Introduction
Gengar is a technical character with some of the game's best defensive and avoidance options that compliment his ghostly nature. Shadow stealth and permeate allow him to cancel out of attacks into invincibility, phase through airborne attacks and projectiles, and move away from a possible counter. Additionally, there are a number of attacks that utilize invincibility frames. He can also influence his direction mid jump by holding a direction, giving some limited airborne control. Additionally, Gengar has the ability to move freely in both high and low stances, both of which also have avoid properties. Gengar's field phase homing attack also avoids many projectiles, and he has a ghost dash.
Gengar also has the unique ability to steal directly from the opponent's synergy gauge using his grab, as well as being able to utilize Curse to build his own synergy gauge in duel phase. This compliments very well with his synergy burst which is one of, if not the, strongest burst modes in the entire game. Mega Gengar becomes almost an entirely different character, and mastering both modes is essential for success.
Despite these, Gengar is not without flaws and is widely considered the hardest character in the game to play. Gengar has a low health bar and a large synergy gauge, taking a long time to build without intentional synergy farming. His defensive options, while powerful, can be tricky to time and punished easily if not used correctly. Finally, Gengar's basic combo in the astonish loop requires fairly precise timing and optimal use requires different timing on each character. Once he gets going, however, Gengar is a force to be reckoned with.
Gengar has air control when jumping.
- Gengar can move forwards and backwards during a neutral jump.
- Gengar can increase the distance of a forward or backwards jump by holding the direction.
- Gengar can halt the distance of a forward or backwards jump by pressing the opposite direction.
Pressing R during 6Y, ]X[, 5A Shadow Ball, 6A Hypnosis, or j.A Astonish will cause Gengar to cancel whatever he's doing and sink into his own shadow. While hiding in his shadow, Gengar is Strike/Throw/Projectile invuln, and can move around freely. R can be held to continue hiding for an extended period, or until the input is released.
Shadow Stealth is a large part of what makes Gengar so incredibly dangerous. On offense, some of Gengar's best pressure enders can be freely cancelled, making a good challenge from the opponent nigh impossible with the right read. On defense, Gengar can use Shadow Sneak to slip through even the tiniest pressure gaps, forcing the opponent to run airtight offense or suffer the consequences.
Gengar #PTDX_GEN | |
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Vitals | |
HP | 510 HP |
Shield Health | 600 SH (Normal) |
Synergy Gauge | 250 CC |
Burst Mode Duration | 1080F (18 sec) |
Movement | |
Back Dash | FP (55F) / DP (49F), 1-20F Total Invuln, Cancelable on Frame 41 |
Side Dash | 55F, 5-40F Total Invuln, Cancelable on Frame 43 |
Forward Dash | 37F, 5-24F Total Invuln, Cancelable on Frame 29 |
Unique Movement Options | Shadow Stealth, Permeate |
Stances | |
High Stance | Low Invuln. on Frame 1, can move while active. |
Low Stance | High Invuln. on Frame 1, can move while active. |
General Moves
Burst Mode
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv. | Block | Properties |
