Pokken Tournament DX/Pikachu

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Pokken Tournament DX

Introduction

Pikachu is a great beginner character with a straightforward gameplan that hides a surprising amount of depth under the hood. His combos range from simple BnB's that will get the job done to more difficult ones that involve his unique just frame mechanics and look very stylish. As a great all-arounder, Pikachu has the ability to excel in all aspects of the game. He has great projectiles to keep out rushdown characters, as well as incredible speed to make zoners pay. Perhaps one of Pikachu's strongest attributes is his small burst meter, which allows him reliable access to multiple burst modes every single round. If you are looking for a character with solid fundamentals, good all-around abilities, and few weaknesses, Pikachu is a no-brainer.

Pikachu is slightly held back by stubby range on his fastest normals, as well as having trouble dealing with advanced defensive options, such as Perfect Block. His walk in Duel Phase is also slower than average, making it all the more difficult to non-committally close distance, even given his speed. Despite these flaws, Pikachu is still an incredibly solid character, and a perfect choice for anyone who wants to rely on their main.

Pikachu
#PTDX_PIK
Pokken Pikachu.png
Vitals
HP 570 HP
Shield Health 600 SH (Normal)
Synergy Gauge 100 CC
Burst Mode Duration 840F (14 sec)
Movement
Back Dash 33F, 1-8F Strike/Throw Invuln, Cancelable on Frame 25
Side Dash 41F, 5-14F Projectile Invuln, Cancelable on Frame 25
Forward Dash 21F, Cancelable on Frame 13
Unique Movement Options Short-hop from 8X and j.A
Stances
High Stance Charges Synergy Gauge (1.25CC/tick)
Low Stance High invuln. on Frame 1, regenerates shield health.


General Moves




Pokken Pikachu Burst Declare.jpg

Burst Mode

Attack Type Damage PSP / FPP Height Priority Impact Total Frames Hit Adv. Block Properties
Burst Wave 0 -12 Mid BA (projectile) i18 48 +8 0 1-48F Total Invuln, Pierce

Automatically performs the Just version of 5YX and 6Y, gives j.A an additional hit, and gives 8A a followup.




Pokken Pikachu Burst Attack.png

Burst Attack: Volt Shock Fist

Attack Type Damage Scaling PSP / FPP Height Priority Impact Total Frames Hit Adv Block Properties
Normal (strike) 180 (60) 0% 12 Mid Low BA (strike) i15 47 Knockdown +4 6-37F Total Invuln, Pierce

Pikachu charges forward with huge distance.




Pokken Pikachu Grab FP.png Pokken Pikachu Grab DP.png

Y+B Grab Attack

Attack Type Damage PSP / FPP Height Priority Impact Total Frames Hit Adv
Grab FP 80 / DP 120 12 / 0 and Shift Ground only 1 i11 49 FP Shift (+8) / DP Shift




Pokken Pikachu CA 1.png Pokken Pikachu CA 2.png

X+A Counter Attack

Version Attack Type Damage Scaling PSP / FPP Height Priority Impact Total Frames Hit Adv Block Properties
X+A Counter Attack Counter (strike) 60 60% 3 / 0 and Shift Mid Low 4 i35 63 +8 -4 1-28F Counter Armor, Crumple on Crit, Destroys Projectiles while active, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
[X+A] Charged Counter Attack Counter (strike) 80 60% 3 / 0 and Shift Mid Low 6 i55 83 Crumple +4 1-48F Counter Armor, Pierce, Destroys Projectiles while active, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17




Pokken Pikachu Release Y 1.png Pokken Pikachu Release Y 2.png

]Y[ Release Y

Version Attack Type Damage Scaling PSP / FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Level 1 Normal (strike) 80 10% 5 / 0 and Shift Mid 5 i19 1 59 Soft Launch -16 Charge Time: 60F, Throw Blast, 1-18F High/Mid High Invuln, Airborne on Frame 19
Level 2 Normal (strike) 120 50% 8 / 0 and Shift Mid 6 i19 1 59 Hard Launch -12 Charge Time: 120F, Throw Blast, 1-18F High/Mid High Invuln, Airborne on Frame 17, Low Invuln. on Frame 19

After charging for a certain amount of time, Pikachu release an uppercut attack.




