Pokken Tournament DX/Decidueye

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Pokken Tournament DX

Introduction

Highly mobile and incredibly acrobatic, Decidueye is a powerful all-arounder that has tools for every situation. Boasting one of the best walk speeds in the game, combined with his unique soaring stance and divekick, Decidueye boasts some of the best mobility in the game. Paired with an incredible zoning game, Decidueye can snipe at and pester his opponent at a distance with an array of projectiles whilst punishing careless approach attempts with his powerful whiff punishers and gap closers, forcing your opponent to stay on their toes no matter where they are. If you thought that this ethereal archer would be hapless up close though, you’d be off the mark. Decidueye boasts incredible pokes up close and a myriad of mix-ups, tick throws and frametraps. To supplement his strong offense, Decidueye also boasts a plethora of okizeme options that keep your opponent guessing while remaining incredibly safe. To make matters worse for your opponent, being cornered against Decidueye leaves one vulnerable to getting wallsplatted by him, where Decidueye is infamous for being able to dish out stylish and incredibly damaging combos.

That’s not to say our favourite avian sharpshooter is without peer though. Despite his many strengths, Decidueye tends to be a little lacking in the damage department outside of his major combo starters and outside the corner. Owl’s big damage combos also tends to be gated behind more complex combos and often character specific juggles, meaning it may take some time labbing the character to understand how his juggles work and the various timings for each character. Lastly, certain characters with strong antiairs can often shut down a lot of Decidueye’s offensive pressure and force him to play a more honest grounded game. Thankfully, our feathered friend has more than enough strengths to make up for these paltry shortcomings, making these more minor annoyances than actually debilitating weaknesses. Commonly agreed on as one of the stronger characters in the game, Decidueye has a modest skill floor with an incredibly high skill ceiling. If you’re looking for a strong character with tools for every situation, the Deciduous Deadeye Decidueye is the character for you.



Pokken Decidueye Soaring Stance.png Pokken Decidueye Soaring Stance R 1.png Pokken Decidueye Soaring Stance R 3.png Pokken Decidueye Soaring Stance R 2.png

Soaring Stance

Pressing R in the air or after certain attacks causes Decidueye to float above the ground in a state known as Soaring Stance. Transitioning into and out of this state enables tricky movement, as pressing a direction and R in the air will cause Decidueye to twirl a short distance in that direction before entering Soaring Stance (j.R enters Soaring Stance on Frame 11, j.6/sR does so on Frame 17, and j.4R does so on Frame 21). Additionally, while pressing R can transition Decidueye out of Soaring Stance, tapping forward and R transitions out with a short flip that can cross up the opponent, and tapping back does so with a disappearing fade back which has 1-23F Strike/Throw/Projectile invuln (SS R is Air Actionable on Frame 13, while other methods of transitioning out with R are Air Actionable on Frame 15).

Decidueye's Soaring Stance moves are the cornerstone of his gameplay. Soaring Stance Y and X form the basis of an incredibly deep combo game, and pressing A while in Soaring Stance performs Acrobatics, a diving command grab which allows Decidueye to layer on powerful mixups.

Decidueye
#PTDX_DEC
Pokken Decidueye.png
Vitals
HP 570 HP
Shield Health 600 SH (Normal)
Synergy Gauge 150 CC
Burst Mode Duration 720F (12 sec)
Movement
Back Dash 33F, 1-8F Strike/Throw Invuln, Cancelable on Frame 29
Side Dash 41F, 5-14F Projectile Invuln, Cancelable on Frame 29
Forward Dash 25F, 5-13F Strike/Throw/Projectile Invuln, Cancelable on Frame 17
Unique Movement Options Soaring Stance
Stances
High Stance Charges Synergy Gauge (1.25CC/tick)
Low Stance High Invuln. on Frame 1

General Moves




Pokken Decidueye Burst Mode.png

Burst Mode

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv. Block Properties
Burst Wave 0 -12 Mid BA (projectile) i18 48 +8 0 1-48F Total Invuln, Pierce

In Field, 5A fires 3 arrows instead of 1

In Field, 5[A] fires 5 arrows instead of 3.