Burst Wave | 0 | -12 | Mid | BA (projectile) | i18 | 48 | +8 | 0 | 1-48F Total Invuln, Pierce |
Dashes are less laggy, can be cancelled earlier, and have additional i-frames. High and Low Stance Grant Counter Armor against Highs and Lows respectively on Frame 5. Counter Attack, Grab Attack, nY, sY, fY, Homing Attack, FP j.X, 5Y, 5YY, 8Y, 5X, 8X, 2X, and Shadow Ball gain new versions. Sludge Bomb's puddles are larger. Curse now has hitstun on all hits. |
Burst Attack: Shadow Drop
Attack Type | Damage | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Properties |
Grab | 240 | Shift | Low | 1 | i16 | 1 | 50 | Shift | 1-18F Total Invuln, Pierce |
Mega Gengar conjures up a shadow and disperses it on the ground. Removes active Support Pokemon upon activation. |
j.R Permeate
Recovery | Properties |
Until Landing +36 | 5-39F Strike/Throw/Projectile Invuln, Air Actionable on Frame 21 |
Gengar vanishes while midair, becoming invincible during this time. Holding j.R increases Permeate's duration. Gengar moves during Permeate if done from a forward, backward, left, or right jump. |
Y+B Grab Attack
Version | Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv. | Properties |
Y+B Grab Attack | Grab | FP 100 / DP 90 | Shift | Ground Only | 1 | i11 | 49 | FP Shift (+4) / DP Shift (Knockdown) | FP (Heal 100 Recoverable HP / Gain Synergy on Hit) / DP (Heal 40 Recoverable HP / Gain Synergy on Hit) |
Burst Y+B Grab Attack | Grab | FP 140 / DP 150 | Shift | Ground Only | 1 | i11 | 49 | FP Shift (+4) / DP Shift | FP (Heal 100 Recoverable HP / Gain Synergy on Hit) / DP (Heal 40 Recoverable HP / Gain Synergy on Hit) |
Gengar grabs the opponent and drains them of both health and synergy meter. |
X+A Counter Attack
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
X+A Counter Attack | Counter (Strike) | 60 | 20% | 3 | Mid Low | 5 | i35 | 55 | +4 | 0 | 1-28F Counter Armor, Crumple on Crit, Destroys Projectiles while active, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 |
Burst X+A Counter Attack | Counter (Strike) | 100 | N/A | 4 | Mid Low | 5 | i27 | 63 | Knockdown | -8 | 1-20F Counter Armor, Destroys Projectiles while active, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 |
[X+A] Charged Counter Attack | Counter (Strike) | 90 | 20% | 3 | Mid Low | 6 | i55 | 75 | +16 | +12 | 1-48F Counter Armor, Crumple on Crit, Destroys Projectiles while active, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 |
Burst [X+A] Charged Counter Attack | Counter (Strike) | 140 | N/A | 4 | Mid | 6 | i47 | 83 | Knockdown | +12 | 1-40F Counter Armor, Pierce, Destroys Projectiles while active, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 |
Can be dash canceled by inputting a direction and R. |
]X[ Release X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 80 | 20% (Last Hit Only) | 3 (Last Hit Only) | Mid Low | 3 | i15 | 5 | 131 | Knockdown | -57 | Jump/Shadow Stealth Cancelable on Frame 21, 28, 38, and 54, Gain 12.5 CC Synergy once complete |
Gengar attacks with a flurry of punches. At the end of the punches, Gengar laughs and receives Synergy. In Burst Mode, Gengar doesn't have access to this move. |
Field Phase Attacks
nY
Version | Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
nY | Normal (Projectile) | 30 | 20% | Mid Low | None | i27 | 9 | 55 | 0 | -8 | Special/fY Cancelable on Frame 41 |
Burst nY | Normal (Projectile) | 90 | 20% per hit | Mid Low | None | i16 | 5 | 47 | +4 | -9 | Special/fY Cancelable on Frame 41 |
