Introduction
Highly mobile and incredibly acrobatic, Decidueye is a powerful all-arounder that has tools for every situation. Boasting one of the best walk speeds in the game, combined with his unique soaring stance and divekick, Decidueye boasts some of the best mobility in the game. Paired with an incredible zoning game, Decidueye can snipe at and pester his opponent at a distance with an array of projectiles whilst punishing careless approach attempts with his powerful whiff punishers and gap closers, forcing your opponent to stay on their toes no matter where they are. If you thought that this ethereal archer would be hapless up close though, you’d be off the mark. Decidueye boasts incredible pokes up close and a myriad of mix-ups, tick throws and frametraps. To supplement his strong offense, Decidueye also boasts a plethora of okizeme options that keep your opponent guessing while remaining incredibly safe. To make matters worse for your opponent, being cornered against Decidueye leaves one vulnerable to getting wallsplatted by him, where Decidueye is infamous for being able to dish out stylish and incredibly damaging combos.
That’s not to say our favourite avian sharpshooter is without peer though. Despite his many strengths, Decidueye tends to be a little lacking in the damage department outside of his major combo starters and outside the corner. Owl’s big damage combos also tends to be gated behind more complex combos and often character specific juggles, meaning it may take some time labbing the character to understand how his juggles work and the various timings for each character. Lastly, certain characters with strong antiairs can often shut down a lot of Decidueye’s offensive pressure and force him to play a more honest grounded game. Thankfully, our feathered friend has more than enough strengths to make up for these paltry shortcomings, making these more minor annoyances than actually debilitating weaknesses.
Commonly agreed on as one of the stronger characters in the game, Decidueye has a modest skill floor with an incredibly high skill ceiling. If you’re looking for a strong character with tools for every situation, the Deciduous Deadeye Decidueye is the character for you.
Pressing R in the air or after certain attacks causes Decidueye to float above the ground in a state known as Soaring Stance. Transitioning into and out of this state enables tricky movement, as pressing a direction and R in the air will cause Decidueye to twirl a short distance in that direction before entering Soaring Stance (j.R enters Soaring Stance on Frame 11, j.6/sR does so on Frame 17, and j.4R does so on Frame 21). Additionally, while pressing R can transition Decidueye out of Soaring Stance, tapping forward and R transitions out with a short flip that can cross up the opponent, and tapping back does so with a disappearing fade back which has 1-23F Strike/Throw/Projectile invuln (SS R is Air Actionable on Frame 13, while other methods of transitioning out with R are Air Actionable on Frame 15).
Decidueye's Soaring Stance moves are the cornerstone of his gameplay. Soaring Stance Y and X form the basis of an incredibly deep combo game, and pressing A while in Soaring Stance performs Acrobatics, a diving command grab which allows Decidueye to layer on powerful mixups.
Decidueye #PTDX_DEC | |
---|---|
Vitals | |
HP | 570 HP |
Shield Health | 600 SH (Normal) |
Synergy Gauge | 150 CC |
Burst Mode Duration | 720F (12 sec) |
Movement | |
Back Dash | 33F, 1-8F Strike/Throw Invuln, Cancelable on Frame 29 |
Side Dash | 41F, 5-14F Projectile Invuln, Cancelable on Frame 29 |
Forward Dash | 25F, 5-13F Strike/Throw/Projectile Invuln, Cancelable on Frame 17 |
Unique Movement Options | Soaring Stance |
Stances | |
High Stance | Charges Synergy Gauge (1.25CC/tick) |
Low Stance | High Invuln. on Frame 1 |
General Moves
Burst Mode
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv. | Block | Properties |
Burst Wave | 0 | -12 | Mid | BA (projectile) | i18 | 48 | +8 | 0 | 1-48F Total Invuln, Pierce |
