Introduction
Mewtwo is a powerful all-rounder with many tools at his disposal. Knowing the right tools to use in every situation will allow you to unlock Mewtwo’s true potential. On the other hand, having so many tools can be overwhelming to you, the player! This can make Mewtwo somewhat difficult to effectively play, although the work is definitely worth the reward. With enough practice, you should have a good idea how to utilize these tools to their full effect.
Mewtwo #PTDX_MEW | |
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Vitals | |
HP | 600 HP |
Shield Health | 600 SH (Normal) |
Synergy Gauge | 400 CC |
Burst Mode Duration | 720F (12 sec) |
Movement | |
Back Dash | FP (31F) / DP (29F), 1-8F Strike/Throw Invuln., Cancelable on Frame FP 27 / DP 21 |
Side Dash | 41F, 5-14F Projectile Invuln., Cancelable on Frame 27 |
Forward Dash | 25F, Cancelable on Frame 17 |
Unique Movement Options | Midair Dash, Teleport, 5AA Psycho Cut: Followup |
Stances | |
High Stance | Charges Synergy Gauge (5 CC/sec), can move while active. |
Low Stance | Low Counter Armor on Frame 5 |
General Moves
Burst Mode
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv. | Block | Properties |
Burst Wave | 0 | -12 | Mid | BA (projectile) | i18 | 48 | +8 | 0 | 1-48F Total Invuln, Pierce |
Pokemon Move Synergy Consumption is reduced. FP Y+B Grab deals more damage. Homing Attack, DP j.Y, and 8X gain new versions. 6YY and 6YX become less safe on block, and 2XX increases to 4 PSP. 4AA Confusion Stuns on Crit. 8A Psystrike gains hitstun on all 6 hits. 2A Fire Punch combos better into 2AA Ice Punch. 2A Fire Punch and 2AAA Thunder Punch inflict Attack Down and Speed Down respectively. |
Burst Attack: Psydisaster
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv. | Properties |
Grab | 220 | 12 | Ground only | BA (grab) | i11 | 75 | Knockdown | 1-20F Total Invuln, Destroys Support Pokemon |
Mewtwo creates a sphere of energy that grabs the opponent when in range. |
j.R Midair Dash
Recovery | Properties |
Until landing FP +27 / DP +13 | Air Actionable on Frame 7 |
Mewtwo dashes forward in the air. Can halt the distance by pressing back. |
Y+B Grab Attack
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv |
Grab | FP 80, 100 (Burst) / DP 120 | 12 | Ground only | 1 | i11 | 49 | FP Shift (+8) / DP Shift |
X+A Counter Attack
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
X+A Counter Attack | Counter (projectile) / Counter (strike) (Burst) | 80 | 50% | 3 | Low | S+ / 5 (Burst) | i27 | 69 | Knockdown | -8 | 1-20F Counter Armor, Soft Launch on Crit, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 |
[X+A] Charged Counter Attack | Counter (projectile) / Counter (strike) (Burst) | 109 | 50% | 3 | Low | S+ / 6 (Burst) | i47 | 89 | Soft Launch | +8 | 1-40F Counter Armor, Pierce, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 |
Field Phase Attacks
nY
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (projectile) | 54 | 10% per hit | Special Mid | 6 | i15 | 5 | 59 | -6 | -18 | Special Cancelable on Frame 35 |
Three orbs that slightly track the opponent's movement. |
sY
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (projectile) | 20 each | 20% per hit | Special Mid | 6 | i23 | 9 | 73 | -16 | -22 | Special Cancelable on Frame 45 |
Mewtwo slides to the side and throws out three disc-shaped projectiles. |
fY
Attack Type | Damage | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