Gengar fires a ring-shaped projectile that chases the opponent. |
sY
Version | Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
sY | Normal (Projectile) | 30 | 20% | Special Mid | None | i31 | 9 | 61 | +4 | -4 | Low Invuln. on Frame 9, Special/fY Cancelable on Frame 51 |
Burst sY | Normal (Projectile) | 60 | 20% per hit | Special Mid | None | i20 | 9 | 61 | +2 | -7 | Special/fY Cancelable on Frame 51 |
Gengar cartwheels to the side, firing out a projectile that chases the opponent. In Burst Mode, Mega Gengar dashes to the side, throwing out a ring of flames that chases the opponent. |
fY
Version | Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
fY | Normal (Strike) | 80 | Low | S+ | i23 | 5 | 67 | Shift (+4) | -12 | Low Invuln. on Frame 5, Airborne on Frame 6, 23-43F Strike/Throw/Projectile Invuln. |
Burst fY | Normal (Projectile) | 160 | Low (Initial Hit), Mid | None | i23 | 5 | 67 | Shift (Launch) | -8 | Pierce |
Gengar jumps into the ground and attacks with a Gengar-shaped shadow. In Burst Mode, Mega Gengar fires a laser that shoots upwards. |
bY
Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 60 | Mid | S+ | i27 | 9 | 75 | Shift (+8) | -16 | Destroys Projectiles while active, Low Invuln. on Frame 9 |
Gengar surrounds itself with an eerie dome. |
j.Y
Version | Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
No Charge | Normal (Projectile) | 40 | 0% | Mid | 7 | i23 | 9 | Until Landing +27 | -12 | -24 | Permeate Cancelable on Frame 1 |
Mid Charge | Normal (Projectile) | 60 | 0% | Mid | 8 | i50 | 9 | Until Landing +27 | -6 | -14 | Permeate Cancelable on Frame 1 |
Full Charge | Normal (Projectile) | 80 | 0% | Mid | 9 | i77 | 9 | Until Landing +27 | 0 | -12 | Permeate Cancelable on Frame 1 |
Gengar halts in the air and throws out a ring of flames at the opponent. In Burst, Gengar lands 1 frame sooner than usual |
Homing Attack
Version | Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
X Homing Attack 1 | Normal (Strike) | 30 | 0 | Mid | 5 | i25 | 1 | 59 | +5 | -8 | Throw Blast, 1-24F High/Mid High Invuln, Block/Jump Cancelable on Frame 1 |
XX Homing Attack 2 | Normal (Strike) | 60 | N/A | Mid | 5 | i56 | N/A | 94 | Shift (+8) | -8 | N/A |
X[X] Charged Homing Attack 2 | Normal (Strike) | 90 | N/A | Mid | 5 | i80 | N/A | 118 | Shift (+8) | Guard Break (+22) | Pierce, Guard Break |
Gengar homes in on the opponent and punches them, then follows up with a body slam. If Homing Attack 1 was blocked, there is a 28 frame window to punish a charged Homing Attack 2. |
Burst Homing Attack
Version | Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
X Burst Homing Attack 1 | Normal (Strike) | 60 | 0% | Mid | 6 | i17 | 1 | 76 | 0 | -8 | 1-24F High/Mid High Invuln, Throw Blast, Block/Jump Cancelable on Frame 1 |
XX Burst Homing Attack 2 | Normal (Strike) | 80 | N/A | Mid | 6 | i70 | N/A | 104 | Shift (+8) | -8 | N/A |
X[X] Charged Burst Homing Attack 2 | Normal (Strike) | 120 | N/A | Mid | 6 | i94 | N/A | 128 | Shift (+8) | Guard Break (+26) | Pierce, Guard Break |
Mega Gengar homes in on the opponent and does a multi-hit claw swipe before finishing with an upwards claw. Can be canceled with block or jump. If Homing Attack 1 was blocked, there is a 26 frame window to punish a charged Homing Attack 2. |
j.X
Version | Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