8A Smack Down shoots down 3 Magnemites in total.

6AY Leaf Blade gains a new followup.




Pokken Decidueye Burst Attack 1.png Pokken Decidueye Burst Attack 2.png

Burst Attack: Shining Feather

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv. Block Properties
Normal (Strike) 200 (55) Shift Mid S+ i15 N/A FP 82 / DP 70
In Air: Until Landing FP +27 / DP +13
Knockdown +8* Airborne on Frame 5, 13-35F Total Invuln, Pierce, No Support (opponent) for 660F on Hit

Decidueye creates a storm of leaves in a straight line.

No Support debuff lasts for 11 seconds.

Shining Feather can be activated while in the air.

*May vary depending on your height. The higher it was used, the more unsafe it becomes.




Pokken Decidueye Grab FP.png Pokken Decidueye Grab DP.png

Y+B Grab Attack

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv. Properties
Grab FP 60 / DP 90 Shift Ground Only 1 i11 49 FP Shift (+4) / DP Shift DP (No Support (opponent) for 510F on Hit)

No Support debuff lasts for 8.5 seconds.




Pokken Decidueye CA 1.png Pokken Decidueye CA 2.png

X+A Counter Attack

Version Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv. Block Properties
X+A Counter Attack Counter (Strike) 70 50% 3 Mid Low 5 i27 65 FP Shift (+4) / DP +8 -8 1-20F Counter Armor, Hard Launch on Crit, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
[X+A] Charged Counter Attack Counter (Strike) 90 50% 3 Mid Low 6 i47 85 Hard Launch +4 1-40F Counter Armor, Pierce, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17




Pokken Decidueye Release Y.png

]Y[ Release Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block
Normal (Projectile) 15 (4 first hits) / 20 (finisher) 10% (4 first hits) / 10% (finisher) 3 (finisher) Special Mid 7 i19 1 75 FP Shift (0) / 0 -4

Decidueye fires a barrage of five arrows straight ahead.






Pokken Decidueye Release X.png

]X[ Release X

PSP Total Frames Properties
-6 91 Uses 15 CC of Synergy

Decidueye lets out a screech that takes away 6 Phase Shift Points from the opponent.

Adds 4 extra seconds to the opponent's negative statuses.

Affects the opponent regardless of their range.

Affects the opponent regardless of their state (air tech, knocked down, etc).




Pokken Decidueye Soaring Stance X 1.png Pokken Decidueye Soaring Stance X 2.png

Soaring Stance X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv. Block
Normal (Strike) 40, 40 0%, 70% 0, 5 Mid High, Low 5 i15 4 Until Landing +37 Knockdown -16

Decidueye divebombs to the ground and creates a shockwave upon landing.

Landing the first hit only results in the opponent bouncing off the ground




Field Phase Attacks




Pokken Decidueye nY.png

nY

Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Normal (Projectile) 20 10% Special Mid 6 i15 5 49 -8 -12 Special Cancelable on Frame 25

Decidueye throws out a green arrow that travels forward.





Pokken Decidueye sY.png

sY

Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Normal (Projectile) 60 10% per hit Special Mid 6 i27 9 69 -4 -12 fY Cancelable on Frame 37

Decidueye strafes to the side, firing three arrows forward.

Frame data is assuming Decidueye is point blank in front of the opponent.





Pokken Decidueye fY.png

sYY/fY

Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Normal (Strike) 60 Mid High 4 i19 9 63 Shift (0) -12* Low Invuln. on Frame 5

Airborne on Frame 5

Decidueye swoops forward and homes in on the opponent.

Only the last hit shifts

*Can be made safe if spaced







Pokken Decidueye bY.png


bY

Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Normal (Strike) 60 Mid 4 i23 9 57 Shift (Launch) 0 Destroys Projectiles while active

A pillar of wind.