In Field, 5A fires 3 arrows instead of 1 In Field, 5[A] fires 5 arrows instead of 3. 8A Smack Down shoots down 3 Magnemites in total. 6AY Leaf Blade gains a new followup. |
Burst Attack: Shining Feather
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv. | Block | Properties |
Normal (Strike) | 200 (55) | Shift | Mid | S+ | i15 | FP 82 / DP 70 | Knockdown. In Air: Until Landing FP +27 / DP +13 |
+8* | Airborne on Frame 5, 13-35F Total Invuln, Pierce, No Support (opponent) for 660F on Hit |
Decidueye creates a storm of leaves in a straight line. No Support debuff lasts for 11 seconds. Shining Feather can be activated while in the air. *May vary depending on your height. The higher it was used, the more unsafe it becomes. |
Y+B Grab Attack
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv. | Properties |
Grab | FP 60 / DP 90 | Shift | Ground Only | 1 | i11 | 49 | FP Shift (+4) / DP Shift | DP (No Support (opponent) for 510F on Hit) |
No Support debuff lasts for 8.5 seconds. |
X+A Counter Attack
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Total Frames | Hit Adv. | Block | Properties |
X+A Counter Attack | Counter (Strike) | 70 | 50% | 3 | Mid Low | 5 | i27 | 65 | FP Shift (+4) / DP +8 | -8 | 1-20F Counter Armor, Hard Launch on Crit, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 |
[X+A] Charged Counter Attack | Counter (Strike) | 90 | 50% | 3 | Mid Low | 6 | i47 | 85 | Hard Launch | +4 | 1-40F Counter Armor, Pierce, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 |
]Y[ Release Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block |
Normal (Projectile) | 15 (4 first hits) / 20 (finisher) | 10% (4 first hits) / 10% (finisher) | 3 (finisher) | Special Mid | 7 | i19 | 1 | 75 | FP Shift (0) / 0 | -4 |
Decidueye fires a barrage of five arrows straight ahead. |
]X[ Release X
PSP | Total Frames | Properties |
-6 | 91 | Uses 15 CC of Synergy |
Decidueye lets out a screech that takes away 6 Phase Shift Points from the opponent. Adds 4 extra seconds to the opponent's negative statuses. Affects the opponent regardless of their range. Affects the opponent regardless of their state (air tech, knocked down, etc). |
Soaring Stance X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv. | Block |
Normal (Strike) | 40, 40 | 0%, 70% | 0, 5 | Mid High, Low | 5 | i15 | 4 | Until Landing +37 | Knockdown | -16 |
Decidueye divebombs to the ground and creates a shockwave upon landing. Landing the first hit only results in the opponent bouncing off the ground |
Field Phase Attacks
nY
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
Normal (Projectile) | 20 | 10% | Special Mid | 6 | i15 | 5 | 49 | -8 | -12 | Special Cancelable on Frame 25 |
Decidueye throws out a green arrow that travels forward. |
sY
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
Normal (Projectile) | 60 | 10% per hit | Special Mid | 6 | i27 | 9 | 69 | -4 | -12 | fY Cancelable on Frame 37 |
Decidueye strafes to the side, firing three arrows forward. Frame data is assuming Decidueye is point blank in front of the opponent. |
sYY/fY
Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
Normal (Strike) | 60 | Mid High | 4 | i19 | 9 | 63 | Shift (0) | -12* | Low Invuln. on Frame 5
Airborne on Frame 5 |
Decidueye swoops forward and homes in on the opponent. Only the last hit shifts
*Can be made safe if spaced
|
bY
Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
Normal (Strike) | 60 | Mid | 4 | i23 | 9 | 57 | Shift (Launch) | 0 | Destroys Projectiles while active |
A pillar of wind. Has 3 total hits, each dealing 20 damage
Only the last hit shifts
|
j.Y
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block |
Normal (Projectile) | 40 | 50% | Mid | 7 | i25 | 9 | Until Landing +27 | +12 | +12 |
Decidueye rains arrows from above. |
Soaring Stance Y
Version | Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
Soaring Stance Y | Normal (Projectile) | 20 | 0% | Mid | 6 | i19 | 8 | 41 / Until Landing +27 | +51 / -62 | -31 / -142 | Transitions back into Soaring Stance on Frame 41. |
