Introduction
Libre is a very strong character that can be played in a variety of ways. She's a 570 hp character but with access to defense buff, you will be able to tank a lot more than that. She relies on the usage of her enhanced mode, unique system of self buffing, and slowing the opponent to control the pace of the match in most matchups. She also gets burst almost every round since she is a 100CC character, which allows you to play offensively and defensively. Libre has lots of strong moves in both Field and Duel phase and has insane aerial mobility that allows her to get in and mix up your opponent, or dance around them as they struggle to catch you.
Rushdown / Mixup - Libre’s neutral consists of many moves that lunge her forward that are plus / safe on block, and mixing them up with your strong cancelable command grab that catches opponent's in the air. This focuses on gaining momentum with enhanced mode, and using the buffs to make the most of your advantage situations.
Hit and run - This style focuses on frustrating the opponent with your evasiveness by playing a slow game. Use Libre’s strong offensive mixups to get some damage, then dip out when you have the life lead and force them to play your game while they are slowed down. Be ready to to react and punish unsafe approaches and abuse your aerial mobility and defense buffs to avoid getting hit and minimizing damage.
Phase Shifting with a Pokemon Move or Grab causes Pikachu Libre to crackle with electricity and enter an Enhanced state for 10 Seconds. Libre can also become Enhanced by performing 8XX and having it hit or be blocked by the opponent, albeit for a shorter amount of time. While Enhanced, all Pokemon Moves are powered up, and Libre gains access to a second mid-air hop.
Perhaps the greatest strength of the Enhanced state is how it allows Pikachu Libre to snowball. If Libre Phase Shifts with a Pokemon Move or Grab while she is already in an Enhanced state, the timer for the Enhanced state resets, and Libre gains Attack Up for 5 seconds. What's more, Libre's Burst Mode grants her a constant Enhanced state for its 12 second duration, a great payoff given strengths which come together to create a character that tends to win a lot of phases, rapidly filling her small Synergy Gauge.
Pikachu Libre #PTDX_LIB | |
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Vitals | |
HP | 570 HP |
Shield Health | 600 SH (Normal) |
Synergy Gauge | 100 CC |
Burst Mode Duration | 720F (12 sec) |
Movement | |
Back Dash | 29F, 1-8F Strike/Throw Invuln, Cancelable on Frame FP 25 / DP 21 |
Side Dash | 37F, 5-14F Projectile Invuln, Cancelable on Frame 25 |
Forward Dash | 21F, Cancelable on Frame 13 |
Unique Movement Options | Midair Dodge, Wall Jump, Electro Jump |
Stances | |
High Stance | Charges Support Gauge |
Low Stance | High Invuln. on Frame 1 |
General Moves
Burst Mode
Attack Type | Damage | PSP / FPP | Height | Priority | Impact | Total Frames | Hit Adv. | Block | Properties |
Burst Wave | 0 | -12 | Mid | BA (projectile) | i18 | 48 | +8 | 0 | 1-48F Total Invuln, Pierce |
Enhanced until Burst Mode ends. |
Burst Attack: Thunderclap Press
Attack Type | Damage | PSP / FPP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 184 (15) | 12 | Mid Low | BA(strike) | i11 | 84 | Knockdown | -8 | 6-31F Total Invuln, Airborne on Frame 50, Pierce, Attack Up/Defense Up (self) for 660F once complete |
Pikachu Libre charges forward at the opponent. On hit, grants an Attack and Defense Buff that last for 11 seconds. |
j.R Midair Dodge
Version | Recovery | Properties |