Has 3 total hits, each dealing 20 damage

Only the last hit shifts







Pokken Decidueye jY FP.png

j.Y

Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block
Normal (Projectile) 40 50% Mid 7 i25 9 Until Landing +27 +12 +12

Decidueye rains arrows from above.






Pokken Decidueye Soaring Stance Y 2.png

Soaring Stance Y

Version Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Soaring Stance Y Normal (Projectile) 20 0% Mid 6 i19 8 41 / Until Landing +27 +51 / -62 -31 / -142 Transitions back into Soaring Stance on Frame 41.
Soaring Stance YY Normal (Projectile) 20 20% Mid 6 i41 8 411 / Until Landing +272 +51 / -62 -31 / -142 Air Actionable on Frame 48.

Decidueye fires a crescent-shaped projectile forward.

ssY can be cancelled into ss.X by inputting ss.YX.

Frame Advantage is based on Soaring Stance after Homing Attack. The higher you are the more negative this move becomes.

1When there is still one action left in Soaring Stance

2When there are no more actions left in Soaring Stance




Pokken Decidueye Homing Attack 1.png Pokken Decidueye Homing Attack 2.png

Homing Attack

Version Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
X Homing Attack 1 Normal (Strike) 20, 20 0, 30% (Second Hit Only) Mid 4 i17 1 29 +4 / SS +16* -8 / SS +4** Throw Blast, Block/Jump Cancelable on Frame 1,

XR: [Transitions into Soaring Stance on Frame 47]

XX Homing Attack 2 Normal (strike) 70 N/A Mid 4 i61 N/A 93 Shift (+8) -8 N/A
X[X] Charged Homing Attack 2 Normal (strike) 90 N/A Mid 5 i81 N/A 113 Shift (+8) Guard Break (+28) Pierce, Guard Break

Decidueye homes in on the opponent and strikes twice with Its wings, following up with an attack using both wings.

If Homing Attack 1 was blocked, there is a 28 frame window to punish a charged Homing Attack 2.

*More advantageous on hit if canceled into Soaring Stance.

**Becomes safer on block if canceled into Soaring Stance.




Pokken Decidueye jX FP.png

j.X

Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block
Normal (Strike) 60 N/A Mid High 5 i22 9 Until Landing +27 Shift (Knockdown) 0*

Decidueye footdives from above.

Can change the trajectory by inputing jbX or jfX.

*May vary depending on your height. The higher it was used, the more unsafe it becomes.




Duel Phase Weak Attacks




Pokken Decidueye 5Y.png Pokken Decidueye 5YY.png Pokken Decidueye 5YYY.png

5Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
5Y Normal (Strike) 20 10% 0 Mid Low 3 i15 5 39 +4 / SS +10* -4 / SS +6** Special Cancelable on Frame 19

5YR: [Transitions into Soaring Stance on Frame 30]

5YY Normal (Strike) 40 0% 2 Mid Low 3 i15 N/A 74 +4 / SS +16* -4 / SS +10** Special Cancelable on Frame 52

5YYR: [Transitions into Soaring Stance on Frame 63]

5YYY Normal (Strike) 20 10% 3 Mid Low X i77 N/A 107 0 / SS +10* -4 / SS +10** Special Cancelable on Frame 81

5YYYR: [Transitions into Soaring Stance on Frame 92]

A combo of wing attacks ending in a single arrow shot.

The arrow of 5YYY does not interact with any other move. Not a blockstring from 5YY.

*More advantageous on hit if canceled into Soaring Stance.

**Becomes safer on block if canceled into Soaring Stance.




Pokken Decidueye 4Y.png

4Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Normal (Strike) 54 10% each hit 2 Mid Low 4 i27 9 54 +12* +4 Hard Launch on Crit, Destroys Projectiles while active

A gust of wind.