Field Phase Attacks




Pokken Pikachu nY.png

nY

Attack Type Damage Scaling FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (projectile) 10 each* 0%, 0%, 30% 0 Special Mid 6 i15, i32, i49* 5 51, 68, 90* -16, -16, -21* -21, -21, -26* Special Cancelable on Frame 17, 34, 65, and 91, fY cancellable on Frame 91

A small bolt of electricity that travels ahead.

*Can shoot up to three electricity bolts in a row.




Pokken Pikachu sY.png

sY

Attack Type Damage Scaling FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (projectile) 10 each hit 0% 0 Special Mid 6 i19 9 71 -12 -16 Airborne on Frame 14, fY Cancelable on Frame 61

Pikachu jumps to the side, throwing out three arc-shaped projectiles.




Pokken Pikachu fY 1.png Pokken Pikachu fY 2.png

fY / nYYYY / sYY

Attack Type Damage Scaling FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (projectile) 40 each 0% 0 and Shift Mid Low 6 i21 9 87 Shift -8 Airborne on Frame 4, Special Cancelable on Frame 26

Pikachu dodges to the right, and throws an electric ball.

Afterwards, Pikachu dodges to the left and throws another electric ball.




Pokken Pikachu bY.png

bY

Attack Type Damage FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 60 0 and Shift Mid 4 i23 9 79 Shift (+4) -24 Airborne on Frame 5







Pokken Pikachu jY FP 1.png Pokken Pikachu jY FP 2.png

j.Y

Version Attack Type Damage Scaling FPP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
j.Y Normal (projectile) 20 0% 0 Mid 6 i15 5 Until landing +27 -8 -12
Charged - j.[Y] Normal (projectile) 54 10% Per Hit 0 Mid 8 i35 5 Until landing +27 -8 -8

Pikachu sends out an electric bolt that chases down the opponent.

Charging this move gives it two extra hits.




Pokken Pikachu Homing Attack 1.png Pokken Pikachu Homing Attack 2.png Pokken Pikachu Homing Attack 3.png

Homing Attack

Version Attack Type Damage Scaling FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
X Homing Attack 1 Normal (strike) 30 0% 0 Mid Low 3 i21 1 47 +8 0 Throw Blast, Block/Jump Cancelable on Frame 1
XX Homing Attack 2 Normal (strike) 30 0% 0 Mid 4 i47 N/A 99 +4 -3 Airborne on Frame 43
XXX Homing Attack 3 Normal (strike) 60 N/A 0 and Shift Mid 6 i98 N/A 138 Shift (+8) -8 Airborne
XX[X] Charged Homing Attack 3 Normal (strike) 90 N/A 0 and Shift Mid BA (strike) i122 N/A 162 Shift (+8) Guard Break (+20) Airborne, Pierce, Guard Break

Pikachu homes in on the opponent, attacking with Its tail and finishing with a ball of electricity to shift into Duel Phase.

Homing Attack 1 Throw Blasts.

If Homing Attack 2 was blocked, there is a 28 frame window to punish a charged Homing Attack 3.





Pokken Pikachu jX FP.png

j.X

Attack Type Damage FPP Height Priority Impact Recovery Hit Adv Block Properties
Counter (strike) 90 0 and Shift Mid High 4 i20 Until landing +27 Shift -5 1-16F Counter Armor

Pikachu divekicks to the ground.




Duel Phase Weak Attacks




Pokken Pikachu 5Y.png Pokken Pikachu 5YY.png Pokken Pikachu 5YYY.png

5Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5Y Normal (strike) 20 20% 0 Mid Low 3 i15 5 37 0 -4 Special / 5YX Cancelable on Frame 17
5YY Normal (strike) 24 20% 0 Mid Low 3 i26 N/A 52 +4 -4 Special / 5YYX Cancelable on Frame 28
5YYY Normal (strike) 18 0% 4 Mid Low 3 i38 N/A 64 +4 -4 Special / 5YYYX Cancelable on Frame 40

Pikachu spins around, attacking with its tail.




