Introduction
Charizard is a powerful but high execution character who relies on the threat of his powerful mix ups and long ranged normals to condition and bait his opponents into making a mistake, then proceeding to wreak havoc on their health bar.
Unlike traditional fighting game grapplers, Charizard primarily excels at playing at mid range in neutral, poking opponents with his long ranged normals such as j6Y and 2X. He also has jump and special cancels on some of his grounded normals, namely 2X and 5Y, giving him multiple ways to pressure or frame trap shielding opponents and open them up.
While Charizard's grounded walk is fairly slow, he has plenty of movement options in the air, allowing him to be rather elusive. His glide, jR, has high horizontal speed, allowing him to quickly fade in and out, bait anti airs, and whiff punish with j6Y or dropping down in anticipation of them. This aspect of his gameplay is further enchanced when he has Synergy Burst, due to having a double jump and the ability to use his Burst Attack while in midair.
Naturally as a grappler, Charizard's mix up game is very powerful. Once he wins neutral, the opponent must guess right if they do not want to take absolutely horrifying damage. Both Charizard's standard grab and his command grab Seismic Toss are among the most damaging grabs in the game, the latter allowing him to continue maintaining pressure in duel phase. If the opponent does not block, Charizard can wreak havoc on their health bar with a jY starter combo, which is technically demanding but can also lead into very damaging combo routes ending with Flare Blitz or another Seismic Toss.
Charizard's shortcomings include his slow frame data and lack of consistent answers to certain forms of zoning or pressure. While his moves are not terribly slow by any means, they are still slower than those of most of the cast. In addition, his reversal options such as Fire Punch are rather punishable if predicted.
Holding the input during Homing Attack 1, 6X, and 6A or holding R before 5X and 4A come out transitions into Flying Stance, a unique state where Charizard is Airborne, hovering slightly above the stage. During Flying Stance, Charizard can't block, but can slowly move forward or backward. Pressing R ends Flying Stance, returning Charizard to the ground.
There are also a number of Pokemon Moves exclusive to Flying Stance with very combo friendly properties, from powerful extenders in Air Slash and Dragon Claw to FS Flare Blitz, one of Charizard's primary combo enders. Flying Stance can also be used to make Charizard safe with attacks that transition into it, letting him continue his pressure with Flying Stance moves or end Flying Stance after a block string to steal his turn back.
Charizard #PTDX_ZRD | |
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Vitals | |
HP | 600 |
Shield Health | 600 SH (Normal) |
Synergy Gauge | 150 CC |
Burst Mode Duration | 660F (11 sec) |
Movement | |
Back Dash | 37F, 1-8F Strike/Throw Invuln, Cancelable on Frame FP 32 / DP Frame 30 |
Side Dash | 45F, 5-14F Projectile Invuln, Cancelable on Frame 31 |
Forward Dash | 33F, Cancelable on Frame 25 |
Unique Movement Options | Flying Stance, Glide |
Stances | |
High Stance | Special Mid/Throw Red Armor on Frame 5 |
Low Stance | High Invuln. on Frame 1 |
General Moves
Burst Mode
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv. | Block | Properties |
Burst Wave | 0 | -12 | Mid | BA (projectile) | i18 | 48 | +8 | 0 | 1-48F Total Invuln, Pierce |