Brings the opponent closer on block

Has 3 total hits, each dealing 20 damage

*If the last hit only lands, becomes +16 on hit




Pokken Decidueye 8Y 1.png Pokken Decidueye 8Y 2.png

8Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Normal (Strike) 30, 30 20% (last hit) 0, 3 Mid, Mid High 3 i19 9 80 -8 / SS +10* -16 / SS +6** 5-20F High/Mid High Invuln, Airborne on Frame 35

8YR: [Transitions into Soaring Stance on Frame 60]

Decidueye swipes the air with Its wing and launches itself into the air.

* More advantageous on hit if canceled into Soaring Stance.

** Becomes safer on block if canceled into Soaring Stance.




Pokken Decidueye 2Y.png Pokken Decidueye 2YY.png

2Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
2Y Normal (Strike) 10 N/A 0 Low 3 i11 1 29 +4 -4 High Invuln. on Frame 1, Throw Blast
2YY Normal (Strike) 20 20% 2 Mid Low 3 i30 N/A 52 0 / SS +7 -8 / SS -1 Special Cancelable on Frame 34

2YYR: [Transitions into Soaring Stance on Frame 45]

A quick low talon poke.

2YY isn't a true blockstring




Pokken Decidueye jY DP.png

jY

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Normal (Strike) 20 each hit 10%, 0% 0, 1 Mid High 3 i9 5 Until Landing +13 +24* +4** jYR: [Transitions into Soaring Stance on Frame 28]

Decidueye attacks with a 360 spin.

Both hits can be cancelled into Soaring Stance

*May vary depending on your height and which hit you land

**May vary depending on your height and which hit you land.






Pokken Decidueye Soaring Stance Y 1.png
Pokken Decidueye Soaring Stance YY.png

Soaring Stance Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Soaring Stance Y Normal (Strike) 20 0 1 Mid High 4 i19 8 41 / Until Landing +13 +101 / +132 +21 / +52 Transitions back into Soaring Stance on Frame 41
Soaring Stance YY Normal (Strike) 50 20% 3 Mid High 4 i41 30 651 / Until Landing +132 Hard Launch -11 / -112 Air Actionable on Frame 48

Decidueye strikes the opponent with Its wing with a followup kick that launches the opponent.

Can cancel into Soaring Stance Y / X.

Frame Advantage is based on Soaring Stance after 5Y. The higher you are the more negative this move becomes.

1When there is still one action left in Soaring Stance

2When there are no more actions left in Soaring Stance




Duel Phase Strong Attacks




Pokken Decidueye 5X.png Pokken Decidueye 5XX.png

5X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
5X Normal (Strike) 30 0 0 Low 4 i19 9 53 0 -8 1-51F High Invuln.
5XX Normal (Strike) 40 20% 4 Mid 4 N/A i44 77 Hard Launch -8 / SS +8 1-66F High Invuln.

5XXR: [Transitions into Soaring Stance on Frame 63]

An advancing forward low-kick with a follow up kick that launches the opponent.







Pokken Decidueye 6X.png Pokken Decidueye 6XX.png Pokken Decidueye 6XXX.png

6X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
6X Normal (Strike) 40 20% 0 Mid High 4 i23 9 49 Soft Launch -4 Airborne on Frame 5, Low Invuln. on Frame 9
6XX Normal (Strike) 40 0% 0 Mid High 4 i40 N/A 70 Soft Launch -8 26-52F Mid Low Invuln.
6XXX Normal (Strike) 80 10% 4 Mid High 4 i69 N/A 99 Hard Launch / Knockdown (Air Hit) +4 N/A

Decidueye leaps forward and kicks three times with the third kick leading to a hard knockdown if they're in the air.

If only the last hit connects, the opponent bounces off the ground




Pokken Decidueye 4X 1.png Pokken Decidueye 4X 2.png

4X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
4X Normal (Strike) 60 20% 4 Mid Low 4 i27 9 59 Crumple -4 N/A
Charged - 4[X] Normal (Strike) 80 20% 4 Mid Low 4 i47 9 79 Crumple +8 Pierce

Decidueye strikes with both wings and crumples the opponent.