j.R Midair Dodge | Until landing FP +27 / DP +13 | 1-12F Strike/Throw/Projectile Invuln, Special Cancelable on Frame 16, Wall/Electro Jump Cancelable on Frame 21 |
j.[R] Wall Jump / Electro Jump | Until landing FP +27 / DP +13 | 1-4F Strike/Throw Invuln, 1-11F Projectile Invuln, Air Actionable on Frame 12, Heals 10 Recoverable HP (Wall), Defense Up (self) for 300F (Wall) |
Pikachu Libre performs a backwards midair jump. Can hold j.R near a wall / while Enhanced to follow up with a forward hop. The Defense buff lasts for 5 seconds. Can change the trajectory to jump higher or lower. |
Y+B Grab Attack
Attack Type | Damage | PSP / FPP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
Grab | FP 80 / DP 120 | 12 / 0 and Shift | Ground Only | 1 | i11 | 49 | FP Shift (+8) / DP Shift | Grab | Enhance for 720F, Attack Up (self) for FP (480F) / DP (360F) when Enhanced |
Both Field and Duel Phase Grab enhances Pikachu Libre for 12 seconds. Field Phase Grab Attack buff lasts for 8 seconds. Duel Phase Grab Attack buff lasts for 6 seconds. |
X+A Counter Attack
Version | Attack Type | Damage | Scaling | PSP / FPP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
X+A Counter Attack | Counter (strike) | 60 | 60% | 3 / 0 and Shift | Mid Low | 4 | i27 | 61 | +4 | -8 | 1-20F Counter Armor, Crumple on Crit, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 |
[X+A] Charged Counter Attack | Counter (strike) | 90 | 60% | 3 / 0 and Shift | Mid Low | 6 | i47 | 81 | Crumple | +4 | 1-40F Counter Armor, Pierce, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 |
Field Phase Attacks
nY
Attack Type | Damage | Scaling | FPP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (projectile) | 30 | 50% | 0 | Special Mid | 6 | i15 | 5 | 45 | -4 | -12 | Special Cancelable on Frame 21 |
A small bolt of electricity that travels forward. |
sY
Version | Attack Type | Damage | FPP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
sY | Normal (projectile) | 20 | 0 | Special Mid | 6 | i23 | 9 | 71 | -10 | -14 | Airborne on Frame 14, Wall Jump Cancelable on Frame 38, Electro Jump Cancelable on Frame 44 |
sYY | Normal (projectile) | 20 | 0 | Special Mid | 6 | i23 | N/A | 113 | -5 | -8 | Low Invuln. on Frame 56, Airborne on Frame 61, Wall Jump Cancelable on Frame 80, Electro Jump Cancelable on Frame 86, fY Cancelable on Frame 108 |
Pikachu Libre jumps to the side and throws out an arc-shaped projectile. Can be used twice in a row. Holding the input close to a wall causes a wall jump. When enhanced, holding the input cancels into j.R. |
fY / sYYY
Attack Type | Damage | FPP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 80 | 0 and Shift | Mid High | 5 | i19 | 9 | 55 | Shift (+8) | -4 | Airborne on Frame 3, Destroys Projectiles while active |
Pikachu Libre surrounds itself with electricity and lunges forward. |
bY
Attack Type | Damage | Scaling | FPP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (projectile) | 30 | 50% | 4 | Mid | 6 | i23 | 9 | 82 | +21 | -39 | Airborne on Frame 5, Wall Jump Cancelable on Frame 39 |
Pikachu Libre leaps backwards and creates a bolt of lightning. The lightning bolt tracks down the opponent and stuns them. Holding the input close to a wall causes a wall jump. |
j.Y
Attack Type | Damage | Scaling | FPP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block |
Normal (projectile) | 20 | 20% Per Hit | 0 | Mid | 6 | i15 | 5 | Until landing +27 | -2 | -8 |
Lets out two arc-shaped projectiles that travel forward. |
Homing Attack
Version | Attack Type | Damage | FPP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