Counter (projectile) | 90 | Mid Low | S | i25 | 75 | Shift (Launch) | -29 | 1-20F Counter Armor |
Mewtwo preps itself, then unleashes a blast of energy. |
bY
Attack Type | Damage | 'Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (projectile) | 68 | 40% | Mid | S | i69 | 9 | 66 | Stun | +62 | Special Cancelable on Frame 49, Burst Attack Cancelable on Frame 59 |
Mewtwo conjures a flame circle where the opponent is standing. Afterwards, the flame circle erupts into a pillar of fire. |
j.Y
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block |
Normal (projectile) | 40 each | 40% per hit | Mid | 6 | i19 | 9 | Until landing +27 | +10 | -10 |
Mewtwo fires three aerial icicles straight forward. Can change trajectory to be fired left or right. |
Homing Attack
Version | Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
X Homing Attack 1 | Normal (strike) | 40 | Mid | 6 | i17 | 1 | 53 / 49 (Burst) | +8 | -8 / 0 (Burst) | Throw Blast, Airborne on Frame 23, Block/Jump Cancelable on Frame 1 |
XX Homing Attack 2 | Normal (strike) | 32 | Mid | 4 | i43 / i41 (Burst) | N/A | 74 | +8 | -4 | Airborne |
XXX Homing Attack 3 | Normal (strike) | 42 | Mid | 4 | i77 / i75 (Burst) | N/A | 111 / 113 (Burst) | Shift (+8) | -10 / -8 (Burst) | N/A |
XX[X] Charged Homing Attack 3 | Normal (strike) | 110 | Mid | 4 | i97 / i95 (Burst) | N/A | 131 / 133 (Burst) | Shift (+8) | Guard Break (+30) | Pierce, Guard Break |
Mewtwo homes in on the opponent and does an uppercut followed by a kick, finishing with a tornado strike. In Burst Mode, Homing Attack 2 is replaced with a multihit flurry of kicks. If Homing Attack 2 was blocked, there is a 36 / 34 (Burst) frame window to punish a charged Homing Attack 3. |
j.X
Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block |
Normal (strike) | 100 | Mid High | 5 | i24 | 9 | Until landing +27 | Shift (Knockdown) | +5 |
Mewtwo dives downwards with a shield of energy. |
Duel Phase Weak Attacks
5Y
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5Y | Normal (strike) | 40 | 20% | 0 | High | 3 | i15 | 5 | 49 | 0 | -8 | Special Cancelable on Frame 22 |
5YY | Normal (strike) | 56 | 20% | 4 | Mid | 3 | i40 | N/A | 76 | +4 | -8 | Special Cancelable on Frame 49 |
Two three-hit jolts of energy. |
6Y
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
6Y | Normal (strike) | 50 | 10% | 0 | Special Mid | 4 | i11 | 1 | 49 | 0 | -12 | Throw Blast, Hard Launch on Crit |
6YY | Normal (strike) | 54 | 20% | 3 | Mid | 4 | i48 | N/A | 90 | +8 | -16 / -20 (Burst) | N/A |
6YX | Normal (strike) | 100{120} | 20% | 4 | Mid | 6 | i62 | N/A | 90 | Knockdown | 0 / -4 (Burst) | N/A |
Mewtwo waves psychic swords around itself, and can follow up with a small upwards swipe or a powerful downwards slash. |
8Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 60 | 10% | 2 | High | 3 | i15 | 9 | 51 | +4 | -8 | 5-15F High/Mid High Invuln, Jump Cancelable on Frame 24 |
A jolt of electricity that knocks the opponent back. |
2Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 40 | 0% | 0 | Low | 3 | i11 | 1 | 39 | +8 | -4 | Throw Blast |
A low three-hit bolt of energy. |
j.Y
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
j.Y | Normal (strike) | 55 | 10%, 10% | 1 per hit | Mid High | 3 | i11 | 1 | Until landing +23 / +13 on Hit/Block | +15 | -8 | j.X Cancelable on Frame 12 |
Burst j.Y | Normal (strike) | 40 | 10% | 3 | Mid High | 3 | i11 | 1 | Until landing +23 / +13 on Hit/Block | +28 | -6 | j.X Cancelable on Frame 14 |