In Burst Mode, Charizard can perform double jump in any direction. HP Recoil is reduced by half. Moves that transition into Flying Stance do so 4F earlier. |
Burst Attack: Searing Blaze
Version | Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames / Recovery | Hit Adv | Block | Properties |
Burst L+R: Searing Blaze | Normal (projectile) | 217 (55) | 12 | Mid | S+, S (Landing) | i21 | FP 102 / DP 90 | FP Knockdown / DP Shift | FP -18 / DP -6 | 6-33F Total Invuln, Pierce |
Burst j.L+R: Searing Blaze (Air) | Normal (projectile) | 235 (60) | 12 | Mid | S+, S (Landing) | i14 | Until landing FP +27 / DP +13 | FP Knockdown / DP Shift | FP -23 / DP -10 | 5-28F Total Invuln, Pierce |
Charizard fires a horizontal carpet of flame. |
j.R Glide
Recovery | Properties |
Until landing FP +27 / DP +13 | Air Actionable on Frame 3 |
Charizard freely glides in the air, slowly descending downwards. Pressing R causes Charizard to drop straight down. |
Y+B Grab Attack
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv. |
Grab | FP 100 / DP 150 | 12 | Ground only | 1 | i15 | 53 | FP Shift (+8) / DP Knockdown |
X+A Counter Attack
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
X+A Counter Attack | Counter (strike) | 73 | 40% | 3 | Mid | 5 | i35 | 73 | Soft Launch | -8 | 1-28F Counter Armor, Destroys Projectiles while active, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 |
[X+A] Charged Counter Attack | Counter (strike) | 100 | 40% | 3 | Mid | 6 | i55 | 93 | Soft Launch | +8 | 1-48F Counter Armor, Pierce, Destroys Projectiles while active, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 |
Field Phase Attacks
nY
Version | Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
nY | Normal (projectile) | 39 | 10%, 20% | Special Mid, Mid (Blast) | 6, 8 (Blast) | i19 | 9 | 57 | 0 | -5 | fY Cancelable on Frame 35 |
Charged - n[Y] | Normal (projectile) | 64 | 10%x4 | Special Mid, Mid (Blast) | 7, 9 (Blast) | i39 | 9 | 77 | +10 | +5 | fY Cancelable on Frame 55 |
Charizard fires a fireball straight ahead. Explodes when coming in contact with the opponent or after a set distance. |
sY
Version | Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
sY | Normal (projectile) | 30 | 0% | Mid Low | 7 | i23 | 9 | 61 | +10 | -10 | Airborne on Frame 19 |
sYY | Normal (projectile) | 40 | 40% | Mid Low | 7 | i46 | N/A | 86 | +8 | -12 | Airborne, fY Cancelable on Frame 66 |
Charizard swoops to the side and fires a fireball, swooping and firing another one if Y is pressed again. |
fY
Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (projectile) | 80 | Mid Low | S+ | i19 | 9 | 71 | Shift (+8) | -12 | Airborne on Frame 9 |
Charizard charges ahead and breathes fire. |
bY
Version | Attack Type | Damage | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
bY | Counter (projectile) | 91 | High | S+ | i35 | 61 | Shift (Launch) | +2 | 1-21F Counter Armor |
Charged - b[Y] | Counter (projectile) | 91 | High | S+ | i55 | 81 | Shift (Launch) | +2 | 1-41F Counter Armor, Pierce |
Charizard leans back and preps itself, then breathes fire in an upwards angle. |
j.Y
Version | Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block |
j.Y | Normal (projectile) | 49 | 10% | Mid | 7, 8 (Blast) | i15 | 5 | Until landing +27 | -10 | -12 |
Charged - j.[Y] | Normal (projectile) | 70 | 10%x4 | Mid | 8, 9 (Blast) | i35 | 5 | Until landing +27 | Soft Launch | -2 |