Soaring Stance YY | Normal (Projectile) | 20 | 20% | Mid | 6 | i41 | 8 | 411 / Until Landing +272 | +51 / -62 | -31 / -142 | Air Actionable on Frame 48. |
Decidueye fires a crescent-shaped projectile forward. ssY can be cancelled into ss.X by inputting ss.YX. Frame Advantage is based on Soaring Stance after Homing Attack. The higher you are the more negative this move becomes. 1When there is still one action left in Soaring Stance 2When there are no more actions left in Soaring Stance |
Homing Attack
Version | Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
X Homing Attack 1 | Normal (Strike) | 20, 20 | 0, 30% (Second Hit Only) | Mid | 4 | i17 | 1 | 29 | +4 / SS +16* | -8 / SS +4** | Throw Blast, Block/Jump Cancelable on Frame 1, XR: [Transitions into Soaring Stance on Frame 47] |
XX Homing Attack 2 | Normal (strike) | 70 | N/A | Mid | 4 | i61 | N/A | 93 | Shift (+8) | -8 | N/A |
X[X] Charged Homing Attack 2 | Normal (strike) | 90 | N/A | Mid | 5 | i81 | N/A | 113 | Shift (+8) | Guard Break (+28) | Pierce, Guard Break |
Decidueye homes in on the opponent and strikes twice with Its wings, following up with an attack using both wings. If Homing Attack 1 was blocked, there is a 28 frame window to punish a charged Homing Attack 2. *More advantageous on hit if canceled into Soaring Stance. **Becomes safer on block if canceled into Soaring Stance. |
j.X
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block |
Normal (Strike) | 60 | N/A | Mid High | 5 | i22 | 9 | Until Landing +27 | Shift (Knockdown) | 0* |
Decidueye footdives from above. Can change the trajectory by inputing jbX or jfX. *May vary depending on your height. The higher it was used, the more unsafe it becomes. |
Duel Phase Weak Attacks
5Y
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
5Y | Normal (Strike) | 20 | 10% | 0 | Mid Low | 3 | i15 | 5 | 39 | +4 / SS +16* | -4 / SS +6** | Special Cancelable on Frame 19 5YR: [Transitions into Soaring Stance on Frame 30] |
5YY | Normal (Strike) | 40 | 0% | 2 | Mid Low | 3 | i15 | N/A | 74 | +4 / SS +16* | -4 / SS +10** | Special Cancelable on Frame 52 5YYR: [Transitions into Soaring Stance on Frame 63] |
5YYY | Normal (Strike) | 20 | 10% | 3 | Mid Low | X | i77 | N/A | 107 | 0 / SS +10* | -4 / SS +10** | Special Cancelable on Frame 81 5YYYR: [Transitions into Soaring Stance on Frame 92] |
A combo of wing attacks ending in a single arrow shot. The arrow of 5YYY does not interact with any other move. Not a blockstring from 5YY. *More advantageous on hit if canceled into Soaring Stance. **Becomes safer on block if canceled into Soaring Stance. |
4Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
Normal (Strike) | 54 | 10% each hit | 2 | Mid Low | 4 | i27 | 9 | 54 | +12* | +4 | Hard Launch on Crit, Destroys Projectiles while active |
A gust of wind.
Brings the opponent closer on block
Has 3 total hits, each dealing 20 damage
*If the last hit only lands, becomes +16 on hit
|
8Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
Normal (Strike) | 30, 30 | 20% (last hit) | 0, 3 | Mid, Mid High | 3 | i19 | 9 | 80 | -8 / SS +10* | -16 / SS +6** | 5-20F High/Mid High Invuln, Airborne on Frame 35 8YR: [Transitions into Soaring Stance on Frame 60] |
Decidueye swipes the air with Its wing and launches itself into the air. * More advantageous on hit if canceled into Soaring Stance. ** Becomes safer on block if canceled into Soaring Stance. |
2Y
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
2Y | Normal (Strike) | 10 | N/A | 0 | Low | 3 | i11 | 1 | 29 | +4 | -4 | High Invuln. on Frame 1, Throw Blast |
2YY | Normal (Strike) | 20 | 20% | 2 | Mid Low | 3 | i30 | N/A | 52 | 0 / SS +7 | -8 / SS -1 | Special Cancelable on Frame 34 2YYR: [Transitions into Soaring Stance on Frame 45] |
A quick low talon poke. 2YY isn't a true blockstring |
jY
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
Normal (Strike) | 20 each hit | 10%, 0% | 0, 1 | Mid High | 3 | i9 | 5 | Until Landing +13 | +24* | +4** | jYR: [Transitions into Soaring Stance as early as Frame 28] |
Decidueye attacks with a 360 spin. Both hits can be cancelled into Soaring Stance
