projectile) 20 0 Special Mid 6 i23 9 71 -10 -14 Airborne on Frame 14, Wall Jump Cancelable on Frame 38, Electro Jump Cancelable on Frame 44
sYY Normal (projectile) 20 0 Special Mid 6 i23 N/A 113 -5 -8 Low Invuln. on Frame 56, Airborne on Frame 61, Wall Jump Cancelable on Frame 80, Electro Jump Cancelable on Frame 86, fY Cancelable on Frame 108

Pikachu Libre jumps to the side and throws out an arc-shaped projectile.

Can be used twice in a row.

Holding the input close to a wall causes a wall jump.

When enhanced, holding the input cancels into j.R.




Pokken Pikachu Libre fY.png

fY / sYYY

Attack Type Damage FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 80 0 and Shift Mid High 5 i19 9 55 Shift (+8) -4 Airborne on Frame 3, Destroys Projectiles while active

Pikachu Libre surrounds itself with electricity and lunges forward.




Pokken Pikachu Libre bY.png

bY

Attack Type Damage Scaling FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (projectile) 30 50% 4 Mid 6 i23 9 82 +21 -39 Airborne on Frame 5, Wall Jump Cancelable on Frame 39

Pikachu Libre leaps backwards and creates a bolt of lightning.

The lightning bolt tracks down the opponent and stuns them.

Holding the input close to a wall causes a wall jump.




Pokken Pikachu Libre jY FP.png

j.Y

Attack Type Damage Scaling FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Normal (projectile) 20 20% Per Hit 0 Mid 6 i15 5 Until landing +27 -2 -8

Lets out two arc-shaped projectiles that travel forward.




Pokken Pikachu Libre Homing Attack 1.png Pokken Pikachu Libre Homing Attack 2.png Pokken Pikachu Libre Homing Attack 3.png

Homing Attack

Version Attack Type Damage FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
X Homing Attack 1 Normal (strike) 30 0 Mid 5 i21 1 73 0 -4 Throw Blast, Airborne on Frame 11, Block/Jump Cancelable on Frame 1
XX Homing Attack 2 Normal (strike) 10 0 Mid 4 i43 N/A 106 +2 -4 N/A
XXX Homing Attack 3 Normal (strike) 60 0 and Shift Mid High 5 i72 N/A 124 Shift (+12) -4 Airborne
XX[X] Charged Homing Attack 3 Normal (strike) 90 0 and Shift Mid High 6 i90 N/A 133 Shift (+12) Guard Break (+26) Airborne, Pierce, Guard Break

Pikachu Libre homes in on the opponent, and does a flip kick.

If Homing Attack 2 was blocked, there is a 28 frame window to punish a charged Homing Attack 3.




Pokken Pikachu Libre jX FP 1.png Pokken Pikachu Libre jX FP 2.png

j.X

Attack Type Damage FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 80 0 and Shift Mid High 4 i17 1 Until landing +27 Shift (Knockdown) -5 Throw Blast

Pikachu Libre twirls in the air, and homes in on the opponent.

Getting in proximity of the opponent (or after a set distance), Pikachu Libre divekicks to the ground.




Duel Phase Weak Attacks




Pokken Pikachu Libre 5Y.png Pokken Pikachu Libre 5YY.png Pokken Pikachu Libre 5YYY 1.png Pokken Pikachu Libre 5YYY 2.png

5Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5Y Normal (strike) 10 0% 0 Mid Low 3 i15 5 37 0 -4 +4 on Crit, Special/8X Cancelable on Frame 22
5YY Normal (strike) 10 10% 0 Mid Low 3 i33 N/A 57 +4 -4 Special/8X Cancelable on Frame 40
5YYY Normal (strike) 20 10% 3 Mid Low 3 i59 N/A 87 +4 -8 Special Cancelable on Frame 62
5YY:Y Normal (strike) 40 10% 3 Mid Low 3 i59 N/A 87 Soft Launch +4 Special Cancelable on Frame 62

An advancing forward jab.

The Just Frame version of 5YYY can be done by pressing Y shortly after 5YY.




Pokken Pikachu Libre 6Y.png

6Y

6Y
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 40 40% 3 Mid High 3 i19 9 55 +4 -4 Airborne on Frame 11, Special Cancelable on Frame 31

Pikachu Libre hops ahead and kicks twice.




Pokken Pikachu Libre 8Y.png

8Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 28 20% 4 Mid High 3 i15 5 63 Hard Launch -28 5-15F High/Mid High Invuln, Airborne on Frame 16, Air Actionable on Frame 31

An upwards headbutt motion.

Inputting 7Y angles the attack straight above.

Inputting 9Y angles the attack further ahead.




Pokken Pikachu Libre 2Y.png

2Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 20 10% 0 Low 3 i11 1 33 0 -4 Throw Blast, High Invuln. on Frame 1, +4 on Crit, Special Cancelable on Frame 13

A little low-grounded kick.