X Homing Attack 1 | Normal (strike) | 30 | 0 | Mid | 5 | i21 | 1 | 73 | 0 | -4 | Throw Blast, Airborne on Frame 11, Block/Jump Cancelable on Frame 1 |
XX Homing Attack 2 | Normal (strike) | 10 | 0 | Mid | 4 | i43 | N/A | 106 | +2 | -4 | N/A |
XXX Homing Attack 3 | Normal (strike) | 60 | 0 and Shift | Mid High | 5 | i72 | N/A | 124 | Shift (+12) | -4 | Airborne |
XX[X] Charged Homing Attack 3 | Normal (strike) | 90 | 0 and Shift | Mid High | 6 | i90 | N/A | 133 | Shift (+12) | Guard Break (+26) | Airborne, Pierce, Guard Break |
Pikachu Libre homes in on the opponent, and does a flip kick. If Homing Attack 2 was blocked, there is a 28 frame window to punish a charged Homing Attack 3. |
j.X
Attack Type | Damage | FPP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 80 | 0 and Shift | Mid High | 4 | i17 | 1 | Until landing +27 | Shift (Knockdown) | -5 | Throw Blast |
Pikachu Libre twirls in the air, and homes in on the opponent. Getting in proximity of the opponent (or after a set distance), Pikachu Libre divekicks to the ground. |
Duel Phase Weak Attacks
5Y
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5Y | Normal (strike) | 10 | 0% | 0 | Mid Low | 3 | i15 | 5 | 37 | 0 | -4 | +4 on Crit, Special/8X Cancelable on Frame 22 |
5YY | Normal (strike) | 10 | 10% | 0 | Mid Low | 3 | i33 | N/A | 57 | +4 | -4 | Special/8X Cancelable on Frame 40 |
5YYY | Normal (strike) | 20 | 10% | 3 | Mid Low | 3 | i59 | N/A | 87 | +4 | -8 | Special Cancelable on Frame 62 |
5YY:Y | Normal (strike) | 40 | 10% | 3 | Mid Low | 3 | i59 | N/A | 87 | Soft Launch | +4 | Special Cancelable on Frame 62 |
An advancing forward jab. The Just Frame version of 5YYY can be done by pressing Y shortly after 5YY. |
6Y
6Y | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 40 | 40% | 3 | Mid High | 3 | i19 | 9 | 55 | +4 | -4 | Airborne on Frame 11, Special Cancelable on Frame 31 |
Pikachu Libre hops ahead and kicks twice. |
8Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 28 | 20% | 4 | Mid High | 3 | i15 | 5 | 63 | Hard Launch | -28 | 5-15F High/Mid High Invuln, Airborne on Frame 16, Air Actionable on Frame 31 |
An upwards headbutt motion. Inputting 7Y angles the attack straight above. Inputting 9Y angles the attack further ahead. |
2Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 20 | 10% | 0 | Low | 3 | i11 | 1 | 33 | 0 | -4 | Throw Blast, High Invuln. on Frame 1, +4 on Crit, Special Cancelable on Frame 13 |
A little low-grounded kick. |
j.Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block |
Normal (strike) | 30 | 0% | 0 | Mid High | 3 | i9 | 1 | Until landing +13 | +20 | -2 |
A three-hit zap of electricity from Pikachu Libre's tail. |
Duel Phase Strong Attacks
5X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5X | Normal (strike) | 20, 40 | 20% | 4 | Mid | 4 | i19 | 9 | 51 | +4 | -8 | 3-18F High Invuln, Airborne on Frame 19, Destroys Projectiles while active |
5X (enhanced) | Normal (strike) | 20, 60 | 20% | 4 | Mid | 4 | i19 | 9 | 51 | +4 | -8 | 3-18F High Invuln, Airborne on Frame 19, Destroys Projectiles while active |
A wave of dirt that knocks the opponent back. |
6X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
6X | Normal (strike) | 20 | 0% | 0 | Mid Low | 5 | i15 | 5 | 47 | -4 | -8 | N/A |
6XX | Normal (strike) | 60 | 40% | 4 | Mid Low | 5 | i41 | N/A | 73 | Hard Launch | -8 | Launches higher on Crit |
Pikachu Libre steps forward and punches with electricity. |
8X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
8X | Normal (strike) | 30 | 0% | 0 | Mid High | 4 | i23 | 1 | 51 | +8 | -4 | Throw Blast, Low Invuln. on Frame 5, Airborne on Frame 9 |