Charizard fires a fireball from above. Explodes when coming in contact with the opponent or the ground. Can be charged to launch the opponent and increase in size and damage. Charging from a jump causes Charizard to retain air movement. Charging from a Glide halts Charizard's aerial movement. Can change the trajectory to fire the fireball closer or farther away from Charizard. |
Homing Attack
Version | Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
X Homing Attack 1 | Normal (strike) | 56 | 10%, 20% | Mid | 6 | i25 | 1 | 63 | +8 | -12 | Throw Blast, Block/Jump Cancelable on Frame 1, Airborne on Frame 17 |
[X] Homing Attack 1 | Normal (strike) | 56 | 10%, 20% | Mid | 6 | i25 | 1 | 51 / 47 (Burst) | +20 / +24 (Burst) | +0 / +4 (Burst) | Throw Blast, Block/Jump Cancelable on Frame 1, Airborne on Frame 17, Transitions into Flying Stance once complete |
XX Homing Attack 2 | Normal (strike) | 70 | N/A | Mid | 6 | i57 | N/A | 91 | Shift (+8) | -12 | Airborne |
X[X] Charged Homing Attack 2 | Normal (strike) | 150 | N/A | Mid | 6 | i77 | N/A | 111 | Shift (+8) | Guard Break (+26) | Airborne, Pierce, Guard Break |
Charizard homes in on the opponent and whips them with Its tail. Holding the input for Homing Attack 1 transitions Charizard into Flying Stance. If Homing Attack 1 was blocked, there is a 26 frame window to punish a charged Homing Attack 2. |
j.X
Version | Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
j.X | Normal (strike) | 90 | Mid High | 4 | i30 / i29 (j.bX) | 2 / 1 (j.bX) | Until landing +27 | Shift (Knockdown) | +1 | 1-27F Glide Cancelable |
Charged - j.[X] | Normal (strike) | 120 | Mid High | 4 | i50 / i49 (j.bX) | 2 / 1 (j.bX) | Until landing +27 | Shift (Knockdown) | +9 | 1-47F Glide Cancelable, Pierce |
Charizard flies towards the opponent and footdives on them. Inputting j.bX causes Charizard to immediately footdive. |
Duel Phase Weak Attacks
5Y
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5Y | Normal (strike) | 30 | 10% | 0 | Mid Low | 3 | i19 | 9 | 41 | +4 | -4 | Special/Jump Cancelable on Frame 20 |
5YY | Normal (strike) | 54 | 20% | 4 | Mid Low | 4 | i42 | N/A | 79 | 0 | -12 | Special/Jump Cancelable on Frame 47 |
Two forward-advancing claw jabs. |
6Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 80 | 30% | 3 | Mid Low | 4 | i11 | 1 | 49 | Knockdown | -16 | Throw Blast |
A belly bump that knocks the opponent down. |
8Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 20 | 0% | 2 | High | 4 | i15 | 5 | 68 | -3 | -27 | 5-16F High/Mid High Invuln, Airborne on Frame 14, Low Invuln. on Frame 17, Air Actionable on Frame 43 |
Charizard launches itself into the air. |
2Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 40 | 20% | 0 | Low | 3 | i11 | 1 | 43 | +4 | -8 | Throw Blast, High Invuln. on Frame 1 |
Charizard attacks with a double-hit bite. |
j.Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block | Properties |
Normal (strike) | 20, 20 (2nd hit) | 0% | 0 | High, Mid High (2nd Hit) | 3 | i15 | 5 | Until landing +13 | +19 | -1 | Special Cancelable on Frame 17, Frame 20 (2nd hit) |
Charizard attacks with a two-hit tail swipe. |
j.6Y
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block |
j.6Y | Normal (strike) | 30 | 20% | 0 | High | 5 | i15 | 5 | Until landing +13 | +12 | -1 |
j.6YY | Normal (strike) | 80 | 20% | 4 | Mid High | 5 | i15 | N/A | Until landing +13 | Hard Launch | -2 |
Charizard attacks with a spinning tail motion followed by a downward claw swipe. |
Duel Phase Strong Attacks
5X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5X | Normal (strike) | 130 | 40%, 20% | 1, 3 | Mid Low, Mid | 4 | i23 | 9 | 61 | Hard Launch* | -12 | Launch Straight on Crit 5XR: [Transitions into Flying Stance on Frame 38 / 34 (Burst)] |