j.X | Normal (Strike) | 80 | Mid High | 5 | i27 | 7 | Until Landing +27 | Shift (Knockdown) | -33* | 7-22F Strike/Throw/Projectile Invuln, Special Cancelable on Frame 24 |
Burst j.X | Normal (strike) | 80 | Mid High | 5 | i27 | 7 | Until Landing +27 | Shift (Knockdown) | -33* | 7-22F Strike/Throw/Projectile Invuln, Destroys Projectiles while active, Special Cancelable on Frame 24 |
Gengar vanishes, then lunges forward headfirst in the air. *Frame Data on block varies on how high it hits the opponent's shield. The lower it hits the more advantageous it is and vice versa. |
Duel Phase Weak Attacks
5Y
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5Y | Normal (Strike) | 30 | 10% | 0 | Mid Low | 3 | i15 | 5 | 37 | +4 | -4 | Special Cancelable on Frame 21 |
Burst 5Y | Normal (Strike) | 10, 10, 20 | 10% (last hit) | 0 | Mid Low | 3 | i15 | 5 | 49 | 0 | -4 | Special Cancelable on Frame 28 |
5YY | Normal (Strike) | 60 | 20% | 4 | Mid Low | 3 | i36 | N/A | 68 | +4 | -8 | Special Cancelable on Frame 44 |
Burst 5YY | Normal (Strike) | 50 | 20% | 2 | Mid Low | 3 | i44 | N/A | 84 | +8 | -4 | Special Cancelable on Frame 60 |
Gengar jabs the opponent with its tongue. In Burst Mode, Mega Gengar slashes the opponent with its claw. Every hit of Burst 5Y is special cancellable. |
6Y
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
6Y | Normal (Strike) | 40 | 20% | 0 | High | 3 | i23 | 9 | 45 | +12 | -4 | Special Cancelable on Frame 33, Airborne on Frame 9, Special / Shadow Stealth Cancelable |
6YX | Normal (Strike) | 60 | 20% | 4 | Mid | 4 | i47 | N/A | 83 | Hard Launch | -8 | Permeate Cancelable |
Gengar leaps ahead and whips the opponent with Its tongue. In Burst Mode, Gengar doesn't have access to this move. |
8Y
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
8Y | Normal (Strike) | 50 | 20% | 3 | Mid | BA (strike) | i19 | 5 | 65 | Soft Launch | -12 | 1-4F High/Mid High Invuln, 5-31F Total Invuln, Airborne on Frame 5 |
Burst 8Y | Normal (strike) | 80 | 20% | 4 | Mid | 12 | i23 / i52 | 9 | 65 | Soft Launch | -8 | 1-24F High/Mid High Invuln, Destroys Projectiles while active |
Charged - Burst 8[Y] | Normal (Strike) | 80 | 20% | 4 | Mid | 12 | i52 | 9 | 94 | Hard Launch | -8 | 1-53F High/Mid High Invuln, Destroys Projectiles while active |
Gengar morphs into a tornado. In Burst Mode Mega Gengar spawns a tornado that launches the opponent. In Burst Mode, charging 8Y spawns 3 tornadoes. Can move while active. |
2Y
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
2Y | Normal (Strike) | 40 | N/A | 0 | Low | 3 | i11 | 1 | 51 | +8 | -4 | Throw Blast, High Invuln. on Frame 1 |
Burst 2Y | Normal (Strike) | 60 | 20% (Last Hit Only) | 0 | Low | 3 | i11 | 1 | 45 | +8 | +4 | Throw Blast, 1-45F High Invuln. |
A quick two-hit tongue swipe. In Burst Mode, Mega Gengar advances forward with a multi-hit grounded claw swipe. |
j.Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 20 | 0% | 0 | Mid High | 3 | i11 | Until Landing +13 | +24 | +12 | Special Cancelable on Frame 12 |
Gengar spins around in the air, surrounding itself with a ring of flames. |
Duel Phase Strong Attacks
5X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5X | Normal (Strike) | 60 | 20% | 3 | Mid Low | 5 | i31 | 5 | 65 | +4 | -12 | 5-23F Total Invuln, Special Cancelable on Frame 35 |
Burst 5X | Normal (Strike) | 10x4, 60 | 20% | 4 | Mid Low | 12 | i19 | 9 | 67 | +12 | 0 | 15-35F Total Invuln. |