*May vary depending on your height and which hit you land
**May vary depending on your height and which hit you land.
|
Soaring Stance Y
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
Soaring Stance Y | Normal (Strike) | 20 | 0 | 1 | Mid High | 4 | i19 | 8 | 41 / Until Landing +13 | +101 / +162* | +21 / +52 | Transitions back into Soaring Stance on Frame 41 |
Soaring Stance YY | Normal (Strike) | 50 | 20% | 3 | Mid High | 4 | i41 | 30 | 651 / Until Landing +132 | Hard Launch | -11 / -112 | Air Actionable on Frame 48 |
Decidueye strikes the opponent with Its wing with a followup kick that launches the opponent. Can cancel into Soaring Stance Y / X. Frame Advantage is based on Soaring Stance after 5Y. The higher you are the more negative this move becomes. 1When there is still one action left in Soaring Stance 2When there are no more actions left in Soaring Stance *May vary depending on your height |
Duel Phase Strong Attacks
5X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
5X | Normal (Strike) | 30 | 0 | 0 | Low | 4 | i19 | 9 | 53 | 0 | -8 | 1-51F High Invuln. |
5XX | Normal (Strike) | 40 | 20% | 4 | Mid | 4 | N/A | i44 | 77 | Hard Launch | -8 / SS +8 | 1-66F High Invuln. 5XXR: [Transitions into Soaring Stance on Frame 63] |
An advancing forward low-kick with a follow up kick that launches the opponent. |
6X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
6X | Normal (Strike) | 40 | 20% | 0 | Mid High | 4 | i23 | 9 | 49 | Soft Launch | -4 | Airborne on Frame 5, Low Invuln. on Frame 9 |
6XX | Normal (Strike) | 40 | 0% | 0 | Mid High | 4 | i40 | N/A | 70 | Soft Launch | -8 | 26-52F Mid Low Invuln. |
6XXX | Normal (Strike) | 80 | 10% | 4 | Mid High | 4 | i69 | N/A | 99 | Hard Launch / Knockdown (Air Hit) | +4 | N/A |
Decidueye leaps forward and kicks three times with the third kick leading to a hard knockdown if they're in the air. If only the last hit connects, the opponent bounces off the ground
|
4X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
4X | Normal (Strike) | 60 | 20% | 4 | Mid Low | 4 | i27 | 9 | 59 | Crumple | -4 | N/A |
Charged - 4[X] | Normal (Strike) | 80 | 20% | 4 | Mid Low | 4 | i47 | 9 | 79 | Crumple | +8 | Pierce |
Decidueye strikes with both wings and crumples the opponent. |
8X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
Normal (Projectile) | 40 | 20% | 3 | Mid | 7 | i27 | 1 | 66 | -4 | -12 | Throw Blast, Airborne on Frame 9, Crumple on Crit |
Decidueye leaps backwards and fires an arrow upwards. Shoots at a sharper angle by holding X. |
2X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
2X | Normal (Strike) | 40 | 10% | 1 | Low | 4 | i15 | 5 | 51 | Hard Launch | -8 | High Invuln. on Frame 1 |
2XX | Normal (Strike) | 80 | 20% | 2 | Mid High | 4 | i44 | N/A | 82 | Hard Launch | -8 | 1-27F High Invuln, Airborne on Frame 38 |
A low-grounded leg sweep followed by a kick that launches the opponent away. Only a blockstring at closer ranges |
jX
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block |
Normal (Strike) | 40 | 20% | 0 | Mid High | 4 | i20 | 9 | Until Landing +18 | +20* | +4** |
Decidueye footdives from above. Can change the trajectory by inputing j4X or j6X. *May vary depending on your height. The higher jX hits the opponent, the less advantageous it becomes. **May vary depending on your height. The higher it was used, the more unsafe it becomes.
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Pokemon Moves
5A Spirit Shackle
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5A Spirit Shackle | Normal (Projectile) | 40 (10) | 20% | 3 | Mid High | 8 | i27 | 9 | 61 | FP Shift (-8) / DP 0 | -8 | 5-15F Destroys Projectiles, No Support (opponent) for 180F on Hit |
5[A] Charged Spirit Shackle | Normal (Projectile) | FP 40 (6) /
DP 60 (15) / DP Burst 90 (25) |
20% | 3 | Mid High | 8 | i47 | 9 | 81 | FP Shift (-8) / DP +4 | FP -2, 0 (Burst) / DP -4 | 5-15F Destroys Projectiles, No Support (opponent) for 180F on Hit |
5[A] Charged Spirit Shackle: Trap | Normal (Projectile) | 30 (8) | 20% | 0 | Low | 2 | i60 | N/A | 81 | Crumple | FP +19 / DP +13 | No Support (opponent) for 510F on Hit |
Decidueye cloaks itself in a ghostly mist and fires an arrow. Upon firing the arrow, the mist erases projectiles
In Field Phase, 5[A] fires 3 arrows at once. 5[A] sets a trap on the ground. In Field Phase, 3 traps are set by 5[A].