Pokken Pikachu 5YX 1.png Pokken Pikachu 5YX 2.png

5YX

Version Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block Properties
5YX Normal (strike) 60 10% 3 Mid 5 i38 / i50 / i62 72 / 84 / 96 Soft Launch +4 Airborne on Frame 38 / 50 / 62
5Y:X Normal (strike) 70 0% 3 Mid 6 i38 / i50 / i62 72 / 84 / 96 Hard Launch +4 Airborne on Frame 38 / 50 / 62

Pressing X during 5Y / 5YY / 5YYY will give an uppercut attack.

Pressing X with precise timing grants a Just Frame version.

The Just Frame gives more opportunities to combo off of.

In Burst Mode, 5YX always does the Just Frame variant.





Pokken Pikachu 6Y 1.png

Pokken Pikachu 6Y 2.png

6Y

6Y
Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Hit Adv Block Properties
6Y Normal (strike) 60 25% 4 Mid 4 i15 5 42 Hard Launch -8 5-15F High Invuln.
6:Y Normal (strike) 65 25% 3 Mid 5 i15 5 42 Hard Launch +4 5-15F High Invuln.

A very familiar looking uppercut...

The Just Frame version can be done by pressing forward and Y on the exact same frame.

In Burst Mode, 6Y always does the Just Frame variant.





Pokken Pikachu 8Y.png

8Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 64 20% Per Hit 3 Mid High 3 / 5 (Burst) i19 9 77 Knockdown -20 5-18F High/Mid High Invuln, Airborne on Frame 19, Air Actionable on Frame 50

Pikachu propels upwards with its tail.

Can angle the move forward by inputting 9Y.

Universal Anti-air.




Pokken Pikachu 2Y 1.png Pokken Pikachu 2Y 2.png

2Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 10 20% 0 Low 3 / 5* i11 1 35 +4 -4 Throw Blast, High Invuln. on Frame 1, Special Cancelable on Frame 13

Pikachu kicks the ground, throwing out a wave of dirt.

*In Burst Mode, 2Y's range increases and it has a priority of 5.





Pokken Pikachu jY DP.png

j.Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
Normal (strike) 30 0% 0 Mid High 3 i9 1 Until landing +13 +30 +8 Throw Blast

A quick jolt attack from Pikachu's tail.






Duel Phase Strong Attacks




Pokken Pikachu 5X.png

5X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 80 20% 4 Mid Low 4 i19 9 45 Hard Launch -8 Special Cancelable on Frame 22

A long horizontal bolt of electricity.






Pokken Pikachu 8X.png Pokken Pikachu 8X 2.png

8X

8X
Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
8X Normal (strike) 60 10% 3 Mid High 4 / 5 (Burst) i23 1 63 +8 +4 / +8 (Burst) Throw Blast, Low Invuln. on Frame 5, Airborne on Frame 9, Hard Launch on Crit, Short-hop Cancelable on Frame 46 / 44 (Burst)
8XR N/A N/A N/A N/A N/A N/A N/A N/A 80 / 78 (Burst) -9 / -7 (Burst) -13 / -7 (Burst) Airborne, Air Actionable on Frame 50
8X 4/6R N/A N/A N/A N/A N/A N/A N/A N/A 82 -11 -15 / -11 (Burst) Airborne, Air Actionable on Frame 64

Pikachu jumps in the air and advances forward with two aerial kicks.

Can short hop after the attack by pressing a direction and R.




Pokken Pikachu 2X.png

2X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 90 20% 3 Low 4 / 5 (Burst) i19 9 75 Hard Launch -8 High Invuln. on Frame 1

Pikachu kicks the ground twice, each throwing out a wave of dirt.




Pokken Pikachu jX DP.png

j.X

j.X
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
Normal (strike) 76 10%, 10% 0 Mid High 4 i24 9 Until landing +17 +27 +5

Pikachu spirals downwards to the ground with Its tail.