Mewtwo surrounds itself with energy. In Burst Mode, j.Y is replaced with a quick downwards kick. |
Duel Phase Strong Attacks
5X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 90 | 30% | 4 | Mid | 5 | i23 | 9 | 67 | Crumple | -20 | Special Cancelable on Frame 27 |
Mewtwo leans back, then crumples the opponent with a backhand punch. |
6X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block |
Normal (strike) | 70 | 20% | 4 | Mid | 5 | i19 | 9 | 59 | Hard Launch | -16 |
A forward lunging swipe that launches the opponent. |
8X
8X | ||||||||||||
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
8X | Normal (projectile) | 90 | 30% | 4 | Mid Low | S+ | i27 | 1 | 61 | +12 | -8 | Throw Blast, Airborne on Frame 5 |
Burst 8X | Normal (strike) | 120 | 20% | 4 | Mid | 4 | i27 | 1 | 63 | Knockdown | +8 | Throw Blast, Airborne on Frame 5 |
A multi-hit flamethrower attack from Mewtwo's hand. In Burst Mode, 8X is replaced with an advancing elastic punch. |
2X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
2X | Normal (strike) | 60 | 20% | 0 | Low | 5 | i19 | 9 | 55 | Knockdown | -12 | 1-51F High Invuln. |
2XX | Normal (strike) | 60 | 20% | 3 / 4 (Burst) | Mid | 6 | i45 | N/A | 75 | Soft Launch | -8 | 1-41F High Invuln. |
2X:X | Normal (strike) | 80 | 20% | 2 | Mid | 6 | i45 | N/A | 75 | Soft Launch | +4 | 1-41F High Invuln, Gain Synergy on hit |
Mewtwo sweeps the opponent with Its leg before launching them with an uppercut. The Just Frame version of 2XX can be done by pressing X shortly after 2X. |
j.X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block |
Normal (strike) | 60 | 20% | 0 | Mid High | 5 | i24 | 9 | Until landing +22 | +25 | +6 |
Mewtwo dives downwards with a shield of energy. |
Pokemon Moves
5A Psycho Cut
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5A Psycho Cut | Normal (projectile) | 57 (16) | 10%, 10% | 1 per hit | High | 8 | i23 | 9 | 70 | -5 | -25 | Uses 5 CC of Synergy |
5AA Psycho Cut: Followup | Normal (strike) | 105 (16) | 20% | 2 | Mid | 5 | FP i58 / DP i55 | N/A | FP 98 / DP 95 | +4 | -12 | Uses 5 CC of Synergy, Dash Cancelable on Frame FP 48 / DP 44 |
Mewtwo fires an arc-shaped projectile straight ahead before homing in on the opponent with a followup slice. 5AA can be dash canceled with a direction + R. |
6A Hyper Beam
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (projectile) | 150 (42) | 0% | 12 | High | S+ | i47 | 9 | 119 | Shift (Launch) | -26 | Uses 30 CC of Synergy, Airborne on Frame 9, Pierce, Teleport Cancelable on Frame 12 |
Mewtwo charges, then fires a beam of energy straight ahead. Can change trajectory in Field Phase. Canceling into Teleport happens before the Synergy is used. |
4A Barrier
Attack Type | Total Frames | Properties |
Counter | 51 | Uses 12.5 CC of Synergy, 5-40F Counter Armor, Teleport Cancelable on Frame 12, Barrier Followup Cancelable on Frame 16 |
Mewtwo surrounds itself with a protective barrier. During this state, Mewtwo can press A, Y, X, or B to perform certain actions. |
4A~A Confusion
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
Counter (strike) | 30 (8) | 20% | 2 | Mid Low | 4 | i26 | 50 | +12 | -12 | Uses 5 CC of Synergy, 1-10F Counter Armor, FP (+54 on Crit) / DP (+20, +50 (Burst) on Crit) |
Mewtwo creates coils of energy. |
4A~Y Telekinesis
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Properties |
Grab | 60 | 40% | 0 | Ground only | 1 | i30 | 68 | Hard Launch | Uses 10 CC of Synergy |
Mewtwo grabs the opponent and spins them around in the air. |