5[A] and the trap don't link together In Burst Mode and in Field phase, 5A and 5[A] fire 2 additional arrows. In Burst Mode and in Field phase, 5[A] sets two additional traps. |
6A Fury Attack
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 50 (15) | 0% | 4 | Mid High | 5 | i15 | 5 | 69 | 0 / SS +12* | -16 / SS -4** | Low Invuln. on Frame 13 6AR: [Transitions into Soaring Stance on Frame 57] |
Decidueye flies forward with a multitude of hits. Has 5 total hits, each dealing 10 damage and 3 chip
* More advantageous on hit if canceled into Soaring Stance. ** Becomes safer on block if canceled into Soaring Stance. |
6AA Razor Leaf
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 30 (12) | 20% (Last hit) | 2* | Mid High | 12 | i50 | 78 | +10 | +8 | Transitions into Soaring Stance on Frame 78 |
Decidueye surrounds itself in a flurry of leaves. Has 6 total hits, each dealing 5 damage and 2 chip
*PSPs are counted for the whole move and not with 6A separately |
6AY/X Leaf Blade
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block |
6AY/X Leaf Blade | Normal (Strike) | 40 (10) | 0% | 4* | Mid | 5 | i60 | 91 | +8 | -8 |
Burst 6AYY/XX Leaf Blade: Followup | Normal (Strike) | 102 (26) | 10% (first hit of the followup) | 12* | Mid | S+ | i95 | 167 | Shift | -8 |
Following up from Fury Attack, Decidueye strikes the opponent. Not a true blockstring from 6A. In Burst Mode, Decidueye can release a wave of arrows pointed upwards that instantly Phase Shifts with 6AYY/XX. Not a blockstring from 6AY/X. 6AYY/XX has 4 total hits, the first three dealing 20 damage and 5 chip, and the last one 40 damage and 11 chip.
*PSPs are counted for the whole move and not with 6A separately |
4A Frenzy Plant
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
Counter (Strike) | 50 (18)/ 90 (41)* / 180** | 4 / 12** | Mid | 5 | i15 | 81 | Soft Launch | -41 | 1-15F Counter Armor |
Decidueye sprouts vines from the ground that launch the opponent. *Deals more damage at a closer range. **Hitbox only accessible behind Decidueye that deals twice the amount of damage and instantly shifts. |
8A Smack Down
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block |
8A Smack Down (Arrow) | Normal (Projectile) | 20 (Arrow) / 110 (Explosion) | 20 % (Arrow)/ 80 % (Explosion) | 4 | Air Only | 8 | i19 | 9 | 69 | Soft Launch | N/A |
Magnemite | Normal (Projectile) | 40 (10) | 20% | 1 | Mid | 6 | i81 | 9 | 69 | +48 | +28 |
Camera | Normal (Projectile) | 60 (15) | 20% | 1 | Mid | 8 | i81 | 9 | 69 | Hard Launch | +28 |
Decidueye fires an arrow upwards that can only hit aerial opponents. Can change trajectory by inputting 7A or 9A. After using Smack Down, either a Magnemite or a Camera Magnemite falls randomly on the ground In Burst Mode, Decidueye fires 3 arrows at once, and the three Magnemites fall in this order: front, back, then center. |
j.A Sucker Punch
Attack Type | Damage | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Counter (Strike) | 40 (10) / 48, 110* | 0 / 12* | Mid Low | 5 | i48 | N/A | 77 | 0 / Shift* | -8 | 5-34F Strike/Throw/Projectile Invuln, 35-40F Counter Armor, Crumples and gains a follow-up on Crit |
Decidueye vanishes and becomes invincible for a short period of time. Afterwards, Decidueye reappears on the ground and punches the opponent. *Landing a critical hit with Sucker Punch powers up the move and causes Decidueye to perform a follow-up blast that Phase Shifts. |
]A[ Feather Dance