Charged - 5[X] | Normal (strike) | 138 | 20%, 0%, 0%, 30% | 1 per hit | Mid Low, Mid | 5 | i43 | 9 | 81 | Hard Launch | 0 | 5XR: [Transitions into Flying Stance on Frame 38 / 34 (Burst)] |
Charizard throws Its tail upwards and launches the opponent. Can be charged to deal additional hits and make it safer on block. |
6X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
6X | Normal (strike) | 74 | 0% | 3 | Mid | 6 | i27 | 9 | 79 | Hard Launch | -30 | Airborne on Frame 19 |
6[X] | Normal (strike) | 74 | 0% | 3 | Mid | 6 | i27 | 9 | 52 / 48 (Burst) | Hard Launch | -2 / +2 (Burst) | Airborne on Frame 19, Transitions into Flying Stance once complete |
6XX | Normal (strike) | 90 | 20% | 4 | Mid | 6 | i59 | N/A | 95 | Hard Launch | -16 | Airborne |
Charizard hops and flails Its tail upwards before flying at the opponent headfirst. Holding the input transitions Charizard into Flying Stance. |
8X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 120 | 40% | 5 | Mid High | 6 | i31 | 1 | 69 | Knockdown | -8 | Throw Blast, Airborne on Frame 15, 17-30F Mid Low Invuln. |
An advancing forward dropkick. |
2X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 60 | 10% | 4 | Low | 4 | i19 | 9 | 53 | Hard Launch | -12 | High Invuln. on Frame 1, Special/Jump Cancelable on Frame 23 |
Charizard sweeps the opponent with Its tail. |
j.X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block | Properties |
j.X | Normal (strike) | 80 | 40% | 0 | Mid High | 4 | i28 / i27 (j.4X) | 2 / 1 (j.4X) | Until landing +13 | +28 | +12 | 1-27F Glide Cancelable |
Charged j.[X] |
Normal (strike) | 120 | 40% | 0 | Mid High | 4 | i48 / i47 (j.4X) | 2 / 1 (j.4X) | Until landing +13 | +28 | +12 | Pierce, 1-47F Glide Cancelable |
Charizard flies towards the opponent and footdives on them. Inputting j.4X Throw Blasts and causes Charizard to immediately footdive. Can cancel into Glide with R before the attack comes out. |
Pokemon Moves
5A Flamethrower
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block |
5A Flamethrower | Normal (projectile) | 69 (40) | 30% x 5 | 3 | Mid Low | S+ | i31 | 9 | 79 | 0 | -12 |
Burst 5A Flamethrower | Normal (projectile) | 75 (55) | 30% x 6 | 3 | Mid Low, Mid | S+ | i31 | 9 | 79 | Soft Launch | 0 |
Charizard breathes fire from a distance that knocks the opponent back. |
6A Fire Punch
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
6A Fire Punch | Counter (strike) | 100 (25) | 60% | 3 | High | 5 | i27 | 73 / 67 (Burst) | 0 / +6 (Burst) | FP (-24/-18 (Burst)) / DP (-16/-10 (Burst)) | 1-25F Counter Armor, Airborne on Frame 26, Crumple on Crit 6AR: [1-23F Counter Armor, Transitions into Flying Stance on Frame 38 / 34 (Burst)] |
6[A] Fire Punch | Counter (strike) | 100 (25) | 60% | 3 | High | 5 | i27 | FP (61/57 (Burst)) / DP (59/55 (Burst)) | FP (+12/+18 (Burst)) / DP (+14/+20 (Burst)) | FP (-11/-8 (Burst)) / DP (0/+4 (Burst)) | 1-25F Counter Armor, Airborne on Frame 26, Crumple on Crit, Transitions into Flying Stance once complete 6[A]R: [1-23F Counter Armor, Transitions into Flying Stance on Frame 38 / 34 (Burst)] |
Charizard winds up, then flies ahead with a punch. Can cancel into Flying Stance with R before the attack comes out. Holding the input transitions Charizard into Flying Stance. |
4A Inferno