Pokken Pikachu Libre jY DP.png

j.Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Normal (strike) 30 0% 0 Mid High 3 i9 1 Until landing +13 +20 -2

A three-hit zap of electricity from Pikachu Libre's tail.




Duel Phase Strong Attacks




Pokken Pikachu Libre 5X.png

5X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 60 20% 4 Mid 4 i19 9 51 +4 -8 3-18F High Invuln, Airborne on Frame 19, Destroys Projectiles while active

A wave of dirt that knocks the opponent back.




Pokken Pikachu Libre 6X.png Pokken Pikachu Libre 6XX.png

6X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
6X Normal (strike) 20 0% 0 Mid Low 5 i15 5 47 -4 -8 N/A
6XX Normal (strike) 60 40% 4 Mid Low 5 i41 N/A 73 Hard Launch -8 Launches higher on Crit

Pikachu Libre steps forward and punches with electricity.




Pokken Pikachu Libre 8X.png Pokken Pikachu Libre 8XX.png

8X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
8X Normal (strike) 30 0% 0 Mid High 4 i23 1 51 +8 -4 Throw Blast, Low Invuln. on Frame 5, Airborne on Frame 9
8XX / 8X:X Normal (strike), Normal (projectile) 44{64} 40% 3 Mid High, Mid (landing) 4, S+ (landing) i51, i57 N/A 91 Knockdown -8 Airborne, Pierce, Enhance for 330F

A dropkick followed by an electrifying body slam.

Landing hitbox is a projectile.

For 8X:X, input the second X input right as 8X hits the opponent or their block.

Becomes enhanced for 5.5 seconds on hit/block.




Pokken Pikachu Libre 2X.png Pokken Pikachu Libre 2XX.png

2X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
2X Normal (strike) 30 0% 0 Low 4 i19 9 47 Knockdown -12 1-19F High/Mid High Invuln, 20-41F High Invuln.
2XX Normal (strike) 60 40% 3 Mid High 4 i37 N/A 75 Hard Launch -8 1-37F High Invuln, Airborne on Frame 35

An advancing leg sweep to the ground followed by a kip-up into the air.




Pokken Pikachu Libre jX DP.png

j.X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 30 10% 0 Mid High 4 i23 9 Until landing +13 +23 +3 Wall Jump Cancelable on Frame 24

A downwards angled divekick that can have Its trajectory changed to jump higher or lower.

Holding the input close to the wall will cause a wall jump.




Pokemon Moves




Pokken Pikachu Libre 5A.png

5A Double Team

Version Total Frames / Recovery Properties
5A Double Team 66 12-15F and 22-51F Strike/Throw Invuln, FP (5-51F Projectile Invuln, Homing Attack Cancelable on Frame 32, nY Cancelable on Frame 33) / DP (5-46F Projectile Invuln, 22-46F Strike/Throw Invuln, 5Y/5X Cancelable on Frame 32)
5AB Double Team~Jump Until landing FP +17 / DP +5 5-28F Projectile Invuln, 12-15F and 22-28F Strike/Throw Invuln, FP (29-32F Low/Throw Invuln, Airborne/Mid Low Invuln./Air Actionable on Frame 33) / DP (Airborne on Frame 29, Air Actionable on Frame 44)
5AR Double Team~Dash Step FP 29 / DP 26 12-15F and 22-29F Strike/Throw Invuln, FP (5-29F Projectile Invuln) / DP (5-26F Projectile Invuln, 22-26F Strike/Throw Invuln)

Pikachu Libre creates clones of itself, becoming invincible for a short time.

In Field Phase, inputting left or right changes Pikachu Libre's position.

In Field Phase, can cancel into jump, dash, nY, X Homing Attack, or Quick Attack.

In Duel Phase, can cancel into jump, forward dash, 5Y, 5X, or Quick Attack.




Pokken Pikachu Libre 5AA 1.png Pokken Pikachu Libre 5AA 2.png

5AA Quick Attack

Version Attack Type Damage Scaling PSP / FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5AA Quick Attack Normal (strike) 70 (19) 60% 3 / 0 and Shift Special Mid 5 i43 36 83 FP Shift / DP Soft Launch -8 12-15F and 22-27F Strike/Throw Invuln, 5-42F Projectile Invuln, Airborne on Frame 35, Destroys Projectiles while active, FP 5AsA: Wall Jump Cancelable on Frame 48
5AA Quick Attack (Enhanced) Normal (strike) 100 (27) 60% 3 / 0 and Shift Special Mid 5 i43 36 83 FP Shift / DP Soft Launch 0 12-15F and 22-27F Strike/Throw Invuln, 5-42F Projectile Invuln, Airborne on Frame 35, Destroys Projectiles while active, FP 5AsA: Wall Jump Cancelable on Frame 48

Pikachu Libre charges ahead with a fullscreen kick that erases projectiles.

Holding the input close to the wall will cause a wall jump.

