Pokken Tournament DX/Mewtwo

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Pokken Tournament DX

Introduction

Mewtwo is a powerful all-rounder with many tools at his disposal. Knowing the right tools to use in every situation will allow you to unlock Mewtwo’s true potential. On the other hand, having so many tools can be overwhelming to you, the player! This can make Mewtwo somewhat difficult to effectively play, although the work is definitely worth the reward. With enough practice, you should have a good idea how to utilize these tools to their full effect.

Mewtwo
#PTDX_MEW
Pokken Mewtwo.png
Vitals
HP 600 HP
Shield Health 600 SH (Normal)
Synergy Gauge 400 CC
Burst Mode Duration 720F (12 sec)
Movement
Back Dash FP (31F) / DP (29F), 1-8F Strike/Throw Invuln., Cancelable on Frame FP 27 / DP 21
Side Dash 41F, 5-14F Projectile Invuln., Cancelable on Frame 27
Forward Dash 25F, Cancelable on Frame 17
Unique Movement Options Midair Dash, Teleport, 5AA Psycho Cut: Followup
Stances
High Stance Charges Synergy Gauge (5 CC/sec), can move while active.
Low Stance Low Counter Armor on Frame 5

General Moves




Pokken Mewtwo Burst Mode.png

Burst Mode

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv. Block Properties
Burst Wave 0 -12 Mid BA (projectile) i18 48 +8 0 1-48F Total Invuln, Pierce

Pokemon Move Synergy Consumption is reduced.

FP Y+B Grab deals more damage.

Homing Attack, DP j.Y, and 8X gain new versions.

6YY and 6YX become less safe on block, and 2XX increases to 4 PSP.

4AA Confusion Stuns on Crit.

8A Psystrike gains hitstun on all 6 hits.

2A Fire Punch combos better into 2AA Ice Punch.

2A Fire Punch and 2AAA Thunder Punch inflict Attack Down and Speed Down respectively.




Pokken Mewtwo Burst Attack.png

Burst Attack: Psydisaster

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv. Properties
Grab 220 12 Ground only BA (grab) i11 75 Knockdown 1-20F Total Invuln, Destroys Support Pokemon

Mewtwo creates a sphere of energy that grabs the opponent when in range.




Pokken Mewtwo jR.png

j.R Midair Dash

Recovery Properties
Until landing FP +27 / DP +13 Air Actionable on Frame 7

Mewtwo dashes forward in the air.

Can halt the distance by pressing back.




Pokken Mewtwo Grab FP 1.png Pokken Mewtwo Grab FP 2.png Pokken Mewtwo Grab DP 1.png

Y+B Grab Attack

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv
Grab FP 80, 100 (Burst) / DP 120 12 Ground only 1 i11 49 FP Shift (+8) / DP Shift




Pokken Mewtwo CA 1.png Pokken Mewtwo CA 2.png

X+A Counter Attack

Version Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block Properties
X+A Counter Attack Counter (projectile) / Counter (strike) (Burst) 80 50% 3 Low S+ / 5 (Burst) i27 69 Knockdown -8 1-20F Counter Armor, Soft Launch on Crit, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
[X+A] Charged Counter Attack Counter (projectile) / Counter (strike) (Burst) 109 50% 3 Low S+ / 6 (Burst) i47 89 Soft Launch +8 1-40F Counter Armor, Pierce, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17




Field Phase Attacks




Pokken Mewtwo nY.png

nY

Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (projectile) 54 10% per hit Special Mid 6 i15 5 59 -6 -18 Special Cancelable on Frame 35

Three orbs that slightly track the opponent's movement.






Pokken Mewtwo sY.png

sY

Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (projectile) 20 each 20% per hit Special Mid 6 i23 9 73 -16 -22 Special Cancelable on Frame 45

Mewtwo slides to the side and throws out three disc-shaped projectiles.




Pokken Mewtwo fY 1.png Pokken Mewtwo fY 2.png

fY

Attack Type Damage Height Priority Impact Total Frames Hit Adv Block Properties
Counter (projectile) 90 Mid Low S i25 75 Shift (Launch) -29 1-20F Counter Armor

Mewtwo preps itself, then unleashes a blast of energy.