4A~X Drain Punch
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 70 (12) | 20% | 4 | Mid Low | 3 | i30 | 20 | 70 | +4 | 0 | Uses 10 CC of Synergy, Heal 30 Recoverable HP / gain Synergy on hit |
Mewtwo advances forward with a multi-hit punch attack. |
6A~B / 4A~B Teleport
Total Frames | Properties |
FP 97 / DP 86, 85 (4AB) | 27-47F Strike/Throw/Projectile Invuln., Airborne on Frame 33, Air Actionable on Frame 52 |
Pressing B during Barrier or Hyper Beam causes Mewtwo to teleport into the air. Can teleport either forward or backwards in Duel Phase (any direction in Field Phase). |
8A Psystrike
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
8A | Normal (strike) | 59 / Burst 57 (18) | 0% | 4 | Mid | 6 | i15 | 1 | 79 | Soft Launch / Knockdown* / Shift* | -24 | Uses 45 CC of Synergy, Throw Blast, 1-34F Red Armor, Destroys Projectiles while active |
8A~A / 8A:A | Normal (Strike) | 20*/ 40* | 0% | 0 | N/A | * | * | N/A | * | +55 | * | Knockdown |
8A~A~A / 8A:A:A | Normal (Strike) | 40*/ 90* | 0% | 12 | N/A | * | * | N/A | * | Shifts | * | N/A |
Mewtwo conjures a wave of energy upwards. Has 6 hits dealing 10 damage, only the last two hits have hitstun. Every hit connect during Burst. On hit, you can press A twice more to perform two successive followups. Each of these followups also have Just Frame versions, which increase their damage. The Just Frame version of 8A~A can be done by pressing A right before the screen transitions. The Just Frame version of 8A~A~A can be done by pressing A when Mewtwo hits the opponent with its tail. *The opponent is considered airborne |
2A Fire Punch / 2AA Ice Punch / 2AAA Thunder Punch
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
2A Fire Punch | Counter (strike) | 80 (20) | 50% | 2 | Mid High | 5 | i19 | 55 | 0 | -12 | Uses 10 CC of Synergy, 1-15F Counter Armor, Crumple on Crit, Attack Down (opponent) for 360F on Hit (Burst) |
2AA Ice Punch / 2AAA Thunder Punch | Counter (strike) | 60 (15), 70 (Thunder Punch) | 20%, 20% (Thunder Punch) | 0, 3 (Thunder Punch) | Mid | 5 | i19 | 101 | Soft Launch | -16 | Uses 10 CC of Synergy / Uses 10 CC of Synergy (Thunder Punch), Speed Down (opponent) for 360F on Hit (Thunder Punch, Burst) |
Mewtwo advances forward with a fiery punch, following up with an icy uppercut and finishing with a lightning-fast dive Thunder Punch can only be used if Ice Punch hits the opponent. In Burst Mode, Fire Punch gives the opponent an Attack debuff on hit that lasts for 6 seconds. In Burst Mode, Fire Punch automatically combos into Ice Punch. In Burst Mode, Thunder Punch gives the opponent a Speed debuff on hit that lasts for 6 seconds. |
j.A Focus Blast
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block | Properties |
j.A Focus Blast | Normal (projectile) | 110 (30) | 10% | 1, 1, 1 | Mid | 9, 7 (Landing) | i39 | 9 | Until landing FP +27 / DP +13 | Soft Launch | FP -24 / DP -10 | Uses 10CC of Synergy |
j.[A] Charged Focus Blast | Normal (projectile) | 120 (40) | 10% | 1, 1, 1 | Mid | 9, 7 (Landing) | i59 | 9 | Until landing FP +27 / DP +13 | Soft Launch | FP -12 / DP -4 | Uses 10CC of Synergy |
Mewtwo fires a ball of energy to the ground. Upon impact with the ground, the energy ball explodes into a dome-shaped blast. Charging Focus Blast gives the attack additional hits and makes the explosion radius larger. |
Combos
Notable Players
- Fuuten (JP)
- Kira A (EU): Twitter
- Oreo (NA): Twitter
- Sarutarou (JP): Twitter
- Tanoshimi (JP)
- M2Cloud (EU) Twitter