Charged - 5[X] | Normal (Strike) | 60 | 20% | 3 | Mid Low | 5 | i51 | 5 | 85 | Crumple | +4 | 5-27F Total Invuln, Pierce, Special Cancelable on Frame 55 |
Charged - Burst 5[X] | Normal (Strike) | 10x8, 60* | 20% | 4 | Mid Low | 12 | i48 | 9 | 96 | Hard Launch | +8 | 44-64F Total Invuln, Pierce |
Gengar disappears, then reappears with a punching attack. Inputting 4X causes Gengar to reappear behind its location. Inputting 6X causes Gengar to reappear in front of Its location. In Burst Mode, Mega Gengar rapidly spins forward. Charging the move increasees the number of hits The launch height depends on how close you land the move * The opponent is considered airborne, decreasing the total damage. |
8X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
8X | Normal (Strike) | 60 | 20% (First Hit), 10% (Second Hit) | 0 | Mid High | 4 | i35 | 1 | 83 | Hard Launch | +4 | Throw Blast, 3-29F Total Invuln, Low Invuln. on Frame 1 |
Burst 8X | Normal (Projectile) | 120 | 50% | 4 | Mid | S+ | i35 | 1 | 78 | Hard Launch | -8 | Throw Blast, 9-29F Total Invuln,Low Invuln. on Frame 1 |
Gengar disappears, then reappears from above. Attacking with two kicks. In Burst Mode, Mega Gengar disappears, the reappears from above before firing a laser to the ground that erupts into a vertical pillar. Inputting 7X causes Gengar to reappear behind its location. Inputting 9X causes Gengar to reappear in front of its location. |
2X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
2X | Normal (Strike) | 20 | 0 | 0 | Low | 4 | i19 | 9 | 53 | Knockdown | -16 | 1-43F High Invuln. |
2XX | Normal (Strike) | 90 | 20% | 4 | Mid Low | 4 | i40 | N/A | 74 | Hard Launch | -12 | 1-29F High Invuln. |
Burst 2X | Normal (Projectile) | 120 | 0 | 2 | Low | S+ | i27 | 9 | 67 | Knockdown | -8 | 1-49F High Invuln, Destroys Projectiles while active |
Gengar sweeps Its leg, causing a knockdown on the opponent. In the follow up, Gengar shoves the opponent, launching them. |
j.X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
j.X | Normal (Strike) | 60 | 20% | 0 | Mid High | 4 | i23 | 6 | Until Landing +13 | +8* | -8* | 6-22F Strike/Throw/Projectile Invuln, Special Cancelable on Frame 24 |
Burst j.X | Normal (Strike) | 120 | 20% (Last Hit Only) | 0 | Mid High | 4 | i23 | 6 | Until Landing +13 | +8* | -8* | 6-22F Total Invuln, Destroys Projectiles while active, Special Cancelable on Frame 24 |
Gengar vanishes, then lunges forward headfirst in the air. Can be angled upwards or downwards. *Frame advantage is variable depending on where it hits the opponent's shield and if Gengar performs j.2/8X. |
Pokemon Moves
5A Shadow Ball
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5A Shadow Ball | Normal (Projectile) | 50 (13) | 0 | 3 | Special Mid | 8 | i23 | 9 | 59 | +4 | -8 | Shadow Stealth Cancelable on Frame 12 |
Burst 5A Shadow Ball | Normal (Projectile) | 90 (24) | 0 | 3 | Mid Low | 8 | i23 | 9 | 59 | Soft Launch | 0 | Shadow Stealth Cancelable on Frame 12 |
5[A] Charged Shadow Ball | Normal (Projectile) | 90 (24) | 10% per hit | 0 | Mid Low | 9 | i53 | N/A | 79 | +8 | 0 | Shadow Stealth Cancelable on Frame 12 |
Burst 5[A] Charged Shadow Ball | Normal (Projectile) | 120 (30) | 10% per hit | 0 | Mid Low | 9 | i53 | N/A | 79 | +20 | +12 | Shadow Stealth Cancelable on Frame 12 |
Gengar charges up a Shadow Ball and throws it straight forward. Charging Shadow Ball gives it three hits and travel at a much slower pace. A charged Shadow Ball disappears if Gengar grabs or does Hypnosis. |