Pokken Mewtwo bY 1.png Pokken Mewtwo bY 2.png

bY

Attack Type Damage 'Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (projectile) 68 40% Mid S i69 9 66 Stun +62 Special Cancelable on Frame 49, Burst Attack Cancelable on Frame 59

Mewtwo conjures a flame circle where the opponent is standing.

Afterwards, the flame circle erupts into a pillar of fire.




Pokken Mewtwo jY FP.png

j.Y

Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
Normal (projectile) 40 each 40% per hit Mid 6 i19 9 Until landing +27 +10 -10

Mewtwo fires three aerial icicles straight forward.

Can change trajectory to be fired left or right.




Pokken Mewtwo Homing Attack 1.png Pokken Mewtwo Homing Attack 2 1.png Pokken Mewtwo Homing Attack 2 2.png Pokken Mewtwo Homing Attack 3.png

Homing Attack

Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
X Homing Attack 1 Normal (strike) 40 Mid 6 i17 1 53 / 49 (Burst) +8 -8 / 0 (Burst) Throw Blast, Airborne on Frame 23, Block/Jump Cancelable on Frame 1
XX Homing Attack 2 Normal (strike) 32 Mid 4 i43 / i41 (Burst) N/A 74 +8 -4 Airborne
XXX Homing Attack 3 Normal (strike) 42 Mid 4 i77 / i75 (Burst) N/A 111 / 113 (Burst) Shift (+8) -10 / -8 (Burst) N/A
XX[X] Charged Homing Attack 3 Normal (strike) 110 Mid 4 i97 / i95 (Burst) N/A 131 / 133 (Burst) Shift (+8) Guard Break (+30) Pierce, Guard Break

Mewtwo homes in on the opponent and does an uppercut followed by a kick, finishing with a tornado strike.

In Burst Mode, Homing Attack 2 is replaced with a multihit flurry of kicks.

If Homing Attack 2 was blocked, there is a 36 / 34 (Burst) frame window to punish a charged Homing Attack 3.




Pokken Mewtwo jX FP.png

j.X

Attack Type Damage Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
Normal (strike) 100 Mid High 5 i24 9 Until landing +27 Shift (Knockdown) +5

Mewtwo dives downwards with a shield of energy.




Duel Phase Weak Attacks




Pokken Mewtwo 5Y.png Pokken Mewtwo 5YY.png

5Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5Y Normal (strike) 40 20% 0 High 3 i15 5 49 0 -8 Special Cancelable on Frame 22
5YY Normal (strike) 56 20% 4 Mid 3 i40 N/A 76 +4 -8 Special Cancelable on Frame 49

Two three-hit jolts of energy.




Pokken Mewtwo 6Y.png Pokken Mewtwo 6YY.png Pokken Mewtwo 6YX.png

6Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
6Y Normal (strike) 50 10% 0 Special Mid 4 i11 1 49 0 -12 Throw Blast, Hard Launch on Crit
6YY Normal (strike) 54 20% 3 Mid 4 i48 N/A 90 +8 -16 / -20 (Burst) N/A
6YX Normal (strike) 100{120} 20% 4 Mid 6 i62 N/A 90 Knockdown 0 / -4 (Burst) N/A

Mewtwo waves psychic swords around itself, and can follow up with a small upwards swipe or a powerful downwards slash.




Pokken Mewtwo 8Y.png

8Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 60 10% 2 High 3 i15 9 51 +4 -8 5-15F High/Mid High Invuln, Jump Cancelable on Frame 24

A jolt of electricity that knocks the opponent back.




Pokken Mewtwo 2Y.png

2Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 40 0% 0 Low 3 i11 1 39 +8 -4 Throw Blast

A low three-hit bolt of energy.




Pokken Mewtwo jY DP.png Pokken Mewtwo jY DP 2.png

j.Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
j.Y Normal (strike) 55 10%, 10% 1 per hit Mid High 3 i11 1 Until landing +23 / +13 on Hit/Block +15 -8 j.X Cancelable on Frame 12
Burst j.Y Normal (strike) 40 10% 3 Mid High 3 i11 1 Until landing +23 / +13 on Hit/Block +28 -6 j.X Cancelable on Frame 14

Mewtwo surrounds itself with energy.