8XX | Normal (strike), Normal (projectile) | 20, 24 | 20% (first hit) | 3 | Mid High, Mid (landing) | 4, S+ (landing) | i51, i57 | N/A | 91 | Knockdown | -8 | Airborne, Pierce, Enhance for 330F |
8X:X | Normal (strike), Normal (projectile) | 40, 24 | 20% (first hit) | 3 | Mid High, Mid (landing) | 4, S+ (landing) | i51, i57 | N/A | 91 | Knockdown | -8 | Airborne, Pierce, Enhance for 330F |
A dropkick followed by an electrifying body slam. Landing hitbox is a projectile. For 8X:X, input the second X input right as 8X hits the opponent or their block. Becomes enhanced for 5.5 seconds on hit/block. |
2X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
2X | Normal (strike) | 30 | 0% | 0 | Low | 4 | i19 | 9 | 47 | Knockdown | -12 | 1-19F High/Mid High Invuln, 20-41F High Invuln. |
2XX | Normal (strike) | 60 | 40% | 3 | Mid High | 4 | i37 | N/A | 75 | Hard Launch | -8 | 1-37F High Invuln, Airborne on Frame 35 |
An advancing leg sweep to the ground followed by a kip-up into the air. |
j.X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 30 | 10% | 0 | Mid High | 4 | i23 | 9 | Until landing +13 | +23 | +3 | Wall Jump Cancelable on Frame 24 |
A downwards angled divekick that can have Its trajectory changed to jump higher or lower. Holding the input close to the wall will cause a wall jump. |
Pokemon Moves
5A Double Team
Version | Total Frames / Recovery | Properties |
5A Double Team | 66 | 12-15F and 22-51F Strike/Throw Invuln, FP (5-51F Projectile Invuln, Homing Attack Cancelable on Frame 32, nY Cancelable on Frame 33) / DP (5-46F Projectile Invuln, 22-46F Strike/Throw Invuln, 5Y/5X Cancelable on Frame 32) |
5AB Double Team~Jump | Until landing FP +17 / DP +5 | 5-28F Projectile Invuln, 12-15F and 22-28F Strike/Throw Invuln, FP (29-32F Low/Throw Invuln, Airborne/Mid Low Invuln./Air Actionable on Frame 33) / DP (Airborne on Frame 29, Air Actionable on Frame 44) |
5AR Double Team~Dash Step | FP 29 / DP 26 | 12-15F and 22-29F Strike/Throw Invuln, FP (5-29F Projectile Invuln) / DP (5-26F Projectile Invuln, 22-26F Strike/Throw Invuln) |
Pikachu Libre creates clones of itself, becoming invincible for a short time. In Field Phase, inputting left or right changes Pikachu Libre's position. In Field Phase, can cancel into jump, dash, nY, X Homing Attack, or Quick Attack. In Duel Phase, can cancel into jump, forward dash, 5Y, 5X, or Quick Attack. |
5AA Quick Attack
Version | Attack Type | Damage | Scaling | PSP / FPP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5AA Quick Attack | Normal (strike) | 70 (19) | 60% | 3 / 0 and Shift | Special Mid | 5 | i43 | 36 | 83 | FP Shift / DP Soft Launch | -8 | 12-15F and 22-27F Strike/Throw Invuln, 5-42F Projectile Invuln, Airborne on Frame 35, Destroys Projectiles while active, FP 5AsA: Wall Jump Cancelable on Frame 48 |
5AA Quick Attack (Enhanced) | Normal (strike) | 100 (27) | 60% | 3 / 0 and Shift | Special Mid | 5 | i43 | 36 | 83 | FP Shift / DP Soft Launch | 0 | 12-15F and 22-27F Strike/Throw Invuln, 5-42F Projectile Invuln, Airborne on Frame 35, Destroys Projectiles while active, FP 5AsA: Wall Jump Cancelable on Frame 48 |
Pikachu Libre charges ahead with a fullscreen kick that erases projectiles. Holding the input close to the wall will cause a wall jump. When enhanced, Quick Attack increases in damage and becomes safer on block. Causing a Phase Shift grants an enhanced state that lasts for 10 seconds. If already enhanced, grants an Attack buff that lasts for 5 seconds. |
6A Discharge
Version | Attack Type | Damage | Scaling | PSP / FPP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