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (projectile) | 108 (30) | FP 10%, 10%, 40% / DP 30% x 4 | 4 | Mid Low | S+ | i39 | 9 | 95 | Stun | -26 | Low Invuln. on Frame 1, Airborne on Frame 5, Speed Down (opponent) for 450F on Hit 4AR: [Transitions into Flying Stance on Frame 30 / 26 (Burst)] |
Charizard breathes a wave of flame that stuns. Gives the opponent a Speed debuff that lasts for 7.5 seconds. Can cancel into Flying Stance with R before the attack comes out. |
8A Seismic Toss
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv. | Properties |
Grab | 160 | 0 | High | 1 | i19 | 61 | Knockdown | Airborne on Frame 13, Air Actionable on Hit |
Charizard grapples the opponent, spins them around, and tosses them to the ground. Can grab both grounded and aerial opponents. Charizard and the opponent swap sides upon landing. |
j.A Flare Blitz: Fall
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block | Properties |
Normal (projectile) (Spinning and Landing), Normal (strike) (Traveling) | 148 (70) | 10% x 5 | 5 | Mid High, Mid (Landing) | S+ (Spinning), 6 (Traveling), S (Landing) | i15 | 5 | Until landing +59 | Soft Launch | -8 | 60 HP Recoil, Destroys Projectiles while active (Traveling) |
Charizard surrounds itself with fire and spins multiple times in the air. Afterwards, Charizard lands on the ground and creates a dome of fire. |
j.fA / j.8A Flare Blitz: Direct
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block | Properties |
Normal (projectile) (Spinning), Normal (strike) (Traveling) | 150 | 10% x 5, 20% | 5 | Mid High | S+ (Spinning), 6 (Traveling) | i15 | 5 | Until landing FP +27 / DP +13 | Soft Launch | FP -41 / DP -24 | 30 HP Recoil, Destroys Projectiles while active (Traveling) |
Charizard surrounds itself with fire and spins multiple times in the air. Afterwards, Charizard jets straight ahead and launches the opponent back. |
FS A Flare Blitz: Direct
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 120 (30) | 20% | 1 per hit | Mid High | 5 | i19 | 9 | FP 79 / DP 67 | +12 | FP -16 / DP -4 | 50 HP Recoil, Destroys Projectiles while active |
Charizard jets straight ahead with a multi-hit attack. Transitions out of Flying Stance once complete. |
FS fA / 8A Flare Blitz: Boost
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Properties |
Normal (strike) | 162 | 20% | 1 per hit | Air Only | 6 | i19 | 9 | FP 94 / DP 82 | Soft Launch | 30 HP Recoil, Destroys Projectiles while active |
Charizard jets straight up in the air with a multi-hit attack. Transitions out of Flying Stance once complete. |
FS Y Air Slash
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike), Normal (projectile) | 68 (7) | 10% x 4 | 1 per hit | Mid High, Air Only (projectile) |
5, S (projectile) | i17 | FP 5 / DP 9 | 64 | Soft Launch | FP -20 / DP -16 | FS [Y]: [Transitions back into Flying Stance on Frame 50 / 46 (Burst)] |
Charizard swipes the air with Its wings and creates a projectile. The projectile can only hit opponents who are in the air. Transitions out of Flying Stance once complete. Holding Y keeps Charizard in Flying Stance. |
FS X Dragon Claw
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 120 (60) | 20% | 3 | Mid | 5 | i25 | 9 | 63 | Hard Launch | +4 | Destroys Projectiles while active, FS [X]: [Transitions back into Flying Stance on Frame 57 / 53 (Burst)] |
Charizard strikes with an extended claw attack. Transitions out of Flying Stance once complete. Holding X keeps Charizard in Flying Stance. |
Combos
Notable Players
- Brett (NA): Twitter
- Bryan (SG): Twitter
- Char (NA)
- Kamaal (NA): Twitter
- Messa (JP): Vods
- Tokage (JP): Vods
- Zyril (NA): Twitter