In Burst Mode, j.Y is replaced with a quick downwards kick.




Duel Phase Strong Attacks




Pokken Mewtwo 5X.png

5X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 90 30% 4 Mid 5 i23 9 67 Crumple -20 Special Cancelable on Frame 27

Mewtwo leans back, then crumples the opponent with a backhand punch.




Pokken Mewtwo 6X.png

6X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Normal (strike) 70 20% 4 Mid 5 i19 9 59 Hard Launch -16

A forward lunging swipe that launches the opponent.




Pokken Mewtwo 8X.png Pokken Mewtwo 8X 2.png

8X

8X
Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
8X Normal (projectile) 90 30% 4 Mid Low S+ i27 1 61 +12 -8 Throw Blast, Airborne on Frame 5
Burst 8X Normal (strike) 120 20% 4 Mid 4 i27 1 63 Knockdown +8 Throw Blast, Airborne on Frame 5

A multi-hit flamethrower attack from Mewtwo's hand.

In Burst Mode, 8X is replaced with an advancing elastic punch.




Pokken Mewtwo 2X.png Pokken Mewtwo 2XX 1.png Pokken Mewtwo 2XX 2.png

2X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
2X Normal (strike) 60 20% 0 Low 5 i19 9 55 Knockdown -12 1-51F High Invuln.
2XX Normal (strike) 60 20% 3 / 4 (Burst) Mid 6 i45 N/A 75 Soft Launch -8 1-41F High Invuln.
2X:X Normal (strike) 80 20% 2 Mid 6 i45 N/A 75 Soft Launch +4 1-41F High Invuln, Gain Synergy on hit

Mewtwo sweeps the opponent with Its leg before launching them with an uppercut.

The Just Frame version of 2XX can be done by pressing X shortly after 2X.




Pokken Mewtwo jX DP.png

j.X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
Normal (strike) 60 20% 0 Mid High 5 i24 9 Until landing +22 +25 +6

Mewtwo dives downwards with a shield of energy.




Pokemon Moves




Pokken Mewtwo 5A.png Pokken Mewtwo 5AA.png

5A Psycho Cut

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5A Psycho Cut Normal (projectile) 57 (16) 10%, 10% 1 per hit High 8 i23 9 70 -5 -25 Uses 5 CC of Synergy
5AA Psycho Cut: Followup Normal (strike) 105 (16) 20% 2 Mid 5 FP i58 / DP i55 N/A FP 98 / DP 95 +4 -12 Uses 5 CC of Synergy, Dash Cancelable on Frame FP 48 / DP 44

Mewtwo fires an arc-shaped projectile straight ahead before homing in on the opponent with a followup slice.

5AA can be dash canceled with a direction + R.




Pokken Mewtwo 6A 1.png

Pokken Mewtwo 6A 2.png

6A Hyper Beam

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (projectile) 150 (42) 0% 12 High S+ i47 9 119 Shift (Launch) -26 Uses 30 CC of Synergy, Airborne on Frame 9, Pierce, Teleport Cancelable on Frame 12

Mewtwo charges, then fires a beam of energy straight ahead.

Can change trajectory in Field Phase.

Canceling into Teleport happens before the Synergy is used.




Pokken Mewtwo 4A.png

4A Barrier

Attack Type Total Frames Properties
Counter 51 Uses 12.5 CC of Synergy, 5-40F Counter Armor, Teleport Cancelable on Frame 12, Barrier Followup Cancelable on Frame 16

Mewtwo surrounds itself with a protective barrier.

During this state, Mewtwo can press A, Y, X, or B to perform certain actions.




Pokken Mewtwo 4AA.png

4A~A Confusion

Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block Properties
Counter (strike) 30 (8) 20% 2 Mid Low 4 i26 50 +12 -12 Uses 5 CC of Synergy, 1-10F Counter Armor, FP (+54 on Crit) / DP (+20, +50 (Burst) on Crit)

Mewtwo creates coils of energy.




Pokken Mewtwo 4AY.png

4A~Y Telekinesis

Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Properties
Grab 60 40% 0 Ground only 1 i30 68 Hard Launch Uses 10 CC of Synergy

Mewtwo grabs the opponent and spins them around in the air.