6A Discharge | Normal (projectile) | 40 (10) | 60% | 3 / 0 and Shift | High | 8 | i19 | 9 | 61 | FP Shift (Launch) / DP Soft Launch | -8 | Airborne on Frame 5, R Cancelable |
6A Discharge (Enhanced) | Normal (projectile) | 60 (15) | 60% | 6 / 0 and Shift | High | 8 | i19 | 9 | 61 | FP Shift (-3) / DP +23 | -8 | Airborne on Frame 5, R Cancelable |
6[A] Charged Discharge | Normal (projectile) | 60 (15) | 60% | 2 / 2 or Shift, 1 or Shift, 1 or Shift | High | 8 | i36 | 9 | 78 | FP Shift (Launch) / DP Hard Launch | -8 | Airborne on Frame 5, R Cancelable |
6[A] Charged Discharge (Enhanced) | Normal (projectile) | 80 (20) | 60% | 6 / 2 or Shift, 1 or Shift, 1 or Shift | High | 8 | i36 | 9 | 78 | FP Shift (Knockdown) / DP Stun | -8 | Airborne on Frame 5, R Cancelable |
Pikachu Libre jumps forward and fires a bolt that travels forward. Charging 6A fires two additional bolts in the air. When enhanced, Discharges increases in damage and stuns. |
4A Electroweb
Version | Attack Type | Damage | PSP / FPP | Height | Priority | Impact | Total Frames | Hit Adv | Properties |
4A Electroweb | Grab | 60 | 3 / 0 and Shift | Mid | 1 | i21 | 61 | FP Shift (+4) / DP +8 | Speed Down (opponent) for 660F on Hit |
4A Electroweb (Enhanced) | Grab | 120 | 12 / 0 and Shift | Mid | 1 | i21 | 61 | Shift | Speed Down (opponent) for 780F on Hit |
Throws out a net that is able to grab both grounded and aerial opponents. Gives the opponent a Speed debuff that lasts for 11 seconds. When enhanced, Electroweb increases in damage and Speed Down lasts for 2 seconds longer. |
8A Flying Press
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
8A Flying Press | Normal (strike) | 67 (18) | 40% | 3 | Mid High, Low (landing) | 5 | i27 | 9 | 61 | +8 | +4 | Airborne on Frame 5, 9-19F Mid Low Invuln. |
8A Flying Press (Enhanced) | Normal (strike) | 87 (24) | 30%, 10% (Last Hit Only) | 5 | Mid High, Low (landing) | 5 | i23 | 9 | 61 | Stun | +16 | Airborne on Frame 5, 9-19F Mid Low Invuln. |
Pikachu Libre leaps into the air and body slams the opponent. When enhanced, Flying Press gains two additional hits and stuns. Inputting 7A or 9A changes the distance of the leap. |
2A Wild Charge
Version | Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
2A Wild Charge | Counter (strike) | 120 (15) | 12 | Mid Low | 5 | i23 | 76 | Shift | -17 | 20 HP Recoil, 1-16F Counter Armor, Airborne on Frame 17 |
2A Wild Charge (Enhanced) | Counter (strike) | 180 (25) | 12 | Mid Low | 5 | i23 | 76 | Shift | -20 | 20 HP Recoil, 1-22F Counter Armor, Airborne on Frame 17 |
Pikachu Libre rapidly spins ahead and performs a "Stunner" on the opponent. Only Phase Shifts if the final hit connects. Otherwise the move has 0 PSP. When enhanced, Wild Charge increases in damage and has added counter armor. |
j.A Spark
Version | Attack Type | Damage | Scaling | PSP / FPP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
j.A Spark | Counter (strike) | 90 (30) | 50%, 20% | 3 / 0 and Shift | Mid High | 5 | i17 | Until landing +42 | Knockdown / Stun* | -16 | Counter Armor on Frame 1 |
j.A Spark (Enhanced) | Counter (strike) | 120 (38) | 50%, 30% | 3 / 0 and Shift | Mid High | 6 | i17 | Until landing +42 | Knockdown / Stun* | -16 | Counter Armor on Frame 1 |
Pikachu Libre dive bombs to the ground with counter armor. When enhanced, Spark increases in damage. * If only the first hit of Spark connects, the opponent is stunned. |
Combos
Notable Players
- Fabilous (EU): Twitter
- Maverick (NA): Twitter
- Spy (JP): Twitter
- Vuvho (NA): Twitter
- WhiteyWhite (NA): Twitter
External Resources
SLIPPINGBUG'S PIKA LIBRE GUIDE, TECH, AND MATCHES
Pokken Arena: Pikachu Libre
Badintent's Pikachu Libre beginner guide