When enhanced, Quick Attack increases in damage and becomes safer on block.

Causing a Phase Shift grants an enhanced state that lasts for 10 seconds.

If already enhanced, grants an Attack buff that lasts for 5 seconds.




Pokken Pikachu Libre 6A 1.png Pokken Pikachu Libre 6A 2.png Pokken Pikachu Libre 6A 3.png

6A Discharge

Version Attack Type Damage Scaling PSP / FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
6A Discharge Normal (projectile) 40 (10) 60% 3 / 0 and Shift High 8 i19 9 61 FP Shift (Launch) / DP Soft Launch -8 Airborne on Frame 5, R Cancelable
6A Discharge (Enhanced) Normal (projectile) 60 (15) 60% 6 / 0 and Shift High 8 i19 9 61 FP Shift (-3) / DP +23 -8 Airborne on Frame 5, R Cancelable
6[A] Charged Discharge Normal (projectile) 60 (15) 60% 2 / 2 or Shift, 1 or Shift, 1 or Shift High 8 i36 9 78 FP Shift (Launch) / DP Hard Launch -8 Airborne on Frame 5, R Cancelable
6[A] Charged Discharge (Enhanced) Normal (projectile) 80 (20) 60% 6 / 2 or Shift, 1 or Shift, 1 or Shift High 8 i36 9 78 FP Shift (Knockdown) / DP Stun -8 Airborne on Frame 5, R Cancelable

Pikachu Libre jumps forward and fires a bolt that travels forward.

Charging 6A fires two additional bolts in the air.

When enhanced, Discharges increases in damage and stuns.




Pokken Pikachu Libre 4A 1.png Pokken Pikachu Libre 4A 2.png

4A Electroweb

Version Attack Type Damage PSP / FPP Height Priority Impact Total Frames Hit Adv Properties
4A Electroweb Grab 60 3 / 0 and Shift Mid 1 i21 61 FP Shift (+4) / DP +8 Speed Down (opponent) for 660F on Hit
4A Electroweb (Enhanced) Grab 120 12 / 0 and Shift Mid 1 i21 61 Shift Speed Down (opponent) for 780F on Hit

Throws out a net that is able to grab both grounded and aerial opponents.

Gives the opponent a Speed debuff that lasts for 11 seconds.

When enhanced, Electroweb increases in damage and Speed Down lasts for 2 seconds longer.




Pokken Pikachu Libre 8A 1.png Pokken Pikachu Libre 8A 2.png

8A Flying Press

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
8A Flying Press Normal (strike) 67 (18) 40% 3 Mid High, Low (landing) 5 i27 9 61 +8 +4 Airborne on Frame 5, 9-19F Mid Low Invuln.
8A Flying Press (Enhanced) Normal (strike) 87 (24) 30%, 10% (Last Hit Only) 5 Mid High, Low (landing) 5 i23 9 61 Stun +16 Airborne on Frame 5, 9-19F Mid Low Invuln.

Pikachu Libre leaps into the air and body slams the opponent.

When enhanced, Flying Press gains two additional hits and stuns.

Inputting 7A or 9A changes the distance of the leap.




Pokken Pikachu Libre 2A 1.png Pokken Pikachu Libre 2A 2.png

2A Wild Charge

Version Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block Properties
2A Wild Charge Counter (strike) 120 (15) 12 Mid Low 5 i23 76 Shift -17 20 HP Recoil, 1-16F Counter Armor, Airborne on Frame 17
2A Wild Charge (Enhanced) Counter (strike) 180 (25) 12 Mid Low 5 i23 76 Shift -20 20 HP Recoil, 1-22F Counter Armor, Airborne on Frame 17

Pikachu Libre rapidly spins ahead and performs a "Stunner" on the opponent.

Only Phase Shifts if the final hit connects. Otherwise the move has 0 PSP.

When enhanced, Wild Charge increases in damage and has added counter armor.




Pokken Pikachu Libre jA 1.png

Pokken Pikachu Libre jA 2.png

j.A Spark

Version Attack Type Damage Scaling PSP / FPP Height Priority Impact Total Frames Hit Adv Block Properties
j.A Spark Counter (strike) 90 (30) 50%, 20% 3 / 0 and Shift Mid High 5 i17 Until landing +42 Knockdown / Stun* -16 Counter Armor on Frame 1
j.A Spark (Enhanced) Counter (strike) 120 (38) 50%, 30% 3 / 0 and Shift Mid High 6 i17 Until landing +42 Knockdown / Stun* -16 Counter Armor on Frame 1

Pikachu Libre dive bombs to the ground with counter armor.

When enhanced, Spark increases in damage.

* If only the first hit of Spark connects, the opponent is stunned.




Combos



Pikachu Libre Combos (with inputs)

Notable Players












External Resources


SLIPPINGBUG'S PIKA LIBRE GUIDE, TECH, AND MATCHES

Pokken Arena: Pikachu Libre

Badintent's Pikachu Libre beginner guide