Pokemon Moves




Pokken Pikachu 5A.png Pokken Pikachu 5A 2.png

5A Thunderbolt

Version Attack Type Damage Scaling PSP / FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5A Thunderbolt Normal (projectile) 50 (13) 20% 3 / 0 and Shift Low 8 i19 9 FP 63 / DP 61 FP Shift (-4) / DP 0 FP -10 / DP -8 Airborne on Frame 5
5[A] Charged Thunderbolt Normal (projectile) FP 80 (20) / DP 90(26) FP 20% / DP 20%, 20% 2, 2 / 8, 8, 8 Low 8 i36 9 FP 80 / DP 105 FP +36 / DP +8 FP -8 / DP +4 Airborne on Frame 5

A projectile that travels along the ground.

Can charge to throw out Thunderbolts in each direction in Field Phase, or two successive Thunderbolts in Duel Phase




Pokken Pikachu 6A.png

6A Nuzzle

6A Nuzzle
Attack Type Damage Scaling PSP / FPP Height Priority Impact Total Frames Hit Adv Properties
Grab 80 40% 3 / 0 and Shift High/Ground only 1 i19 57 FP Shift / DP Hard Launch Airborne on Frame 5

Pikachu jumps forward, grabbing the opponent and launching them.

Since this Grab is considered a High, it can be avoided by crouching OR jumping.




Pokken Pikachu 4A 1.png Pokken Pikachu 4A 2.png

4A Electro Ball

Version Attack Type Damage Scaling PSP / FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
4A Electro Ball Normal (strike) 30 (8) 60% 0 High 5 i27 1 65 +4 -8 Throw Blast, Airborne on Frame 5, 4AR leaves Pikachu Air Actionable on Frame 36
4A Electro Ball (projectile) Normal (projectile) 70 50%, 50%, 50% 3 / 1 per hit Mid 8 i28 N/A 65 Hard Launch -8 N/A

Pikachu hops in the air and fires a ball of lightning.




Pokken Pikachu 8A 1.png Pokken Pikachu 8A 2.png

8A Volt Tackle

Version Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block Properties
8A Volt Tackle Counter (strike) 66 (8) 0% 5 Mid High 5 i11 79 Soft Launch -48 1-11F Counter Armor, Airborne on Frame 12
Burst 8AA Volt Tackle: Followup Counter (strike) 54 (16) N/A 12 Mid 6 i49 97 Shift -28 Airborne

A reversal attack where Pikachu zig-zags into the air.

In Burst Mode, Volt Tackle is given a followup attack.




Pokken Pikachu 2A.png

2A Iron Tail

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 90 (13) 40% 5 Mid 5(6)* i23 9 61 Knockdown -16 5-22F Mid Low Invuln, Airborne on Frame 5, Hard Launch on Crit

Pikachu jumps in the air and slams onto the ground tail-first.




Pokken Pikachu jA 1.png Pokken Pikachu jA 2.png Pokken Pikachu jA 3.png Pokken Pikachu jA 4.png

j.A Thunder

Version Attack Type Damage Scaling PSP / FPP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
j.A Thunder Normal (strike) 20 (5) 0% 1 / 0 Mid 4 i11 9 Until landing FP +27 / DP +13 N/A N/A Short-hop Cancelable
j.A Thunder (projectile) Normal (projectile) 100 (25) 50% 4 Mid S+ i60 N/A Until landing FP +27 / DP +13 FP +58 / DP +72 +10 N/A
Burst j.A Thunder (Second Hit) Normal (projectile) 20 (11) 20% 0 Ground only S i96 N/A Until landing FP +27 / DP +13 Crumple FP +14 / DP +28 N/A
j.AR N/A N/A N/A N/A N/A N/A N/A N/A Until landing FP +27 / DP +13 FP -27 / DP -13 FP -41 / DP -27 Air Actionable on Frame 41

Pikachu surrounds itself with electricity and hops forward.

Can change the trajectory to go either forwards or backwards.

Pressing R allows Pikachu to cancel into aerials instead of doing Thunder.

After a short amount of time, a thunder strike is called from above that stuns the opponent.




Combos

Basic Pikachu Combos
Optimal Pikachu combos

Notable Players












External Resources


Pokken Arena: Pikachu

Basic Pikachu Guide