Pokken Decidueye 8X 1.png Pokken Decidueye 8X 2.png

8X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Normal (Projectile) 40 20% 3 Mid 7 i27 1 66 -4 -12 Throw Blast, Airborne on Frame 9, Crumple on Crit

Decidueye leaps backwards and fires an arrow upwards.

Can change the trajectory by holding X.




Pokken Decidueye 2X.png Pokken Decidueye 2XX.png

2X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
2X Normal (Strike) 40 10% 1 Low 4 i15 5 51 Hard Launch -8 High Invuln. on Frame 1
2XX Normal (Strike) 80 20% 2 Mid High 4 i44 N/A 82 Hard Launch -8 1-27F High Invuln, Airborne on Frame 38

A low-grounded leg sweep followed by a kick that launches the opponent away.




Pokken Decidueye jX DP.png

jX

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block
Normal (Strike) 40 20% 0 Mid High 4 i20 9 Until Landing +18 +20* +4**

Decidueye footdives from above.

Can change the trajectory by inputing j4X or j6X.

*May vary depending on your height. The higher jX hits the opponent, the less advantageous it becomes.

**May vary depending on your height. The higher it was used, the more unsafe it becomes.




Pokemon Moves




Pokken Decidueye 5A 1.png Pokken Decidueye 5A 2.png Pokken Decidueye 5A 3.png

5A Spirit Shackle

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5A Spirit Shackle Normal (Projectile) 40 (10) 20% 3 Mid High 8 i27 9 61 FP Shift (-8) / DP 0 -8 5-15F Destroys Projectiles, No Support (opponent) for 180F on Hit
5[A] Charged Spirit Shackle Normal (Projectile) FP 40 (6) /

DP 60 (15) / DP Burst 90 (25)

20% 3 Mid High 8 i47 9 81 FP Shift (-8) / DP +4 FP -2, 0 (Burst) / DP -4 5-15F Destroys Projectiles, No Support (opponent) for 180F on Hit
5[A] Charged Spirit Shackle: Trap Normal (Projectile) 30 (8) 20% 0 Low 2 i60 N/A 81 Crumple FP +19 / DP +13 No Support (opponent) for 510F on Hit

Decidueye cloaks itself in a ghostly mist and fires an arrow.

Upon firing the arrow, the mist erases projectiles

In Field Phase, 5[A] fires 3 arrows at once.

5[A] sets a trap on the ground. In Field Phase, 3 traps are set by 5[A].

5[A] and the trap don't link together

In Burst Mode and in Field phase, 5A and 5[A] fire 2 additional arrows.

In Burst Mode and in Field phase, 5[A] sets two additional traps.




Pokken Decidueye 6A.png

6A Fury Attack

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 50 (15) 0% 4 Mid High 5 i15 5 69 0 / SS +12* -16 / SS -4** Low Invuln. on Frame 13

6AR: [Transitions into Soaring Stance on Frame 57]

Decidueye flies forward with a multitude of hits.

Has 5 total hits, each dealing 10 damage and 3 chip

* More advantageous on hit if canceled into Soaring Stance.

** Becomes safer on block if canceled into Soaring Stance.




Pokken Decidueye 6AA.png

6AA Razor Leaf

Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block Properties
Normal (Strike) 30 (12) 20% (Last hit) 2 Mid High 12 i50 78 +10 +8 Transitions into Soaring Stance on Frame 78

Decidueye surrounds itself in a flurry of leaves.