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Projectile) | 40 (20) | 0 | 0 | Mid Low | 7 | i39 | 9 | 88 | N/A | -8 | Charge Time: 90F, Attack Down (opponent) for 60F/Hit |
Decidueye twirls around and throws out a leaf tornado that tracks the opponent. Has 4 total hits, each dealing 10 damage and 5 chip
Does not have hitstun. |
Soaring Stance A Acrobatics
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Total Frames | Hit Adv. |
Soaring Stance A Acrobatics: Backwards Throw | Grab | 130* / 80* (Full Synergy Gauge) | 50% | 3 | Mid High | 1 | i27 | Until Landing +39 | Knockdown |
Soaring Stance [A] Acrobatics: Forward Throw | Grab | 60* | 20% | 0 | Mid High | 1 | i23 | Until Landing +39 | Hard Launch |
Decidueye dives downwards and grabs the opponent with Its talons. Backwards Throw leaves Decidueye airborne. Landing Backwards Throw Acrobatics causes Decidueye to swap sides with the opponent. Forward Throw leaves Decidueye on the ground. Forward Throw can only wallsplat an opponent that has been wallsplatted zero or one times in the current combo. Further attempts to wallsplat will lead to the opponent just falling to the ground instead. * Is considered as an airborne hit (10% less damage). |
Combos
Niet's Decidueye combo calculator
Field
XRX (96 damage, shifts)
n.Y > f.AY / fA(A) (101 / 65 (95) damage, shifts)
jR[A] > W! > bY (104 damage, shifts)
jR[A] > W! > (slight delay) XRX (134 damage, shifts)
jR[A] > W! > XR[A] > W! > XRYX (148 damage, shifts)
Duel
5YY(Y)RX (120 (128) damage, 7 (10) PSP)
5YY(Y) 6AY (128 (135) damage, 6 (9) PSP)
5YYRX W! CA 5Y8A (154 + 30 damage, 14 PSP)
2YYY (70 damage, 6 PSP)
2YY6AY (102 damage, 6 PSP)
(crit / anti air) 8YRYX (159 / 124 damage, 9 PSP)
(crit / anti air) 8YRYY > 6RjY > 6AA > 6RjY > 8A (222 / 172 damage, 15 PSP)
5XX > 6AAY~YX (179 damage, 12 PSP)
5XX > 6AA > (slight delay) Y~Y > (land) 5YY4A (192 damage, 14 PSP)
5XX > W! > jR[A] > W!> reverse 8YRA > 6RYX (211+30 damage, 15 PSP)
5XX > W! > 8YR > 6RjY> 6AA(Y)X (214 (222) + 30 damage, 14 (15) PSP)
5XX > W!> CADC forward > 6AR > 6RjY> 5YY8A (237 + 30 damage, 14 PSP)
(back to wall) 5XXRA > W! > 6R[A] > W! > 6RY> 5RjY> 6AAX (204 + 30 damage, 14 PSP)
j.X > 2XX (120 damage, 3 PSP)
j.X > 5YYRX (132 damage, 7 PSP)
j.X > 5XX > 6AA > (slight delay) Y~Y > 5Y4A (167 damage, 12 PSP)
CA (crit) / [CA] > 6AA > (slight delay) Y~YX (174 / 138 damage, 12 PSP)
CA (crit) / [CA] > 6AA > 6RjY > 5XXR[A] > W! > (jR[A] > W! >) 4A (173 (179) / 141 (147) + 30 damage, 15 PSP)
(back to wall) CA (crit) / [CA] > microwalk > 5XXRA > W! > 6R[A] > W! > 6XXX (175/154 + 30 damage, 14 PSP)
jRA > W! > 6R[A] > W! > reverse 8YRA > 6RY~YX (203 + 30 damage, 16 PSP)
jRA > W! > 6R[A] > W! > reverse 8YRA > 6R Y> 5RjY(1) > 5Y8A (210 + 30 damage, 14 PSP)
jRA > W! > 6R[A] > reverse 8YRA > W! > 5R6RjY > hold forward > 6Y9A (210 + 30 damage, 14 PSP)
jR[A] > W! > 6XX(2) > 5YY6AAX (231 damage, 9 PSP)
jR[A] > W! > 6XX(2) > 5YY8A > 8A > 8A (227 + 30 damage, 14 PSP)
jR[A] > W! > 6XX(2) > 5YY8A > 5Y8A > 5Y8A (231 + 30 damage, 14 PSP)
jR[A] > W! > reverse 8YRA > W! > 6RYX (213 + 30 damage, 12 PSP)
jR[A] > W! > 6XX(2)> 5YY8[AX] > ]A[ > ]X[ (205 damage, 0 PSP)
jR[A] > W! > CADC forward > 6AR > 6RjY 5YY8A > 6XXX (244 + 30 damage, 15 PSP)
Notable Players
- Bolimar (NA): Twitter
- EveryDamnDay (NA): Twitter
- Maverick (NA): Twitter
- Niet (EU): Twitter
- Tonosama (JP)
- M2Cloud (EU) Twitter
External Resources
Badintent's Decidueye Beginner Guide
Pokken Arena: Decidueye