6A Hypnosis
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Properties |
Grab | 60 | 30% | 3 | Ground Only | 1 | i27 | 65 | FP Shift (Knockdown) / DP +24 | 5-24F Strike/Throw/Projectile Invuln, Shadow Stealth Cancelable on Frame 18 and Frame 35 |
Gengar disappears, then reappears with a grab attack of psychic energy. Can also combo into grab or Shadow Drop in Duel Phase. Landing Hypnosis causes Gengar to swap sides with the opponent. In Burst Mode, Gengar stays in place when landing Hypnosis. |
4A Shadow Punch
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
4A Shadow Punch | Normal (Strike) | 20 (5), 60 (15) | 40% | 0, 2 | Mid Low | 5, BA (Shadow Punch) | i23 | 9 | 71 | Knockdown | +1~8* | Destroys Projectiles while active |
4[A] Charged Shadow Punch | Normal (Strike) | 20 (5), 60 (15) | 20% | 0, 2 | Mid Low | 5, BA (Shadow Punch) | i42 | 9 | 90 | Hard Launch | +2 / +12 | Destroys Projectiles while active, Pierce |
Gengar winds up and punches, creating two portals near the opponent. Giant fists spawn from the portals and proceed to punch. The location of where the giant fists spawn depend on if the move was charged or not. Not charging causes the giant fists to spawn in front and knockdown the opponent. Charging causes the giant fists to spawn behind and launch the opponent. |
2A Curse
Attack Type | Damage | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Projectile) | 15 (10) per hit | 0 | Low | S+ | i15 | 5 | 68 | Knockdown | -8 | 20 HP Recoil, 3 HP Recoil/Hit, 9-51F Total Invuln |
Gengar submerges into the ground, turning into a pool that deals damage. Can move while active. Only the final hit deals hitstun. If the opponent is crumpled the rest of the hits deal hitstun. In Burst Mode, all hits of Curse deal hitstun. Cannot KO the opponent. |
j.A Astonish
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
j.A Astonish (Face) | Normal (Projectile) | 35 | 10% (Second Hit Only) | 1 per hit | Mid | None | i30 | 9 | N/A | Hard Launch | -12* | Shadow Stealth Cancelable on Frame 11 and Frame 22 |
j.A Astonish (Divekick) | Normal (Strike) | 60 | 20% | 0 | Mid High | FP 5 / DP 4 | i66 | N/A | Until Landing FP +28 / DP +20 | Knockdown | FP -12 / DP -4 | N/A |
Gengar creates a shadow of itself that launches the opponent. Gengar then disappears and becomes invincible from frame 36-66. *Frame disadvantage is based on whether or not Gengar commits to the follow up or cancels with Shadow Stealth. |
]A[ Sludge Bomb
Version | Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
]A[ Sludge Bomb | Counter (Strike) | 20 Per Hit | 0 | Mid Low | 1 | i23 | 81 | +4 / Knockdown (Burst Only) | -4 | Charge Time: 90F, 1-17F Counter Armor, Attack Down (opponent) for 300F on Hit |
j.]A[ Sludge Bomb | Counter (Strike) | 20 Per Hit | 0 | Mid High | 1 | i23 | 81 | FP 0 / DP +4 | FP -8 / DP -4 | Charge Time: 90F, 1-17F Counter Armor, Attack Down (opponent) for 300F on Hit |
Gengar spins around and spews out three pools of sludge. Can move while active. If the opponent walks over a puddle, they receive an Attack debuff. The Attack debuff lasts for 5 seconds. The puddles deal no damage or hitstun. In Burst Mode, the puddles increase in size. |
Combos
Notable Players
- IceBurgy (AUS): Twitter
- JrJam (US)
- Kemo (EU): Twitter
- madluk (NA): Twitter
- ouji (JP): Twitter
- SirSpudd (NA): Twitter
- Tarutaro (JP): Vods