Has 6 total hits, each dealing 5 damage and 2 chip




Pokken Decidueye 6AYX 1.png Pokken Decidueye 6AYX 2.png

6AY/X Leaf Blade

Version Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block
6AY/X Leaf Blade Normal (Strike) 40 (10) 0% 4 Mid 5 i60 91 +8 -8
Burst 6AYY/XX Leaf Blade: Followup Normal (Strike) 102 (26) 10% (first hit of the followup) 12 Mid S+ i95 167 Shift -8

Following up from Fury Attack, Decidueye strikes the opponent.

Not a true blockstring from 6A.

In Burst Mode, Decidueye can release a wave of arrows pointed upwards that instantly Phase Shifts with 6AYY/XX. Not a blockstring from 6AY/X.

6AYY/XX has 4 total hits, the first three dealing 20 damage and 5 chip, and the last one 40 damage and 11 chip.




Pokken Decidueye 4A.png

4A Frenzy Plant

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block Properties
Counter (Strike) 50 (18)/ 90 (41)* / 180** 4 / 12** Mid 5 i15 81 Soft Launch -41 1-15F Counter Armor

Decidueye sprouts vines from the ground that launch the opponent.

*Deals more damage at a closer range.

**Hitbox only accessible behind Decidueye that deals twice the amount of damage and instantly shifts.




Pokken Decidueye 8A 1.png Pokken Decidueye 8A 2.png Pokken Decidueye 8A 3.png

8A Smack Down

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
8A Smack Down (Arrow) Normal (Projectile) 20 (Arrow) / 110 (Explosion) 20 % (Arrow)/ 80 % (Explosion) 4 Air Only 8 i19 9 69 Soft Launch N/A
Magnemite Normal (Projectile) 40 (10) 20% 1 Mid 6 i81 9 69 +48 +28
Camera Normal (Projectile) 60 (15) 20% 1 Mid 8 i81 9 69 Hard Launch +28

Decidueye fires an arrow upwards that can only hit aerial opponents.

Can change trajectory by inputting 7A or 9A.

After using Smack Down, either a Magnemite or a Camera Magnemite falls randomly on the ground

In Burst Mode, Decidueye fires 3 arrows at once, and the three Magnemites fall in this order: front, back, then center.




Pokken Decidueye jA 1.png Pokken Decidueye jA 2.png Pokken Decidueye jA 4.png

j.A Sucker Punch

Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Counter (Strike) 40 (10) / 48, 110* 0 / 12* Mid Low 5 i48 N/A 77 0 / Shift* -8 5-34F Strike/Throw/Projectile Invuln, 35-40F Counter Armor, Crumples and gains a follow-up on Crit

Decidueye vanishes and becomes invincible for a short period of time.

Afterwards, Decidueye reappears on the ground and punches the opponent.

*Landing a critical hit with Sucker Punch powers up the move and causes Decidueye to perform a follow-up blast that Phase Shifts.




Pokken Decidueye Release A.png

]A[ Feather Dance

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 40 (20) 0 0 Mid Low 7 i39 9 88 N/A -8 Charge Time: 90F, Attack Down (opponent) for 60F/Hit

Decidueye twirls around and throws out a leaf tornado that tracks the opponent.

Has 4 total hits, each dealing 10 damage and 5 chip

Does not have hitstun.




Pokken Decidueye Soaring Stance A 1.png Pokken Decidueye Soaring Stance A 2.png Pokken Decidueye Soaring Stance A 3.png

Soaring Stance A Acrobatics

Version Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv.
Soaring Stance A Acrobatics: Backwards Throw Grab 130* / 80* (Full Synergy Gauge) 50% 3 Mid High 1 i27 Until Landing +39 Knockdown
Soaring Stance [A] Acrobatics: Forward Throw Grab 60* 20% 0 Mid High 1 i23 Until Landing +39 Hard Launch

Decidueye dives downwards and grabs the opponent with Its talons.

Backwards Throw leaves Decidueye airborne.

Landing Backwards Throw Acrobatics causes Decidueye to swap sides with the opponent.

Forward Throw leaves Decidueye on the ground.