Pokken Mewtwo 4AX.png

4A~X Drain Punch

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 70 (12) 20% 4 Mid Low 3 i30 20 70 +4 0 Uses 10 CC of Synergy, Heal 30 Recoverable HP / gain Synergy on hit

Mewtwo advances forward with a multi-hit punch attack.




Pokken Mewtwo 4AB.png

6A~B / 4A~B Teleport

Total Frames Properties
FP 97 / DP 86, 85 (4AB) 27-47F Strike/Throw/Projectile Invuln., Airborne on Frame 33, Air Actionable on Frame 52

Pressing B during Barrier or Hyper Beam causes Mewtwo to teleport into the air.

Can teleport either forward or backwards in Duel Phase (any direction in Field Phase).




Pokken Mewtwo 8A.png Pokken Mewtwo 8AA 1.png Pokken Mewtwo 8AAA 1.png

8A Psystrike

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 59 (18) / 18{36}* / 36{81}* 0% 4 / 0* / 12* Mid 6 i15 1 79 Soft Launch / Knockdown* / Shift* -24 Uses 45 CC of Synergy, Throw Blast, 1-34F Red Armor, Destroys Projectiles while active

Mewtwo conjures a wave of energy upwards.

Only the last two hits have hitstun, but every hit does during Burst.

*On hit, you can press A twice more to perform two successive followups, the third of which Phase Shifts. Each of these followups also have Just Frame versions, which increase their damage when executed correctly.

The Just Frame version of 8AA can be done by pressing A right before the screen transitions.

The Just Frame version of 8AAA can be done by pressing A when Mewtwo hits the opponent with its tail.




Pokken Mewtwo 2A 1.png Pokken Mewtwo 2A 2.png Pokken Mewtwo 2A 3.png

2A Fire Punch / 2AA Ice Punch / 2AAA Thunder Punch

Version Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block Properties
2A Fire Punch Counter (strike) 80 (20) 50% 2 Mid High 5 i19 55 0 -12 Uses 10 CC of Synergy, 1-15F Counter Armor, Crumple on Crit, Attack Down (opponent) for 360F on Hit (Burst)
2AA Ice Punch / 2AAA Thunder Punch Counter (strike) 60 (15), 70 (Thunder Punch) 20%, 20% (Thunder Punch) 0, 3 (Thunder Punch) Mid 5 i19 101 Soft Launch -16 Uses 10 CC of Synergy / Uses 10 CC of Synergy (Thunder Punch), Speed Down (opponent) for 360F on Hit (Thunder Punch, Burst)

Mewtwo advances forward with a fiery punch, following up with an icy uppercut and finishing with a lightning-fast dive

Thunder Punch can only be used if Ice Punch hits the opponent.

In Burst Mode, Fire Punch gives the opponent an Attack debuff on hit that lasts for 6 seconds.

In Burst Mode, Fire Punch automatically combos into Ice Punch.

In Burst Mode, Thunder Punch gives the opponent a Speed debuff on hit that lasts for 6 seconds.




Pokken Mewtwo jA 1.png Pokken Mewtwo jA 2.png Pokken Mewtwo jA 3.png

j.A Focus Blast

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
j.A Focus Blast Normal (projectile) 110 (30) 10% 1, 1, 1 Mid 9, 7 (Landing) i39 9 Until landing FP +27 / DP +13 Soft Launch FP -24 / DP -10 Uses 10CC of Synergy
j.[A] Charged Focus Blast Normal (projectile) 120 (40) 10% 1, 1, 1 Mid 9, 7 (Landing) i59 9 Until landing FP +27 / DP +13 Soft Launch FP -12 / DP -4 Uses 10CC of Synergy

Mewtwo fires a ball of energy to the ground.

Upon impact with the ground, the energy ball explodes into a dome-shaped blast.

Charging Focus Blast gives the attack additional hits and makes the explosion radius larger.




Combos

Mewtwo Duel Phase Combos

Mewtwo Combo Sheet

Notable Players



  • Fuuten (JP)






  • Tanoshimi (JP)



External Resources


Pokken Arena: Mewtwo

Frame Data: Mewtwo