Forward Throw can only wallsplat an opponent that has been wallsplatted zero or one times in the current combo. Further attempts to wallsplat will lead to the opponent just falling to the ground instead.

* Is considered as an airborne hit (10% less damage).




Combos

Decidueye Duel Phase Combos

Decidueye Combo Guide

Niet's Decidueye combo calculator


Field


XRX (96 damage, shifts)


n.Y > f.AY / fA(A) (101 / 65 (95) damage, shifts)


jR[A] > W! > bY (104 damage, shifts)

jR[A] > W! > (slight delay) XRX (134 damage, shifts)

jR[A] > W! > XR[A] > W! > XRYX (148 damage, shifts)


Duel


5YY(Y)RX (120 (128) damage, 7 (10) PSP)

5YY(Y) 6AY (128 (135) damage, 6 (9) PSP)

5YYRX W! CA 5Y8A (154 + 30 damage, 14 PSP)


2YYY (70 damage, 6 PSP)

2YY6AY (102 damage, 6 PSP)


(crit / anti air) 8YRYX (159 / 124 damage, 9 PSP)

(crit / anti air) 8YRYY > 6RjY > 6AA > 6RjY > 8A (222 / 172 damage, 15 PSP)


5XX > 6AAY~YX (179 damage, 12 PSP)

5XX > 6AA > (slight delay) Y~Y > (land) 5YY4A (192 damage, 14 PSP)

5XX > W! > jR[A] > W!> reverse 8YRA > 6RYX (211+30 damage, 15 PSP)

5XX > W! > 8YR > 6RjY> 6AA(Y)X (214 (222) + 30 damage, 14 (15) PSP)

5XX > W!> CADC forward > 6AR > 6RjY> 5YY8A (237 + 30 damage, 14 PSP)

(back to wall) 5XXRA > W! > 6R[A] > W! > 6RY> 5RjY> 6AAX (204 + 30 damage, 14 PSP)


j.X > 2XX (120 damage, 3 PSP)

j.X > 5YYRX (132 damage, 7 PSP)

j.X > 5XX > 6AA > (slight delay) Y~Y > 5Y4A (167 damage, 12 PSP)


CA (crit) / [CA] > 6AA > (slight delay) Y~YX (174 / 138 damage, 12 PSP)

CA (crit) / [CA] > 6AA > 6RjY > 5XXR[A] > W! > (jR[A] > W! >) 4A (173 (179) / 141 (147) + 30 damage, 15 PSP)

(back to wall) CA (crit) / [CA] > microwalk > 5XXRA > W! > 6R[A] > W! > 6XXX (175/154 + 30 damage, 14 PSP)


jRA > W! > 6R[A] > W! > reverse 8YRA > 6RY~YX (203 + 30 damage, 16 PSP)

jRA > W! > 6R[A] > W! > reverse 8YRA > 6R Y> 5RjY(1) > 5Y8A (210 + 30 damage, 14 PSP)

jRA > W! > 6R[A] > reverse 8YRA > W! > 5R6RjY > hold forward > 6Y9A (210 + 30 damage, 14 PSP)


jR[A] > W! > 6XX(2) > 5YY6AAX (231 damage, 9 PSP)

jR[A] > W! > 6XX(2) > 5YY8A > 8A > 8A (227 + 30 damage, 14 PSP)

jR[A] > W! > 6XX(2) > 5YY8A > 5Y8A > 5Y8A (231 + 30 damage, 14 PSP)

jR[A] > W! > reverse 8YRA > W! > 6RYX (213 + 30 damage, 12 PSP)

jR[A] > W! > 6XX(2)> 5YY8[AX] > ]A[ > ]X[ (205 damage, 0 PSP)

jR[A] > W! > CADC forward > 6AR > 6RjY 5YY8A > 6XXX (244 + 30 damage, 15 PSP)



Notable Players









  • Tonosama (JP)


External Resources


Badintent's Decidueye Beginner Guide

Pokken Arena: Decidueye